iOS entitlements where is it stored inside the .app - ios

I have an iOS app and I couldn't find entitlements.plist or somethig inside the app but I can find info.plist and the contents of entitlements are not there too.
when I run the below command in terminal I am getting the entitlements.
codesign -d --entitlements - test.app
so Where is it stored ?
Its definitely not stored in info.plist I checked it out.
Help me understand where is it ?

Usually it's in a different file- projectName.entitlements

Inside embedded.mobileprobision under the 'Entitlements' key.
In addition, The Mach-O executable (stored inside the IPA archive) may have an embedded copy of the entitlements dictionary.
p.s. Apple's Technical Note TN2415 specify: "When a profile is used for code signing, Xcode transfers the profile's associated entitlements to the resulting code signature of the .app".

Related

Xcode error - The executable was signed with invalid entitlements

I can build a game that I am developing in Objective-C no problem, and I can test run it when I hook my iPhone onto the macbook. But when I try to test an angular phonegap app through Xcode, I get the error:
The executable was signed with invalid entitlements.
The entitlements specified in your application’s Code Signing Entitlements file are invalid, not permitted, or do not match those specified in your provisioning profile. (0xE8008016).
I tried some settings, but it looks to me like the settings forsigning are the same as for the objective-c game. What's the catch?
I don't have an answer I was wondering if you ever found the solution to your problem. Since I can't leave a comment on your question. I'm entering it here.

Invalid Code Signing Entitlements errors when loading build to iTunes Connect

My iOS app has a keyboard and an app group for communication.
When I try to upload build using Application Loader, I get the following errors:
ERROR ITMS-90164: "Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. According to the provisioning profile, the bundle contains a key value that is not allowed: 'MYTEAM.iphone.MAINAPP' for the key 'application-identifier' in 'Payload/MAINAPP.app/PlugIns/Keyboard.appex/Keyboard'"
ERROR ITMS-90163: "Invalid Code Signing Entitlements. The entitlements in your app bundle signature do not match the ones that are contained in the provisioning profile. The bundle contains a key that is not included in the provisioning profile: 'aps-environment' in 'Payload/MAINAPP.app/PlugIns/Keyboard.appex/Keyboard'."
ERROR ITMS-90046: "Invalid Code Signing Entitlements. Your application bundle's signature contains code signing entitlements that are not supported on iOS. Specifically, value 'MYTEAM.iphone.MAINAPP' for key 'application-identifier' in 'Payload/MAINAPP.app/PlugIns/Keyboard.appex/Keyboard' is not supported. This value should be a string starting with your TEAMID, followed by a dot '.', followed by the bundle identifier."
So, obviously, application-identifier of compiled keyboard is wrong, and also it contains key aps-environment which is redundant. I don't understand why. I triple checked all identifiers in Xcode, provision profiles and app ids in membercenter. Everything is ok. I also deleted all derived data, caches, restarted Xcode several times but it didn't help.
Cleaning project and deleting ~/Library/Developer/Xcode/DerivedData, then rebuilding did the trick for me.
I was creating an .ipa file from archive with help of command line:
xcodebuild -exportArchive -archivePath $’MyAppArchive.xcarchive’ -exportPath $”MyApp” -exportFormat ipa -exportProvisioningProfile Provisioning_Profile_Name
With only one provisioning profile specified. That was the problem.
Problem could be solved if one specify both profiles for app and for keyboard (stackoverflow question). Or you can simply create .ipa using Xcode, as I did.
This might cause because in Build setting "Code Signing" Release mode was set Developer this should be Distribution.
What you can try is
1- CLEAN the Project, Delete all custom precompiled Frameworks you are using, and the Make the Build. Hope it will solve your problem.
2- Add application-identifier specifying the correct application bundle ID inside Entitlements.plist. Then include the plist in the Build Options > iOS Bundle Signing

