I have code that receives a specific area already defined before on server side and creates a hole on Form in client side. Instead of this, i want to get a screen capture of this same area but without appears my Form in final result, like a normal desktop capture, but in this case will be only captured, this small area.
So, how i can adapt this my code below for this?
procedure TForm1.CS1Read(Sender: TObject; Socket: TCustomWinSocket);
var
X1, X2, Y1, Y2: Integer;
List: TStrings;
FormRegion, HoleRegion: HRGN;
StrCommand: String;
begin
StrCommand := Socket.ReceiveText;
if Pos('§', StrCommand) > 0 then
begin
List := TStringList.Create;
try
FormRegion := CreateRectRgn(0, 0, Form12.Width, Form12.Height);
ExtractStrings(['§'], [], PChar(StrCommand), List);
X1 := StrToIntDef(List[0], 0) - Form12.Left - 2;
Y1 := StrToIntDef(List[1], 0) - Form12.Top - 2;
X2 := StrToIntDef(List[2], 0) - Form12.Left - 2;
Y2 := StrToIntDef(List[3], 0) - Form12.Top - 2;
HoleRegion := CreateRectRgn(X1, Y1, X2, Y2);
CombineRgn(FormRegion, FormRegion, HoleRegion, RGN_DIFF);
SetWindowRgn(Form12.Handle, FormRegion, True);
finally
List.Free;
end;
end;
end;
I don't have all of your extraneous information, but I can show you how to capture the contents of a region into a bitmap. You'll need to adjust the coordinates appropriately to suit your needs, of course. You may want to see GetRgnBox to see how to get the total region's bounding rectangle after you've combined them. My example doesn't do so, because I have a single region.
The example requires two TButtons and a TImage on a form. I've sized the form and located the three components in code, so that it's not necessary to include a DFM. You will need to drop the components on a form and connect the event handlers, however. :-)
Clicking Button1 will create a rectangular region on the form, fill it with a grid type pattern of red lines and a bit of text, just to define where the region is located. Clicking the second button will draw a copy of that region's content on a bitmap and assign that bitmap to the image control.
unit Unit1;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.ExtCtrls;
type
TForm1 = class(TForm)
Button1: TButton;
Button2: TButton;
Image1: TImage;
procedure Button1Click(Sender: TObject);
procedure FormCreate(Sender: TObject);
procedure Button2Click(Sender: TObject);
private
{ Private declarations }
// Region coords
R: TRect;
public
{ Public declarations }
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
// Create the region (hole)
procedure TForm1.Button1Click(Sender: TObject);
var
Region: HRGN;
begin
Canvas.TextOut(R.Left + 60, R.Top + 60, 'Test text');
Canvas.Brush.Style := bsCross;
Canvas.Brush.Color := clRed;
Region := CreateRectRgn(R.Left, R.Top, R.Right, R.Bottom);
{
Note: Normally you'd want to check the result of the above API call
and only proceed if it's not NULL (0). You'd also want to use a
try..finally to make sure that the region was deleted properly.
Omitted here because
a) This code was tested to work properly, and
b) It's a demo app for doing something with the region and
nothing else. If the call to create the region fails, the
app is useless, and you'll close it anyway, which means
the region will be automatically destroyed.
}
FillRgn(Canvas.Handle, Region, Canvas.Brush.Handle);
DeleteObject(Region);
Button2.Enabled := True;
end;
// Capture the region (hole) and display in the TImage.
procedure TForm1.Button2Click(Sender: TObject);
var
Bmp: TBitmap;
begin
Bmp := TBitmap.Create;
try
Bmp.SetSize(R.Right - R.Left, r.Bottom - R.Top);
Bmp.Canvas.CopyRect(Rect(0, 0, Bmp.Width, Bmp.Height), Canvas, R);
Image1.Picture.Assign(Bmp);
finally
Bmp.Free;
end;
end;
// Set up the coordinates for the region (hole) in the form
procedure TForm1.FormCreate(Sender: TObject);
begin
R := Rect(10, 40, 175, 175);
// Size the image we'll use later to fit the rectangle. We set
// the position below.
Image1.Width := R.Right - R.Left;
Image1.Height := R.Bottom - R.Top;
Self.Height := 375;
Self.Width := 350;
Button1.Left := 238;
Button1.Top := 16;
Button2.Left := 238;
Button2.Top := 48;
Image1.Left := 160;
Image1.Top := 190;
// Disable the second button until the first has been clicked
Button2.Enabled := False;
end;
end.
