In F#, what do you call a type defined as a function signature - f#

In F#, is there a special name for a type defined in the following manner:
type Foo = int -> string
I ask because such a type seems to have special significance. It is quite abstract compared to other types and seems to only be usable as a sort of function interface. It is not discussed much in F# literature, but it is used quite a bit in the source of many F# OSS projects.
Is it a special sort of type that has some broader significance in functional programming? Does it have other applications other than functioning as a sort of interface for functions? Why is it something that doesn't really make sense to instantiate, even though you can kind of do that by defining a function with a matching type signature? Or is it really just as simple as saying that it is an alias for a function definition which can then be used as a short form in other type signatures/definitions and that accounts for all it's properties?

The name used in the F# documentation for this kind of definition is type abbreviation and I think many people often refer to it as type alias.
The definition defines an alias or a shorter name for a longer type. It says that whenever you type Foo, the compiler will see it as int -> string.
Type abbreviations do not define a new type, which means that Foo and int -> string are equivalent (a value of one type is also a value of the other type). The important points are:
Type inference will generally infer the original type, so when you write a function that matches the type, compiler will infer it as int -> string unless you give an explicit type annotation
When compiled, the abbreviations are erased (because .NET does not have such concept) and so the compiled code will see int -> string.
Abbreviations are useful just for readability reasons - it lets you use more descriptive name for a type. However, they do not have many other implications.

Related

What's the advantage of having a type to represent a function?

What's the advantage of having a type represent a function?
For example, I have observed the following snippet:
type Soldier = Soldier of PieceProperties
type King = King of PieceProperties
type Crown = Soldier -> King
Is it just to support Partial Application when additional args have yet to be satisfied?
As Fyodor Soikin says in the comments
Same reason you give names to everything else - values, functions,
modules, etc.
In other words, think about programming in assembly which typically does not use types, (yes I am aware of typed assembly) and all of the problems that one can have and then how many of those problems are solved or reduced by adding types.
So before you programmed with a language that supported functions but that used static typing, you typed everything. Now that you are using F# which has static typing and functions, just extend what you have been using typing for but now add the ability to type the functions.
To quote Benjamin C. Pierce from "Types and Programming Languages"
A type system is a tractable syntactic method for proving the absence
of certain program behaviors by classifying phrases according to the
kinds of values they compute.
As noted in "Types and Programming Languages" Section 1.2
What Type Systems Are Good For
Detecting Errors
Abstraction
Documentation
Language Safety
Efficiency
TL;DR
One of the places that I find named type function definitions invaluable is when I am building parser combinators. During the construction of the functions I fully type the functions so that I know what the types are as opposed to what type inferencing will infer they are which might be different than what I want. Since the function types typically have several parameters it is easier to just give the function type a name, and then use that name everywhere it is needed. This also saves time because the function definition is consistent and avoid having to debug an improperly declared function definition; yes I have made mistakes by doing each function type by hand and learned my lesson. Once all of the functions work, I then remove the type definitions from the functions, but leave the type definition as comments so that it makes the code easier to understand.
A side benefit of using the named type definitions is that when creating test cases, the typing rules in the named function will ensure that the data used for the test is of the correct type. This also makes understanding the data for the test much easier to understand when you come back to it after many months.
Another advantage is that using function names makes the code easier to understand because when a person new to the code looks at if for the first time they can spot the consistency of the names. Also if the names are meaningful then it makes understanding the code much easier.
You have to remember that functions are also values in F#. And you can do pretty much the same stuff with them as other types. For example you can have a function that returns other functions. Or you can have a list that stores functions. In these cases it will help if you are explicit about the function signature. The function type definition will help you to constrain on the parameters and return types. Also, you might have a complicated type signature, a type definition will make it more readable. This maybe a bit contrived but you can do fun(ky) stuff like this:
type FuncX = int -> int
type FuncZ = float -> float -> float
let addxy (x:int) :FuncX = (+) x
let subxy :FuncX = (-) x
let addz (x:float) :FuncZ =
fun (x:float) -> (fun y -> x + y)
let listofFunc = [addxy 10;addxy 20; subxy 10]
If you check the type of listofFunc you will see it's FuncX list. Also the :FuncX refers to the return type of the function. But we could you use it as an input type as well:
let compFunc (x:FuncX) (z:FuncX) =
[(x 10);(z 10)]
compFunc (addxy 10) (addxy 20)

