I have in my iOS app a mapView, and a UISearchBar to search locations and center the user on it. The results of my search are made by autocompletion and displayed in a tableView.
I had trouble with it, when i clicked on cancel, it displayed me all of my datas in the tableView.
So I implemented this function:
func searchBarCancelButtonClicked(searchBar: UISearchBar) {
searchTableView.hidden = true
}
But the render of that function makes this:
I don't know (and don't know how to see) if my mapView is still under the black screen.
By the way, if I delete my cancel button function, and search something, if I click on Cancel it will display something like this:
To hide my tableView again, I have to make another search, than delete it with the little cross button, then cancel.
My code, of the autocompletion search, is like that:
func initTableView() {
searchTableView.delegate = self
searchTableView.dataSource = self
searchTableView.scrollEnabled = true
searchTableView.hidden = true
}
func searchBarSearchButtonClicked() {
searchTableView.hidden = false
searchBar.resignFirstResponder()
dismissViewControllerAnimated(true, completion: nil)
searchBar(searchBar, textDidChange: searchBar.text!)
}
func searchBar(_searchBar: UISearchBar, textDidChange searchText: String) {
searchTableView.reloadData()
searchAutocompleteEntriesWithSubstring(searchText)
}
func searchAutocompleteEntriesWithSubstring(substring: String) {
searchBar.filtredDatas.removeAll(keepCapacity: false)
for curString in searchBar.datas {
let myString:NSString! = curString.title! as NSString
let substringRange :NSRange! = myString.rangeOfString(substring)
if (substringRange.location == 0) {
searchBar.filtredDatas.append(curString)
}
}
}
This is from my ViewController.swift file.
My searchBar variable is a custom class that contains an NSArray of datas and another of fileterDatas.
#IBOutlet weak var mapView: UGOMapController!
#IBOutlet var searchTableView: UITableView!
#IBOutlet weak var searchBar: UGOSearchBar!
Thanks for your help.
If you need more of my code, I can edit this post.
Edit:
Here are my UITableView functions, used for searchTableView
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return searchBar.filtredDatas.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let autoCompleteRowIdentifier = "AutoComplete"
var cell = tableView.dequeueReusableCellWithIdentifier(autoCompleteRowIdentifier) as UITableViewCell!
if cell != nil {
let index = indexPath.row as Int
if (searchBar.filtredDatas.count > 0) {
cell!.textLabel!.text = searchBar.filtredDatas[index].title
}
}
else {
cell = UITableViewCell(style: UITableViewCellStyle.Value1, reuseIdentifier: autoCompleteRowIdentifier)
}
return cell!
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let selectedCell : UITableViewCell = tableView.cellForRowAtIndexPath(indexPath)!
searchBar.text = selectedCell.textLabel!.text
}
And my hierarchy:
And my viewController inspector:
You have 3 different outlets connected to the table view.
It means that when you hide the tableView, you also hide the view, because it's connected to the same Search Table View
You have to make sure that you connect your table view just to one outlet.
Edit
To be more precise:
You have to change your view controller from UITableViewController to UIViewController.
The view outlet will be connected to viewController's view property.
The tableView outlet will be removed, because in a normal UIViewController this property doesn't exist. (It's defined in UITableViewController)
SearchTableView should be connected to the searchTableView property that you define in your view controller.
Related
i need an help, see this class
import UIKit
protocol TypesTableViewControllerDelegate: class {
func typesController(controller: TypesTableViewController, didSelectTypes types: [String])
}
class TypesTableViewController: UITableViewController {
let possibleTypesDictionary = ["bakery":"Bakery", "bar":"Bar", "cafe":"Cafe", "grocery_or_supermarket":"Supermarket", "restaurant":"Restaurant"]
var selectedTypes: [String]!
weak var delegate: TypesTableViewControllerDelegate!
var sortedKeys: [String] {
return possibleTypesDictionary.keys.sort()
}
// MARK: - Actions
#IBAction func donePressed(sender: AnyObject) {
delegate?.typesController(self, didSelectTypes: selectedTypes)
}
// MARK: - Table view data source
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return possibleTypesDictionary.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("TypeCell", forIndexPath: indexPath)
let key = sortedKeys[indexPath.row]
let type = possibleTypesDictionary[key]!