Related
I'm making a program that will draw a Serpenksiy's Triangle on a Decart and Polar coordinate system. I thought that using Polygon() will be perfect for that, but for some reason it does not draw a triangle, it draws a line. I do not understand why, and I can't come up with an answer.
Here is the code:
unit Unit2;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.ExtCtrls;
type
TGraphForm = class(TForm)
img1: TImage;
procedure FormActivate(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
GraphForm: TGraphForm;
implementation
uses
Unit1;
{$R *.dfm}
procedure TGraphForm.FormActivate(Sender: TObject);
var
Ax, Ay, Bx, By, Cx, Cy: integer;
x0, y0 :integer;
begin
//взятие параметров Defining Points of Triangle
Ax := StrToInt(MainForm.EditAx.Text);
Ay := StrToInt(MainForm.EditAy.Text);
Bx := StrToInt(MainForm.EditBx.Text);
By := StrToInt(MainForm.EditBx.Text);
Cx := StrToInt(MainForm.EditCx.Text);
Cy := StrToInt(MainForm.EditCx.Text);
//0 функции Center of system (0;0)
x0 := img1.Width div 2;
y0 := img1.Height div 2;
//Оси Drawing Axis
with img1.Canvas do
begin
MoveTo(x0,0);
LineTo(x0, ClientHeight);
MoveTo(0, y0);
LineTo(ClientWidth, y0);
end;
//график
//главный треугольник
with img1.Canvas do
begin
Polygon ([Point(-Ax+x0,-Ay+y0), Point(-Bx+x0,-By+y0), Point(-Cx+x0,-Cy+y0)]);
end;
end;
end.
From the comments on the OP's answer, it is clear that the OP doesn't fully understand the concepts involved. To help the OP, I'd like to answer him/her in the comments thread, but due to technical limitations (comment length, formatting, etc.), I am unable to.
Therefore I write this "pseudoanswer" for the benefit of the OP. When the OP has read this answer, I may delete it.
Create a new VCL application. Then add the following OnPaint handler:
procedure TForm1.FormPaint(Sender: TObject);
begin
// Clear background
Canvas.Brush.Color := clWhite;
Canvas.FillRect(ClientRect);
// Draw a circle
Canvas.Brush.Color := clNavy;
var P := ClientRect.CenterPoint;
Canvas.Ellipse(P.X - 20, P.Y - 20, P.X + 20, P.Y + 20);
end;
The OnPaint handler is called every time the form needs to redraw itself.
Please note that I first clear the background; otherwise we'll end up with more and more circles as the form is repainted.
Now, we also want to redraw the form every time it is resized. To this end, add a OnResize handler:
procedure TForm1.FormResize(Sender: TObject);
begin
Invalidate;
end;
To further illustrate the principle, let's animate the ball so it bounces in a simulated field of gravity. To this end, add private instance variables to the form:
private
x, y, // position
vx, vy, // velocity
ax, ay: Double; // acceleration
and in the OnCreate handler, give them initial values:
procedure TForm1.FormCreate(Sender: TObject);
begin
x := ClientWidth / 2;
y := ClientHeight / 2;
vx := 1000;
vy := 1000;
ax := 0;
ay := 6000;
end;
Then add a TTimer to the form, set its Interval to 30 and give it the following OnTimer event handler:
procedure TForm1.Timer1Timer(Sender: TObject);
begin
const dt = 0.01;
vx := vx + ax * dt;
vy := vy + ay * dt;
x := x + vx * dt;
y := y + vy * dt;
if x < 0 then
begin
vx := -0.9*vx;
x := 1;
end;
if x > ClientWidth then
begin
vx := -0.9*vx;
x := ClientWidth - 1;
end;
if y < 0 then
begin
vy := -0.9*vy;
y := 1;
end;
if y > ClientHeight then
begin
vy := -0.9*vy;
y := ClientHeight - 1;
end;
Invalidate;
end;
and change the OnPaint handler to
procedure TForm1.FormPaint(Sender: TObject);
begin
// Clear background
Canvas.Brush.Color := clWhite;
Canvas.FillRect(ClientRect);
// Draw a circle
Canvas.Brush.Color := clNavy;
var CentrePoint := Point(Round(x), Round(y));
const R = 10;
Canvas.Ellipse(CentrePoint.X - R, CentrePoint.Y - R, CentrePoint.X + R, CentrePoint.Y + R);
end;
You may notice some flickering. To get rid of this, the standard trick is to add a
procedure WMEraseBkgnd(var Message: TWMEraseBkgnd); message WM_ERASEBKGND;
message handler to your form class:
procedure TForm1.WMEraseBkgnd(var Message: TWMEraseBkgnd);
begin
Message.Result := 1;
end;
For extra fun, add the following OnClick handler:
procedure TForm1.FormClick(Sender: TObject);
begin
vx := 5000 * (Random + 0.5);
vy := 5000 * (Random + 0.5);
