Maybe a simple question but I cannot work out how can I remove the snap tolerance when drawing a polygon in Openlayers 3?
There is a snapTolerance under draw options but I don't want any snapping - I tried adding a '-1' but that didn't help, and '0' still seems to snap.
Related
I need to show a graph in my iOS app something like
We have been using CorePlot for all the graphs and now I need to add a new kind as shown above. I found I could draw a graph like the above with CPTRangePlot. My problem is I can only draw a horizontal graph as shown below.
Is there any way to make it vertical? For a single curve we can easily do that by switching the value on X-axis and Y-axis. But for this kind of "range plot", I could not find a way to make it work for drawing the upper-bound and lower-bound lines and filling range with color can only be achieved on a normal horizontal graph. And yes, I can easily rotate the container view by 90 degrees, as I did in my testbed app. But I just cannot do this in our current app because this new added "range plot" graph is not the only one on the view. We have many other curves sharing the same plot space. So is there any hidden property or method to achieve the job? Thanks in advance!
I just added a fillDirection property to the range plot to enable this feature. You'll need to use the latest code from the release-2.3 branch.
I have some experience with Metal and quite a bit with Unity and am familiar with setting up meshes, buffers, and the backing data for drawing; but not so much the math/shader side. What I'm struggling with is how to get an endless scrolling world. So if I pan far to the right side I can see the left side and keep going.
The application of this would be a seamless terrain that a player could scroll in any direction forever and have it just wrap.
I don't want to duplicate everything on draw and offset it, that seems horrendously inefficient. I am hoping for a way to either use some magic matrix math or some sort of shader to get things wrapping/drawing where they should when panning the map. I've searched all over for some sort of guide or explanation of how to get this working but haven't come up with anything.
I know a lot of old (dos) games did this somehow, is it still possible? Is there a reason why it seems the industry has migrated away from this type of scrolling (bounding to edges vs wrapping)?
I have created a simple example demonstrating what you're looking for (I think).
The basic idea of it is that you draw the map in a repeating grid, using the drawPrimitives(type:vertexStart:vertexCount:instanceCount:) method on MTLRenderCommandEncoder. As the instance count you want to pass in the number of identical maps you want to draw, extending it as far as needed to not see where it ends. In my example I used a simple 5x5 grid.
To not have the user see the edge of the map, we're gonna calculate their position modulo 1 (or whatever size your map is):
func didDrag(dx: CGFloat, dy: CGFloat) {
// Move user position on drag, adding 1 to not get below 0
x += Float(dx) * draggingSpeed + 1
z += Float(dy) * draggingSpeed + 1
x.formTruncatingRemainder(dividingBy: 1)
z.formTruncatingRemainder(dividingBy: 1)
}
This is how it looks:
Just a follow up on what I have actually implemented. First I essentially have an array of x,y points with altitude, terrain type and all that jazz. Using some simple % and additions/subtractions it is trivial to get the nodes around a point to generate triangles
On a draw I calculate the first showing point and the last showing point and calculate the groups of triangles shown between those points. The first/last point take into account wrapping, it is then pretty trivial to have an endless wrapping world. For each group a translation offset is passed via a uniform matrix for that group which will position that section where it should belong.
I set it via renderEncoder.setVertexBytes(&uniform, length:..., offset:...)
I'm drawing a chart in an iOS app and I want the gridlines to start in the x axis but end in the data point instead of extending all the way up to the top.
Is this possible?
Thanks in advance.
NC
Disclaimer: I work for ShinobiControls
The shinobicharts framework doesn't currently support this as an out-of-the-box feature.
A workaround may exist though. You may be able to add your own gridline subviews by using the SChartAxis method pixelValueForDataValue: to work out where in the plot area coordinate space you should draw your vertical line up to for a given data point.
Once you have your coordinates there are various ways you could draw your gridlines:
Add a canvas view behind or in front of the chart (depending on what effect you want). Then use your coordinates to draw your gridlines using CoreGraphics or some other drawing technique.
Create individual UIViews that each represent a gridline using your coordinates and add these behind or in front of the chart.
One thing to be aware of with this technique is that the gridlines will not automatically update when you pan and zoom. In order to do this you will need to override one of the chart's delegate methods that notify you of range changes and update your drawn gridlines to match the new data point positions.
Another potential workaround could be to use a column series to mimic gridlines. If you create a column series and feed it the same data points as your original series this will result in columns that go up to the y-value of each data point. You could then use the property interSeriesSetPadding on SChartAxisStyle to cause the columns to appear very thin.
I hope that information is useful!
So I have a simple line XY Graph with integer values on the Y axis and dates on the X axis. What I would be like to be able to do is do a horizontal two-finger pinch and adjust the range dynamically. Eg, pinching in would give you a bigger range (mental model being that you're setting the start and end date shown to be further apart) and then pinching out would give you smaller time window.
Is there some stuff built in for this already? Reasonably new to CorePlot and the default finger stuff just zooms the graph itself, none of the values.
Would I need to put a gesture recgoniser on it? or does coreplot have stuff build into it for this?
Cheers
This is how the built-in zoom features work. Use a plot space delegate to monitor changes to the plot space while zooming and make changes to the axis appearance as needed based on the changes. See my answer to your other question for more info.
We are currently using HighCharts for our typical bar, pie, line charts. But, we have been asked to plot some medical data that would end up resembling an irregular loop.
If I have an array of x,y points, would it be possible for me to draw this sort of graph with HighCharts? And, if so, can you point me to the right section of the documentation. I see that drawing things like rectangles and circles is possible, but I haven't found any info on drawing lines between arbitrary points.
I can see only three ways to achieve that, and none of them is easy, and have some limitations:
1) Use spline series with unsorted data - looks almost good, only tooltip doesn't work for unsorted data
2) Use scatter series with unsorted data - issue with tooltip is gone, but curves aren't smooth
3) Use renderer.path - doesn't have tooltip at all, and requires to add path manually.
And example of all three: http://jsfiddle.net/kEu3w/