Daily Hour Picker Like Breather - ios

I want to add something to my app like this image above, from Breather, where I can choose a time range by dragging the two circles around. I don't know what this is called exactly and was wondering if there was a way to do it in Swift or if there is a Cocoapod for something like this. Haven't started on it yet, so don't have any code. If anyone has experience with this kind of stuff, I'd love to know!

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FullCalendar iOS UICollectionView

Maybe this is not a real question, because I am asking for pointers on how to implement an Agenda (divided by months, week, day... something like fullcalendar plugin for jQuery) in iOS. My first guess is to use UICollectionView and stylish every day of the agenda as a UIView.
Am I on the right path?
UICollectionView is a good idea.
However, it might take you a while, have you tried searching cocoacontrols?
I've written my own view within a few days, you can borrow the code https://bitbucket.org/robvanderveer/calendardemo
It actually is a datepicker not a calendar. Mind that it is working code, but not polished.

What approach should I take in developing simple animation based iOS game

My question here is not about how to achieve something, but what all to include that would have the best effect for the content I am presenting.
I am designing an app (probably with single screen) which is story based. Not a story, but a scenario, to say. A typical scenario is driving through the street, going to office or both in one. And so on.
Upon each tap (or any user activity), next step of the scenario will reveal itself. Like meeting a person, colliding with a car and so on. But since these scenarios are virtually infinite, it is not possible to design graphics for my app. To say in other words, it won't be an office, an attic, a castle or a house. It can be any of that, or a combination of them.
Due to this limitation, and partially my laziness to deal with a lot of graphics (I don't have a subordinate, nor big bucks!), I have decided to do some simple animation upon each tap. A single object (like a ball) can roll or emerge from nowhere etc.
My questions:
1) Optional: How do I achieve this animation? I know objective c but I do not know if it suffice. Box2d is other option that I know of. Is it ok or an overkill? If objective c suffices, can anyone help me with simple code that will animate a rolling ball from far (center of the iphone)?
2) Required: Above is something I can figure out by myself, but this is more important: How do I devise my other UI to describe the scene and situation? What all iOS features would fit the best in situation? I can think of single UILabel to describe situation, but I do not know how I can position/animate it along with 1 above. Again, this seems far too simplistic however. Are there other iOS views that could help me?
Sorry for somewhat ambiguous requirement, but I am facing lack of imagination here, and I know if I am misled at this step, a lot of things can go wrong.
Thank you for your assistance.

a simple "Wait" animation in ios 5 on a viewcontroller

I have a simple ViewController with 5 labels each of which get populated with data dynamically on runtime as a result of regex parsing. I want to show any simple "Wait" animation, while the labels are getting their data, to tell users that processing is taking place.
I read a lot of SO solutions which more or less try to do something similar but I am nt able to get the simplest of working code.
To start with I dont need how much % of work is done i.e. no progress bar. Just Wait is enough. Later on may be i would want to add that logic bt I need a start right now!
This should have worked but it doesnt :(
Have you tried adding UIActivityIndicatorView??
Very nice loading indicator project ... https://github.com/jdg/MBProgressHUD
If you need something simple than previous answer about the UIActivityIndicator is correct

How can I get a slot machine effect in the IOS SDK with text?

I need to create a list of words then have the words cycle through in a slot machine effect when swiped from top to bottom.
the only issues I'm having problems figuring out is the scrolling text part. UIPICKERVIEW doesn't cycle around (plus I need to only show one option at a time). I've hunted for examples and/or tutorials regarding this but haven't found anything that points me in the right direct.
Anyone know of a tutorial or have suggestions where I can get started or further my research? thanks.
You could use iCarousel for this:
https://github.com/nicklockwood/iCarousel
Run the Basic iOS Demo and select the Cylinder carousel type in vertical orientation with wrap on. If that looks like what you want, the documentation will explain how you can set it up in your project.

iPad Music app like interface

I'm making internet radio app for iPad and I was wondering if there are standard or custom implementations of iPad Music app-like interface. I mean thumbnails of albums and when you tap on a thumbnail - cover animation and presenting another controller. Is there something for that? Thanks a lot
Nope. There are bits and pieces of code that don't really work (those are all separate links), but they're a good start for getting something like coverflow working.
Also, you might want to try showing examples of what you have already found in your searching, or any code/UI you've already implemented. Most people on SO are happy to help, but don't take well to 'I haven't put any effort into this yet, please show me all the code I need for my project'. Even if you have put effort in, if you post a 2 sentence question with no demonstrable work, people will assume the worst. Best of luck.

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