end;
So, with help from Remy Lebeau (the great man) i fixed the problem. Actually, i have no clue how, but now it works. Here is the changed code:
unit Unit2;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.ExtCtrls, System.Types;
type
TGraphForm = class(TForm)
img: TImage;
procedure FormActivate(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
GraphForm: TGraphForm;
implementation
uses
Unit1;
{$R *.dfm}
procedure TGraphForm.FormActivate(Sender: TObject);
var
// переменные Variables
Ax, Ay, Bx, By, Cx, Cy: integer;
x0, y0 :integer;
scale :integer;
begin
// координаты вершин Points of triangle
Ax := StrToInt(MainForm.EditAx.Text)*-1;
Ay := StrToInt(MainForm.EditAy.Text)*-1;
Bx := StrToInt(MainForm.EditBx.Text)*-1;
By := StrToInt(MainForm.EditBy.Text)*-1;
Cx := StrToInt(MainForm.EditCx.Text)*-1;
Cy := StrToInt(MainForm.EditCy.Text)*-1;
// точка пересечения осей Where is the zero
x0 := img.Width div 2;
y0 := img.Height div 2;
// множитель масштабирования scale multiplier
scale :=-40;
with img.Canvas do
begin
//рисование осей drawing Axises
MoveTo(x0, 0);
LineTo(x0, img.Height);
MoveTo(0, y0);
LineTo(img.Width, y0);
//Making poligon (triangle)
Brush.Color := clBlack;
Polygon( [Point(Ax*scale+x0, Ay*-scale+y0), Point(Bx*scale+x0, By*-scale+y0), Point(Cx*scale+x0, Cy*-scale+y0)] );
end;
end;
end.
I am trying to create a custom control that will essentially be a OpenGL Window.
I have it all setup and working (at least it seems to be) with the help of some guides to setup the pixel format etc, however I notice when I resize the parent Form the OpenGL graphics become scaled / stretched.
To illustrate this, the following image is how it should appear:
After the Form has been resized, it now appears as below for example:
Disregard the OSD at the top as this is part of the screen recorder Software I use which also distorts.
Here I have added a Gif to better demonstrate what it happening when the Form is resized:
Here is the unit for my custom control:
unit OpenGLControl;
interface
uses
Winapi.Windows,
System.SysUtils,
System.Classes,
Vcl.Controls;
type
TOpenGLControl = class(TCustomControl)
private
FDC: HDC;
FRC: HGLRC;
FOnPaint: TNotifyEvent;
protected
procedure SetupPixelFormat;
procedure GLInit;
procedure GLRelease;
procedure CreateHandle; override;
procedure Paint; override;
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
property OnPaint: TNotifyEvent read FOnPaint write FOnPaint;
end;
implementation
uses
OpenGL;
{ TOpenGLControl }
constructor TOpenGLControl.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
end;
destructor TOpenGLControl.Destroy;
begin
GLRelease;
inherited Destroy;
end;
procedure TOpenGLControl.CreateHandle;
begin
inherited;
GLInit;
end;
procedure TOpenGLControl.SetupPixelFormat;
var
PixelFormatDescriptor: TPixelFormatDescriptor;
pfIndex: Integer;
begin
with PixelFormatDescriptor do
begin
nSize := SizeOf(TPixelFormatDescriptor);
nVersion := 1;
dwFlags := PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL or PFD_DOUBLEBUFFER;
iPixelType := PFD_TYPE_RGBA;
cColorBits := 32;
cRedBits := 0;
cRedShift := 0;
cGreenBits := 0;
cGreenShift := 0;
cBlueBits := 0;
cBlueShift := 0;
cAlphaBits := 0;
cAlphaShift := 0;
cAccumBits := 0;
cAccumRedBits := 0;
cAccumGreenBits := 0;
cAccumBlueBits := 0;
cAccumAlphaBits := 0;
cDepthBits := 16;
cStencilBits := 0;
cAuxBuffers := 0;
iLayerType := PFD_MAIN_PLANE;
bReserved := 0;
dwLayerMask := 0;
dwVisibleMask := 0;
dwDamageMask := 0;
end;
pfIndex := ChoosePixelFormat(FDC, #PixelFormatDescriptor);
if pfIndex = 0 then Exit;
if not SetPixelFormat(FDC, pfIndex, #PixelFormatDescriptor) then
raise Exception.Create('Unable to set pixel format.');
end;
procedure TOpenGLControl.GLInit;
begin
FDC := GetDC(Handle);
if FDC = 0 then Exit;
SetupPixelFormat;
FRC := wglCreateContext(FDC);
if FRC = 0 then Exit;
if not wglMakeCurrent(FDC, FRC) then
raise Exception.Create('Unable to initialize.');
end;
procedure TOpenGLControl.GLRelease;
begin
wglMakeCurrent(FDC, 0);
wglDeleteContext(FRC);
ReleaseDC(Handle, FDC);
end;
procedure TOpenGLControl.Paint;
begin
inherited;
if Assigned(FOnPaint) then
begin
FOnPaint(Self);
end;
end;
end.