cell.textLabel?.text = type
cell.imageView?.image = UIImage(named: key)
cell.accessoryType = (selectedTypes!).contains(key) ? .Checkmark : .None
return cell
}
// MARK: - Table view delegate
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
tableView.deselectRowAtIndexPath(indexPath, animated: true)
let key = sortedKeys[indexPath.row]
if (selectedTypes!).contains(key) {
selectedTypes = selectedTypes.filter({$0 != key})
} else {
selectedTypes.append(key)
}
tableView.reloadData()
}
}
here the user can tap a cell of the tableView so that his prefer types are used on the next viewController for a search, now i need to build a class that do the same thing but there is no a tableview rather only 6 buttons in a view that the user can tap (so a viewController with only 6 different buttons to tap). The problem is that i don't know how to pass to the next viewController what buttons have been pressed and what are not, how can i build this class?
here is the function in the other class that need to know what buttons have been pressed
func fetchNearbyPlaces(coordinate: CLLocationCoordinate2D) {
mapView.clear()
dataProvider.fetchPlacesNearCoordinate(coordinate, radius:searchRadius, types: searchedTypes) { places in
for place: GooglePlace in places {
let marker = PlaceMarker(place: place)
marker.map = self.mapView
where is "types: serchedTypes"
What you wanna do is called delegation here is how you do it:
Make a protocol like this one:
protocol TransferProtocol : class
{
func transferData(types:[String])
}
Make the view controller with the buttons conform to that protocol, I like to do it by adding extensions to my classes like so:
extension ButtonsViewController:TransferProtocol{
func transferData(types:[String]){
//Do whatever you want here
}
}
Declare a variable in your Table View Controller class with the protocol you created as its type, this is called a delegate
weak var transferDelegate:TransferProtocol?
Before you segue to the Buttons View Controller you want to set that view controller as the delegate you just created like so:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let vc = segue.destination as? ButtonsViewController
transferDelegate = vc
vc?.transferData(types: selected)
}
If done correctly you should be able to work with the array you built in the Table View Controller(TypesTableViewController)
I have two UITextFields on the UITableViewCell and their IBOutlets are connected in the custom UITableViewCell class called as "CustomCell.swift".
The Enter button is there on the UIView of ViewController and its IBAction is there in the UIViewController class called as "ViewController".
On click of the Enter button I want to see if the two textFields are empty. How do I do it? Please help
create a Bool variable in your class where you have the button action
var isTextFieldTextEmpty: Bool!
then in your table view dataSource method cellForRowAtIndexPath add
if myCell.myTextField.text?.isEmpty == true {
self.isTextFieldTextEmpty = true
} else {
self.isTextFieldTextEmpty = false
}
then in the IBAction of your (Enter) button add
self.myTableView.reloadData()
self.myTableView.layoutIfNeeded()
print(self.isTextFieldTextEmpty)
if all text fields in all cells of the table view have text, it will print false, else if only one text fields among all the text fields has no text, it will print true
Here is a simple solution. It will work for any number of cells.
What you need to do is iterate through the cells and figure out if the textField that particular cell is holding is empty or not. Now the question is how will you iterate through the cells, is there any delegate for that? The answer is No.
You have to manually construct the indexPaths to get the cells from the Table.
Here is a simple walk through. Your set up is quite right. You should have a tableview in your ViewController. So, the IBOutlet of the tableview should be there. I named my TableView "myTableView". And the textField's Outlet should be inside the TableViewCell which is also right. At the end the action method for the Enter button should be in the view controller.
Make sure, you properly connect all the outlets.
Here is the sample custom TableViewCell -
import UIKit
class CustomTableViewCell: UITableViewCell {
#IBOutlet weak var internalTextField : UITextField!
override func awakeFromNib() {
super.awakeFromNib()
}
}
And now just go to the ViewController.swift-
import UIKit
class ViewController: UIViewController, UITableViewDataSource {
#IBOutlet weak var myTableView : UITableView!
var numberOfCells = 2 //you can update it to be any number
override func viewDidLoad() {
super.viewDidLoad()
self.myTableView.dataSource! = self //assign the delegate
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return numberOfCells
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell : CustomTableViewCell = tableView.dequeueReusableCellWithIdentifier("customCell", forIndexPath: indexPath) as! CustomTableViewCell
return cell;
}
#IBAction func pressedEnter(){
var row = 0
while row < numberOfCells { //iterate through the tableview's cells
let indexPath : NSIndexPath = NSIndexPath(forRow: row, inSection: 0) //Create the indexpath to get the cell
let cell : CustomTableViewCell = self.myTableView.cellForRowAtIndexPath(indexPath) as! CustomTableViewCell
if cell.internalTextField.text!.isEmpty{
print("TextField is Cell \(row) is Empty")
}
else{
print("TextField is Cell \(row) is NOT Empty")
}
row += 1
}
}
}
There are comments which explains everything. Hope this helps.
