Editing navigation bar's shadow line UIImageView having no effect - ios

I'm attempting to alter the Navigation Bar's narrow shadow bar and am using the following code:
if let hairline = findNavigationBarHairline(navigationBar)
{
hairline.bounds.size.height = 5.0
hairline.backgroundColor = UIColor.blueColor()
}
and this:
func findNavigationBarHairline(view:UIView) -> UIImageView?
{
if let hairline = view as? UIImageView where hairline.bounds.size.height <= 1.0
{
return hairline
}
for subview in view.subviews
{
if let imageView = findNavigationBarHairline(subview)
{
return imageView
}
}
return nil
}
This sucessfully finds the UIImageView which is the shadow line but if I try and change anything here it has no effect. Here's a po of the Image View at that point in the code just after its size/color has been set:
(lldb) po hairline
<UIImageView: 0x126d21030; frame = (0 61.75; 320 5); userInteractionEnabled = NO; layer = <CALayer: 0x126d0b470>>
Here it can be seen the height is 5, however it is still displayed with its original size and color. If I use XCode's view hieararchy display and dump the image view from there this is the result:
> Printing description of $124: <UIImageView: 0x126d21030; frame = (0
> 64; 320 0.5); userInteractionEnabled = NO; layer = <CALayer:
> 0x126d0b470>
As can be seen it is the same object, however its height is 0.5 and not 5.
Why is the change to the size and color having no effect? (I have also changed the UIImage, but that is not having any effect either).

First - You should do this by setting an image to the shadowImage property of UINavigationBar. That's what that property is for. Note that you have to set a custom background image via setBackgroundImage(_:forBarMetrics:) for this to work. Using the code below I was able to create a white translucent navbar with no shadow. Note that the white image is just a white pixel, which you could easily enough create in code.
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
navigationController!.navigationBar.setBackgroundImage(UIImage(named: "white"), forBarMetrics: .Default)
navigationController!.navigationBar.shadowImage = UIImage()
}
The result was:
Second - Spelunking into the view hierarchy of components provided by the SDK is generally not the best idea. You've got no guarantees that the view hierarchy won't change in future releases (or that what you've got works on older iOS version, for that matter).
Having said, what you are doing is not working most likely because setting a backgroundColor on an image view isn't going to change the image being rendered by that image view. Second, it's very likely that Apple uses Auto Layout to organize the subviews of UINavigationBar, so the frame/bounds is essentially going to be derived data and Auto Layout will just reset it if you change it.

