World of Warcraft Lua - sort table - lua

I'm trying to sort a table for a addon/weakaura but I do not see how to do it ( sort by the attribut value).
Example :
player = {
value = 34
class = Warrior,
id = 1
},
{
value = 1,
class = mage,
id = 2
},
{
value = 3443,
class = Paladin,,
class = 3
}
I want :
player = {
value = 1,
class = mage,
id = 2
},
{
value = 34
class = Warrior,
id = 1
},
{
value = 3443,
class = Paladin,
class = 3
}
Someone an idea how to do this ?

Assuming you fix your table declaration, you can sort the table using a custom function:
local player = {
{ value = 34, class = "Warrior", id = 1 },
{ value = 1, class = "mage", id = 2 },
{ value = 3443, class = "Paladin", id = 3 },
}
table.sort(player, function(a,b) return a.value < b.value end)
This will sort elements of the player table by the value of the value field. You can come up with a more elaborate sorting condition if needed.
Refer to http://www.lua.org/manual/5.3/manual.html#pdf-table.sort for more information on table.sort

Related

Spawning an Object with State TTS

I would like to combine two and more objects in the TabletopSimulator. Wenn I spawn the objects I can combine like this page https://kb.tabletopsimulator.com/host-guides/creating-states/. I would like this create with Lua. So I need help... I spawn the objects like here, but I didn`t get two objects with 2 states.
function SpawnLevel1(Obj1, ID)
CID = ID
spawnparamslvl = {
type = 'Custom_Assetbundle',
position = Obj1.getPosition(),
rotation = Obj1.getRotation(),
scale = {x=1, y=1, z=1},
}
paramslvl = {
assetbundle = data[CID].assetbundle,
type = 1,
material = 0,
}
Obj2 = spawnObject(spawnparamslvl)
obj_name = data[CID].display_name
Obj2.setDescription(obj_name)
Obj2.setName(obj_name)
Obj2.setCustomObject(paramslvl)
Obj1.addAttachment(Obj2).SetState(1)
end
function deploy(PID)
display_name = data[PID].display_name
spawnparams = {
type = 'Custom_Assetbundle',
position = self.getPosition(),
rotation = self.getRotation(),
scale = {x=1, y=1, z=1},
}
params = {
assetbundle = data[PID].assetbundle,
type = 0,
material = 0,
}
Spawning(spawnparams, params, display_name, PID)
end
function Spawning(spawnparams, params, display_name, PID)
Obj1 = spawnObject(spawnparamsmain)
ID = PID
Level1 = SpawnLevel1(Obj1, ID)
Obj1.setCustomObject(paramsmain)
Obj1.setName(display_name)
end
Thank you for your help
Radoan
You have to use spawnObjectData or spawnObjectJSON. The format of the "object data" follows the format of the save file.
Rather than hardcoding the large data structures needed to build an object, I'll use existing objects as templates. This is a common practice that's also reflected by the following common idiom for modifying an existing object:
local data = obj.getData()
-- Modify `data` here --
obj.destruct()
obj = spawnObjectData({ data = data })
The following are the relevant bits of "object data" for states:
{ -- Object data (current state)
-- ...
States = {
["1"] = { -- Object data (state 1)
--- ...
},
["3"] = { -- Object data (state 3)
-- ...
},
["4"] = { -- Object data (state 4)
-- ...
}
},
-- ...
}
So you could use this:
function combine_objects(base_obj, objs_to_add)
if not objs[1] then
return base_obj
end
local data = base_obj.getData()
if not data.States then
data.States = { }
end
local i = 1
while data.States[tostring(i)] do i = i + 1 end
i = i + 1 -- Skip current state.
while data.States[tostring(i)] do i = i + 1 end
for _, obj in ipairs(objs_to_add) do
data.States[tostring(i)] = obj.getData()
obj.destruct()
i = i + 1
end
base_obj.destruct()
return spawnObjectData({ data = data })
end

In F#, how to update/replace a nested record using a list index?

(Totally Newbie).
Please assume the following in F#
module Visit =
type Model =
{ Name: string }
module Cell =
type Model =
{ Visit: Visit.Model option }
module Column =
type Model =
{ AppointmentCount: int
InnerRows: Cell.Model list }
module App =
...stuff with List.tryFind to return an open column ...
let AddVisit (c:Column.Model, v:Visit) =
{ c with c.InnerRows[AppointmentCount] = { c.InnerRows[AppointmentCount] with Visit = v } }
Assuming there will be 4 cells per column, the Visit is supplied by a database read, and the column instance is found through a couple of List.tryFind's, can a nested record (i.e., the visit of a cell) be replaced/updated with the AppointmentCount as an index?
That is, this fails:
let AddVisit (c:Column.Model, v:Visit) =
{ c with c.InnerRows[AppointmentCount] = { c.InnerRows[AppointmentCount] with Visit = v } }
Error: Field bindings must have the form 'id = expr,'
Thank you.
Take for instance a newly created record.
let myRecord2 = { MyRecord.X = 1; MyRecord.Y = 2; MyRecord.Z = 3 }
To update only two fields in that record you can use the copy and update record expression:
let myRecord3 = { myRecord2 with Y = 100; Z = 2 }
Copy and Update Record Expressions
let AddVisit (c:Column.Model, v:Visit) =
{ c.InnerRows.[c.AppointmentCount] with Visit = Some v }
Note that c.InnerRows.[c.AppointmentCount] specifies a specific cell.model to which the Visit will be set. (Also, the "." in front of the [ allows for direct indexing into the list.