To test, create a new Application and add a TPanel to the Form, also create the Forms OnCreate and OnDestroy event handlers then use the following:
unit Unit1;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.ExtCtrls, OpenGLControl;
type
TForm1 = class(TForm)
Panel1: TPanel;
procedure FormCreate(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure OpenGLControlPaint(Sender: TObject);
private
{ Private declarations }
public
{ Public declarations }
end;
var
Form1: TForm1;
FOpenGLControl: TOpenGLControl;
implementation
uses
OpenGL;
{$R *.dfm}
procedure TForm1.FormCreate(Sender: TObject);
begin
FOpenGLControl := TOpenGLControl.Create(nil);
FOpenGLControl.Parent := Panel1;
FOpenGLControl.Align := alClient;
FOpenGLControl.Visible := True;
FOpenGLControl.OnPaint := OpenGLControlPaint;
end;
procedure TForm1.FormDestroy(Sender: TObject);
begin
FOpenGLControl.Free;
end;
procedure TForm1.OpenGLControlPaint(Sender: TObject);
begin
glViewPort(0, 0, FOpenGLControl.Width, FOpenGLControl.Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glBegin(GL_TRIANGLES);
glColor3f(0.60, 0.10, 0.35);
glVertex3f( 0.0, 1.0, 0.0);
glVertex3f(-1.0,-1.0, 0.0);
glVertex3f( 1.0,-1.0, 0.0);
glEnd;
SwapBuffers(wglGetCurrentDC);
end;
end.
Interestingly setting the parent of FOpenGLControl to the Form seems to work as expected, eg:
procedure TForm1.FormCreate(Sender: TObject);
begin
FOpenGLControl := TOpenGLControl.Create(nil);
FOpenGLControl.Parent := Form1;
FOpenGLControl.Align := alClient;
FOpenGLControl.Visible := True;
FOpenGLControl.OnPaint := OpenGLControlPaint;
end;
It's important to know I have limited knowledge with OpenGL and most of this is new to me, I am unsure if this is something to do with setting the view port of the window which I thought I had done but maybe the issue lies elsewhere or I did something incorrectly.
So my question is, How do I correctly render OpenGL inside a control without it stretching / distorting when the parent windows resizes?
Thank you.
Update 1
procedure TForm1.FormResize(Sender: TObject);
var
Aspect: Single;
begin
glViewPort(0, 0, FOpenGLControl.Width, FOpenGLControl.Height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
Aspect := Real(FOpenGLControl.Width) / Real(FOpenGLControl.Height);
glOrtho(-Aspect, Aspect, -1.0, 1.0, -1.0, 1.0);
end;
procedure TForm1.OpenGLControlPaint(Sender: TObject);
begin
glBegin(GL_TRIANGLES);
glColor3f(0.60, 0.10, 0.35);
glVertex3f(0.0, 1.0, 0.0);
glVertex3f(-1.0,-1.0, 0.0);
glVertex3f( 1.0,-1.0, 0.0);
glEnd;
SwapBuffers(wglGetCurrentDC);
end;
The above works but only when the parent is aligned to client, in this example when Panel1 is aligned to client. When the Panel is not aligned it distorts when the window is resized.
If the viewport is rectangular, then this has to be considered by mapping the coordinates of the scene to the viewport.
You have to use an orthographic projection matrix. The projection matrix transforms all vertex data from the eye coordinates to the clip coordinates. Then, these clip coordinates are also transformed to the normalized device coordinates (NDC) by dividing with w component of the clip coordinates. The normalized device coordinates is in range (-1, -1, -1) to (1, 1, 1).
