So I have a project that was initially built using cabal. I'd like to make it compatible with stack. I issue stack init. I run stack build and get
setup-Simple-Cabal-1.22.5.0-ghc-7.10.3: Missing dependency on a foreign
library:
* Missing C library: ippicv
This problem can usually be solved by installing the system package that
provides this library (you may need the "-dev" version). If the library is
already installed but in a non-standard location then you can use the flags
--extra-include-dirs= and --extra-lib-dirs= to specify where it is.
I'm running ubuntu 15.10. Opencv 3.1.0 is fully installed on my machine. I can even run the sample's but for some reason I get this error. Does anyone know why?
Related
I'm running Centos 7 and am trying to build hipSYCL (see here)
The issue is that hipSYCL needs to have cmake info from the LLVM build (via the LLVM_DIR cmake variable).
This is problematic for me because building LLVM requires a massive 35Gb for the libraries and exes. I don't have that much memory to spare.
I did find a build of llvm-toolset-8.0 online for Centos 7 and installed it, but to my surprise, that didn't seem to work with LLVM_DIR because there's no cmake files (since I didn't build it locally).
So, my question would be, is there a way to build hipSYCL using pre-built LLVM-clang?
If I'm missing or misunderstanding something, I'd appreciate any help.
LLVM publishes the necessary cmake files, and the binary OS packages I've seen include it, generally in a directory called /usr/lib/llvm*/lib/cmake and in a package called something like llvm-*-dev.
After multiple attempts I keep getting this error. Apparently when I run cmake
opencv_calib3d dependency can't be resolved
I'm not sure how to resolve it, no other libraries seem to be missing; I have calib3d in the modules directory of opencv-3.1.0, and I've installed all basic opencv libraries. In general, everything else seems to be working just fine. Any suggestions?
try suffixing the version :
opencv_calib3d310 //for opencv 3.1
I am trying to deploy a HTML/CSS/JS Apache Cordova application from a windows machine to a Mac. I believe they are communicating properly through the remotebuild agent but when I attempt to build a blank project to deploy on the Mac this error is thrown at the very beginning of the build:
MDAVSCLI : error : The edge module has not been pre-compiled for node.js version v4.1.1. You must build a custom version of edge.node. Please refer to https://github.com/tjanczuk/edge for building instructions.
I have followed the link and have searched for the solution as to how to fix this error but the link does not seem to apply to what I am doing at all. I am not using any node.js functions in my code so I am confused as to why this error is occuring. I am only trying to build a nearly blank HTML page and I still get the error regardless of how simple I make the page.
How can I go about fixing this solution? what is the best way to get rid of this error or to as the error suggests pre-compile edge to work with node.js version 4.1.1?
There is an issue with Cordova 5.3.1 and Node v4.
https://github.com/Microsoft/cordova-docs/blob/master/articles/known-issues/known-issues-ios.md#building-for-ios-hangs-when-nodejs-v40-is-installed
I fixed by uninstalling Node v4.1.1 and installing Node v0.12.7
https://nodejs.org/en/download/releases/
#Dustin,
you have a misconception about how Cordova works. You say you want to deploy to a Mac, but I think you mean iOS. If so, you should read:
What's needed for iOS Development?
https://groups.google.com/forum/?fromgroups=#!topic/phonegap/bf1Hgkel3W4
I Quote
The short and sweet of it is as follows:
You need OS X + Xcode
You need several iDevices
You need $99/year for Apple Developer program (which you've already indicated is not a problem)
All of the above = cost-of-doing-business.
If you read the entire thread (especially the part from Kerri Shotz), you will get more information and more options.
Best of Luck
After losing a fair bit of hope and following a lot of posts, blogs and bug work-arounds with no luck I decided to click on the 'Run Dependency Checker' button in Visual Studio - Tools -> Options -> Tools For Apache Cordova -> Cordov Tools. This checker told me that Joyent Node.js wast installed. I did have node.js and npm set up on the latest version, im not sure what the difference is.
I went through the process of modifying the VS installation (change or remove a program) and sure enough Joyent Node.js wasnt checked. I cheked it and it went through the process of installing.
My VS installation now looks like the below and my project is building without:
MDAVSCLI : error : The edge module has not been pre-compiled for node.js version v4.1.1
I'm trying to use luagraph, a binding to the graphviz library:
http://luagraph.luaforge.net/index.html
To install, I'm using luarocks in Mac OS X. The following command is executed in bash:
luarocks install luagraph
The output is the following:
Installing https://luarocks.org/luagraph-1.0.4-1.src.rock... Using
https://luarocks.org/luagraph-1.0.4-1.src.rock... switching to 'build'
mode
Error: Could not find expected file graphviz/graph.h, or
graphviz/graph.h for GRAPHVIZ -- you may have to install GRAPHVIZ in
your system and/or pass GRAPHVIZ_DIR or GRAPHVIZ_INCDIR to the
luarocks command. Example: luarocks install luagraph
GRAPHVIZ_DIR=/usr/local
I have been installed graphviz using homebrew, but I can't figure out how to pass GRAPHVIZ_DIR or GRAPHVIZ_INCDIR properly.
How can I install luagraph?
I've updated LuaGRAPH a couple of weeks ago. It now supports the newest version of Graphviz based on the cgraph library instead of the old graph library.
There is one drawback: I couldn't get luagraph to run on Windows using mingw because of some runtime library issues (compiler and dll compatibility probably). Please look at the README file for more details.
I personally never produced a rockspec for this module. This was created by someone else based on a fork of my luagraph library.
Installation without Luarocks is simple. Download from
https://github.com/hleuwer/luagraph
and follow the instruction in the documentation and the README file. You need adopt a simple config file which is included by make.
Herbert
Well, luaGRAPH is still the top result when searching for lua and graph. So the question is still standing.
And, unfortunately, the answer is: luagraph is OLD, the last update happened before the ubuntu 14.04 was released. And there seem to be some notable changes in the system itself, the flags the error message show do not seem to work. On top of that, graphviz is now about 20 releases newer than the luarock recommends.
There now is a bare bone alternative lua package: graphviz
It is extremely basic, and documentation in not at all informative, but at least it works.
update: Luagraph may be working again, but not through rocks. See the other answer.
Z3's dependency on libgmp.so.3 is unresolved in the linux package, leaving the user to provide this library. However, this library is very old and is not readily available.
Does anyone know a method for getting around this issue? I am currently running x86_64 and cannot get around this missing dependency without a great deal of hassle.
Is it possible the linux packages could be fixed such they include the expected library in the distribution?
You can get GMP3 by executing sudo apt install libgmp3-dev.
I'm not a Linux expert, but this is the command I used to install GMP before I compiled Z3.
When I installed the virtual machine for running Linux 64, I think I didn't find a package for the more recent versions of GMP.
I will try again. If it doesn't work, I will download the most recent GMP tar ball and build it from scratch.
BTW, the Z3 for Linux 32 comes with two .so files. One of them has GMP statically linked.
The trick I used for building this .so file didn't work for the 64 bit version.
As I said, I'm not a Linux expert, any suggestions on how to build a better Z3 library for Linux x86_64 users are welcome.