Sorting an array of tables

This may be easier than I'm making it on myself. I am relatively new to Lua, but experienced in other languages.
I have a table that looks like this:
local state = {}
state[1] = {
show = true,
changed = true,
progressType = "static",
value = 0,
total = 9,
name = "nine",
}
state[2] = {
show = true,
changed = true,
progressType = "static",
value = 0,
total = 7,
name = "seven",
}
state[3] = {
show = true,
changed = true,
progressType = "static",
value = 0,
total = 8,
name = "eight",
}
state[4] = {
show = true,
changed = true,
progressType = "static",
value = 0,
total = 6,
name = "six",
}
What I need to do is sort each table[] entry based on the value of table.value5. I can't find any functions in the docs that expressely say they do more than just a basic table.sort so I find myself a bit stuck. Do I need to manually sort by iterating through and creating a new table with the sorted data?
I can't find any functions in the docs that expressely say they do more than just a basic table.sort so I find myself a bit stuck.
I might be misunderstanding your issue, but table.sort is exactly what you need in this case:
local state = {}
state[1] = {
total = 9,
name = "nine",
}
state[2] = {
total = 7,
name = "seven",
}
state[3] = {
total = 8,
name = "eight",
}
state[4] = {
total = 6,
name = "six",
}
-- Use table.sort with a custom anonymous function
-- to specify how to compare the nested tables.
table.sort(state, function (a, b)
return a.total < b.total
end)
for i=1, #state do
print(i, state[i].name)
end
With table.sort you can provide an optional custom function, which can be as easy or complicated as you want it to be. In this case (as per your question) it is enough to simply compare the total values of your table.

Insert Additional data into Lua table at index

I have a table called "inventory", initialized like so:
inventory = {}
inventory[1] = { qty = 0 }
I want to add more data to this table, at the index 1, eg:
val = { id = "example" }
inventory[1] = inventory[1], val
Is there a way I can do this while preserving the data that is already in this table at this index?
The final result should be something like:
inventory[1] = { qty = 0, id = "example" }
But if I try to print the id after trying this code I get:
print(inventory[1].id) == Nil
inventory[1].id = "example"
or
inventory[1]["id"] = "example"
or
this other SO answer with first_table being inventory[1] and second_table being val.
FWIW, you'd need 2 variables on the left side of the expression for inventory[1] = inventory[1], val to work: a, b = x, y.
You need to take the first key in the table and use it:
local inventory = {}
inventory[1] = { qty = 0 }
local val = { id = "example" }
--
local KeyName = next(val)
inventory[1][KeyName] = val[KeyName]
print(inventory[1][KeyName])
-- or
print(inventory[1].id)

Sort table with gaps

I got a table which is not meant to be sorted in a way I need it to be sorted at a specific point.
Thus, I cannot sort the table while creation but have to sort it when needed.
Problem is, there are plenty gabs in the indeces and the Values I want to sort here are nested.
Simplified model:
table = {
[1] = { a = 1 , b = 31231, c = { c1 = "foo" , true } },
[8] = { a = 2 , b = 5231 , c = { c1 = "bar" , true } },
[92] = { a = 8 , b = 2 , c = { c1 ="asdgköbana" , false } },
}
Now I want to sort this table by length of c[1].
How can I do that in the fastest way? Length of table in first dimension will stay under 100 entries.
Indices don't need to be kept. So by a table with 3 entries, it's okay when last index is [3] after the portage. Basicly in this case, I only use the index to identifies neighbors, they have no prior use.
Using table as a variable kills the table library, which you need to get the sort function.
Try the code below. Note that it makes a new table to hold the sorted list but reuses the internal tables.
local t = {
[1] = { a = 1 , b = 31231, c = { c1 = "foo" , true } },
[8] = { a = 2 , b = 5231 , c = { c1 = "bar" , true } },
[92] = { a = 8 , b = 2 , c = { c1 ="asdgköbana" , false } },
}
local s = {}
for k,v in pairs(t) do
s[#s+1]=v
end
table.sort(s,function (a,b)
return #a.c.c1 < #b.c.c1
end)
for k,v in ipairs(s) do
print(k,v.a,v.c.c1)
end

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