PHImageManager fetch full size image [duplicate] - ios

This question already has answers here:
How to get Original Image and media type from PHAsset?
(3 answers)
Closed 5 years ago.
I have this function to fetch images from assets:
func fetchImage(asset: PhotoAsset, size: CGSize, resizeMode: ResizeMode = .Exact, completion: (result: UIImage?) -> Void) {
let photoAsset = asset as! PHAsset
var options: PHImageRequestOptions?
switch resizeMode {
case .Exact:
options = PHImageRequestOptions()
options?.resizeMode = .Exact
case .Default:
options = nil
}
manager.requestImageForAsset(
photoAsset,
targetSize: size,
contentMode: .AspectFill,
options: options
) { [weak self] result, _ in
completion(result: result)
}
}
but how can I denfine to fetch the original size image?
Thank you!

Use PHImageManagerMaximumSize for targetSize:
func fetchImage(asset: PhotoAsset, size: CGSize, resizeMode: ResizeMode = .Exact, completion: (result: UIImage?) -> Void) {
let photoAsset = asset as! PHAsset
var options: PHImageRequestOptions?
switch resizeMode {
case .Exact:
options = PHImageRequestOptions()
options?.resizeMode = .Exact
case .Default:
options = nil
}
manager.requestImageForAsset(
photoAsset,
targetSize: PHImageManagerMaximumSize,
contentMode: .AspectFill,
options: options
) { [weak self] result, _ in
completion(result: result)
}
}

Related

Why can't swift infer the closure type

First week into Swift, freshly created project with Swift 4.2 on Xcode 10.1), I'm following a tutorial on a how to make a photo gallery app I'm flabbergasted about a compiler error.
My situation is this, inside a custom ViewController inheriting from UIViewController and importing UIKit and Photos. This method is being called from viewWillAppear as self.displayPhoto.
self.photosAsset and self.index is being set by the previous viewController on the segue.
func displayPhoto() {
let imageManager = PHImageManager.default()
var ID = imageManager.requestImage(
for: self.photosAsset[self.index] as PHAsset,
targetSize: PHImageManagerMaximumSize,
contentMode: .aspectFit,
options: nil,
resultHandler: { (result:UIImage!, info:NSDictionary!) in
self.imgView.image = result
}
)
}
Xcode is complaining about Unable to infer closure type in the current context for the closure in the resultHandler. What type is there to infer?
Looking at the documentation it looks like the resultHandler has a void return type:
In resultHandler you should use (image, _) instead of (result:UIImage!, info:NSDictionary!)
func displayPhoto() {
let imageManager = PHImageManager.default()
var ID = imageManager.requestImage(
for: self.photosAsset[self.index] as PHAsset,
targetSize: PHImageManagerMaximumSize,
contentMode: .aspectFit,
options: nil,
resultHandler: { (image, _) in
self.imgView.image = image
}
)
}
Note: To improve your method you may want to set PHImageRequestOptions in options:
func displayPhoto() {
let imageManager = PHImageManager.default()
let requestOption = PHImageRequestOptions()
requestOption.isSynchronous = true
requestOption.deliveryMode = .highQualityFormat
var ID = imageManager.requestImage(
for: self.photosAsset[self.index] as PHAsset,
targetSize: PHImageManagerMaximumSize,
contentMode: .aspectFit,
options: requestOption,
resultHandler: { (image, _) in
self.imgView.image = image
}
)
}
You can use Dictonary instead of NSDictionary, but there is no need for declaring types of handler's parameters
... { result, info in
...
}
also you don't have to assign parameter of type [AnyHashable : Any]? because you don't need it, just put an underscore here _
... { image, _ in
self.imgView.image = image
}
You are typing the closure incorrectly, yourself. The correct type is:
#escaping (UIImage?, [AnyHashable : Any]?) -> Void
You have:
(result:UIImage!, info:NSDictionary!) in
which is wrong. That is very upsetting to the compiler! Just get out of the compiler's way and let it infer the types; it knows what they are better than you do. Write
result, info in
and all will be well.

