I have a TableView and I am filling it with data retrieved from database. Everything works fine except the images. Because of the cell reuse behaviour, and I am fetching image in cellForRowAtIndexPath. I chose to fetch images in cellForRowAtIndexPath because in the details retrieving function (which is triggered in viewDidLoad), I need to do another request, which is causing other problems (reloading tableview before storing image url)
The problem is that when I scroll fast, the resuable cells bugs while displaying user images
override func viewDidLoad() {
super.viewDidLoad()
fetchData()
}
var theUser =
func fetchData() {
//.. after data is retrieved
var innerDict = [String:String]()
if let user = details.value![key] {
if let name = user["name"] {
// works
innerDict["name"] = name
}
if let image = user["imageName"] {
// gets the image name but at this point I need to;
// a) retrieve the url here (with another call), which will eventually fail
// to catch up with `innerDict` so `innerDict` won't contain `image` variable.
// ie;
myRef.downloadURLWithCompletion { (URL, error) -> Void in }
// b) Store the `image` name in innerDict and download image from url
// in `cellForRowAtIndexPath`. I chose this method:
innerDict["image"] = image
}
user[id] = innerDict
tableView.reloadData()
}
Now the tableView as usual.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = ...
// more stuff
if let imageName = user["image"] {
let storage = FIRStorage.storage()
let storageRef = storage.referenceForURL("gs://bucket.com").child(user[id]).child(imageName)
storageRef.downloadURLWithCompletion { (URL, error) -> Void in
if (error != nil) {
// handle
} else {
// I thought using Haneke would help to cache the image
cell.image.hnk_setImage(URL!)
}
}
}
This is the closest one I could reach. However images bug on displaying when I scroll fast.
Edit:
I also tried using this approach but it's downloading the same image multiple times with this method, so it takes time for the same images to displayed.
islandRef.dataWithMaxSize(1 * 1024 * 1024) { (data, error) -> Void in
if (error != nil) {
// Uh-oh, an error occurred!
} else {
let image: UIImage! = UIImage(data: data!)
cell.userImage.hnk_setImage(image, key: "\(userID)")
}
}
However, with top approach the speed was very fast. The only problem of the above code was the glitch when I scroll fast.
Edit 2
var images = [UIImage]()
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("ItemCell", forIndexPath: indexPath) as! ItemDetailTableViewCell
let item = items[indexPath.section][indexPath.row]
if let uid = item["owner"] as? String {
if let user = users[uid] {
if let imageName = user["image"] {
if let img: UIImage = images[indexPath.row] { // crash here "fatal error: Index out of range"
cell.userImage.image = img
}
} else {
let storage = FIRStorage.storage()
let storageRef = storage.referenceForURL("gs://bucket").child(uid).child(imageName)
storageRef.downloadURLWithCompletion { (URL, error) -> Void in
if (error != nil) {
} else {
dispatch_async(dispatch_get_main_queue(), {
cell.userImage.hnk_setImageFromURL(URL!)
self.images[indexPath.row] = cell.image.image!
})
}
}
}
}
}
I think you should save images from url and show images when the cell is going to reuse, hopefully this will fix your glitch
var myImages = [String: UIImage]()
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("ItemCell", forIndexPath: indexPath) as! ItemDetailTableViewCell
let item = items[indexPath.section][indexPath.row]
if let img: UIImage = myImages["\(indexPath.section)\(indexPath.row)"] {
cell.image.image = img
} else {
if let uid = item["owner"] as? String {
if let imageName = user["image"] {
let storage = FIRStorage.storage()
let storageRef = storage.referenceForURL("gs://bucket.com").child(user[id]).child(imageName)
storageRef.downloadURLWithCompletion { (URL, error) -> Void in
if (error != nil) {
cell.image = UIImage(named: "placeholder") // put default Image when failed to download Image
} else {
dispatch_async(dispatch_get_main_queue(), {
cell.image.hnk_setImage(URL!)
// Store the image in to our cache
self.myImages["\(indexPath.section)\(indexPath.row)"]= cell.image.image
})
}
}
}
}
}
Related
For study purposes, I'm creating a app to show a list of some star wars ships. It fetches my json (locally) for the ship objects (it has 4 ships for this example).
It's using a custom cell for the table view.
The table populates without problems, if I already have the images downloaded (in user documents) or not.
My starshipData array is populated by my DataManager class by delegate.
I removed some code to make the class smaller, I can show everything if needed.
Ok, so the problem happens (very rarely) when I press the sorting button.
The way I'm doing it is after recovering or downloading the image, I update the image field in starshipData array.
Here is my sorting method, pretty basic.
