Images not show in sequence in UITableViewCell - ios

I'm trying to show images from XML enclosure to tableViewCell image. Images are show but not in sequence, due to dequeueReusableCellWithIdentifier because when i scroll tableViewCell up and down it change images and not show in sequence according to array index. I've tried different ways but did't get success'
Can anyone please tell me how can show images in sequence, or is there any way that first download all images and then show in cell image??
Or any other quick or easy method instead using dispatch_async.
Thanks
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell : ImageCell2 = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! ImageCell2
cell.titleLabel.text = posts.objectAtIndex(indexPath.row).valueForKey("title") as! NSString as String
downloadFileFromURL(NSURL(string: self.posts.objectAtIndex(indexPath.row).valueForKey("enclosure") as! String)!, completionHandler:{(img) in
dispatch_async(dispatch_get_main_queue(), { () -> Void in
cell.sideImageView.image = img
})
})
return cell
}
UPDATE
Now i tried this
let picURL = self.posts.objectAtIndex(indexPath.row).valueForKey("enclosure") as! String
let url = NSURL(string: picURL)
let data = NSData(contentsOfURL: url!)
cell.sideImageView?.image = UIImage(data: data!)
It show images in sequence but make scrolling hard?
Update2
Now i've tried this
var check = true
var imageArrayNsData : [NSData] = []
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell : ImageCell2 = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! ImageCell2
cell.titleLabel.text = posts.objectAtIndex(indexPath.row).valueForKey("title") as! NSString as String
if check == true{
var indeX = 0
for i in posts.valueForKey("enclosure") as! [NSString]{
let picURL = self.posts.objectAtIndex(indeX).valueForKey("enclosure") as! String
let url = NSURL(string: picURL)
let data = NSData(contentsOfURL: url!)
print("download")
imageArrayNsData.append(data!)
indeX++
print(indeX)
}
check = false
}
if check == false{
cell.sideImageView.image = UIImage(data: imageArrayNsData[indexPath.row])
}
return cell
}
This method only download images one time. And after downloading images it appends in array and next time it show images from array without downloading again. But this method is little bit hard for scrolling. Any one have idea why?

The problem is that the cell object may have been already reused by the time you set the image. You need to add a check to make sure the cell still represents the content you want. That could be as simple as:
if tableView.indexPathForCell(cell) == indexPath {
cell.sideImageView.image = img
}
But might need to be more complex if the index path for a specific item might change in that time (for example, if the user can insert/delete rows).
You could also use a library like AlamofireImage which handles this work (in a different way) for you. With AlamofireImage, your code would look like:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell : ImageCell2 = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! ImageCell2
cell.titleLabel.text = posts.objectAtIndex(indexPath.row).valueForKey("title") as! NSString as String
let URL = NSURL(string: self.posts.objectAtIndex(indexPath.row).valueForKey("enclosure") as! String)!
cell.sideImageView.af_setImageWithURL(URL)
return cell
}

To download asynchronously images and set to UIImageView of your UITableViewCell, you can add an extension to your UIImageView.
extension UIImageView {
func downloadImageFrom(link link:String, contentMode: UIViewContentMode) {
//in my methods, I have a cache to avoid re-downloading my images. Images in cache are identified by its URL
if let _imageData = ImageCache.shareCache.getImageData(link) {
self.image = UIImage(data: _imageData)
return
}
//else, download image
NSURLSession.sharedSession().dataTaskWithURL( NSURL(string:link)!, completionHandler: {
(data, response, error) -> Void in
dispatch_async(dispatch_get_main_queue()) {
self.contentMode = contentMode
if let data = data {
ImageCache.shareCache.cacheImageData(data, imageId: link)
self.image = UIImage(data: data)
}
}
}).resume()
}
}
then, from your call-back cellforrow,
let cell : ImageCell2 = tableView.dequeueReusableCellWithIdentifier("cell", forIndexPath: indexPath) as! ImageCell2
cell.titleLabel.text = posts.objectAtIndex(indexPath.row).valueForKey("title") as! NSString as String
cell.imageView.downloadImageFrom(yourImageUrl)
return cell