how to get image from PHImageFileURLKey

guys.
I am getting images URL from photos by using below code.
func getAllImagesURL() -> [URL]
{
var arr_URL = [URL]()
for index in 0..<fetchResult.count
{
imgManager.requestImageData(for: fetchResult.object(at: index) as PHAsset, options: requestOptions, resultHandler: { (imagedata, dataUTI, orientation, info) in
if let fileName = (info?["PHImageFileURLKey"] as? URL)
{
//do sth with file name
arr_URL.append(fileName)
}
})
}
return arr_URL
}
By using this URL key I want to get the image from photos.I have searched and found below code.But it still not working.
func getImage(assetUrl: URL) -> UIImage? {
let asset = PHAsset.fetchAssets(withALAssetURLs: [assetUrl], options: nil)
guard let result = asset.firstObject else {
return nil
}
var assetImage: UIImage?
let options = PHImageRequestOptions()
options.isSynchronous = true
PHImageManager.default().requestImage(for: result, targetSize: UIScreen.main.bounds.size, contentMode: PHImageContentMode.aspectFill, options: options) { image, info in
assetImage = image
}
return assetImage
}
It returns nil.So please help me.How to get the image by using URL key.
Thanks in Advance..
In the getImage(assetUrl: URL) -> UIImage? method, you are using
let asset = PHAsset.fetchAssets(withALAssetURLs: [assetUrl], options: nil)
here assetUrl is the url that should be taken from if you are using the AssetsLibrary. This library is deprecated from iOS 9.0 onwards. We have to use Photos library instead.
BTW, you are already getting all the images(data) in getAllImageURLs() method. Just convert that method to get all the images and process those images as required. You can use the below method to get all the images.
func getAllImages() -> [UIImage]?
{
let imgManager = PHImageManager.default()
let requestOptions = PHImageRequestOptions()
requestOptions.isSynchronous = true
let fetchOptions = PHFetchOptions()
fetchOptions.sortDescriptors = [NSSortDescriptor(key:"creationDate", ascending: true)]
let fetchResult = PHAsset.fetchAssets(with: PHAssetMediaType.image, options: fetchOptions)
var allImages = [UIImage]()
for index in 0..<fetchResult.count
{
let asset = fetchResult.object(at: index) as PHAsset
imgManager.requestImage(for: asset, targetSize: UIScreen.main.bounds.size, contentMode: .aspectFill, options: requestOptions, resultHandler: { (uiimage, info) in
allImages.append(uiimage!)
})
}
return allImages
}
NOTE: tweak this method as per your requirements.

Load Images From PHAsset into an Imageview

I'm new in Swift. In the following code, it retrieve photos and put them in an array. Now I want to show them in imageviews. How can I do it?
I mean how ,for example, show an element of the array in an imageview.
var list :[PHAsset] = []
PHPhotoLibrary.requestAuthorization { (status) in
switch status
{
case .authorized:
print("Good to proceed")
let fetchOptions = PHFetchOptions()
let allPhotos = PHAsset.fetchAssets(with: .image, options: fetchOptions)
print(allPhotos.count)
allPhotos.enumerateObjects({ (object, count, stop) in
list.append(object)
})
print("Found \(allPhotos.count) images")
case .denied, .restricted:
print("Not allowed")
case .notDetermined:
print("Not determined yet")
}
Another question is: When I call this function it seems it execute Asynchronously. I mean code lines after calling the function will be executed early. Is this because of requestAuthorization?
Try this: imageView.image = convertImageFromAsset(list[0])
func convertImageFromAsset(asset: PHAsset) -> UIImage {
let manager = PHImageManager.default()
let option = PHImageRequestOptions()
var image = UIImage()
option.isSynchronous = true
manager.requestImage(for: asset, targetSize: PHImageManagerMaximumSize, contentMode: .aspectFit, options: option, resultHandler: {(result, info)->Void in
image = result!
})
return image
}
Hope it helps.
You can do like this :-
Create an empty array of type PHAsset :-
fileprivate var imageAssets = [PHAsset]()
Fetch all the images by calling this function :-
func fetchGallaryResources(){
let status = PHPhotoLibrary.authorizationStatus()
if (status == .denied || status == .restricted) {
self.showAlert(cancelTitle: nil, buttonTitles:["OK"], title: "Oops", message:"Access to PHPhoto library is denied.")
return
}else{
PHPhotoLibrary.requestAuthorization { (authStatus) in
if authStatus == .authorized{
let imageAsset = PHAsset.fetchAssets(with: .image, options: nil)
for index in 0..<imageAsset.count{
self.imageAssets.append((imageAsset[index]))
}
}
}
Request for the imageLike this :-
let availableWidth = UIScreen.main.bounds.size.width
let availableHeight = UIScreen.main.bounds.size.height
Take out the image from imageAssets in a loop or single one just like that :-
PHImageManager.default().requestImage(for: imageAssets[0], targetSize: CGSize(width : availableWidth, height : calculatedCellWidth), contentMode: .default, options: nil, resultHandler: { (image, info) in
requestedImageView.image = image
})

