Objective C touch event locking - ios

Currently I'm running into an issue where there are table cells that allow for touch events to get there details. However, if the user presses the cell 2-4 times within 1 second it causes multiple view pushes onto the navigation view controller. This causes obvious errors when the views are popped off and the navigation controller has trouble going to a sub view and coming back. Leading to multiple traps, most unfortunately don't come with a error log. However, since this behavior shouldn't be supported in the first place. The question is besides thread locking is there other ways to prevent multiple touch events on either UiButtons or on table cells?
--Side Info--
Side information you may want, I am working with Xcode Version 6.4 due to the https vs http security settings added in Xcode 7. If later versions of Xcode automatically implement solutions to this then that would be good to know as well. Thank you for you help.

You can lock a button (or cell) after it tapped:
button.userInteractionEnabled = NO;
or whole interface:
[[UIApplication sharedApplication] beginIgnoringInteractionEvents];
and unlock when transition/loading is done.

If you don't want to throttle the touch events with GCD, both UIButton and UIGestureRecognizer exposes an enabled property. You can simply disable the button after one touch, and re-enable it after you've pushed the detail view controller.
An easy way to re-enable it would be in the viewWillAppear method of the controller pushing the detail view--that way the enabled property would be automatically reset whenever you went back to that view controller without having to listen to UINavigationController transitions, etc.

Related

Tapping screen causes current controller to return to previous controller [duplicate]

This question already has an answer here:
Swift 4 Odd unexpected jump back to earlier storyboard
(1 answer)
Closed 4 years ago.
Every time I tap somewhere along the top part of a view controller, it would return to the previous view. Root Controller is not affected as it doesn't have anything to return too. All of my View Controllers are affected though. (Please read update 3)
Things I've tried:
Looked for unnecessary gesture recognizer. (Result: I received nil when I check for the list gestures.)
I figured I might have accidentally added or left a IBOutlet to the view or something. (Result: There was no unnecessary IBOutlets.)
I disabled user interaction from a view to see if it would be affected. (Result: The bug seemed to go away until I enabled user interaction again.)
I've tried to do some research but I wasn't getting the results I wanted.
Tapping above the green line will make the View Controller return to the previous Controller.
I'm still relatively new to Objective-C and Xcode so I don't know if I'm making a rookie mistake or not.
UPDATE (Please read update 3)
Still nothing but here are a few more things i've tried:
Logging every user action.
Created a new project with new view controllers.
Opened a previous project to test it's view controllers.
Uninstalled and reinstalled Xcode.
All attempts still came with that weird bug.
UPDATE 2(Please read update 3)
I've decided to put a band-aid over the problem. Since the bug doesn't work when clicking over a button, I put constraints on a empty button, put it on top of the background image and removed the effect when button is tapped.
I thought this would work but there is a few spots on the screen that activates the bug. I experimented and figured that certain parts of ui elements activated the bug. (Example: Some labels in a Stackview, top part of a textfield, a switch, top part of a UICollectionView, etc.)
I've disabled user interaction for certain ui elements. Unfortunately not all ui elements could be disabled because some require user interaction.
Also I figure out that tapping with three fingers on the screen somehow activates the bug.
Here is an error code I received in the console when I was trying multiple taps on the screen:
<_UISystemGestureGateGestureRecognizer: 0x2822fc1e0>: Gesture: Failed to receive system gesture state notification before next touch
UPDATE 3
After playing around with the code again. I believe I've figured out what is causing the problem but not how to fix it.
I believe it has to do with the story board segue, or at least the transitions being used. If I set the kind to "Show(e.g. Push)" than it works fine, but if I set the kind to "Present Modally" and the transition to "Partial Curl", the bug does it's thing.
Sidenote: This is how I tested it. I created a new project (I don't think the language matters). The project has two view controllers; one button each with segue pointing at each view controllers. Segue 1 has it's kind as "Present Modally" and the transition as "Partial curl". Segue 2 is on the 2nd view controller and has it's kind as "Show(e.g. Push)". To test the bug, tap along the top part of the screen. If the bug worked, then it should show the partial curl transition but in reverse and send the user back to the 1st view controller.
maybe you are experiencing the standard swipe back gesture coming from the navigation controller. It thats the case try this code:
Objective-C:
if ([self.navigationController respondsToSelector:#selector(interactivePopGestureRecognizer)]) {
self.navigationController.interactivePopGestureRecognizer.enabled = NO;
}
Swift:
navigationController?.interactivePopGestureRecognizer?.isEnabled = false

IOS: first tap not working just after loading view

I have noted recently that each of my app view has one particular bug/behaviour: if user taps too fast on a UI component when the view appears, the tap is simply ignored. If the user wait a bit before tapping, the tap works.
Storyboard is used for the storyboard, tap gesture recognisers are on UIImageview and using IOS 10.2.
Through different forums i have read about the following options:
nest the call of "present view controllers" in main thread
Call CFRunLoopWakeup before presentviewcontroller
Add programatically the TapGesturerecognizer
change the states of "delays touches end" and "delays touches began"
disable 3d touch option as similar symptoms was reported to happen in other apps
All above have been unsuccessful.
Anyone would have met similar issues with the first tap just after the view load?
[Update: I realise this misbehaviour is not specific to this app. Two tests to try:
create an xCode Project for iPhone and two view controllers Controller A and Controller B. Two buttons : a button on Controller A view to go to Controller B view and a button Back in Controller B view to go back to Controller A view. Tap to go from View A to B, tap back in B and try immediately to tap on button to go to B. First tap doesn't work either.
Go in Settings of the iPhone. Tap On Notifications. Press On Settings to go back to Main Settings screen, Tap immediately back on Notifications. If fast enough, first tap doesn't work. Second tap works or waiting a bit before first tap.
Question is now: this looks like a common problem across iPhone apps. Would you know if there would be a common setting somewhere? or is this a common bug for given IOS version ?
]
Stephane
This is a general problem (the moment when the view controller is changed, the first tap will be ignored), but this is not a bug that will happen only because the switch view controller's animation has not yet been completed. If you set the animation to false , then the view controller can immediately respond to your click, no matter how fast (anyway faster than your hand) :)