Related

UINavigationBar background image with scaleAspectFill-like behavior

tl;dr
I'm trying to set a background image for a UINavigationBar. Is there a way to configure the navbar so that it uses scaleAspectFill-like behavior (as a UIImageView with contentMode set to scaleAspectFill)?
The goal
I have an image roughly fitting the navbar dimension of a landscape iPhone (64pt height, about 800pt width; the exact dimension should not matter here though), which I set with navigationBar.setBackgroundImage(img, for: .default). The image is a blurred photo, so no need for pixel-perfection. Btw -- I'm using UINavigationBar.appearance to set the background for all navbars at once.
What I'd like it to do: show the center part of the image when in portrait orientation, and show the full image without cropping when in landscape orientation. If the height doesn't match up exactly (as is to be expected on iPhone X) it should scale up a bit to fill the additional height.
As fallback solution I'd also accept if an image of lesser width is shown centered and fills up the additional horizontal space by stretching the first and last pixel column.
What I tried so far
Goal 1: setting the contentMode of UINavigationBar -- seems to be ignored when rendering the image
Goal 2: using a smaller image and making it strechable with stretchableImage(withLeftCapWidth:topCapHeight:) -- fills the navbar but the image is pushed to the right bottom (apparently because this method only considers left and top as strechable margins)
Goal 2: using a smaller image and making it resizable with resizableImage(withCapInsets:resizingMode:) with resizingMode set to stretch -- in landscape it just stretches the image to full width, ignoring the cap insets (probably this method does not do what I think).
Solved by adding an image view to the UINavigationController's view, as described here. The image view is attached to the top, left and right of the nav controller's view and to the bottom of the navbar.
In contrast to the example in the article, I don't use a custom navigation bar; instead I insert the image view behind the existing navbar. Note that the navbar has to be transparent to make this work. Also, the image view has to be clipped, else it strangely extends beyond the navbar's bottom.
Maybe this can be of help to someone else, so here's some code (this should only be applied once to a nav controller, so maybe you are better off putting this code in a subclass than in an extension):
extension UINavigationController {
func setBackgroundImage(_ image: UIImage) {
navigationBar.isTranslucent = true
navigationBar.barStyle = .blackTranslucent
let logoImageView = UIImageView(image: image)
logoImageView.contentMode = .scaleAspectFill
logoImageView.clipsToBounds = true
logoImageView.translatesAutoresizingMaskIntoConstraints = false
view.insertSubview(logoImageView, belowSubview: navigationBar)
NSLayoutConstraint.activate([
logoImageView.leftAnchor.constraint(equalTo: view.leftAnchor),
logoImageView.rightAnchor.constraint(equalTo: view.rightAnchor),
logoImageView.topAnchor.constraint(equalTo: view.topAnchor),
logoImageView.bottomAnchor.constraint(equalTo: navigationBar.bottomAnchor)
])
}
}
You might try adding the UIImageView with contentMode = .scaleAspectFill, directly inside the UINavigationBar, doing so:
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let imgView = UIImageView(image: UIImage(named: "desert"))
imgView.contentMode = .scaleAspectFill
imgView.frame = self.navigationController!.navigationBar.frame
self.navigationController?.navigationBar.addSubview(imgView)
self.navigationController?.navigationBar.sendSubview(toBack: imgView)
}
}
the result is:

Xamarin iOS Table View Cells Intersecting Search Bar

I'm writing an iOS app using Xamarin and am having a problem with a table view and search bar - when the search bar has been clicked and text entered, the search results view controller doesn't work properly - the cells, when scrolled, intersect the search bar.
For clarity, I've recorded the problem:
YouTube - iOS Problem
So far, I've worked-out that the problem isn't related to the number of sections, the section header, or the table header. Completely out of ideas now, though...
The following can be used as an example, as the same problem appears there:
GitHub - TableSearch
In this example, adding the following line of code to the end of the 'ViewDidLoad ()' method within the 'MainTableViewController.cs' file will make the problem more obvious:
searchController.SearchBar.SearchBarStyle = UISearchBarStyle.Minimal;
EDIT
Looking at the image below, I ideally need to remove or shrink the top region (what seems to be a space for the iOS navigation bar):
Have you had a look at the sample from Xamarin here which has the same layout you are using, just to compare how you set up the search bar.
EDIT
I now see what you mean, I think this is a bug in iOS as the background color is transparent on the search bar and you would never want that.
I just added another view to cover up the status bar and set the background color to white:
searchController.SearchBar.SearchBarStyle = UISearchBarStyle.Minimal;
searchController.SearchBar.BackgroundColor = UIColor.White;
var frame = searchController.SearchBar.Frame;
frame.Height = searchController.SearchBar.Frame.Height + 22;
frame.Y = searchController.SearchBar.Frame.Y - 22;
var bckGRound = new UIView (frame);
bckGRound.BackgroundColor = UIColor.White;
searchController.SearchBar.InsertSubview (bckGRound, 0);
UPDATE
I realised that for your scenario you can't just add a view to cover this up so i was looking into adding blurring to searchbar like so:
var frame = searchController.SearchBar.Frame;
frame.Height = searchController.SearchBar.Frame.Height + 44;
frame.Y = searchController.SearchBar.Frame.Y - 22;
var blurryBackGround = new UIView (frame);
if (!UIAccessibility.IsReduceTransparencyEnabled)
{
blurryBackGround.BackgroundColor = UIColor.Clear;
var blureffect = UIBlurEffect.FromStyle (UIBlurEffectStyle.Light);
var blureffectview = new UIVisualEffectView (blureffect);
blureffectview.Frame = frame;
blurryBackGround.AddSubview (blureffectview);
}
else
{
blurryBackGround.BackgroundColor = UIColor.Black;
}
searchController.SearchBar.InsertSubview (blurryBackGround, 0);
UPDATE 2
If your background doesnt move with the table then you might be able to get away with just cropping the background image section that the search bar covers then set the backgroundimage for the search bar with this code:
searchController.SearchBar.SetBackgroundImage (new UIImage ("image.jpg"), UIBarPosition.TopAttached, UIBarMetrics.Default);
That is the UISearchController's default behavior. You can change the background color so that the rows don't appear behind the searchBar but that doesn't appear to be the behavior you want. Another option is to implement the UISearchBar on your ViewController which is what I have and it does scroll with the rows which is the behavior you are looking for. Hope this helps.
See: https://github.com/xamarin/monotouch-samples/tree/master/SearchDemo/SearchDemo