If you use an orthographic projection matrix, then the eye space coordinates are linearly mapped to the NDC. An orthographic matrix can be setup by glOrtho.
To solve your issue, you have to calculate the Aspect of the viewport, which is a floating point value, representing the relation between the width and the height of the viewport and you have to init the orthographic projection matrix.
According to the documentation of TCustomControl, is Width and Height the the vertical and horizontal size of the control in pixels. But this is not equal the size of the control's client area. Use ClientWidth and ClientHeight instead, which gives the width and the height of the control's client area in pixels.
procedure TForm1.FormResize(Sender: TObject);
var
Aspect: Single;
begin
glViewPort(0, 0, FOpenGLControl.ClientWidth, FOpenGLControl.ClientHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
Aspect := Real(FOpenGLControl.ClientWidth) / Real(FOpenGLControl.ClientHeight);
glOrtho(-Aspect, Aspect, -1.0, 1.0, -1.0, 1.0);
end;
I've a question about using OpenGL from Delphi.
My intention is to draw a grid of n rows and n columns in a form. i want the cells in the grid to be square like this image:
This is the code I use to create this grid:
unit Main;
interface
uses
Winapi.Windows, Winapi.Messages, Winapi.OpenGL, System.SysUtils,
System.Variants, System.Classes, Vcl.Graphics, Vcl.Controls, Vcl.Forms,
Vcl.Dialogs, Vcl.Menus;
type
TfrmMain = class(TForm)
PopupMenu: TPopupMenu;
mnuDrawGrid: TMenuItem;
procedure FormCreate(Sender: TObject);
procedure mnuDrawGridClick(Sender: TObject);
procedure FormDestroy(Sender: TObject);
procedure FormResize(Sender: TObject);
private
glDC: HDC;
oldW: Integer;
oldH: Integer;
glContext: HGLRC;
errorCode: GLenum;
openGLReady: Boolean;
procedure DisegnaLinea(const aX1, aY1, aX2, aY2: Double; aSpessore,
aOffSet: Integer);
procedure DisegnaTabellone(const aNumRighe, aNumColonne: SmallInt);
public
{ Public declarations }
end;
var
frmMain: TfrmMain;
implementation
{$R *.dfm}
{ Gestione form -------------------------------------------------------------- }
// OpenGL initialization
procedure TfrmMain.FormCreate(Sender: TObject);
var
pfd: TPixelFormatDescriptor;
formatIndex: Integer;
begin
FillChar(pfd, SizeOf(pfd), 0);
with pfd do
begin
nSize := SizeOf(pfd);
nVersion := 1;
dwFlags := PFD_DRAW_TO_WINDOW or PFD_SUPPORT_OPENGL;
iPixelType := PFD_TYPE_RGBA;
cColorBits := 24;
cDepthBits := 32;
iLayerType := PFD_MAIN_PLANE;
end;
glDC := GetDC(Handle);
formatIndex := ChoosePixelFormat(glDC, #pfd);
if formatIndex = 0 then
raise Exception.Create('Choose pixel format failed ' + IntToStr(GetLastError));
if not SetPixelFormat(glDC, formatIndex, #pfd) then
raise Exception.Create('Set pixel forma failed ' + IntToStr(GetLastError));
glContext := wglCreateContext(glDC);
if not glContext = 0 then
raise Exception.Create('Create context failed ' + IntToStr(GetLastError));
if not wglMakeCurrent(glDC, glContext) then
raise Exception.Create('Make current failsed ' + IntToStr(GetLastError));
glMatrixMode(GL_PROJECTION);
glLoadIdentity;
glOrtho(0.0, ClientWidth, 0.0, ClientHeight, 0.0, 1.0);
oldW := ClientWidth;
oldH := ClientHeight;
openGLReady := True;
end;
// OpenGL destruction
procedure TfrmMain.FormDestroy(Sender: TObject);
begin
wglMakeCurrent(Canvas.Handle, 0);
wglDeleteContext(glContext);
end;
// Form resize
procedure TfrmMain.FormResize(Sender: TObject);
begin
if not openGLReady then
exit;
glViewport(0, 0, ClientWidth, ClientHeight);
errorCode := glGetError;
if errorCode <> GL_NO_ERROR then
raise Exception.Create('Form resize: ' + gluErrorString(errorCode));
if (ClientWidth <> oldW) and (ClientHeight <> oldH) then
DisegnaTabellone(10, 10);
oldW := ClientWidth;
oldH := ClientHeight;
end;
{ Gestione menu -------------------------------------------------------------- }
// Menu option grid drawing