#objc private func sortByCost(sender: UIBarButtonItem) {
starshipData.sort { $0.costInCredits < $1.costInCredits }
starshipTableView.reloadData()
}
Here are the implementations of the tableView.
First I use the cellForRowAt method to populate the fast/light data.
// MARK: -> cellForRowAt
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "StarshipCell", for: indexPath) as! StarshipCell
let starship = starshipData[indexPath.row]
// update cell properties
cell.starshipNameLabel.text = starship.name
cell.starshipManufacturerLabel.text = starship.manufacturer
cell.starshipCostLabel.text = currencyFormatter(value: starship.costInCredits)
// only populate the image if the array has one (the first time the table is populated,
// the array doesn't have an image, it'll need to download or fetch it in user documents)
if starship.image != nil {
cell.starshipImgView.image = starship.image
}
// adds right arrow indicator on the cell
cell.accessoryType = .disclosureIndicator
return cell
}
Here I use the willDisplay method to download or fetch the images, basically the heavier data.
// MARK: -> willDisplay
override func tableView(_ tableView: UITableView, willDisplay cell: UITableViewCell, forRowAt indexPath: IndexPath) {
// update cell image
let cell = cell as! StarshipCell
let imageUrl = starshipData[indexPath.row].imageUrl
let starshipName = starshipData[indexPath.row].name
let index = indexPath.row
// if there isn't any image on the cell, proceed to manage the image
if cell.starshipImgView.image == nil {
// only instantiate spinner on imageView position if no images are set
let spinner = UIActivityIndicatorView(style: .medium)
startSpinner(spinner: spinner, cell: cell)
// manage the image
imageManager(starshipName: starshipName, imageUrl: imageUrl, spinner: spinner, cell: cell, index: index) { (image) in
self.addImageToCell(cell: cell, spinner: spinner, image: image)
}
}
}
Here is where I think the problem is as my knowledge in swift and background threads are still in development.
I found out with print logs that the times the cell doesn't show the correct image is because the array does not have the image for that index, so the cell shows the image from the last time the table was populated/loaded.
I wonder if it's because the background threads didn't have enough time to update the starshipArray with the fetched/downloaded image before the user pushing the sort button.
The thing is, if the table was populated correctly the first time, when the sort button is pushed, the starshipData array should already have all images, as you can see in the imageManager method, after the image is unwrappedFromDocuments, I call updateArrayImage to update the image.
Maybe it's the amount of dispatchesQueues being used? Are the completion handler and dispatchQueues used correctly?
private func imageManager(starshipName: String, imageUrl: URL?, spinner: UIActivityIndicatorView, cell: StarshipCell, index: Int, completion: #escaping (UIImage) -> Void) {
// if json has a string on image_url value
if let unwrappedImageUrl = imageUrl {
// open a background thread to prevent ui freeze
DispatchQueue.global().async {
// tries to retrieve the image from documents folder
let imageFromDocuments = self.retrieveImage(imageName: starshipName)
// if image was retrieved from folder, upload it
if let unwrappedImageFromDocuments = imageFromDocuments {
// TO FORCE THE PROBLEM DESCRIBED, PREVENT ONE SHIP TO HAVE IT'S IMAGE UPDATED
// if (starshipName != "Star Destroyer") {
self.updateArrayImage(index: index, image: unwrappedImageFromDocuments)
// }
completion(unwrappedImageFromDocuments)
}
// if image wasn't retrieved or doesn't exists, try to download from the internet
else {
var image: UIImage?
self.downloadManager(imageUrl: unwrappedImageUrl) { data in
// if download was successful
if let unwrappedData = data {
// convert image data to image
image = UIImage(data: unwrappedData)
if let unwrappedImage = image {
self.updateArrayImage(index: index, image: unwrappedImage)
// save images locally on user documents folder so it can be used whenever it's needed
self.storeImage(image: unwrappedImage, imageName: starshipName)
completion(unwrappedImage)
}
}
// if download was not successful
else {
self.addImageNotFound(spinner: spinner, cell: cell)
}
}
}
}
}
// if json has null on image_url value
else {
addImageNotFound(spinner: spinner, cell: cell)
}
}
Here are some of the helper methods I use on imageManager, if necessary.