Change UISearchBar magnify icon color and position

I have a UISearchBar and I would like to change the position of the initial magnify icon (the one that appears in the middle of the UISearchBar) as well as the color or icon.
So far I changed the tint and the icon image.
However, the new icon shows up only if I test the app on a simulator but on an actual device(both run iOS 9.3) it still shows the default icon.
UISearchBar.appearance().setImage(UIImage(named: "SearchbarIcon"), forSearchBarIcon: UISearchBarIcon.Search, state: UIControlState.Normal)
As for the magnify icon position, I want it in the left side, where it shows up if I activate the UISearchBar.
I found quite a lot of answers around here many of the provided solutions don't work on iOS 8.0+ or are in Objective-C and I am having some problems understanding them.
I tried to add a custom background containing the icon but it shows up at the bottom of the search bar while the icon is still there:
The background shows up OK if I change the background offset for Y to -44 (the height of the UISearchBar) but I can no longer type since it seems the entire text field is pushed up. I also tried to change the vertical offset for the SearchText to 44 to compensate but no luck. To be honest, I am not sure what Search Text and the Background offsets are supposed to do but I decided to give them a try.
Is there any way to accomplish this? Or maybe a different approach?
You can adjust the position of the search bar icon using
func positionAdjustmentForSearchBarIcon(_ icon: UISearchBarIcon) -> UIOffset
See https://developer.apple.com/library/ios/documentation/UIKit/Reference/UISearchBar_Class/#//apple_ref/occ/instm/UISearchBar/positionAdjustmentForSearchBarIcon:
You can use:
uiSearchBar.setPositionAdjustment(UIOffset, for: UISearchBar.Icon)
replace UIOffset with your desired offset value UIOffset(horizontal: CGFloatvertical: CGFloat) and UISearchBar.Icon with .search
#Michael - Thanks for all the help.
I managed to grab the UISearchBar's UITextField:
func customizeSearchBar()
{
for subview in srcRegimenSearchBar.subviews
{
for view in subview.subviews
{
if let searchField = view as? UITextField
{
let imageView = UIImageView()
let image = UIImage(named: "SearchBarIcon.png")
imageView.image = image;
imageView.frame = CGRectMake(0, 0, 0, 0)
/*imageView.frame = CGRectMake(100, 0, 20, 19)*/
searchField.leftView = imageView
searchField.leftViewMode = UITextFieldViewMode.Always
}
}
}
}
I wanted to change the position since I have access to the frame but it seems only the the top and height can be modified, at least the way I tried so I set the height and width to 0 (I couldn't find a way to make it nil or remove it completely) and I added an UIImageView with the new icon over in the left side of the UISearchbar and added a custom horizontal offset for the tint.
Not the best solution out there, I'm sure of it, but for now it works.