procedure TfrmMain.mnuDrawGridClick(Sender: TObject);
begin
DisegnaTabellone(10, 10);
end;
{ OpenGL --------------------------------------------------------------------- }
// Draw a line at aX1, aY1 to aX2, aY2 coordinates
procedure TfrmMain.DisegnaLinea(const aX1, aY1, aX2, aY2: Double; aSpessore,
aOffSet: Integer);
begin
glEnable(GL_LINE_SMOOTH);
glLineWidth(aSpessore);
glBegin(GL_LINES);
glVertex2f(aX1, aY1);
glVertex2f(aX2, aY2);
glEnd;
end;
// Grid design
procedure TfrmMain.DisegnaTabellone(const aNumRighe, aNumColonne: SmallInt);
const
vOffSet = 20;
var
idx: SmallInt;
pX: Double;
pY: Double;
incX: Double;
incY: Double;
hPos: Double;
hWidth: Double;
widthArea: Integer;
heightArea: Integer;
aspectRatio: Double;
begin
glClearColor(1.0, 1.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 0.0, 0.0);
widthArea := ClientWidth;
heightArea := ClientHeight;
aspectRatio := widthArea / heightArea;
pY := vOffSet / 2;
incY := (heightArea - vOffSet) / aNumRighe;
pX := (widthArea - aNumColonne * incY) / 2;
hPos := pX;
hWidth := hPos + aNumColonne * incY;
incX := incY;
// Draw vertical lines
for idx := 0 to aNumColonne do begin
DisegnaLinea(pX, vOffSet / 2, pX, heightArea - vOffSet / 2, 3, 0);
pX := pX + incX;
end;
// Draw horizontal lines
for idx := 0 to aNumRighe do begin
DisegnaLinea(hPos, pY, hWidth, pY, 3, 0);
pY := pY + incY;
end;
glFlush;
end;
end.
I initialize the pixel format description in the FormCreate event and Ive created a routine called by a popup menu in order to draw the grid. In this routine I make same calculation because I want the grid cells to be square as I said. So I take the height of the form (ClientHeight) and I divide it for the number of rows I need: in this case 10 plus i'ce a little offset in order to have a margin on the top and bottom of the form. Then I calculate the width of the grid for a perfet square. It works well but the problem come when I resize the form.
My intension is to draw a new grid smaller or larger according to the form dimensions, but this is only my intention because the grid does'nt mantein the correct aspet ratio and is drawn in a bad manner as ou can see in the following picure:
I can't understand where is the error in my code. I'm nwe at OpenGL so can someone help me?
Eros
Although you set the new glViewport() on resize, you still use the old orthographic projection matrix which is no more relevant.
So, all you need is an additional glOrtho() before setting a new viewport.
OpenGL immediate mode (glBegin(), glEnd(), glVertex(), etc.) had been obsolete for nearly twenty years; you really shouldn`t be using it in 2017.
With VCL I can do this:
procedure TForm1.FormCreate(Sender: TObject);
begin
Label1.Color := clBlue;
Label1.Font.Color := clYellow;
label1.Caption := ' My Label '
end;
procedure TForm1.Button1Click(Sender: TObject);
begin
if Label1.Color = clBlue then
begin
Label1.Color := clYellow;
Label1.Font.Color := clBlue
end
else
begin
Label1.Color := clBlue;
Label1.Font.Color := clYellow
end
end;
As you can see, the color of the label background and the text toggles from blue to yellow and vice-versa.
I want to do the same with Firemonkey but, all the search I made only says that FMX labels has no background color (I don't understand why),
and don't give me a effetive clue how to do the same thing as in VCL.
Can someone write here the equivalent FMX code snippet?
Thank you.
In Firemonkey many controls do not have a color. Instead you're supposed to layer controls out of different components.
In this case if you want a background use a TRectangle.
In the designer Delphi insists that you cannot have a label be parented by a rectangle, but this if of course not true, in FMX any control can parent any other.
Just use the structure pane to drag the label on top of the rectangle and voila label and rectangle are joined together.