How to extract selected images from bs_presentImagePickerController [duplicate]

I'm attempting to create a UIImage (like a thumbnail or something) from a PHAsset so that I can pass it into something that takes a UIImage. I've tried adapting solutions I found on SO (since they all just directly pass it into say a tableview or something), but I have no success (likely because I'm not doing it right).
func getAssetThumbnail(asset: PHAsset) -> UIImage {
var retimage = UIImage()
println(retimage)
let manager = PHImageManager.defaultManager()
manager.requestImageForAsset(asset, targetSize: CGSize(width: 100.0, height: 100.0), contentMode: .AspectFit, options: nil, resultHandler: {(result, info)->Void in
retimage = result
})
println(retimage)
return retimage
}
The printlns are telling me that the manager.request line isn't doing anything right now. How do I get it to give me the asset as a UIImage.
Thanks.
This did what I needed it to do, in case anyone also needs this.
func getAssetThumbnail(asset: PHAsset) -> UIImage {
let manager = PHImageManager.defaultManager()
let option = PHImageRequestOptions()
var thumbnail = UIImage()
option.synchronous = true
manager.requestImageForAsset(asset, targetSize: CGSize(width: 100.0, height: 100.0), contentMode: .AspectFit, options: option, resultHandler: {(result, info)->Void in
thumbnail = result!
})
return thumbnail
}
Edit: Swift 3 update
func getAssetThumbnail(asset: PHAsset) -> UIImage {
let manager = PHImageManager.default()
let option = PHImageRequestOptions()
var thumbnail = UIImage()
option.isSynchronous = true
manager.requestImage(for: asset, targetSize: CGSize(width: 100, height: 100), contentMode: .aspectFit, options: option, resultHandler: {(result, info)->Void in
thumbnail = result!
})
return thumbnail
}
try this it works for me, hope it helps you too,
func getUIImage(asset: PHAsset) -> UIImage? {
var img: UIImage?
let manager = PHImageManager.default()
let options = PHImageRequestOptions()
options.version = .original
options.isSynchronous = true
manager.requestImageData(for: asset, options: options) { data, _, _, _ in
if let data = data {
img = UIImage(data: data)
}
}
return img
}
Simple Solution (Swift 4.2)
Method 1:
extension PHAsset {
var image : UIImage {
var thumbnail = UIImage()
let imageManager = PHCachingImageManager()
imageManager.requestImage(for: self, targetSize: CGSize(width: 100, height: 100), contentMode: .aspectFit, options: nil, resultHandler: { image, _ in
thumbnail = image!
})
return thumbnail
}
}
let image = asset.image
Use this method if you only need UIImage from PHAsset.
OR
extension PHAsset {
func image(targetSize: CGSize, contentMode: PHImageContentMode, options: PHImageRequestOptions?) -> UIImage {
var thumbnail = UIImage()
let imageManager = PHCachingImageManager()
imageManager.requestImage(for: self, targetSize: targetSize, contentMode: contentMode, options: options, resultHandler: { image, _ in
thumbnail = image!
})
return thumbnail
}
}
let image = asset.image(targetSize: CGSize, contentMode: PHImageContentMode, options: PHImageRequestOptions?)
Use this method for your desired UIImage.
OR
extension PHAsset {
func image(completionHandler: #escaping (UIImage) -> ()){
var thumbnail = UIImage()
let imageManager = PHCachingImageManager()
imageManager.requestImage(for: self, targetSize: CGSize(width: 100, height: 100), contentMode: .aspectFit, options: nil, resultHandler: { img, _ in
thumbnail = img!
})
completionHandler(thumbnail)
}
}
let image = asset.image(completionHandler: {(img) in
print("Finished")
})
Use this method for notify after completion.
Method 2:
extension PHAsset {
var data : (UIImage, [AnyHashable : Any]) {
var img = UIImage(); var information = [AnyHashable : Any](); let imageManager = PHCachingImageManager()
imageManager.requestImage(for: self, targetSize: CGSize(width: 100, height: 100), contentMode: .aspectFit, options: nil, resultHandler: { image,info in
img = image!
information = info!
})
return (img,information)
}
}
let image_withData : (UIImage, [AnyHashable : Any]) = asset.data
Use this method if you want UIImage And Result Info of PHAsset
OR
extension PHAsset {