Fitting a UIScrollView to a UIView

I am trying to use a UIScrollView to show a series of UIViews. In my storyboard I have a View Controller containing a UIView that is constrained using AutoLayout.
View Controller (UIView in grey)
In order to call the UIScrollView I am using the following method:
func initScrollview() {
self.mainScrollView = UIScrollView(frame: self.mainView.bounds)
self.mainScrollView!.contentSize = CGSizeMake((self.mainView.bounds.width)*CGFloat(3), self.mainView.frame.height)
self.mainScrollView!.backgroundColor = UIColor.greenColor() // For visualization of the UIScrollView
self.mainScrollView!.pagingEnabled = true
self.mainScrollView!.maximumZoomScale = 1.0
self.mainScrollView!.minimumZoomScale = 1.0
self.mainScrollView!.bounces = false
self.mainScrollView!.showsHorizontalScrollIndicator = true;
self.mainScrollView!.showsVerticalScrollIndicator = false;
self.mainScrollView!.delegate = self
for i in 0...3 {
var tempView = SubView(frame: self.mainView.bounds)
pages.insert(tempView, atIndex: i)
self.mainScrollView!.addSubview(pages[i]);
}
self.mainScrollView!.scrollRectToVisible(CGRectMake(mainScrollView!.frame.size.width, 0, mainScrollView!.frame.size.width, mainScrollView!.frame.size.height), animated: false)
}
When I run my code, the UIScrollView does not fit the UIView. Instead it is too short and too wide. The result looks like this:
UIView in grey, UIScrollView in green
What am I doing wrong that is causing the UIScrollView to be incorrectly sized?
You should put the codes that you init the UI element sizes base on the screen size(UIView of UIViewController) in viewDidLayoutSubviews. Because in viewDidLoad, the screen didn't adjust its size yet,
In the above code, there no mention of adding the mainScrollView to the mainVew.
To whose view are you adding the mainScrollView? My opinion would be you are trying to add it to self.view whereas it should be to self.mainView
After the initScrollView() function is called try adding it the below code
self.mainView.addSubview(mainScrollView!)
This would probably be easier if you had placed all these views directly in your storyboard instead of programatically. I don't see anything in your code that can't be done visually in IB. Also, if you have autoLayout active in your storyboard, setting frames and sizes in code won't work. (auto-layout will change your values on the next pass)