The equivalent code to the above would look something like this.
unit Unit45;
interface
uses
System.SysUtils, System.Types, System.UITypes, System.Classes, System.Variants,
FMX.Types, FMX.Controls, FMX.Forms, FMX.Graphics, FMX.Dialogs,
FMX.Controls.Presentation, FMX.StdCtrls, FMX.Objects;
type
TForm45 = class(TForm)
Rectangle1: TRectangle;
Label1: TLabel;
Button1: TButton;
procedure FormCreate(Sender: TObject);
procedure Button1Click(Sender: TObject);
private
Rects: array of TRectangle;
Labels: array of TLabel;
public
{ Public declarations }
end;
var
Form45: TForm45;
implementation
{$R *.fmx}
uses
System.UIConsts;
procedure TForm45.Button1Click(Sender: TObject);
var
i: integer;
begin
for i:= Low(Rects) to High(Rects) do begin
if Rects[i].Fill.Color <> claBlue then
Rects[i].Fill.Color:= claBlue
else Rects[i].Fill.Color:= claYellow;
end;
end;
procedure TForm45.FormCreate(Sender: TObject);
var
i: integer;
begin
SetLength(Rects,2);
SetLength(Labels,2);
for i:= 0 to 1 do begin
Rects[i]:= TRectangle.Create(self);
Rects[i].Parent:= self;
Labels[i]:= TLabel.Create(self);
Labels[i].Parent:= Rects[i];
Rects[i].Width:= Rectangle1.Width;
Rects[i].Height:= Rectangle1.Height;
Rects[i].Position.y:= 0 + i * Rects[i].Height;
Rects[i].Position.x:= 0 + i * Rects[i].Width;
Rects[i].Stroke.Kind:= TBrushKind.None;
Labels[i].AutoSize:= true;
Labels[i].Text:= 'Test'+IntToStr(i+1);
Labels[i].Position:= Label1.Position;
end;
end;
end.
Note that I've done the construction of the labels and rects in runtime, but you can do this in design time as well.
The color constants in FMX have changed from the VCL, see: http://docwiki.embarcadero.com/RADStudio/Seattle/en/Colors_in_FireMonkey
As an alternative, you can create a custom style for your TLabel component:
right-click the Label ("LabelXX") and select "Edit Custom Style...";
add a "TRectangle" component from the "Tool Palette" to the new style created ("LabelXXStyle1");
select the new "Rectangle1Style" object and send it to back (Edit -> "Send to Back");
Set the "Rectangle1Style" properties:
"Align" : "Client";
"Fill / Bitmap / Color" : any background color;
Apply changes (close the "Style Designer").
Set the "StyleLookup" property of the other TLabel(s) you need to "LabelXXStyle1".
If you are interested, here is one of my samples:
function CreateLabel(
AOwner: TFmxObject; ARangeWidth, ARangeHeight, ASizeMin, ASizeMax: Integer;
AText: String; AColor: TAlphaColor): TLabel;
var
LFMXObj: TFMXObject;
LFontSize: Integer;
begin
Result := TLabel.Create(AOwner);
with Result do
begin
Parent := AOwner;
Text := AText;
ApplyStyleLookup;
LFMXObj := FindStyleResource('text');
if Assigned(LFMXObj) then
begin
LFontSize := ASizeMin + Random(ASizeMax - ASizeMin);
//TText(LFMXObj).Fill.Color := AColor; // XE2
TText(LFMXObj).Color := AColor;
TText(LFMXObj).Font.Size := LFontSize;
TText(LFMXObj).Font.Style := TText(LFMXObj).Font.Style + [TFontStyle.fsBold];
TText(LFMXObj).WordWrap := False;
TText(LFMXObj).AutoSize := True;
Canvas.Font.Assign(TText(LFMXObj).Font);
Position.X := Random(ARangeWidth - Round(Canvas.TextWidth(Text)));
Position.Y := Random(ARangeHeight - Round(Canvas.TextHeight(Text)));
end;
{
// test background label painting
with TRectangle.Create(Result) do
begin
Parent := AOwner;
Fill.Color := TAlphaColors.Lightgrey;
Fill.Kind := TBrushKind.bkSolid;
Width := Result.Canvas.TextWidth(Result.Text);
Height := Result.Canvas.TextHeight(Result.Text);
Position.X := Result.Position.X;
Position.Y := Result.Position.Y;
Result.BringToFront;
end;
}
AutoSize := True;
Visible := True;
end;
end;
Is it possible to Alpha Blend or implement a similar effect for a VCL control on a TForm?
For example, consider the following screenshot where two TPanels are placed on a TForm in addition to other controls. Both the panels are made draggable (See How to Move and Resize Controls at Run Time).