I have a view in my app called JournalViewController that I'm presenting over my PastSessionsViewController. PastSessions has a table view that the user can tap to edit and bring up the journal.
When the user edits an entry and saves it (saving to CoreData), dismissing JournalViewController I'd like for the table view in PastSessions to reflect those changes and show the updated table cell.
I'm calling tableView.reloadData() in PastSessionsViewController viewDidLoad() but that doesn't seem to be working. I've also added a delegate for JournalViewController to interact with PastSessionsViewController ahead of dismissViewController
Here's some code to look at:
In PastSessionsViewController:
class PastSessionsViewController: UIViewController, UITableViewDelegate, JournalVCDelegate {
weak var tableView: UITableView?
weak var backButton: UIButton?
let pastSessionsDataSource: PastSessionsDataSource
init() {
pastSessionsDataSource = PastSessionsDataSource()
super.init(nibName: nil, bundle: nil)
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func viewDidLoad() {
super.viewDidLoad()
let tableView = UITableView()
tableView.backgroundColor = nil
tableView.delegate = self
tableView.dataSource = pastSessionsDataSource
tableView.registerClass(EntryCell.self, forCellReuseIdentifier: "cell")
view.addSubview(tableView)
self.tableView = tableView
}
override func viewDidAppear(animated: Bool) {
tableView?.reloadData()
}
func didFinishJournalVC(controller: JournalViewController) {
var newDataSource = PastSessionsDataSource()
tableView?.dataSource = newDataSource
// tried this ^, but it's causing the app to crash
// tableView?.reloadData() <- this isn't doing the trick either
dismissViewControllerAnimated(true, completion: nil)
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let editJournalVC = JournalViewController(label: "Edit your thoughts")
editJournalVC.delegate = self
presentViewController(editJournalVC, animated: true, completion: nil)
}
}
In JournalViewController:
protocol JournalVCDelegate {
func didFinishJournalVC(controller: JournalViewController)
}
class JournalViewController: UIViewController, UITextViewDelegate {
var delegate: JournalVCDelegate! = nil
func doneJournalEntry(sender: UIButton) {
journalEntryTextArea?.resignFirstResponder()
... do some core data saving ...
delegate.didFinishJournalVC(self)
}
}
In PastSessionsDataSource:
import UIKit
import CoreData
class PastSessionsDataSource: NSObject {
var arrayOfEntries = [Entry]()
var coreDataReturn: [Meditation]?
func prepareEntries() {
// gets stuff from coredata and formats it appropriately
}
override init() {
super.init()
prepareEntries()
}
}
extension PastSessionsDataSource: UITableViewDataSource {
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return arrayOfEntries.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! EntryCell
... set up the labels in the cell ...
return cell
}
}
Thanks for looking!
viewDidLoad is called when the view controller load its view at the first time, so basically it will only be called once during the view controller's whole life cycle.
One quick solution is to put tableView.reloadData() in PastSessionsViewController viewWillAppear() or viewDidAppear().
However I do not like this quick solution as every time you dismiss JournalViewController, the table view will be reloaded, even the user has not changed anything on JournalViewController (for example, cancel the edit). So I suggest to use delegate approach between PastSessionsViewController and JournalViewController, when the user actually edit the data on JournalViewController then inform PastSessionsViewController to refresh the table.
You are currently prepare entries only on init of PastSessionsDataSource, but not after you did CoreData changes. So each time when you reloadData for tableView you work with the same data set loaded initially. As a quick hack you can try to updated viewDidAppear in a following way:
override func viewDidAppear(animated: Bool) {
if let tableView = tableView {
let dataSource = tableView.dataSource! as PastSessionsDataSource
dataSource.prepareEntries()
tableView.reloadData()
}
}
Your tableView property is probably nil in viewDidAppear, based on your listed code. The reason is that in viewDidLoad you construct a UITableView as tableView, and that is a local variable. You need to assign that variable to the property:
self.tableView = tableView
I've spent ages trying to solve this but with no resolve.
I've finally got to a point where I am pulling my data from one one controller and moving it to the destination controller when I unwind segue, however, when the variable is only reloading in the println but not in the tableview.
I'll try to explain this a bit better with my code as it sounds complicated.
I have a label on one controller which when pressed, presents a UISearchController modally. when you select a cell, it dismisses the view with an unwind segue and passes the data from the cell back to the previous controller to change the label of the button.