Programmatically get height of navigation bar

I know that the presence of the more view controller (navigation bar) pushes down the UIView by its height. I also know that this height = 44px. I have also discovered that this push down maintains the [self.view].frame.origin.y = 0.
So how do I determine the height of this navigation bar, other than just setting it to a constant?
Or, shorter version, how do I determine that my UIView is showing with the navigation bar on top?
The light bulb started to come on. Unfortunately, I have not discovered a uniform way to correct the problem, as described below.
I believe that my whole problem centers on my autoresizingMasks. And the reason I have concluded that is the same symptoms exist, with or without a UIWebView. And that symptom is that everything is peachy for Portrait. For Landscape, the bottom-most UIButton pops down behind the TabBar.
For example, on one UIView, I have, from top to bottom:
UIView – both springs set (default case) and no struts
UIScrollView - If I set the two springs, and clear everything else (like the UIView), then the UIButton intrudes on the object immediately above it. If I clear everything, then UIButton is OK, but the stuff at the very top hides behind the StatusBar Setting only the top strut, the UIButton pops down behind the Tab Bar.
UILabel and UIImage next vertically – top strut set, flexible everywhere else
Just to complete the picture for the few that have a UIWebView:
UIWebView - Struts: top, left, right Springs: both
UIButton – nothing set, i.e., flexible everywhere
Although my light bulb is dim, there appears to be hope.
Please bear with me because I needed more room than that provided for a short reply comment.
Thanks for trying to understand what I am really fishing for ... so here goes.
1) Each UIViewController (a TabBar app) has a UIImage, some text and whatever on top. Another common denominator is a UIButton on the bottom. On some of the UIViewControllers I have a UIWebView above the UIButton.
So, UIImage, text etc. UIWebView (on SOME) UIButton
Surrounding all the above is a UIScrollView.
2) For those that have a UIWebView, its autoresizingMask looks like:
—
|
—
^
|
|
|—| ←----→ |—|
|
|
V
The UIButton's mask has nothing set, i.e., flexible everywhere
Within my -viewDidLoad, I call my -repositionSubViews within which I do the following:
If there is no UIWebView, I do nothing except center the UIButton that I placed with IB.
If I do have a UIWebView, then I determine its *content*Height and set its frame to enclose the entire content.
UIScrollView *scrollViewInsideWebView = [[webView_ subviews] lastObject];
webViewContentHeight = scrollViewInsideWebView.contentSize.height;
[webView_ setFrame:CGRectMake(webViewOriginX, webViewOriginY,
sameWholeViewScrollerWidth, webViewContentHeight)]
Once I do that, then I programmatically push the UIButton down so that it ends up placed below the UIWebView.
Everything works, until I rotate it from Portrait to Landscape.
I call my -repositionSubViews within my -didRotateFromInterfaceOrientation.
Why does the content height of my UIWebView not change with rotation?.
From Portrait to Landscape, the content width should expand and the content height should shrink. It does visually as it should, but not according to my NSLog.
Anyway, with or without a UIWebView, the button I've talked about moves below the TabBar when in Landscape mode but it will not scroll up to be seen. I see it behind the TabBar when I scroll "vigorously", but then it "falls back" behind the TabBar.
Bottom line, this last is the reason I've asked about the height of the TabBar and the NavigationBar because the TabBar plants itself at the bottom of the UIView and the NavigationBar pushes the UIView down.
Now, I'm going to add a comment or two here because they wouldn't have made sense earlier.
With no UIWebView, I leave everything as is as seen by IB.
With a UIWebView, I increase the UIWebView's frame.height to its contentHeight and also adjust upward the height of the surrounding UIScrollView that surrounds all the sub-views.
Well there you have it.
Do something like this ?
NSLog(#"Navframe Height=%f",
self.navigationController.navigationBar.frame.size.height);
The swift version is located here
UPDATE
iOS 13
As the statusBarFrame was deprecated in iOS13 you can use this:
extension UIViewController {
/**
* Height of status bar + navigation bar (if navigation bar exist)
*/
var topbarHeight: CGFloat {
return (view.window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0.0) +
(self.navigationController?.navigationBar.frame.height ?? 0.0)
}
}
With iPhone-X, height of top bar (navigation bar + status bar) is changed (increased).
Try this if you want exact height of top bar (both navigation bar + status bar):
UPDATE
iOS 13
As the statusBarFrame was deprecated in iOS13 you can use this:
