Issue with running vuforia sample code - ios

I'm struggling to implement vuforia sample code. I downloaded vuforia iOS SDK and sample code and put the sample code in sample directory of the sdk subfolder. When i run the application it shows so many errors. Below i'm attaching two image of my folder structure and error messages. Please help me out. Thanks.
Error :
Sample folder structure :

Try to put a new folder between the folders, VuforiaSamples and samples, just put your .zip sample file on samples directory of Vuforia and open there, for look like the image:
And try to run on real device

Related

RTCAudioSession.h and some other files are missing in newly built WebRTC.framwork(iOS)

I am trying to build WebRTC to get updated library file. I have successfully
built the framework.There is a demo in the source code.At first I am trying to run demo app(AppRTCMobile) with the built framework.Problem is that some files are missing in the framework.It is targeting to import some files from webrtc/modules/audiodevice/ios/obj and showing error for not to be able to import the files.So I can't run the demo and continue afterwards.I followed the below link to build WebRTC:
https://webrtc.org/native-code/ios/
Can Aynone help?
RTCAudioSession.h is never included in WebRTC.framwork, hope it may include soon.
Possible workaround's:
Remove/comment RTCAudioSession related stuff in ARDVideoCallViewController
OR manually add RTCAudioSession.h file in WebRTC.framwork/Headers/

IOS Broadcast Framework

Can someone point me in the right direction to find the tools to be able to build a really simple broadcasting app on ios.
I am looking to mimic what has been done here.
Been googling around for a while now and can't really find anything to get me started.
Found this:
http://olobonsoft.com/products
Can anyone help or tried to do something similar?
Never try but I know this project (for cine.io) on Github, check source code of project, probably will be not different that what you're looking for.
Example app : https://github.com/cine-io/cineio-broadcast-ios-example-app
Sample iOS application to demonstrate broadcasting and playback using
the cine.io Broadcast iOS SDK.
How to Use
Clone the repository. Create a cineio-settings.plist file based on the
SAMPLE-cineio- settings.plist file. You'll need to create a (free)
account at cine.io. Change into the Example directory: cd Example
Install the necessary CocoaPods: pod install Build and run the project
as you usually would, making sure to use the .xcworkspace file and not
the .xcproject file when building using xcodebuild or when opening
with Xcode.
project : https://github.com/cine-io/cineio-broadcast-ios

OpenGL ES Programming Guide Particles example

I am trying to make the particle system example given in the book OpenGL ES programming guide to compile in iOS 6 but I don't seem to be able to make it work. For reference here is the web site of the book:
http://www.opengles-book.com/
The code can be downloaded from Google Code, see instructions below:
http://code.google.com/p/opengles-book-samples/wiki/Instructions
The code is in chapter 13.
Has anyone came across this and were able to make it work in iOS 6? I had made some modifications but still no joy.
Follow these steps:
Open "Common.xcodeproj" located in "/opengles-book-samples/iPhone/Common/"
Select to build for device or simulator and build.
After Build Succeeded close the Common.xcodeproj.
Open Finder and from the menu Go>Go to Folder... type without quotes "~/Library/Developer/Xcode/DerivedData/" and find the folder called "Common-bkoronpjvpvwbxgdgxbwiukcqwaz" inside folder go to : /Build/Products/ and copy "libCommon.a" to ParticleSystem project.
Build&Run particle example.
That's it. :)
Good luck.

Trying to publish an AIR for iOS app using Flash CS5.5, but no ipa is being produced

I've finally obtained an iOS developer license, I've managed to publish a hello world, basic kind of app, get an IPA file and install it on my iphone.
However, now i'm trying something more complex, including using imported libraries. I start the publish process as usual, no error is produced but i'm not getting a message that the ipa is ready.
When i look at the target directory I have folders named like 'AOTBuildOutput5264907783565294361.tmp' with files in them.
Looks like it crashes in the middle, but I get no error message to debug!
Please help me find out where I can read these error messages or provide some other kind of insight!
Thanks in advance
Rotem
I've occasionally run into problems like this. It usually occurs when I'm trying to publish the app from my dropbox folder whilst it is trying to sync.
I can only assume that the problem happens because another application is accessing that file (in my case dropbox).
So make sure nothing else is trying to sync to that folder. Hope that helps.
I ended up moving my development folder to somewhere else in my filesystem and everything went fine. I guess having hebrew charachters in the path didn't work so well for the compiler.

Barcode scanner in zxing example

Is anyone able to tell me where i might be able to find an example of the barcode scanner 'zxing'?. Also i have found the following link : http://zxing.googlecode.com/svn/trunk/iphone/ but i'm not sure on how to download the whole iphone directory
Download the whole archive.
Open the folder and find the example project in iPhone\ScanTest folder

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