F# type definition using `of` keyword

Let me state that I am very green in F# (but 4 years experience in C#). I wanted to start learning F# and I was following the TryFSharp.org tutorials. I came to the point of the computation expressions but things weren't exactly clear. So I started to google it. I came across another tutorial / article which explained it a lot better in the first example (the logging example). But then I read on and came to the second example; I cannot follow the flow of the code or how it is supposed to work, perhaps because I don't understand the definition of the State type:
type State<'a, 's> = State of ('s -> 'a * 's)
I have worked with a few simple types in F# already, I have seen struct, class, record but I have no clue how to read this type or what it is supposed to do. I also can't figure out what the of keyword is doing in there.
So my question is: what does this type definition do / what does the of keyword in it do?
The code defines a discriminated union type named State whose only constructor is also named State and takes an argument of type 's -> 'a * 's. The of keyword separated the constructor name from its argument type.
So basically it says that a State is a function of type 's -> 'a * 's, but you need to use the State constructor to create a State and thus have to write let myState = State someFunction rather than let myState = someFunction.
As already stated, State is a single case discriminated union type. A two-case union type would look like:
type Multi =
| First of name:string
| Second of number:int
One way to think of this is Multi as a base class and First and Second as subclasses where First requires a string in the constructor and Second requires an int. This is a very powerful construct not available in C#. It is powerful because you can pattern match of values of this type and the compiler will force you to handle every case.
A single case union is helpful as a wrapper of another type. In your example, the State type wraps a function from type 's to a pair (C# tuple) 'a * 's. It turns out that this is a very interesting type because it forms a monad and as a result you get all sorts of functions around it. For example, this gist shows how the State monad can be used to implement functional random value generators.

F# limitations of discriminated unions

I am trying to port a small compiler from C# to F# to take advantage of features like pattern matching and discriminated unions. Currently, I am modeling the AST using a pattern based on System.Linq.Expressions: A an abstract base "Expression" class, derived classes for each expression type, and a NodeType enum allowing for switching on expressions without lots of casting. I had hoped to greatly reduce this using an F# discriminated union, but I've run into several seeming limitations:
Forced public default constructor (I'd like to do type-checking and argument validation on expression construction, as System.Linq.Expressions does with it's static factory methods)
Lack of named properties (seems like this is fixed in F# 3.1)
Inability to refer to a case type directly. For example, it seems like I can't declare a function that takes in only one type from the union (e. g. let f (x : TYPE) = x compiles for Expression (the union type) but not for Add or Expression.Add. This seems to sacrifice some type-safety over my C# approach.
Are there good workarounds for these or design patterns which make them less frustrating?
I think, you are stuck a little too much with the idea that a DU is a class hierarchy. It is more helpful to think of it as data, really. As such:
Forced public default constructor (I'd like to do type-checking and argument validation on expression construction, as
System.Linq.Expressions does with it's static factory methods)
A DU is just data, pretty much like say a string or a number, not functionality. Why don't you make a function that returns you an Expression option to express, that your data might be invalid.
Lack of named properties (seems like this is fixed in F# 3.1)
If you feel like you need named properties, you probably have an inappropriate type like say string * string * string * int * float as the data for your Expression. Better make a record instead, something like AddInfo and make your case of the DU use that instead, like say | Add of AddInfo. This way you have properties in pattern matches, intellisense, etc.
Inability to refer to a case type directly. For example, it seems like I can't declare a function that takes in only one type from the
union (e. g. let f (x : TYPE) = x compiles for Expression (the union
type) but not for Add or Expression.Add. This seems to sacrifice some
type-safety over my C# approach.
You cannot request something to be the Add case, but you definitely do can write a function, that takes an AddInfo. Plus you can always do it in a monadic way and have functions that take any Expression and only return an option. In that case, you can pattern match, that your input is of the appropriate type and return None if it is not. At the call site, you then can "use" the value in the good case, using functions like Option.bind.
Basically try not to think of a DU as a set of classes, but really just cases of data. Kind of like an enum.
You can make the implementation private. This allows you the full power of DUs in your implementation but presents a limited view to consumers of your API. See this answer to a related question about records (although it also applies to DUs).
EDIT
I can't find the syntax on MSDN, but here it is:
type T =
private
| A
| B
private here means "private to the module."