Related

Update ImageView in TableViewCell from function called from CellForRowAt

I try to update an ImageView witch is part of my TableViewCell. The each cell has other countries, and for each cell I want to download the county's flag and show it in the cell´s ImageView, so I use CellForRowAt, ready the cell´s country and call a function which downloads the image of the flag. But I don't get, how I can update the ImageView in the Cell...
Here is my code:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! CustomCell
// Configure the cell...
let stock = stocks[indexPath.row]
// Image downloading
loadCountryImage(country: stock.country)
return cell
}
func loadCountryImage(country: String) {
let url = "https://www.countryflags.io/\(country)/shiny/24.png"
guard let imageURL = URL(string: url) else {
print("no URL found")
return
}
let session = URLSession.shared
session.dataTask(with: imageURL) { imageData, _, _ in
let image = UIImage(data: imageData!)
}.resume()
So now the image is downloaded successfully, but how do I get it in the imageView of the cell?
Kind regards from Germany!
Yannik
The short answer is to pass the cell to loadCountryImage so that you can update the cell image in the closure from your data task. This update needs to be dispatched onto the main queue.
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! CustomCell
// Configure the cell...
let stock = stocks[indexPath.row]
cell.imageView.image = somePlaceholderImage
// Image downloading
loadCountryImage(country: stock.country, in: cell)
return cell
}
func loadCountryImage(country: String, in cell:CustomCell) {
let url = "https://www.countryflags.io/\(country)/shiny/24.png"
guard let imageURL = URL(string: url) else {
print("no URL found")
return
}
let session = URLSession.shared
session.dataTask(with: imageURL) { imageData, _, _ in
guard let data = imageData, let image = UIImage(data: data) else {
return
}
DispatchQueue.main.async {
cell.imageView.image = image
}
}.resume()
}
The long answer is that you should consider caching and since cells are reused, what happens when the table view scrolls? You may fetch an image that is out of date. One approach is to store the country in the cell and check in the closure to see it is still what you expect before you set the image.
You can handle some of this yourself using UITableviewDatasourcePrefetching and NSCache
var imageCache = NSCache<NSString,UIImage>()
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! CustomCell
// Configure the cell...
let stock = stocks[indexPath.row]
cell.imageView.image = somePlaceholderImage
cell.country = stock.country
// Image downloading
loadCountryImage(country: stock.country, in: cell)
return cell
}
func tableView(_ tableView: UITableView, prefetchRowsAt indexPaths: [IndexPath]) {
for indexPath in indexPaths {
let stock = stocks[indexPath.row]
if self.cache.object(forKey: stock.country) == nil {
self.loadCountryImage(country: stock.country, in: nil)
}
}
}
func loadCountryImage(country: String, in cell:CustomCell?) {
if let image = self.imageCache.object(forKey: country) {
cell?.imageView.image = image
return
}
let url = "https://www.countryflags.io/\(country)/shiny/24.png"
guard let imageURL = URL(string: url) else {
print("no URL found")
return
}
let session = URLSession.shared
session.dataTask(with: imageURL) { imageData, _, _ in
guard let data = imageData, let image = UIImage(data: data) else {
return
}
DispatchQueue.main.async {
self.imageCache.setObject(image, forKey: country)
if cell?.country == country {
cell?.imageView.image = image
}
}
}.resume()
}
A better answer is probably to look at frameworks like SDWebImage or Kingfisher that do a lot of this for you.
With Existing solution you can pass cell to to your function to set image image when download. but this approach leads to performance issue while scrolling your TableView, because cells are reusing and your cellForRowAtIndexPath called each time when that specific row will be visible in mobile screen window and your download function also got triggered. As cell are reusing you also encounter problem of display same image in multiple cell. the better solution is to use SDWebImage form cocoaPod. you only have to focus on development . rest will be manage by SDWebImage i.e performance ,cache etc
Add SDWebImage image in pod file
pod 'SDWebImage'
Install pod by running
pod install
import SDWebImage image in your viewController
import SDWebImage
set image in cellforRowAt by
cell.yourImageViewInCell.sd_setImage(with: URL(string: "http://youserver.com/path/to/image.jpg"), placeholderImage: UIImage(named: "placeholder.png"))

Issue with displaying tableview cell image with AlamofireImage

I am downloading and showing thumbnails from server with AlamofireImage , the downloading works fine but when I scroll tableivew cell image changes all the time , I have searched and did not find any solution for example prepareForReuse in custom cell calls. Here is my code :
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as! TrendingCell
let trendingIndex = trendingArray[indexPath.row] as! [String:Any]
if let media = trendingIndex["thumbnails"] as? [String:Any] {
if let thumbnail = media["medium"] as? [String:Any] {
thumbnailURL = String(describing:thumbnail["url"]!)
}
}
Alamofire.request(thumbnailURL).responseImage { response in
if let image = response.result.value {
cell.thumbnail.image = image
}
}
return cell
}
How to avoid image changing when user scrolls tableview ?
As Salman Ghumsani mentioned here :
we can use AlamofireImage extension to set a default thumbnail like this :
//Download and set thumbnail
if let imageURL = URL(string: thumbnailURL), let placeholder = UIImage(named: "Default") {
cell.thumbnail.af_setImage(withURL: imageURL, placeholderImage: placeholder) //set image automatically when download compelete.
}
Now when you scroll table view images did not change.