func data(targetSize: CGSize, contentMode: PHImageContentMode, options: PHImageRequestOptions?) -> (UIImage, [AnyHashable : Any]) {
var img = UIImage(); var information = [AnyHashable : Any](); let imageManager = PHCachingImageManager()
imageManager.requestImage(for: self, targetSize: targetSize, contentMode: contentMode, options: options, resultHandler: { image,info in
img = image!
information = info!
})
return (img,information)
}
}
let data = asset?.data(targetSize: CGSize, contentMode: PHImageContentMode, options: PHImageRequestOptions?)
Use this method for your desired Data.
Swift 5
extension PHAsset {
func getAssetThumbnail() -> UIImage {
let manager = PHImageManager.default()
let option = PHImageRequestOptions()
var thumbnail = UIImage()
option.isSynchronous = true
manager.requestImage(for: self,
targetSize: CGSize(width: self.pixelWidth, height: self.pixelHeight),
contentMode: .aspectFit,
options: option,
resultHandler: {(result, info) -> Void in
thumbnail = result!
})
return thumbnail
}
}
Swift 4.
resizeMode,deliveryMode - These can be set according to user requirement.
isNetworkAccessAllowed - set this to "true" for fetching images from the cloud
imageSize- required image size
func getImageFromAsset(asset:PHAsset,imageSize:CGSize, callback:#escaping (_ result:UIImage) -> Void) -> Void{
let requestOptions = PHImageRequestOptions()
requestOptions.resizeMode = PHImageRequestOptionsResizeMode.fast
requestOptions.deliveryMode = PHImageRequestOptionsDeliveryMode.highQualityFormat
requestOptions.isNetworkAccessAllowed = true
requestOptions.isSynchronous = true
PHImageManager.default().requestImage(for: asset, targetSize: imageSize, contentMode: PHImageContentMode.default, options: requestOptions, resultHandler: { (currentImage, info) in
callback(currentImage!)
})
}
I'd suggest using Apple's PHCachingImageManager (that inherits from PHImageManager):
A PHCachingImageManager object fetches or generates image data for photo or video assets
Also, PHCachingImageManager support a better caching mechanism.
Example of fetching a thumbnail synchronous:
let options = PHImageRequestOptions()
options.deliveryMode = .HighQualityFormat
options.synchronous = true // Set it to false for async callback
let imageManager = PHCachingImageManager()
imageManager.requestImageForAsset(YourPHAssetVar,
targetSize: CGSizeMake(CGFloat(160), CGFloat(160)),
contentMode: .AspectFill,
options: options,
resultHandler: { (resultThumbnail : UIImage?, info : [NSObject : AnyObject]?) in
// Assign your thumbnail which is the *resultThumbnail*
}
In addition, you can use PHCachingImageManager to cache your images for faster UI response:
To use a caching image manager:
Create a PHCachingImageManager instance. (This step replaces using the
shared PHImageManager instance.)
Use PHAsset class methods to fetch the assets you’re interested in.
To prepare images for those assets, call the
startCachingImagesForAssets:targetSize:contentMode:options: method
with the target size, content mode, and options you plan to use when
later requesting images for each individual asset.
When you need an image for an individual asset, call the
requestImageForAsset:targetSize:contentMode:options:resultHandler:
method, and pass the same parameters you used when preparing that
asset.
If the image you request is among those already prepared, the
PHCachingImageManager object immediately returns that image.
Otherwise, Photos prepares the image on demand and caches it for later
use.
In our example:
var phAssetArray : [PHAsset] = []
for i in 0..<assets.count
{
phAssetArray.append(assets[i] as! PHAsset)
}
let options = PHImageRequestOptions()
options.deliveryMode = .Opportunistic
options.synchronous = false
self.imageManager.startCachingImagesForAssets(phAssetArray,
targetSize: CGSizeMake(CGFloat(160), CGFloat(160)),
contentMode: .AspectFill,
options: options)
For Swift 3.0.1:
func getAssetThumbnail(asset: PHAsset, size: CGFloat) -> UIImage {
let retinaScale = UIScreen.main.scale
let retinaSquare = CGSize(width: size * retinaScale, height: size * retinaScale)//(size * retinaScale, size * retinaScale)
let cropSizeLength = min(asset.pixelWidth, asset.pixelHeight)