I set the label.text in a variable at the top of the initial controller like so
var selectedStation = "Search Stations"
here is my shoddy named function which is used to println the variable to see if it works which it does:
func updateStuff() {
println("you selected \(selectedStation)")
tableView.reloadData()
}
and i declare the label text in my cellForRowAtIndexPath like so:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("searchFieldCell", forIndexPath: indexPath) as! searchFieldTableViewCell
cell.backgroundView = UIImageView(image: UIImage(named: "red-full"))
cell.destinationLabel.text = selectedStation
}
then in my UISearchController i have the following to pass that variable back
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath)
{
println(stationArray[indexPath.row])
selectedStation = stationArray[indexPath.row]
self.performSegueWithIdentifier("unwindToSet", sender: self)
}
func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.destinationViewController .isKindOfClass(SetAlertController) {
var VC = segue.destinationViewController as! SetAlertController
VC.selectedStation = self.selectedStation
VC.updateStuff()
}
}
essentially my controller retrieves the updated variable but doesn't update it in the tableview, it only updates it in the println.
i set up a quick demo project with the following viewcontrollers:
class MainViewController: UIViewController {
#IBOutlet weak var label: UILabel!
#IBAction func unwind(segue: UIStoryboardSegue) {
println("unwinding")
if let sourceViewController = segue.sourceViewController as? ModalViewController {
label.text = sourceViewController.selectedText
}
}
}
tapping on the label results in the modalviewcontroller to show. i set this up in storyboard.
class ModalViewController: UITableViewController {
var selectedText: String?
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let cell = tableView.cellForRowAtIndexPath(indexPath)!
selectedText = cell.textLabel?.text
performSegueWithIdentifier("unwindToSet", sender: self)
}
}
everything works as expected! feel free to ask if anything is unclear...
you can find the demo project here: https://www.dropbox.com/sh/u2blzmo3ztaaini/AADq8hOMMS71wvBH1eH4Bz_4a?dl=0
I have an iOS application that needs to turn on/off lights remotely. The app gets the data for the lights from parse.com and builds a tableview with every individual cell showing the name of the light and a UISwitch. I want to know how to change the boolean value stored on parse.com when I switch on or off one of the lights. The problem is that the IBAction used by the switch is not boolean and I cannot write and if statement that updates the value of the light is the switch is pressed. I have created the IBaction in my cell class and hoped that could be used by the tableviewcontroller class.
Here is part of my tableviewcontroller class
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:RelayCell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as RelayCell
let label:PFObject = self.labelArray.objectAtIndex(indexPath.row) as PFObject //create the object label
cell.relayTextField.text = label.objectForKey("text") as String //put the text in the labeltextField
if (label.objectForKey("switch") as NSObject == 1) {
//cell.mySwitch = true //turn the switch on depending on the boolean value in switchColumn
cell.mySwitch.setOn(true, animated: true)
}
else{
//cell.mySwitch = false //turn the switch on depending on the boolean value in switchColumn
cell.mySwitch.setOn(false, animated: true)
}
return cell
}
This code shows the state of each independent switch however, what I want now is to be able to press on each independent button on the app and change the value on the online database.
Could you help me out since I haven't found anything online.
class RelayCell: UITableViewCell {
#IBOutlet weak var mySwitch: UISwitch!
#IBOutlet weak var relayTextField: UITextField!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
relayTextField.layer.borderColor = UIColor.blackColor().CGColor
relayTextField.layer.borderWidth = 0.8
relayTextField.layer.cornerRadius = 10
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
#IBAction func switchChangedState(sender: UISwitch) {
}
}
This is my RelayCell class that is used by the tableView method in the tableViewController class.
One way to handle this is to add a callback property to RelayCell and to call the callback from switchChangedState:
class RelayCell: UITableViewCell {
typealias SwitchCallback = (Bool) -> Void
var switchCallback: SwitchCallback?
#IBAction func switchChangedState(sender: UISwitch) {
switchCallback?(sender.on)
}
// ... rest of RelayCell
}
In your tableView:cellForRowAtIndexPath: method, set the cell's callback:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell:RelayCell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as RelayCell
cell.switchCallback = { [weak self] (switchIsOn) in
self?.setSwitchValue(switchIsOn, forRowAtIndexPath:indexPath)
Void()
}
// ... rest of tableView:cellForRowAtIndexPath:
return cell
}
Then you can do whatever you need in setSwitchValue:forRowAtIndexPath:, which is a method you add to your table view controller class:
private func setSwitchValue(switchIsOn: Bool, forRowAtIndexPath indexPath: NSIndexPath) {
println("row \(indexPath.row) switch on-ness is now \(switchIsOn)")
}
UISwitch has "on" property, use it to get the boolean value for current state.