IOS Swift how can hide the space of an Image inside a TableView

I have a tableView that contains a UIImageView and if the Image has a URL then the image displays and if not then no Image is displayed. The issue I have is that if there is no Image then a big blank spot occurs in the TableView as if there was an image. Is there a way to reduce the blank spot or hide it (Images below) ? The image is the big UIImageView in the center . This is my code when it comes to the Images
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "MyFeed", for: indexPath) as! MyFeed
if stream_image_string[indexPath.row].characters.count > 2 {
let strCellImageURL = self.stream_image_string[indexPath.row]
let imgURL: NSURL = NSURL(string: strCellImageURL)!
let request:NSURLRequest = NSURLRequest(url: imgURL as URL)
let config = URLSessionConfiguration.default
let session = URLSession(configuration: config)
let task = session.dataTask(with: request as URLRequest, completionHandler: {(data, response, error) in
DispatchQueue.main.async(execute: { () -> Void in
cell.post_image.image = UIImage(data: data!)
})
});
task.resume()
} else {
cell.post_image!.isHidden = true
cell.post_image!.image = nil
}
return cell
}
Essentially if the String coming back has 2 or more characters then it's a valid URL and the image is downloaded; the part that I am focused on is the else statement and this code
else {
cell.post_image!.isHidden = true
cell.post_image!.image = nil
}
So obviously if it goes in the else statement then there is no image and I set the Image to null or nil then I try to hide the extra white space by setting the Image to hidden however that does not work . Any idea on how I can hide the white space ? I have also been reading this question but it does not work iOS swift imageView cannot be hidden in TableViewCell
Give outlet of image's width and if there is no image then set constant of that outlet to "0".
e.g.
if(!image)
{
widthOfImage.constant = 0
}
I experienced the same problem myself. You need to create 2 cells for this. Like this:
override func tableView (_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if (stream_image_string[indexPath.row] == "")
{
let cell = tableView.dequeueReusableCell (withIdentifier: "noImageMyFeed", for: indexPath) as! noImageMyFeed
return cell
}
else
{
let cell = tableView.dequeueReusableCell (withIdentifier: "MyFeed", for: indexPath) as! MyFeed
return cell
}
}
this video will help you in detail : https://www.youtube.com/watch?v=FAxtWtqeMIM
adapt the video to its own content, create a cell from scratch by simply deleting the image part