Deep linking into a storyboard with the correct backstack

I would like to create a "deep link" into my storyboard while preserving the backstack (back button navigation).
Ex:
Given the storyboard below (entry point being the leftmost Navigation controller)
When my application is opened via a remote notification I would like to open the second tab in by tab controller AND be able to navigate back to the item list via the back button.
Please note that I am not asking about how to open the second tab, or how to create such a storyboard but specifically if there is a way to do this with storyboards or will I have to do it by code.
Thanks!
PS: I come from an Android background where one recreates the parent view controller manually or (better) inserts it into the backstack. As far as my research goes there is no such thing in ios. I'm hoping I'm wrong.
Your UINavigationController has a viewControllers property. You can create as many view controllers as you want in an NSArray and assign it to this property and that will be the back stack with the last VC in the array displayed.
The problem is that when a notification arrives, your app could be in any state at all. It could be running, with some other screen showing. It could be suspended, with some other screen showing. Or it might not be running at all, and will now have to be launched from scratch.
Thus, starting in the App Delegate routine that responds here, you will have to deal manually (in code) with the situation if you want to put your app into an appropriate state.

popViewController while pushViewController is animating resulting in corrupted navigation bar

I have a situation in my app where a navigation controller pushViewController:animated:YES is triggered by a user. The user can also trigger a popViewController:animated:YES by tapping another control. The intent is that the popViewController is the undo or inverse of the pushViewController.
However, if the user triggers the popViewController:animated:YES while the pushViewController animation is still happening, I get a message logged to the console:
2014-08-22 08:26:36.601 MyApp[22380:60b] nested pop animation can result in corrupted navigation bar
2014-08-22 08:26:36.960 MyApp[22380:60b] Finishing up a navigation transition in an unexpected state. Navigation Bar subview tree might get corrupted.
And indeed, the navigation bar does get corrupted: the back button is no longer visible. I have to go do something else then come back to the affected page in my app to get it working properly again.
What can I do to avoid this race condition? My first thought was protect the popViewController call with a check to see if a current navigation animation is already occurring, and waiting for that to finish (or even canceling the popViewController call completely). However, I haven't been able to find a way of detecting that an action is already occurring.
There are two solutions to this problem. I suggest you to implement first one.
1 . Avoid user interaction on multiple controls at a time by setting exclusive touch to them.
Set exclusiveTouch property to YES for those controls if they shares superView(parent view) else you will have to set this property YES to their parent views.
2 . Implement UINavigationControllerDelegate protocol in that view controller where user is tapping multiple controls at a time.
– navigationController:willShowViewController:animated:
– navigationController:didShowViewController:animated:
Set a flag when first delegate method gets called & reset it in second. Use this flag on every push/pop operation.

How to update behind presentModalViewController when using UIModalTransitionStylePartialCurl?

How do I make a curled-up view update live as the user interacts with view being presented with presentModalViewController: under it?
The behaviour I want:
User taps a view settings button.
User taps controls in the view settings screen. Rather than dismissing view settings, the view automatically updates in the background.
User taps something to dismiss view settings.
Imagine if in Maps tapping Map, Satellite, Hybrid didn't uncurl automatically but just updated the display.
I'm able to get notification that something's changed from the settings controller back to the main view controller. The main view controller can update and signal that it should redraw parts of itself, but actually updating the screen is intermittent. It will work 5 times in a row, then not work a couple times, then work another 5 times in a row. Dismissing the modal view always catches up the view underneath, however, so I assume the rendered image of my view is sometimes being cached or not being redrawn despite my request. But I can't think of a way to verify this.
This happens on both the device and the simulator.
While there might be multiple root causes of this behavior, here's a common issue I've seen that causes 'delayed' or 'intermittent' updates to UIKit views.
If the statements that update your presenting view (or the presented view) are running in a dispatch queue other than the main queue, UIKit may produce inconsistent results and timing in the actual UI update. You can usually tell by putting a breakpoint on the statements that update the UI and examining the name of the 'queue' displayed in Xcode's left-side debugger view. It should be 'com.apple.main-thread'. If it's not, that could be your issue. This can happen in quite a few delegate methods such as the network APIs.
Try wrapping your UI updates in:
dispatch_async(dispatch_get_main_queue(), ^() { ... }); and see if that helps! You should only do this when needed and take care to use block-safe techniques as always.
I tested this in a brand new Universal app for iOS 7.0.3 using the iPad simulator with a view controller presented using the partial curl transition. I was able to replicate the original issue, including the intermittent update and the 'snap' update when dismissing the presented view by using a background queue in the code I provided above. Once I switched to the main queue, everything worked A-OK.
Let me know if this helps or if there was some other issue :)

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