// MARK: - Helper Methods
private func updateArrayImage(index: Int, image: UIImage) {
// save image in the array so it can be used when cells are sorted
self.starshipData[index].image = image
}
private func downloadManager(imageUrl: URL, completion: #escaping (Data?) -> Void) {
let session: URLSession = {
let configuration = URLSessionConfiguration.default
configuration.timeoutIntervalForRequest = 5
return URLSession(configuration: configuration, delegate: nil, delegateQueue: nil)
}()
var dataTask: URLSessionDataTask?
dataTask?.cancel()
dataTask = session.dataTask(with: imageUrl) { [weak self] data, response, error in
defer {
dataTask = nil
}
if let error = error {
// use error if necessary
DispatchQueue.main.async {
completion(nil)
}
}
else if let response = response as? HTTPURLResponse,
response.statusCode != 200 {
DispatchQueue.main.async {
completion(nil)
}
}
else if let data = data,
let response = response as? HTTPURLResponse,
response.statusCode == 200 { // Ok response
DispatchQueue.main.async {
completion(data)
}
}
}
dataTask?.resume()
}
private func addImageNotFound(spinner: UIActivityIndicatorView, cell: StarshipCell) {
spinner.stopAnimating()
cell.starshipImgView.image = #imageLiteral(resourceName: "ImageNotFound")
}
private func addImageToCell(cell: StarshipCell, spinner: UIActivityIndicatorView, image: UIImage) {
DispatchQueue.main.async {
spinner.stopAnimating()
cell.starshipImgView.image = image
}
}
private func imagePath(imageName: String) -> URL? {
let fileManager = FileManager.default
// path to save the images on documents directory
guard let documentPath = fileManager.urls(for: .documentDirectory,
in: FileManager.SearchPathDomainMask.userDomainMask).first else { return nil }
let appendedDocumentPath = documentPath.appendingPathComponent(imageName)
return appendedDocumentPath
}
private func retrieveImage(imageName: String) -> UIImage? {
if let imagePath = self.imagePath(imageName: imageName),
let imageData = FileManager.default.contents(atPath: imagePath.path),
let image = UIImage(data: imageData) {
return image
}
return nil
}
private func storeImage(image: UIImage, imageName: String) {
if let jpgRepresentation = image.jpegData(compressionQuality: 1) {
if let imagePath = self.imagePath(imageName: imageName) {
do {
try jpgRepresentation.write(to: imagePath,
options: .atomic)
} catch let err {
}
}
}
}
private func startSpinner(spinner: UIActivityIndicatorView, cell: StarshipCell) {
spinner.center = cell.starshipImgView.center
cell.starshipContentView.addSubview(spinner)
spinner.startAnimating()
}
}
To sum all up, here is the unordered table, when you open the app: unordered
The expected result (happens majority of time), after pushing the sort button: ordered
The wrong result (rarely happens), after pushing the sort button: error
I'll gladly add more info if needed, ty!
First, consider move the cell configuration for the UITableViewCell class. something like this:
class StarshipCell {
private var starshipNameLabel = UILabel()
private var starshipImgView = UIImageView()
func configure(with model: Starship) {
starshipNameLabel.text = model.name
starshipImgView.downloadedFrom(link: model.imageUrl)
}
}
Call the configure(with: Starship) method in tableView(_:cellForRowAt:).
The method downloadedFrom(link: ) called inside the configure(with: Starship) is provide by following extension
extension UIImageView {
func downloadedFrom(url: URL, contentMode mode: UIView.ContentMode = .scaleAspectFit) {
contentMode = mode
URLSession.shared.dataTask(with: url) { data, response, error in
guard let httpURLResponse = response as? HTTPURLResponse, httpURLResponse.statusCode == 200,
let mimeType = response?.mimeType, mimeType.hasPrefix("image"),
let data = data, error == nil,
let image = UIImage(data: data)
else { return }
DispatchQueue.main.async() {
self.image = image
}
}.resume()
}
func downloadedFrom(link: String?, contentMode mode: UIView.ContentMode = .scaleAspectFit) {
if let link = link {
guard let url = URL(string: link) else { return }
downloadedFrom(url: url, contentMode: mode)
}
}
}
I'm developing a chat app, I'm having problem showing the Avatar to my JSQMessagesViewController
override func collectionView(collectionView: JSQMessagesCollectionView!, avatarImageDataForItemAtIndexPath indexPath: NSIndexPath!) -> JSQMessageAvatarImageDataSource! {
var avatar = UIImage()
let people = FIRDatabase.database().reference().child("people").child(senderId)
people.observeEventType(.Value, withBlock: {
snapshot -> Void in
let dict = snapshot.value as! Dictionary<String, AnyObject>
let imageUrl = dict["profileImage"] as! String
if imageUrl.hasPrefix("gs://") {
FIRStorage.storage().referenceForURL(imageUrl).dataWithMaxSize(INT64_MAX, completion: { (data, error) in
if let error = error {
print("Error downloading: \(error)")
return
}
avatar = UIImage.init(data: data!)!