UITableView smooth scrolling

I have UITableView with images in each cell and I want my scrolling be smooth. So I read some post on stackerflow and now I am loading my images in background thread:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell: BuildingStatusCell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! BuildingStatusCell
cell.selectionStyle = UITableViewCellSelectionStyle.None
var node = nodesArray[indexPath.row] as! NSMutableDictionary
if !checkIfImagesLoaded(node[Api.pictures] as! NSMutableArray) {
cell.id = node[Api.buildingStatusId] as! Int
cell.date.text = node[Api.date] as? String
cell.count.text = String((node[Api.pictures] as! NSMutableArray).count)
cell.indicator.hidesWhenStopped = true
cell.indicator.startAnimating()
dbHelper.getBuildingStatusNode(node, callback: self)
} else {
cell.id = node[Api.buildingStatusId] as! Int
cell.date.text = node[Api.date] as? String
cell.count.text = String((node[Api.pictures] as! NSMutableArray).count)
dispatch_async(dispatch_get_global_queue(Int(QOS_CLASS_USER_INITIATED.value), 0)) {
var image = WorkWithImage.loadImageFromSD((node[Api.pictures] as! NSMutableArray)[0]["image"] as! String)! // Bad
dispatch_async(dispatch_get_main_queue()) {
cell.imgView.image = image
cell.indicator.stopAnimating()
}
}
}
return cell
}
dbHelper.getBuildingStatusNode(node, callback: self) method executes in background thread also. But for some reasons when I scroll I still get some delay. I read that it is good to fill my cell with data in tableView:willDisplayCell method instead tableView:cellForRowAtIndexPath and I should return cell as faster as I can in tableView:cellForRowAtIndexPath method. The question is should I now use the code like this:
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell: BuildingStatusCell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! BuildingStatusCell
cell.selectionStyle = UITableViewCellSelectionStyle.None
return cell
}
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
var cell: BuildingStatusCell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! BuildingStatusCell
var node = nodesArray[indexPath.row] as! NSMutableDictionary
if !checkIfImagesLoaded(node[Api.pictures] as! NSMutableArray) {
cell.id = node[Api.buildingStatusId] as! Int
cell.date.text = node[Api.date] as? String
cell.count.text = String((node[Api.pictures] as! NSMutableArray).count)
cell.indicator.hidesWhenStopped = true
cell.indicator.startAnimating()
dbHelper.getBuildingStatusNode(node, callback: self)
} else {
cell.id = node[Api.buildingStatusId] as! Int
cell.date.text = node[Api.date] as? String
cell.count.text = String((node[Api.pictures] as! NSMutableArray).count)
dispatch_async(dispatch_get_global_queue(Int(QOS_CLASS_USER_INITIATED.value), 0)) {
var image = WorkWithImage.loadImageFromSD((node[Api.pictures] as! NSMutableArray)[0]["image"] as! String)!
dispatch_async(dispatch_get_main_queue()) {
cell.imgView.image = image
cell.indicator.stopAnimating()
}
}
}
}
And what else I can do to make my scrolling more smooth? BCS I still have lags even when I use willDisplayCell method.
P.S. Image size in my UITableViewCells is fixed.
Try the following
Try removing any shadows.
Make the cell and its subviews opaque. Don't use alpha/transparency.
Try decoding the images on a background thread :
Decode images in background thread?
First of all it is better to subclass UITableViewCell and just pass your Api object to cell and make this mapping inside cell.
Also it is better to use some library like: AFNetworking's extension or AsyncImageView - it is possible to use in Swift.
Try to remove any border rounding, shadow, transparencies - they can cause delays. In this case you need rasterization:
Related question:
Sluggish scrolling experience when using QuartzCore to round corners on UIImageView's within a UITableViewCell
When you load image from URL it takes time to download image and that cause block in scrolling UITableView.
You are doing so much work simply do
Use this class SDWebImage
and in your bridging header file :
#import "UIImageView+WebCache.h"
Here is a code example that should work :
let block: SDWebImageCompletionBlock! = {(image: UIImage!, error: NSError!, cacheType: SDImageCacheType!, imageURL: NSURL!) -> Void in
println(self)
}
let url = NSURL(string: node[Api.pictures] as! NSMutableArray)[0]["image"] as! String)
cell.imgView.sd_setImageWithURL(url, completed: block)

Swift - UITableView lags with images

My problem is when I scroll down my UITableView, it looks too laggy. The images grab from facebook.
My code
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("UserCell", forIndexPath: indexPath) as UITableViewCell
let user = users[indexPath.row] as User //2
if let nameLabel = cell.viewWithTag(100) as? UILabel { //3
nameLabel.text = user.name
}
if let dateCreatedLabel = cell.viewWithTag(101) as? UILabel {
dateCreatedLabel.text = user.distance
}
if let profilePictureView = cell.viewWithTag(103) as? UIImageView {
if let url = NSURL(string: "https://graph.facebook.com/\(user.profilePhoto)/picture?type=large") {
if let data = NSData(contentsOfURL: url){
profilePictureView.contentMode = UIViewContentMode.ScaleAspectFit
profilePictureView.image = UIImage(data: data)
}
}
}
return cell
}
Please advice how to make it smooth.
OMG, never do like this not only in scrolling controls, but in general UI also:
data = NSData(contentsOfURL: url)
Thats why you table lags, and you lucky enougth with fast internet. If you connection will be slow, you app will hang, may be forever. ALWAYS do network asyncronously!
Also, when you make you network async, your tableView will still lag here:
UIImage(data: data)
And even here if you have many controls in your cell:
cell.viewWithTag(101)
So, use some library to download images, this is surprisingly not so easy task as it seems to be, you will not do it right yourself according to you experience (as I can see it).
Make separate class for you cell and use IB to connect outlets.
Try AFNetworking, it has category for UIImageView to download images.
I already found the answer. Use Haneke instead NSData.
import Haneke
/* .. */
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("UserCell", forIndexPath: indexPath) as UITableViewCell
let user = users[indexPath.row] as User //2
if let nameLabel = cell.viewWithTag(100) as? UILabel { //3
nameLabel.text = user.name
}
if let dateCreatedLabel = cell.viewWithTag(101) as? UILabel {
dateCreatedLabel.text = user.distance
}
if let profilePictureView = cell.viewWithTag(103) as? UIImageView {
if let url = NSURL(string: "https://graph.facebook.com/\(user.profilePhoto)/picture?type=large") {
profilePictureView.contentMode = UIViewContentMode.ScaleAspectFit
profilePictureView.hnk_setImageFromURL(url!)
}
}
return cell
}

Resources