extension UIViewController {
/**
* Height of status bar + navigation bar (if navigation bar exist)
*/
var topbarHeight: CGFloat {
return (view.window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0.0) +
(self.navigationController?.navigationBar.frame.height ?? 0.0)
}
}
Objective-C
CGFloat topbarHeight = ([UIApplication sharedApplication].statusBarFrame.size.height +
(self.navigationController.navigationBar.frame.size.height ?: 0.0));
Swift 4
let topBarHeight = UIApplication.shared.statusBarFrame.size.height +
(self.navigationController?.navigationBar.frame.height ?? 0.0)
For ease, try this UIViewController extension
extension UIViewController {
/**
* Height of status bar + navigation bar (if navigation bar exist)
*/
var topbarHeight: CGFloat {
return UIApplication.shared.statusBarFrame.size.height +
(self.navigationController?.navigationBar.frame.height ?? 0.0)
}
}
Swift 3
let topBarHeight = UIApplication.sharedApplication().statusBarFrame.size.height +
(self.navigationController?.navigationBar.frame.height ?? 0.0)
Swift version:
let navigationBarHeight: CGFloat = self.navigationController!.navigationBar.frame.height
iOS 14
For me, view.window is null on iOS 14.
extension UIViewController {
var topBarHeight: CGFloat {
var top = self.navigationController?.navigationBar.frame.height ?? 0.0
if #available(iOS 13.0, *) {
top += UIApplication.shared.windows.first?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0
} else {
top += UIApplication.shared.statusBarFrame.height
}
return top
}
}
Swift 5
If you want to get the navigation bar height, use the maxY property that considers the safeArea size as well, like this:
let height = navigationController?.navigationBar.frame.maxY
Support iOS 13 and Below:
extension UIViewController {
var topbarHeight: CGFloat {
if #available(iOS 13.0, *) {
return (view.window?.windowScene?.statusBarManager?.statusBarFrame.height ?? 0.0) +
(self.navigationController?.navigationBar.frame.height ?? 0.0)
} else {
let topBarHeight = UIApplication.shared.statusBarFrame.size.height +
(self.navigationController?.navigationBar.frame.height ?? 0.0)
return topBarHeight
}
}
}
Did you try this?
let barHeight = self.navigationController?.navigationBar.frame.height ?? 0
UIImage*image = [UIImage imageNamed:#"logo"];
float targetHeight = self.navigationController.navigationBar.frame.size.height;
float logoRatio = image.size.width / image.size.height;
float targetWidth = targetHeight * logoRatio;
UIImageView*logoView = [[UIImageView alloc] initWithImage:image];
// X or Y position can not be manipulated because autolayout handles positions.
//[logoView setFrame:CGRectMake((self.navigationController.navigationBar.frame.size.width - targetWidth) / 2 , (self.navigationController.navigationBar.frame.size.height - targetHeight) / 2 , targetWidth, targetHeight)];
[logoView setFrame:CGRectMake(0, 0, targetWidth, targetHeight)];
self.navigationItem.titleView = logoView;
// How much you pull out the strings and struts, with autolayout, your image will fill the width on navigation bar. So setting only height and content mode is enough/
[logoView setContentMode:UIViewContentModeScaleAspectFit];
/* Autolayout constraints also can not be manipulated since navigation bar has immutable constraints
self.navigationItem.titleView.translatesAutoresizingMaskIntoConstraints = false;
NSDictionary*metricsArray = #{#"width":[NSNumber numberWithFloat:targetWidth],#"height":[NSNumber numberWithFloat:targetHeight],#"margin":[NSNumber numberWithFloat:20]};
NSDictionary*viewsArray = #{#"titleView":self.navigationItem.titleView};
[self.navigationItem.titleView addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"|-(>margin=)-H:[titleView(width)]-(>margin=)-|" options:NSLayoutFormatAlignAllCenterX metrics:metricsArray views:viewsArray]];
[self.navigationItem.titleView addConstraints:[NSLayoutConstraint constraintsWithVisualFormat:#"V:[titleView(height)]" options:0 metrics:metricsArray views:viewsArray]];
NSLog(#"%f", self.navigationItem.titleView.width );
*/
So all we actually need is
UIImage*image = [UIImage imageNamed:#"logo"];
UIImageView*logoView = [[UIImageView alloc] initWithImage:image];
float targetHeight = self.navigationController.navigationBar.frame.size.height;
[logoView setFrame:CGRectMake(0, 0, 0, targetHeight)];
[logoView setContentMode:UIViewContentModeScaleAspectFit];
self.navigationItem.titleView = logoView;
Handy Swift 4 extension, in case it's helpful to someone else. Works even if the current view controller does not display a navigation bar.
import UIKit
extension UINavigationController {
static public func navBarHeight() -> CGFloat {
let nVc = UINavigationController(rootViewController: UIViewController(nibName: nil, bundle: nil))
let navBarHeight = nVc.navigationBar.frame.size.height
return navBarHeight
}
}
Usage:
UINavigationController.navBarHeight()