})
}
})
let AvatarJobs = JSQMessagesAvatarImageFactory.avatarImageWithPlaceholder(avatar, diameter: UInt(kJSQMessagesCollectionViewAvatarSizeDefault))
return AvatarJobs
}
The problem here is, when I'm trying to pull the image of the sender from firebase, I'm getting a blank image, but when i try to use this let AvatarJobs = JSQMessagesAvatarImageFactory.avatarImageWithPlaceholder(UIImage(named: "icon.png"), diameter: UInt(kJSQMessagesCollectionViewAvatarSizeDefault)) it's working fine, What do you think is the problem here? Thanks!
If I may suggest an alternative? Why don't you have a dictionary:
var avatars = [String: JSQMessagesAvatarImage]()
let storage = FIRStorage.storage()
And use the following function:
override func collectionView(collectionView: JSQMessagesCollectionView!, avatarImageDataForItemAtIndexPath indexPath: NSIndexPath!) -> JSQMessageAvatarImageDataSource!
{
let message = messages[indexPath.row]
return avatars[message.senderId]
}
And create the avatars in viewDidLoad (or where ever )
createAvatar(senderId, senderDisplayName: senderDisplayName, user: currentUser, color: UIColor.lightGrayColor())
with a function
func createAvatar(senderId: String, senderDisplayName: String, user: FBUser, color: UIColor)
{
if self.avatars[senderId] == nil
{
//as you can see, I use cache
let img = MyImageCache.sharedCache.objectForKey(senderId) as? UIImage
if img != nil
{
self.avatars[senderId] = JSQMessagesAvatarImageFactory.avatarImageWithImage(img, diameter: 30)
// print("from cache")
}
else if let photoUrl = user.pictureURL where user.pictureURL != ""
{
// the images are very small, so the following methods work just fine, no need for Alamofire here
if photoUrl.containsString("https://firebasestorage.googleapis.com")
{
self.storage.referenceForURL(photoUrl).dataWithMaxSize(1 * 1024 * 1024) { (data, error) -> Void in
if (error != nil)
{
//deal with error
}
else
{
let newImage = UIImage(data: data!)
self.avatars[senderId] = JSQMessagesAvatarImageFactory.avatarImageWithImage(newImage, diameter: 30)
MyImageCache.sharedCache.setObject(newImage!, forKey: senderId, cost: data!.length)
}
}
}
else if let data = NSData(contentsOfURL: NSURL(string:photoUrl)!)
{
let newImage = UIImage(data: data)!
self.avatars[senderId] = JSQMessagesAvatarImageFactory.avatarImageWithImage(newImage, diameter: 30)
MyImageCache.sharedCache.setObject(newImage, forKey: senderId, cost: data.length)
}
else
{
//etc. blank image or image with initials
}
}
}
else
{
//etc. blank image or image with initials
}
}
for Cache I have a custom class
import Foundation
class MyImageCache
{
static let sharedCache: NSCache =
{
let cache = NSCache()
cache.name = "MyImageCache"
cache.countLimit = 200 // Max 200 images in memory.
cache.totalCostLimit = 20*1024*1024 // Max 20MB used.
return cache
}()
}
Let me know if that helps
I would suggest trying to isolate your problems. I don't know if the issue is with JSQMessagesAvatarImageFactory I think the issue may be that you do not have the image downloaded by the time the cell needs to be displayed. I would make sure that you are getting something back from fireBase before you try and set it to your avatar. A closure is normally how I do this something like
func getImageForUser(id: String, completiion() -> Void) {
//Add your logic for retrieving from firebase
let imageFromFirebase = firebaserReference.chiledWithID(id)
completion(image)
}
Then in your
override func collectionView(collectionView: JSQMessagesCollectionView!, avatarImageDataForItemAtIndexPath indexPath: NSIndexPath!) -> JSQMessageAvatarImageDataSource! {
var avatarImage = JSQAavatarImage()
getImageForUser {
self.avatarImage = JSQMessagesAvatarImageFactory.avatarImageWithPlaceholder(imageFromFirebase, diameter: UInt(kJSQMessagesCollectionViewAvatarSizeDefault))
self.collectionView.reloadItemAtIndexPath(indexPath)
}
That way it waits till the response is back and then reloads the cell once it is there.
Let me know if you have any other questions.
