TFS: Force copy a file that is in use - tfs

So in my TFS build, after the compile, I'm trying to copy some dlls over to the server. If they're currently in use, the build will fail.
Is there a way to force the overwrite, even if the file is open?
Thanks!

It's either a service or a desktop application accessing the dll file. You can find out what has access to the file using handle.exe from SysInternals.
Once you know what is accessing the dll file you can stop/kill it.
Moreover, there are also many other ways which can bypass the system prompts. However, it seems no one fit your situation. More ways to achieve force copy for you reference: How to copy "in use" files through batch file in Windows 7

Related

Is any way register shell extension by Regasm.exe without codebase?

this is problem.
I developed a shell extension of Shell Context Menus.
(use SharpShell, enter link description here)
I can register it by using regasm.exe with "/codebase" attribute.
And without this attribute the shell extension doesn't work.
But this attribute let me can't update the .dll file without reboot explorer.
Even worse, can't delete .dll file after that unregistered and reboot PC (in windows 8).
So, did that have any way to solve this problem?
By the way, if anyone can tell me what is "/codebase" actually doing?
(I saw MSDN already, but totally can't understand.)
The only solution is to enumerate the handles created by explorer.exe and filter them by the target file, which is your own locked dll file. Then you can remove the handle.
It would require P/invoke if you will use C#, or handle.exe by Sysinternals if you will use any scripting language during installation. However, removing handles in the background of the application that has the handle is an unsupported way and may result with undefined consequences.

(Delphi 7) I can't run my program executable on non-Delphi PCs?

I was making a Delphi application, and wanted to test it on another PC to see if everything was working properly. I compiled and built the executable file, of course and I transfered all of the files from the Project folder to the other PC. When I launched the .exe file on the PC, nothing would happen. I then ticked the "Build with runtime packages" option in Project Options:
This made the .exe go from around 300 KBs to around 30 KBs, but now, instead of being able to launch the application on another (non-Delphi) PC, that PC got an error saying it was missing various files required to open the .exe .
I sent the same thing to various friends and all reported the same problem.
My application is a rather simple lottery prototype application, so I don't understand why I'm having trouble opening it on other PCs. Are there other special options I need to enable for this to work?
When you use runtime packages, you need to distribute those packages. These are the .bpl files that your program links to. It will be a subset of the packages listed in the runtime packages edit box in your screenshot. You should just list the packages that you use.
The net result of doing this is that the total amount that you will have to distribute is much greater than a single monolithic executable. Because in a monolithic executable the unused code can be stripped. If you want to minimize the size of your program, and make life simple, do not use runtime packages.
It would be worthwhile reading Embarcadero's documentation:
Working with Packages and Components
Solve the first problem.
Using Runtime Packages will not solve the problem of your EXE not running on certain PC's. All it does is increase the complexity of deploying your application (as you have found).
Unless you need Runtime Packages for other, specific reasons, then you are far, far better off NOT using them, especially if you do not understand them (which based on the way you describe having discovered them does appear to be the case, if we're being honest).
Concentrate on finding out why your application does not run as a single, stand-alone EXE.
With all of the problems involving runtime packages your EXE is currently not even reaching the point of running your application code, and this may be where your original problem lies. Which means that once you have solved all the issues created by Runtime Packages, you will stil be left with an EXE which does not run. i.e. your original problem.
What does your application do when it starts ? Does it attempt to load files from any specific locations ? What are those locations ? What are the files ? Are you using any third party libraries which may expect DLL's to be present or other external files ? Are you trying to read or write settings to the registry or any external files (INI files etc).
What is the OS you are trying to run on ? This can be a very significant question for applications compiled with older Delphi versions. Have you tried configuring the EXE to run in Compatibility Mode for older versions of Windows ? (something that you do in Windows itself, not when compiling the EXE).
These are the questions you should be focussing on. Not runtime packages.
Gday,
A small tool that's been around for a while to help you with this is Dependency Walker. You can find it at http://www.dependencywalker.com. It's helped me out on more than one occasion. This will tell you what files (usually BPLs as stated in the other responses) need to be sent with your EXE.
Also look at NSIS to create a simple installer, and put your EXE and supporting BPLs and any other files in the same directory.

How do I add jpg files to a Delphi project for BitMap.CreateFromFile?

I am using Dephi RAD Studio XE5 and creating a Firemonkey project that needs to run on android, ios, and win32.
I am trying to load a bitmap using BitMap.CreateFromFile(). I've added an 'images' folder to the project and stored the images in that folder. I've also added the images to the project so that they appear in the Project Manager view.
The problem is that when I try to use
TBitmap.CreateFromFile('images/myimage.jpg')
my app on win32 gives me the following error message:
Cannot open file "C:...\Win32\Debug\images\myimage.jpg"
Which suggests that the build process isn't copying the image files into the Debug folder.
How do I convince the build process to copy the images folder into the Debug folder?
edit:
Yes, I understand that computers aren't mind readers. :) Notwithstanding, when eclipse (for example) encounters a file in its src directory that it doesn't recognize as source code (like a .jpg or .xml) it will happily copy the file into the corresponding location in the bin directory. The underlying assumption is that the dev knows what they are doing. That's all I am looking for here.
I could use resources, but I don't like the idea of compiling images into my executable. Eventually, I'll want to change the images, perhaps having the app download additional images from a URL and caching them in the images directory. Who knows? Compiling images into an executable feels like closing the options box for future expansion.
Delphi does not do that for you automatically. You have several options though:
Copy the images to your output folder manually. Delphi will leave them untouched during the build.
Embed the images in your executable as resources. Then you don't have to provide the images when installing your application.
Use a build server such as Jenkins or FinalBuild to do the build for you. These tools are very flexible and allow you to do a lot more than just copying resource files in the right folder.
The build process won't copy your images files to the output folder. It is not capable of reading your mind!
If you want the files to be copied during the build then you'll need to add a pre-build or post-build event to perform the copy. The event might look like this:
xcopy /iy "$(PROJECTDIR)\images" "$(OUTPUTDIR)"images
As an aside, I think using TBitmap.CreateFromFile('images/myimage.jpg') is asking for trouble. That code assumes that the process working directory contains the images directory. That may be true, but is not guaranteed. If you wish to search for these files relative to the executable directory, you should build the full path yourself, starting from ExtractFilePath(ParamStr(0)). And personally, unless you have other reasons for deploying these assets as files, compiling them into your program as resources would be preferable. It makes deployment of your application simpler.