The light bulb started to come on. Unfortunately, I have not discovered a uniform way to correct the problem, as described below.
I believe that my whole problem centers on my autoresizingMasks. And the reason I have concluded that is the same symptoms exist, with or without a UIWebView. And that symptom is that everything is peachy for Portrait. For Landscape, the bottom-most UIButton pops down behind the TabBar.
For example, on one UIView, I have, from top to bottom:
UIView – both springs set (default case) and no struts
UIScrollView -
If I set the two springs, and clear everything else (like the UIView), then the UIButton intrudes on the object immediately above it.
If I clear everything, then UIButton is OK, but the stuff at the very top hides behind the StatusBar
Setting only the top strut, the UIButton pops down behind the Tab Bar.
UILabel and UIImage next vertically – top strut set, flexible everywhere else
Just to complete the picture for the few that have a UIWebView:
UIWebView -
Struts: top, left, right
Springs: both
UIButton – nothing set, i.e., flexible everywhere
Although my light bulb is dim, there appears to be hope.
My application has a couple views that required a customized navigation bar in the UI for look & feel, however without navigation controller. And the application is required to support iOS version prior to iOS 11, so the handy safe area layout guide could not be used, and I have to adjust the position and height of navigation bar programmatically.
I attached the Navigation Bar to its superview directly, skipping the safe area layout guide as mentioned above. And the status bar height could be retrieved from UIApplication easily, but the default navigation bar height is really a pain-ass...
It struck me for almost half a night, with a number of searching and testing, until I finally got the hint from another post (not working to me though), that you could actually get the height from UIView.sizeThatFits(), like this:
- (void)viewWillLayoutSubviews {
self.topBarHeightConstraint.constant = [UIApplication sharedApplication].statusBarFrame.size.height;
self.navBarHeightConstraint.constant = [self.navigationBar sizeThatFits:CGSizeZero].height;
[super viewWillLayoutSubviews];
}
Finally, a perfect navigation bar looking exactly the same as the built-in one!
Here is the beginning of my response to your update:
Why does the content height of my UIWebView not change with rotation?.
Could it be that because your auto resize doesn't have the autoresizingMask for all directions?
Another suggestion before I come back for this, could you use a toolbar for your needs. It's a little simpler, will always be on the bottom, auto-rotates/positions. You can hide/show it at will etc. Kind of like this: http://cdn.artoftheiphone.com/wp-content/uploads/2009/01/yellow-pages-iphone-app-2.jpg
You may have looked at that option, but just throwing it out there.
Another idea, could you possibly detect what orientation you are rotating from, and just place the button programmatically to adjust for the tab bar. (This is possible with code)
I have used:
let originY: CGFloat = self.navigationController!.navigationBar.frame.maxY
Working great if you want to get the navigation bar height AND its Y origin.
If you want to get the navigationBar height only, it's simple:
extension UIViewController{
var navigationBarHeight: CGFloat {
return self.navigationController?.navigationBar.frame.height ?? 0.0
}
}
However, if you need the height of top notch of iPhone you don't need to get the navigationBar height and add to it the statusBar height, you can simply call safeAreaInsets that's why exist.
self.view.safeAreaInsets.top
Swift : programmatically adding a web view right under the navigation bar
From iOS11 the key to position the view below the navigation bar is to use safeAreaLayoutGuide
From the Apple docs (link):
The layout guide representing the portion of your view that is unobscured by bars and other content.
So in code I will put the top constraint using view.safeAreaLayoutGuide.topAnchor
Again the whole thing will be for example:
import WebKit
class SettingsViewController: UIViewController {
let webView = WKWebView()
let url = URL(string: "https://www.apple.com")
override func viewDidLoad() {
super.viewDidLoad()
configureWebView()
}
override func viewWillAppear(_ animated: Bool) {
follow(url: url)
}
func follow(url: URL?) {
if let url = url {
let request = URLRequest(url: url)
webView.load(request)
}
}
func configureWebView() {
view.addSubview(webView)
webView.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
webView.trailingAnchor.constraint(equalTo: view.trailingAnchor),
webView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor),
webView.leadingAnchor.constraint(equalTo: view.leadingAnchor),
webView.bottomAnchor.constraint(equalTo: view.bottomAnchor)
])
}
}

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