So I am making a network request. I parse the JSON to custom Objects. In these objects there are urls which are suppose to bring back images. One of the URL returns an error message (404) so there ins't anything there! How can I set a default image in its place and stop my app from crashing? Here is my code! Thanks
import UIKit
class HomepageCollectionViewController: UICollectionViewController {
var imageCache = NSCache()
var hingeImagesArray = [HingeImage]()
var arrayToHoldConvertedUrlToUIImages = [UIImage]()
var task: NSURLSessionDataTask?
override func viewDidLoad() {
super.viewDidLoad()
// Makes the network call for HingeImages
refreshItems()
}
override func numberOfSectionsInCollectionView(collectionView: UICollectionView) -> Int {
return 1
}
override func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return hingeImagesArray.count
}
override func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("imageReuseCell", forIndexPath: indexPath) as! ImageCollectionViewCell
let image = hingeImagesArray[indexPath.row]
if let imageURL = image.imageUrl {
if let url = NSURL(string: imageURL) {
//settingImageTpChache
if let myImage = imageCache.objectForKey(image.imageUrl!) as? UIImage {
cell.collectionViewImage.image = myImage
}else {
// Request images asynchronously so the collection view does not slow down/lag
self.task = NSURLSession.sharedSession().dataTaskWithURL(url, completionHandler: { (data, response, error) -> Void in
// Check if there is data returned
guard let data = data else {
return
}
// Create an image object from our data and assign it to cell
if let hingeImage = UIImage(data: data){
//cachedImage
self.imageCache.setObject(hingeImage, forKey: image.imageUrl!)
dispatch_async(dispatch_get_main_queue(), { () -> Void in
cell.collectionViewImage.image = hingeImage
//append converted Images to array so we can send them over to next view - only proble in that the only images converted at the ones you scrool to which is retarted
self.arrayToHoldConvertedUrlToUIImages.append(hingeImage)
print(self.arrayToHoldConvertedUrlToUIImages)
})
}
})
task?.resume()
}
}
}
return cell
}
you can check if error is not nil then set deafult image .
self.task = NSURLSession.sharedSession().dataTaskWithURL(url, completionHandler: { (data, response, error) -> Void in
if error != nil {
cell.collectionViewImage.image = UIImage(named:"default_image")
return
}
...
Try this:
let imageCache = NSCache<AnyObject, AnyObject>()
extension UIImageView {
func loadImageUsingCacheWithUrl(urlString: String) {
self.image = nil
// check for cache
if let cachedImage = imageCache.object(forKey: urlString as AnyObject) as? UIImage {
self.image = cachedImage
return
}
// download image from url
let url = URL(string: urlString)
URLSession.shared.dataTask(with: url!, completionHandler: { (data, response, error) -> Void in
var image:UIImage
if error == nil {
if(UIImage(data: data!) != nil){
image = UIImage(data: data!)!
} else {
image = UIImage(named: "DefaultImage")!
}
} else {
print(error ?? "load image error")
return
}
DispatchQueue.main.async(execute: { () -> Void in
imageCache.setObject(image, forKey: urlString as AnyObject)
self.image = image
})
}).resume()
}
}
The key point is with 404 return message, data task error is still = nil and this time you must check UIImage(data: data!) != nil to prevent a “fatal error: unexpectedly found nil while unwrapping an Optional value”
I'm trying to async load pictures inside my FriendsTableView (UITableView) cell. The images load fine but when I'll scroll the table the images will change a few times and wrong images are getting assigned to wrong cells.
I've tried all methods I could find in StackOverflow including adding a tag to the raw and then checking it but that didn't work. I'm also verifying the cell that should update with indexPath and check if the cell exists. So I have no idea why this is happening.
Here is my code:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("friendCell", forIndexPath: indexPath) as! FriendTableViewCell
var avatar_url: NSURL
let friend = sortedFriends[indexPath.row]
//Style the cell image to be round
cell.friendAvatar.layer.cornerRadius = 36
cell.friendAvatar.layer.masksToBounds = true
//Load friend photo asyncronisly
avatar_url = NSURL(string: String(friend["friend_photo_url"]))!
if avatar_url != "" {
getDataFromUrl(avatar_url) { (data, response, error) in
dispatch_async(dispatch_get_main_queue()) { () -> Void in
guard let data = data where error == nil else { return }
let thisCell = tableView.cellForRowAtIndexPath(indexPath)
if (thisCell) != nil {
let updateCell = thisCell as! FriendTableViewCell
updateCell.friendAvatar.image = UIImage(data: data)
}
}
}
}
cell.friendNameLabel.text = friend["friend_name"].string
cell.friendHealthPoints.text = String(friend["friend_health_points"])
return cell
}
On cellForRowAtIndexPath:
1) Assign an index value to your custom cell. For instance,
cell.tag = indexPath.row
2) On main thread, before assigning the image, check if the image belongs the corresponding cell by matching it with the tag.
dispatch_async(dispatch_get_main_queue(), ^{
if(cell.tag == indexPath.row) {
UIImage *tmpImage = [[UIImage alloc] initWithData:imgData];
thumbnailImageView.image = tmpImage;
}});
});
This is because UITableView reuses cells. Loading them in this way causes the async requests to return at different time and mess up the order.