Now, is it possible to make these panels translucent while dragging so that you can see what is underneath? (as shown in the second image which was produced by image manipulation)
The VCL gives you the opportunity to specify a drag image list to be used during drag-and-drop, here's a quick example:
unit Unit1;
interface
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants, System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs, Vcl.StdCtrls, Vcl.ExtCtrls;
type
TPanel = class(Vcl.ExtCtrls.TPanel)
protected
function GetDragImages: TDragImageList; override;
end;
TForm1 = class(TForm)
Button1: TButton;
Button2: TButton;
Button3: TButton;
CheckBox1: TCheckBox;
Edit1: TEdit;
Label1: TLabel;
Panel1: TPanel;
Panel2: TPanel;
Panel3: TPanel;
procedure FormCreate(Sender: TObject);
procedure FormDragOver(Sender, Source: TObject; X, Y: Integer; State: TDragState; var Accept: Boolean);
procedure PanelStartDrag(Sender: TObject; var DragObject: TDragObject);
procedure PanelEndDrag(Sender, Target: TObject; X, Y: Integer);
private
FDragImages: TDragImageList;
public
end;
var
Form1: TForm1;
implementation
{$R *.dfm}
{ TPanel }
function TPanel.GetDragImages: TDragImageList;
begin
Result := (Owner as TForm1).FDragImages;
end;
type
TControlProc = reference to procedure(Control: TControl);
procedure IterateControls(Control: TControl; Proc: TControlProc);
var
I: Integer;
begin
if Assigned(Control) then
Proc(Control);
if Control is TWinControl then
for I := 0 to TWinControl(Control).ControlCount - 1 do
IterateControls(TWinControl(Control).Controls[I], Proc);
end;
procedure TForm1.FormCreate(Sender: TObject);
begin
FDragImages := nil;
// set display drag image style
IterateControls(Self,
procedure(Control: TControl)
begin
Control.ControlStyle := Control.ControlStyle + [csDisplayDragImage];
end
);
end;
procedure TForm1.FormDragOver(Sender, Source: TObject; X, Y: Integer; State: TDragState; var Accept: Boolean);
begin
Accept := Source is TPanel;
end;
procedure TForm1.PanelEndDrag(Sender, Target: TObject; X, Y: Integer);
begin
FreeAndNil(FDragImages);
end;
procedure TForm1.PanelStartDrag(Sender: TObject; var DragObject: TDragObject);
var
Image: TBitmap;
begin
if not (Sender is TPanel) then
Exit;
Image := TBitmap.Create;
try
Image.PixelFormat := pf32bit;
Image.Width := TControl(Sender).Width;
Image.Height := TControl(Sender).Height;
TPanel(Sender).PaintTo(Image.Canvas, 0, 0);
FDragImages := TDragImageList.Create(nil);
FDragImages.Width := Image.Width;
FDragImages.Height := Image.Height;
FDragImages.SetDragImage(FDragImages.Add(Image, nil), 0, 0);
FDragImages.ShowDragImage;
except
Image.Free;
FreeAndNil(FDragImages);
raise;
end;
end;
end.
You can do this in Delphi, too. The basic idea is to place the control into an autosized, borderles form with alpha blending enabled.
According to the article you linked to, in the MouseDown event add the following lines:
P := TWinControl(Sender).ClientToScreen(Point(0,0));
frm := TForm.Create(nil);
TWinControl(Sender).Parent := frm;
frm.BorderStyle := bsNone;
frm.AlphaBlend := true;
frm.AlphaBlendValue := 128;
frm.AutoSize := true;
frm.Left := P.X;
frm.Top := P.Y;
frm.Position := poDesigned;
frm.Show;
In the MouseMove event set the Left and Top properties of the controls parent:
GetCursorPos(newPos);
Screen.Cursor := crSize;
Parent.Left := Parent.Left - oldPos.X + newPos.X;
Parent.Top := Parent.Top - oldPos.Y + newPos.Y;
oldPos := newPos;
and in the MouseUp event release the form, set the controls parent back to the original parent and translate the screen position to the new position relative to it:
frm := TWinControl(Sender).Parent;
P := Point(frm.Left, frm.Top);
P := ScreenToClient(P);
TWinControl(Sender).Parent := Self;
TWinControl(Sender).Left := P.X;
TWinControl(Sender).Top := P.Y;
frm.Free;
Screen.Cursor := crDefault;
ReleaseCapture;
inReposition := False;
To implement a drag operation displaying the image of the control, you must create a TDragControlObject descendent and implement the GetDragImages method, from here you must ensure to add the csDisplayDragImage value to the ControlStyle property of the controls to drag.
You can find a very good article about this topic here Implementing Professional Drag & Drop In VCL/CLX Applications