Invalid Signature (Invalid Binary) on iTunes Connect

I know is a duplicate question, but on all other questions i cant find a solution, so i retry to post question with more details.
I archive my app on xcode5 for iOS7 with Release Scheme and correct Provisioning Distribution
that's the screen:
This is on Project
And This is on Target
I try to do many different asset, i'am sure to my Building Archive is on Release but the answer of iTunesConnect is every time the same:
Dear developer,
We have discovered one or more issues with your recent delivery for
"MyApp". To process your delivery, the following issues must
be corrected:
Invalid Signature - Make sure you have signed your application with a
distribution certificate, not an ad hoc certificate or a development
certificate. Verify that the code signing settings in Xcode are
correct at the target level (which override any values at the project
level). Additionally, make sure the bundle you are uploading was built
using a Release target in Xcode, not a Simulator target. If you are
certain your code signing settings are correct, choose "Clean All" in
Xcode, delete the "build" directory in the Finder, and rebuild your
release target.
Once these issues have been corrected, go to the Version Details page
and click "Ready to Upload Binary." Continue through the submission
process until the app status is "Waiting for Upload." You can then
deliver the corrected binary.
Regards,
The App Store team
And Invalid Binary
I become to crazy to understand how to sole this issue, any body have idea to do this?
Thanks.
****Test Response****
Athority Screen
is correct
In Xcode, at the target level do the following:
First choose the provisioning profile for the Release configuration. (For Any SDK)
The provisioning profile must match the app's Bundle ID (As you can see in the General tab).
In the code signing identity, tap on the sub-menu for Any iOS SDK and make sure you choose Automatic. If you can't see below.
Clean All and Archive.
Choosing CodeSign identity:
In step 2, if you can't choose Automatic, then it means you might not have a match between the AppID and the app's Bundle ID.
The AppID is pointed by the provisioning profile you chose.
If this is the case, then login in the developer portal and make sure that the provisioning profile you used points to the correct AppID.
To verify the the .ipa or .app before you submit try these commands.
Then look at the printout, and see if all looks right. Also verify the expiration date.
$cd <where the app is>
$unzip *.ipa
$cd Payload
$codesign -d --entitlement - *.app
$codesign --verify -dvvv *.app
$security cms -D -i *.app/embedded.mobileprovision
In Apple developer support, I've seen two additional common causes of the Invalid Signature binary rejection reason,
executable files containing special characters (i.e. non-numeric, and non-alpha). To resolve this issue, change the Xcode target’s Product Name build setting from “${TARGET_NAME} to a string containing only alpha/numeric characters. Let me know if this was the cause of the issue (and the problematic characters) because I file bug reports to fix each instance I find here.
Apple Double Files ("double files") that result from copying the Xcode project uncompressed to/from a non HFS+ formatted hard drive. To check if this caused your rejection: 
A. Run the app diagnostic here: How do I check if my application's signature has been corrupted?
B. Then check the command line output with: List of Signature Verification Failure Root Causes. Double files are diagnosed with a message like:  
resource missing: my.app/._.*
C. From the docs:
The file prefixed with "._" is considered an AppleDouble file and it
can result from copying the uncompressed Xcode project folder onto a
non-HFS+ formatted disk. The AppleDouble files must be removed using
the 'dot_clean' command. The Xcode project folder is the argument to
dot_clean as illustrated below. Note: You can drag your Xcode project
folder from Finder into the Terminal window to automatically fill its
path into the command.
dot_clean /path/to/My_Xcode_Project
(If Terminal can't find the dot_clean utility, download the optional Command Line Tools through Xcode > Preferences > Downloads)
D. After running dot_clean on your Xcode project, create a new app archive (via Xcode > Product > Archive), reattempt submission.
To prevent double files be sure to compress the Xcode project folder to .zip using Finder before transferring it to/from a non HFS+ formatted hard drive. 
Now it must be include following architecture.
armv7 armv7s arm64 i386 x86_64
Try this.

What is the "archived-expanded-entitlements.xcent" file in IOS app?

What is the archived-expanded-entitlements.xcent file ?
What is the use of this file in an iOS application?
Basically, the xcent file is a list of entitlements that the app has requested. Since Xcode 6, the entitlements list is also embedded in the app bundle as the xcent file. This file is important when it comes to submitting to the App Store and provides more helpful error messages when provisioning errors occur.
If you want more info, here is a good in-depth article on code signing and provisioning.
When we archive through Xcode : Product > Archive , it includes an ‘archived-expanded-entitlements.xcent’ file in the final .ipa package.

Generate iPhone application Archive

I want to submit my iPhone application to the app store. But I'm not able to do that due to following error.
ERROR ITMS-9000: "This bundle is invalid. The executable name, as reported by CFBundleExecutable in the info.plist file, may not contain any of these characters: \ [ ] { } parenthesis . + *" at Software Assets (MZItmspSoftwareAssestPackage)
There isn't any problem in generating ipa file for Ad-Hoc testing. I even tried with creating new project from Xcode but still the error continues. I am using Xcode-5.0
Just Edit this executable file(name) setting in info.plist which wouldn't contain special character as like error above. Check this screenshot. check this apple's doc(CFBundleExecutable)
Refer this stack
Note: This type of error doesn't occur with ad-hoc provisioning profile.
You are use the Ad-hoc distribution provision profile for upload the app in app store ....
According to Apple for upload the app you are use the app store distribution provision profile.
So error generate .....
Create the new provision for upload app store but No need the change bundle id....
and check Architecture
and solve your problem
Thanks
Thanks a lot to all who have tried to pull me out from this issue. I really don't know what was the problem but this morning i create new project, add new controllers and other needed files. Just copy all the codes in relative files. Build with certificate that i generated and was using last night. Submit in App Store and it did submitted. I didn't change in Info.plist file. No needed to generate new Distribution profile. Just create new project.
Many many thanks to #Mani, #Mani vannam, #Deepesh
Problem may be with your project name or target name so please rename it by single click on the target. have your project name with out any special characters like []{}

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