let square = CGRect(x:0, y: 0,width: CGFloat(cropSizeLength),height: CGFloat(cropSizeLength))
let cropRect = square.applying(CGAffineTransform(scaleX: 1.0/CGFloat(asset.pixelWidth), y: 1.0/CGFloat(asset.pixelHeight)))
let manager = PHImageManager.default()
let options = PHImageRequestOptions()
var thumbnail = UIImage()
options.isSynchronous = true
options.deliveryMode = .highQualityFormat
options.resizeMode = .exact
options.normalizedCropRect = cropRect
manager.requestImage(for: asset, targetSize: retinaSquare, contentMode: .aspectFit, options: options, resultHandler: {(result, info)->Void in
thumbnail = result!
})
return thumbnail
}
Resource : https://gist.github.com/lvterry/f062cf9ae13bca76b0c6#file-getassetthumbnail-swift
The problem is that requestImageForAsset is a resultHandler and this block of code happens in the future after your functions has already printed and returned the value you was expecting. I did come changes to show you this happening and also suggest some simple solutions.
func getAssetThumbnail(asset: PHAsset) {
var retimage = UIImage()
println(retimage)
let manager = PHImageManager.defaultManager()
manager.requestImageForAsset(asset, targetSize: CGSize(width: 100.0, height: 100.0), contentMode: .AspectFit, options: nil, resultHandler: {
(result, info)->Void in
retimage = result
println("This happens after")
println(retimage)
callReturnImage(retimage) // <- create this method
})
println("This happens before")
}
Learn more about closures and completion handle and async funcs at Apple documentation
I hope that helps you!
Objective-c version of code based on dcheng answer.
-(UIImage *)getAssetThumbnail:(PHAsset * )asset {
PHImageRequestOptions *options = [[PHImageRequestOptions alloc]init];
options.synchronous = true;
__block UIImage *image;
[PHCachingImageManager.defaultManager requestImageForAsset:asset targetSize:CGSizeMake(100, 100) contentMode:PHImageContentModeAspectFit options:options resultHandler:^(UIImage * _Nullable result, NSDictionary * _Nullable info) {
image = result;
}];
return image;
}
Swift 5 working function
func getImageForAsset(asset: PHAsset) -> UIImage {
let manager = PHImageManager.default
let option = PHImageRequestOptions()
var thumbnail = UIImage()
option.isSynchronous = true
manager().requestImage(for: asset, targetSize: CGSize(width: 100.0, height: 100.0), contentMode: .aspectFit, options: nil, resultHandler: {(result, info) -> Void in
thumbnail = result!
})
return thumbnail
}
I have a different solution which worked really nicely when I wanted to get the memory down in my collectionView:
First I get the URL from the asset:
func getImageUrlFrom(asset: PHAsset, completion: #escaping ((URL?)->())) {
asset.requestContentEditingInput(with: nil, completionHandler: { (input, info) in
if let input = input {
completion(input.fullSizeImageURL)
}
})
}
Then, instead of requesting an image, I downSample it and make it memory efficient for the size of the image: https://developer.apple.com/videos/play/wwdc2018/219
func downsample(imageAt imageURL: URL?,
to pointSize: CGSize,
scale: CGFloat = UIScreen.main.scale) -> UIImage? {
guard let imageURL = imageURL else { return nil }
// Create an CGImageSource that represent an image
let imageSourceOptions = [kCGImageSourceShouldCache: false] as CFDictionary
guard let imageSource = CGImageSourceCreateWithURL(imageURL as CFURL, imageSourceOptions) else {
return nil
}
// Calculate the desired dimension
let maxDimensionInPixels = max(pointSize.width, pointSize.height) * scale
// Perform downsampling
let downsampleOptions = [
kCGImageSourceCreateThumbnailFromImageAlways: true,
kCGImageSourceShouldCacheImmediately: true,
kCGImageSourceCreateThumbnailWithTransform: true,
kCGImageSourceThumbnailMaxPixelSize: maxDimensionInPixels
] as CFDictionary
guard let downsampledImage = CGImageSourceCreateThumbnailAtIndex(imageSource, 0, downsampleOptions) else {
return nil
}
// Return the downsampled image as UIImage
return UIImage(cgImage: downsampledImage)
}
Since I can't use PHCachingImageManager, I just use NSCache and the localIdentifier of the asset as the reference for caching.
And remember to use DispatchQueue.global(qos: .userInitiated).async { } when you call both methods.