I suggest that you use some library which would make your life easier like Kingfisher. It will download and cache images for you. Also you wouldn't have to worry about async calls.
https://github.com/onevcat/Kingfisher
Your code with it would look something like this:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("friendCell", forIndexPath: indexPath) as! FriendTableViewCell
var avatar_url: NSURL
let friend = sortedFriends[indexPath.row]
//Style the cell image to be round
cell.friendAvatar.layer.cornerRadius = 36
cell.friendAvatar.layer.masksToBounds = true
//Load friend photo asyncronisly
avatar_url = NSURL(string: String(friend["friend_photo_url"]))!
if avatar_url != "" {
cell.friendAvatar.kf_setImageWithURL(avatar_url)
}
cell.friendNameLabel.text = friend["friend_name"].string
cell.friendHealthPoints.text = String(friend["friend_health_points"])
return cell
}
UPDATE
There are some great open source libraries for image caching such as KingFisher and SDWebImage. I would recommend that you try one of them rather than writing your own implementation.
END UPDATE
So there are several things you need to do in order for this to work. First let's look at the caching code.
// Global variable or stored in a singleton / top level object (Ex: AppCoordinator, AppDelegate)
let imageCache = NSCache<NSString, UIImage>()
extension UIImageView {
func downloadImage(from imgURL: String) -> URLSessionDataTask? {
guard let url = URL(string: imgURL) else { return nil }
// set initial image to nil so it doesn't use the image from a reused cell
image = nil
// check if the image is already in the cache
if let imageToCache = imageCache.object(forKey: imgURL as NSString) {
self.image = imageToCache
return nil
}
// download the image asynchronously
let task = URLSession.shared.dataTask(with: url) { (data, response, error) in
if let err = error {
print(err)
return
}
DispatchQueue.main.async {
// create UIImage
let imageToCache = UIImage(data: data!)
// add image to cache
imageCache.setObject(imageToCache!, forKey: imgURL as NSString)
self.image = imageToCache
}
}
task.resume()
return task
}
}
You can use this outside of a TableView or CollectionView cell like this
let imageView = UIImageView()
let imageTask = imageView.downloadImage(from: "https://unsplash.com/photos/cssvEZacHvQ")
To use this in a TableView or CollectionView cell you'll need to reset the image to nil in prepareForReuse and cancel the download task. (Thanks for pointing that out #rob
final class ImageCell: UICollectionViewCell {
#IBOutlet weak var imageView: UIImageView!
private var task: URLSessionDataTask?
override func prepareForReuse() {
super.prepareForReuse()
task?.cancel()
task = nil
imageView.image = nil
}
// Called in cellForRowAt / cellForItemAt
func configureWith(urlString: String) {
if task == nil {
// Ignore calls when reloading
task = imageView.downloadImage(from: urlString)
}
}
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "imageCell", for: indexPath) as! ImageCell
cell.configureWith(urlString: "https://unsplash.com/photos/cssvEZacHvQ") // Url for indexPath
return cell
}
Keep in mind that even if you use a 3rd party library you'll still want to nil out the image and cancel the task in prepareForReuse
If targeting iOS 13 or later, you can use Combine and dataTaskPublisher(for:). See WWDC 2019 video Advances in Networking, Part 1.
The idea is to let the cell keep track of the “publisher”, and have prepareForReuse:
cancel the prior image request;
set the image property of the image view to nil (or a placeholder); and then
start another image request.
For example:
extension ViewController: UITableViewDataSource {
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return objects.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "CustomCell", for: indexPath) as! CustomCell
let url = ...
cell.setImage(to: url)
return cell
}
}
class CustomCell: UITableViewCell {
#IBOutlet weak var customImageView: UIImageView!
private var subscriber: AnyCancellable?
override func prepareForReuse() {
super.prepareForReuse()
subscriber?.cancel()
customImageView?.image = nil
}
func setImage(to url: URL) {
subscriber = ImageManager.shared.imagePublisher(for: url, errorImage: UIImage(systemName: "xmark.octagon"))
.assign(to: \.customImageView.image, on: self)
}
}
Where:
class ImageManager {
static let shared = ImageManager()
private init() { }
private let session: URLSession = {
let configuration = URLSessionConfiguration.default
configuration.requestCachePolicy = .returnCacheDataElseLoad
let session = URLSession(configuration: configuration)
return session
}()
enum ImageManagerError: Error {
case invalidResponse
}
func imagePublisher(for url: URL, errorImage: UIImage? = nil) -> AnyPublisher<UIImage?, Never> {
session.dataTaskPublisher(for: url)
.tryMap { data, response in
guard
let httpResponse = response as? HTTPURLResponse,
200..<300 ~= httpResponse.statusCode,
let image = UIImage(data: data)
else {
throw ImageManagerError.invalidResponse
}
return image
}
.replaceError(with: errorImage)
.receive(on: DispatchQueue.main)
.eraseToAnyPublisher()
}
}
If targeting earlier iOS versions, rather than using Combine, you can use URLSession, with the same idea of canceling the prior request in prepareForReuse:
class CustomCell: UITableViewCell {
#IBOutlet weak var customImageView: UIImageView!