Delphi copy files to systemdir problem in Windows 7

i can use the copyfile(); function to copy a file to c:/windows/system32 on windows xp but then i use the function on windows 7 i cant copy it:o the file wont come there....
i had the same problem with writing and reading registery but fixed it by declaring a WOW key $0100 ...
i think the problem is uac but not sure.. could somebody explain me that:D?
That is indeed because of UAC. It is called File/Folder or Registry Virtualization. It is done for legacy applications who don't yet respect the new UAC rules (e.g. not writing in system folders unless you are an administrator).
By creating a manifest file you switch off this virtualization. See here. This can be a seperate file or be embedded into the exe. Newer Delphi versions already generate executables containing such a manifest and have requestedExecutionLevel set to asInvoker. This normally does not allow writing in those locations, unless users specifically run your program as an administrator. Setting it to requireAdministrator does allow writing in those locations, but also means users have to confirm they want to run your program as an administrator.
It's indeed UAC that's preventing you from copying files to the system32 folder. You have to ask yourself why you want to copy files there. A normal application should never copy files to the system32 folder.
Sometimes during install you might want to copy dll's there, but even that is legacy behaviour. Should you really want to copy files there, you should request Elevation at the start of the application.
Why are you copying files there? It should be treatead as the OS private directory. Unless you're installing a driver or the like, you should never write there. In XP you can only because you're running with Administrator privileges, try to use a plain user and you can't as well (since at least 2000, if not in NT already), but it will give you an error because it won't redirect the write. Unless you have a truly good reason to write there, I'd suggest to redesign your application to write in the proper place, instead of trying to find a way to write there. Anyway, it will fail anytime the user don't have the privileges and can't perform an elevation.

Why does my program say "folder does not exist" when run on Windows 2008?

We have a Delphi program whose task is like a service program. It watches a particular folder for a certain period, and it works great on Windows XP and 2003, but on Windows 2008r2 64bit, when it wants to create an automatic folder, it will show this message:
The ... folder does not exist. The file may have been moved or deleted.
This message causes the program to halt, which is not good; it should not be interrupted.
What can I do about this?
P.S.: I really don't have any idea whether to post my problem in Stack Overflow or Server Fault, so I've guessed it should be here.
It's likely the VirtualStore, if you're trying to store beneath Program Files (either one). See my writeup:
http://www.clipboardextender.com/off-topic/vista-program-files-hide-and-seek
You've left out the ... folder name. While that's understandable, it wouldn't happen to have anything to do with program files (which on x64 will be split in 2 directories) would it?
Windows Server 2008 is able to use 'virtual' file pathes. That means: 'what you see is not what you get'. The Windows Explorer just shows you the 'display' name. Check the file path with cmd.exe, if the path you are trying to use does realy exist.
The reason is of cause the File Virtualization (see for example http://msdn.microsoft.com/en-us/library/bb756960.aspx and http://technet.microsoft.com/en-us/magazine/2007.06.uac.aspx).
Because we on stackoverflow.com and not on serverfault.com I want add to all other answers that you can use Wow64DisableWow64FsRedirection, Wow64RevertWow64FsRedirection and Wow64EnableWow64FsRedirection functions (see http://msdn.microsoft.com/en-us/library/aa365743.aspx) to control the File Virtualization in your program. An example of the usage of this functions in C# you can find here http://www.pinvoke.net/default.aspx/kernel32.wow64disablewow64fsredirection.
You'll need to tell us the exact path and how do you go about constructing it. It can be as simple as the app not using env variable expansion but assuming that user's folders are where they were before.
Path virtualization (there are 2 kids actually) that people mentioned will hit you only if your app is trying to mess with system folders.
More puzzling problem will hit you if you are not expanding env vars like APPDATA, LOCALAPPDATA etc. and not expecting that there's more of them on Win7 and 2k8. Not only that default paths of user's files changed but some of them can also be on network shares - for the same user. So if you were running based on expectation that all user's stuff will be at definite paths under say %USERPROFILE% you can get hit by several surprises. Also notice %ProgramData% .
Fastest way to find out - open cmd.exe, run set and if you see some paths that you are constructing in alternative ways, take notice that you need to start expanding env vars for them. Then open cmd.exe as a 32-bit app and check set again. You can also pick them up via Process Explorer from some running 32-bit or 64-bit app.
Switching your app to 64-bit build will resolve most of virtualization issues but not the env var expansion. Also if your app is touching system folders you need to request elevated run from the code or even better make the manifest and declare it there. Then OS will yell at user up front if his UAC is on and your app will avoid that 2nd virtualization. BTW, virtualization is controllable via group policies so it might be present on some boxes and missing on others.

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