Check if image exists in Photos

I have an album of images that is managed by a remote server. I would like to give the user an option to download the album and store it to a custom album in Photos. But since the album is dynamic (photos get added to it) the user can download it multiple times. I don't want to download the same pictures multiple times, only the new ones.
Is it possible to associate some metadata (unique id) when I store the image in the Photo app? And then check if that image already exists?
I am using the Photos Framework to create the custom album and save the photos.
Edit: Here is my code for creating the custom album and saving photos
/** Returns the first album from the photos app with the specified name. */
static func getAlbumWithName(name: String, completion: (album: PHAssetCollection?) -> Void) {
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "localizedTitle = %#", name)
let fetchResult = PHAssetCollection.fetchAssetCollectionsWithType(PHAssetCollectionType.Album, subtype: PHAssetCollectionSubtype.Any, options: fetchOptions)
if fetchResult.count > 0 {
guard let album = fetchResult.firstObject as? PHAssetCollection else {return}
completion(album: album)
} else {
PHPhotoLibrary.sharedPhotoLibrary().performChanges({
PHAssetCollectionChangeRequest.creationRequestForAssetCollectionWithTitle(name)
}, completionHandler: { (result, error) in
if result {
FileUtils.getAlbumWithName(name, completion: completion)
} else {
completion(album: nil)
}
})
}
}
/** Adds an image to the specified photos app album */
private static func addImage(image: UIImage, toAlbum album: PHAssetCollection, completion: ((status: Bool) -> Void)?) {
PHPhotoLibrary.sharedPhotoLibrary().performChanges({
let assetRequest = PHAssetChangeRequest.creationRequestForAssetFromImage(image)
let assetPlaceholder = assetRequest.placeholderForCreatedAsset
let albumChangeRequest = PHAssetCollectionChangeRequest(forAssetCollection: album)
albumChangeRequest?.addAssets([assetPlaceholder!])
}) { (status, error) in
completion?(status: status)
}
}
All you need to do is read "localIdentifier" from the asset placeholder. I've augmented your code to return the identifier in the completion handler. You may like to deal with those optionals.
private static func addImage(image: UIImage, toAlbum album: PHAssetCollection, completion: ((status: Bool, identifier: String?) -> Void)?) {
var localIdentifier: String?
PHPhotoLibrary.sharedPhotoLibrary().performChanges({
let assetRequest = PHAssetChangeRequest.creationRequestForAssetFromImage(image)
let assetPlaceholder = assetRequest.placeholderForCreatedAsset
let albumChangeRequest = PHAssetCollectionChangeRequest(forAssetCollection: album)
albumChangeRequest?.addAssets([assetPlaceholder!])
localIdentifier = assetPlaceholder?.localIdentifier
}) { (status, error) in
completion?(status: status, identifier: localIdentifier)
}
}
When you want to read that asset again your load image method might look something like this (I haven't used your conventions or variable names). This will read the asset synchronously but I'm sure you can spot the async option.
internal func loadPhoto(identifier: String) -> UIImage? {
if assetCollection == nil {
return nil
}
let fetchOptions = PHFetchOptions()
fetchOptions.predicate = NSPredicate(format: "localIdentifier = %#", identifier)
let fetchResult = PHAsset.fetchAssetsInAssetCollection(assetCollection, options: fetchOptions)
if fetchResult.count > 0 {
if let asset = fetchResult.firstObject as? PHAsset {
let options = PHImageRequestOptions()
options.deliveryMode = .HighQualityFormat
options.synchronous = true
var result: UIImage?
PHImageManager.defaultManager().requestImageForAsset(asset, targetSize: CGSize(width: asset.pixelWidth, height: asset.pixelHeight), contentMode: .AspectFit, options: options, resultHandler: {(image: UIImage?, _: [NSObject: AnyObject]?) -> Void in
result = image
})
return result
}
}
return nil
}

Resources