private weak var task: URLSessionTask?
override func prepareForReuse() {
super.prepareForReuse()
task?.cancel()
customImageView?.image = nil
}
func setImage(to url: URL) {
task = ImageManager.shared.imageTask(for: url) { result in
switch result {
case .failure(let error): print(error)
case .success(let image): self.customImageView.image = image
}
}
}
}
Where:
class ImageManager {
static let shared = ImageManager()
private init() { }
private let session: URLSession = {
let configuration = URLSessionConfiguration.default
configuration.requestCachePolicy = .returnCacheDataElseLoad
let session = URLSession(configuration: configuration)
return session
}()
enum ImageManagerError: Error {
case invalidResponse
}
#discardableResult
func imageTask(for url: URL, completion: #escaping (Result<UIImage, Error>) -> Void) -> URLSessionTask {
let task = session.dataTask(with: url) { data, response, error in
guard let data = data else {
DispatchQueue.main.async { completion(.failure(error!)) }
return
}
guard
let httpResponse = response as? HTTPURLResponse,
200..<300 ~= httpResponse.statusCode,
let image = UIImage(data: data)
else {
DispatchQueue.main.async { completion(.failure(ImageManagerError.invalidResponse)) }
return
}
DispatchQueue.main.async { completion(.success(image)) }
}
task.resume()
return task
}
}
Depending on the implementation there can be many things that will cause all of the answers here to not work (including mine). Checking the tag did not work for me, checking the cache neither, i have a custom Photo class that carries the full image, thumbnail and more data, so i have to take care of that too and not just prevent the image from being reused improperly. Since you will probably be assigning the images to the cell imageView after they're done downloading, you will need to cancel the download and reset anything you need on prepareForReuse()
Example if you're using something like SDWebImage
override func prepareForReuse() {
super.prepareForReuse()
self.imageView.sd_cancelCurrentImageLoad()
self.imageView = nil
//Stop or reset anything else that is needed here
}
If you have subclassed the imageview and handle the download yourself make sure you setup a way to cancel the download before the completion is called and call the cancel on prepareForReuse()
e.g.
imageView.cancelDownload()
You can cancel this from the UIViewController too. This on itself or combined with some of the answers will most likely solve this issue.
I solve the problem just implementing a custom UIImage class and I did a String condition as the code below:
let imageCache = NSCache<NSString, UIImage>()
class CustomImageView: UIImageView {
var imageUrlString: String?
func downloadImageFrom(withUrl urlString : String) {
imageUrlString = urlString
let url = URL(string: urlString)
self.image = nil
if let cachedImage = imageCache.object(forKey: urlString as NSString) {
self.image = cachedImage
return
}
URLSession.shared.dataTask(with: url!, completionHandler: { (data, response, error) in
if error != nil {
print(error!)
return
}
DispatchQueue.main.async {
if let image = UIImage(data: data!) {
imageCache.setObject(image, forKey: NSString(string: urlString))
if self.imageUrlString == urlString {
self.image = image
}
}
}
}).resume()
}
}
It works for me.
TableView reuses cells. Try this:
import UIKit
class CustomViewCell: UITableViewCell {
#IBOutlet weak var imageView: UIImageView!
private var task: URLSessionDataTask?
override func prepareForReuse() {
super.prepareForReuse()
task?.cancel()
imageView.image = nil
}
func configureWith(url string: String) {
guard let url = URL(string: string) else { return }
task = URLSession.shared.dataTask(with: url) { (data, response, error) in
if let data = data, let image = UIImage(data: data) {
DispatchQueue.main.async {
self.imageView.image = image
}
}
}
task?.resume()
}
}
Because TableView reuses cells. In your cell class try this code:
class CustomViewCell: UITableViewCell {
#IBOutlet weak var catImageView: UIImageView!
private var task: URLSessionDataTask?
override func prepareForReuse() {
super.prepareForReuse()
task?.cancel()
catImageView.image = nil
}
func configureWith(url string: String) {
guard let url = URL(string: string) else { return }
task = URLSession.shared.dataTask(with: url) { (data, response, error) in
if let data = data, let image = UIImage(data: data) {
DispatchQueue.main.async {
self.catImageView.image = image
}
}
}
task?.resume()
}
}
the Best Solution for This Problem i have is for Swift 3 or Swift 4
Simply write these two lines
cell.videoImage.image = nil
cell.thumbnailimage.setImageWith(imageurl!)
