I need to use the iOS device photos, musics, videos and files via Windows Command prompt. Need to mount device and access files, import files, export files and delete files in my windows machine. I am explored on libimobiledevice library (http://quamotion.mobi/iMobileDevice/Article/howto-mount-apple-developer-disk) for mounting the iOS device but its not working for me its says mount status completed but drive is not available in my windows file explorer. I have installed itunes and libimobiledevice apps in my windows machine please help any thing i missed.
I am using the following command for mount ios device.
ideviceimagemounter.exe -t Developer DeveloperDiskImage.dmg DeveloperDiskImage.dmg.signature
Related
Zorin OS Lite 16 (Ubuntu bionic),
iPhone 12 Pro Max,
iOS version 15.6.1,
libimobiledevice installs successfully;
ideviceinfo command generates detail about my phone
After connecting and mounting my iOS device, pictures in the DCI folder can be retrieved, however any other folder access (ie File Manager, Music Center, Pages) generates an error "Failed to open directory [Directory Name]. Unhandled Apple File Control error (7)".error message when accessing folder on iOS device
The iOS device mounts at two different mount points:
Documents mounts at: afc://00008101-0016593E0161001e:3/ (also noticed in attached error message photo)
Pictures mounts at: gphoto2://Apple_Inc._iPhone_000081010016593E0161001E photo showing mounted DCI folder with pics
It is expected that with Libimobiledevice, the phone and any music files should be visible in an app like RythmBox, however the device does not appear in the Rythmbox app.
Any ideas?
I've made an iPhone app and have a .ipa file containing the app binaries ready to upload.
Unfortunately, I have no idea how to upload the .ipa file to iTunes Connect from Windows.
Is this possible, or will I need to upload from a macOS system?
I was faced with the same problem when needing to upload an app from Windows. To solve it, I developed a cross-platform application. It is written in Node.js and works by mimicking the functionality of the Application Loader software in macOS.
It is available here: https://github.com/simonnilsson/ios-uploader
If you install it and have your .ipa file available it can be as simple as this to upload:
$ ios-uploader -u <username> -p <password> -f <path/to/app.ipa>
I use a Windows to submit all my Mac apps. I build it using phonegap and then I use a Virtual Mac OS X with Oracle VM Virtual Box for this.
No. Unfortunately, you need macOS to do this. Read Submitting Your App to the Store and follow the steps while using macOS.
I am automating one iOS test case where I need to add some images to media partition of iOS device. I used iFuse to mount media partition to my OS X.
I used
$ifuse mountdir
Command to mount media partion to mountdir on my hardisk. Mounting is successful. When I do ls -l , I could see all the folder on my iOS device. But when I try to copy image using either finder or cp command, it fails.
Sometimes copying using finder fails but still file is created. But it is not shown in Photos app on iOS device.
Please note this question is not just about copying images to iOS device. It is about using a command line option like iFuse to be incorporated in test automation.
I had used phonegap to create HTML and Java script app . I used online build phonegap service to create my app . I did every thing well and I uploaded my files and i get the file for all devices as windows , android ...etc . but when i get blackberry file i had zip file "StandardInstall" have 4 files "cod , csl , cso ,alx " and i couldn't know how to work with these files and which one will run on blackberry i searched and i reached that i must run on simulator but i haven't one . so is i can deploy it by online service or i must have simulator ? .
StandardInstall folder contains files which can be installed via BlackBerry Desktop Manager using your device connected via usb-cable to your desktop computer.
You connect your device, then select alx-file and Blackberry Desktop Manager installs all cod files described in this alx file to your device.
Here is my another answer to the question like yours:
Difference between OTAInstall and StandardInstall in BlackBerry
Moreover, you can install these files on simulator. Launch simulator (make sure your device is not connected via usb-cable). In simulator menu select Simulate - USB connection.
Then in BlackBerry Desktop Manager there will appear a virtual device that is represented via your simulator. Then select alx file in BlackBerry Desktop Manager and install your application.
Below is the file purpose described:
cod - compiled binary application file. This file has been written on the device upon installation process.
csl, cso - files, required for signing your application. Signing is required if you are using signed API and are going to use your application on actual device. If you want to run your app on simulator, signing is not necessary.
alx - application descriptor file. It is a simple xml-file, where application properties are described, and cod files also described. When you install your application via usb-cable, BlackBerry Desktop Manager asks for alx file to read its contents and install all described there cod files to the connected device.
I have an application that I build in Flash Builder 4.6. The application is running fine on my Android device.
I'm now trying to export a release build to the apple iPhone. The first time I tried, I got an error that I haven't installed the apple SDK. I download the ADOBE AIR SDK 3.1.0.4880 and copied the three folders over to my C:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\lib\aot
Now when I try, I get the error that the GPL component arm-apple-darwin9-as.exe is missing. When I look in the folder I see a file called arm-apple-darwin9-as but not an executable (exe).
I looked in all folders of the dowloaded SDK and I don't see any executable.
Kim
After trying another download on my Mac, i got the right files when the Mac unpacked the SDK, I transfred them to my windows computer and I was able to create a iOS app.