What are the benefits of type inference?

I'm started to learn F#, and I noticed that one of the major differences in syntax from C# is that type inference is used much more than in C#. This is usually presented as one of the benefits of F#. Why is type inference presented as benefit?
Imagine, you have a class hierarchy and code that uses different classes from it. Strong typing allows you quickly detect which classes are used in any method.
With type inference it will not be so obvious and you have to use hints to understand, which class is used. Are there any techniques that exist to make F# code more readable with type inference?
This question assumes that you are using object-oriented programming (e.g. complex class hierarchies) in F#. While you can certainly do that, using OO concepts is mainly useful for interoperability or for wrapping some F# functionality in a .NET library.
Understanding code. Type inference becomes much more useful when you write code in the functional style. It makes code shorter, but also helps you understand what is going on. For example, if you write map function over list (the Select method in LINQ):
let map f list =
seq { for el in list -> f el }
The type inference tells you that the function type is:
val map : f:('a -> 'b) -> list:seq<'a> -> seq<'b>
This matches our expectations about what we wanted to write - the argument f is a function turning values of type 'a into values of type 'b and the map function takes a list of 'a values and produces a list of 'b values. So you can use the type inference to easily check that your code does what you would expect.
Generalization. Automatic generalization (mentioned in the comments) means that the above code is automatically as reusable as possible. In C#, you might write:
IEnumerable<int> Select(IEnumerable<int> list, Func<int, int> f) {
foreach(int el in list)
yield return f(el);
}
This method is not generic - it is Select that works only on collections of int values. But there is no reason why it should be restricted to int - the same code would work for any types. The type inference mechanism helps you discover such generalizations.
More checking. Finally, thanks to the inference, the F# language can more easily check more things than you could if you had to write all types explicitly. This applies to many aspects of the language, but it is best demonstrated using units of measure:
let l = 1000.0<meter>
let s = 60.0<second>
let speed = l/s
The F# compiler infers that speed has a type float<meter/second> - it understands how units of measure work and infers the type including unit information. This feature is really useful, but it would be hard to use if you had to write all units by hand (because the types get long). In general, you can use more precise types, because you do not have to (always) type them.

What is the effect of type synonyms on instances of type classes? What does the TypeSynonymInstances pragma in GHC do?