Swift 3
DispatchQueue.main.async(execute: {() -> Void in
if cell.tag == indexPath.row {
var tmpImage = UIImage(data: imgData)
thumbnailImageView.image = tmpImage
}
})
I created a new UIImage variable in my model and load the image/placeholder from there when creating a new model instance. It worked perfectly fine.
It is an example that using Kingfisher caching at memory and disk after downloaded.
It replace UrlSession downloading traditional and avoid re-download UIImageView after scroll down TableViewCell
https://gist.github.com/andreconghau/4c3b04205195f452800d2892e91a079a
Example Output
sucess
Image Size:
(460.0, 460.0)
Cache:
disk
Source:
network(Kingfisher.ImageResource(cacheKey: "https://avatars0.githubusercontent.com/u/5936?v=4", downloadURL: https://avatars0.githubusercontent.com/u/5936?v=4))
Original source:
network(Kingfisher.ImageResource(cacheKey: "https://avatars0.githubusercontent.com/u/5936?v=4", downloadURL: https://avatars0.githubusercontent.com/u/5936?v=4))
I have an async problem - I have a function that loads images from S3, stores them into an array of UIImages (here called Images)
I also have a tableview that loads its cells from firebase fetched data, my question is, how to update the cell image once the async finishes loading ?
I'm also afraid that the queue of images won't match exactly the indexPath.row since some images might load faster than other images.
func download(key:String, myindex:NSIndexPath, myrow:Int) -> NSString {
let path:NSString = NSTemporaryDirectory().stringByAppendingString("image.jpg")
let url:NSURL = NSURL(fileURLWithPath: path as String)
// let downloadingFilePath = downloadingFileURL.path!
let downloadRequest = AWSS3TransferManagerDownloadRequest()
downloadRequest.bucket = "witnesstest/" + rootref.authData.uid
downloadRequest.key = key
downloadRequest.downloadingFileURL = url
switch (downloadRequest.state) {
case .NotStarted, .Paused:
let transferManager = AWSS3TransferManager.defaultS3TransferManager()
transferManager.download(downloadRequest).continueWithBlock({ (task) -> AnyObject! in
if let error = task.error {
if error.domain == AWSS3TransferManagerErrorDomain as String
&& AWSS3TransferManagerErrorType(rawValue: error.code) == AWSS3TransferManagerErrorType.Paused {
print("Download paused.")
} else {
print("download failed: [\(error)]")
}
} else if let exception = task.exception {
print("download failed: [\(exception)]")
} else {
dispatch_async(dispatch_get_main_queue(), { () -> Void in
let tempimage:UIImage = UIImage(contentsOfFile: path as String)!
print("dl ok")
self.Images.append(tempimage)
})
}
return nil
})
break
default:
break
}
return path
}
and the cell :
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell: MainWitnessTableViewCell = self.tableView.dequeueReusableCellWithIdentifier("RIcell") as! MainWitnessTableViewCell
// populate the cell
let postitem = posts[indexPath.row]
cell.postOwner.text = postitem.author
cell.postContent.text = postitem.content
cell.postDate.text = postitem.createon
let myindex = indexPath
let myrow = indexPath.row
// cell.cellImage.image = Images[indexPath.row] // returns array index out of range
// download(postitem.imagekey, myindex: myindex, myrow: myrow)
return cell
}
You can just set the imageView's image after you download the image and at the same time set postitem's image property (assuming you add one). It's hard for me to understand everything your download method is doing, but I think the gist of what you want is something like:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell: MainWitnessTableViewCell = self.tableView.dequeueReusableCellWithIdentifier("RIcell") as! MainWitnessTableViewCell
// populate the cell
let postitem = posts[indexPath.row]
cell.postOwner.text = postitem.author
cell.postContent.text = postitem.content
cell.postDate.text = postitem.createon
//postitem should also have a imageURL property or you should have some way of getting the image url.
if post item.image == nil{
dispatch_queue_t imageFetchQ = dispatch_queue_create("image fetcher", NULL)
dispatch_async(imageFetchQ, ^{
let imageData = NSData(contentsOfURL: postitem.imageURL)
let image = UIImage(data: imageData)
postitem.image = image
dispatch_async(dispatch_get_main_queue(), ^{
//the UITableViewCell may have been dequeued and reused so check if the cell for the indexPath != nil
if tableView.cellForRowAtIndexPath(indexPath) != nil{
cell.imageView.image = image
}
})
})
return cell
}
I would recommend you create a cache of images and the indices they're supposed to be associated with, and then instead of loading all the images in your function, you would create the table view, and then for that specific cell ask for the image from your server or from the cache if it's already there, rather then trying to download them all async at one time