I'm reading Real World Haskell Pg 151, and I've stared at the following passage for over an hour:
Recall that String is a synonym for
[Char], which in turn is the type [a]
where Char is substituted for the type
parameter a. According to Haskell 98's
rules, we are not allowed to supply a
type in place of a type parameter when
we write an instance. In other words,
it would be legal for us to write an
instance for [a], but not for [Char].
16 comments 5335
It simply isn't sinking in. Staring at the the (free not pirated) copy of RWH chapter 6 I see a lot of other people are really suffering with this. I still don't understand it from the comments...
Firstly, everything about this confuses me, so please if you feel you can explain anything about this passage, or TypeSynonymInstances please do.
Here is my problem:
Int is a data constructor
String is a data constructor AND type synonym
Now I can't answer these questions:
Why would a type synonym preclude the making the type a member of a type class (I'm looking for some reason which probably relates to compilation or implimentation of a type synonym)?
Why did the designers of the language, not want this syntax (I'm asking for reasoning not extensive theory or unicode math symbols).
I see this line "the type [a] where Char is substituted for the type parameter a", and I want to know why I can't substitute it for this "the type a where Int is substituted for the type parameter a".
Thanks!
I think part of the issue is that two, largely unrelated, restrictions are in play:
No type synonym instances means that instances can only be things declared with data or newtype, not type. This forbids String, but not [Char].
No flexible instances means that instances can only mention one type that isn't a variable, and only that type can be used as a type constructor. This forbids Maybe Int and f Int, but not Maybe a.
Here's what GHCi says about Int, Char, and String:
data Char = GHC.Types.C# GHC.Prim.Char#
data Int = GHC.Types.I# GHC.Prim.Int#
type String = [Char]
Int and Char are both simple types without type variable parameters; there's no type constructor involved, so you can make instances with them pretty much freely.
String, however, fails on both counts. It's a type synonym, which isn't allowed, and it's also a type constructor applied to a non-variable, namely the list type constructor applied to Char.
For comparison, note that [a], Maybe a, and Either a b are all valid in instances, but [Int], Maybe [a], and Either String a are forbidden; hopefully you can now see why.
As for your direct questions, I don't know what the original motivations were for designing the language that way, and I'm in no way qualified to make authoritative statements about "best practices", but for my own personal coding I don't really hesitate to use these pragmas:
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
{-# LANGUAGE EmptyDataDecls #-}
{-# LANGUAGE TypeSynonymInstances #-}
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE FlexibleContexts #-}
You could always go look at packages that use pragmas. Flexible instances, it seems, do get a fair amount of use, and from "respectable" packages (there's a couple hits in the source for Parsec, for instance).
Actually, neither Int nor String are data constructors. That is, you can't use them to create a value of
> (Int 42, String "bob")
<interactive>:1:1: Not in scope: data constructor `Int'
<interactive>:1:9: Not in scope: data constructor `String'
Int names a new, distinct, algebraic data type. String is a "type-synonym", or alias, for the already existing type: [Char]. The problem is that Haskell 98 says you can't use a type synonym in an instance declaration.
I can't say why authors of the Haskell 98 report choose to restrict type synonyms in this case. There are quite a number of restrictions on them. For example, they cannot be partially applied (if they take type arguments). I think a clue comes at the end of ยง4.2.2:
Type synonyms are a convenient, but
strictly syntactic, mechanism to make
type signatures more readable. A
synonym and its definition are
completely interchangeable, except in
the instance type of an instance
declaration (Section 4.3.2).
Presumably, there was an approach to program compilation, for which this syntactic interchangeability would have caused problems for instances. Perhaps it has to do with notable aspect of instances that they leak out of packages...
As to your last question, I believe that explanation is conflating two things: 1) String is a type synonym for [Char], which is in turn a specialization of the more general type [a] and 2) that even without the synonym, [Char] cannot be used in the head of an instance.
This second problem has nothing to do with type synonyms, but that instance heads must have all the type parameters to the type constructor be variables, not concrete types. That is, you can't define separate instances for [Int] and [Char] for some class, you can only defined an instances [a]. (Remember, that despite the convenient syntax, [] is a type constructor, and the thing inside is the type parameter.)
Again, I don't know why the report restricts these, but I suspect it also has to do with compilation strategy. Since GHC's compilation strategy for instances can handle this, you can relax this constraint in GHC via -XFlexibleInstances.
Finally, I've seen both extensions turned on in quite a lot of code, but perhaps someone with more Haskell experience can weigh in as to if they are "best practices" or no.
Haskell 98
an instance head must have the form C (T u1 ... uk), where T is a type constructor defined by a data or newtype declaration (see TypeSynonymInstances) and the ui are distinct type variables, and
each assertion in the context must have the form C' v, where v is one of the ui.
So it is valid to use instance ClassName TypeConstructor where and TypeConstructor MUST be such as Int, Double or [a], make sure that only can a type constructor be involved!!
BTW, [] is type constructor, so [TypeConstructor] cannot be used but [NewType] and [TypeVariable] are allowed.
This is a restriction is Haskell, and we can avoid it by enabling FlexibleInstances.
Int and String are types, not data construtors. String happens to be an alias for [Char] which can also be written List Char. A data constructor is something like Just, so Just 3 is a value of type Maybe Int. Type synonym instances are explained here:
http://hackage.haskell.org/trac/haskell-prime/wiki/TypeSynonymInstances

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