Use different GoogleService-Info.plist for different build schemes - ios

I am using a build scheme for prod and one for staging (with 2 different bundle identifiers) and I am trying to use a separate GoogleService-Info.plist for each scheme.
Is there any way to manually select the plist file to use when initialising GCM (and goole login)? Or is its possible to avoid using the plist and do the setup manually?
Thanks!

Details
Tested on:
Xcode 9.2
Xcode 10.2 (10E125)
Xcode 11.0 (11A420a)
Solution
Create folder with all your Google.plist files (with different names) in project
Add run script
Do not forget to change PATH_TO_GOOGLE_PLISTS value
Code
PATH_TO_GOOGLE_PLISTS="${PROJECT_DIR}/SM2/Application/Firebase"
case "${CONFIGURATION}" in
"Debug_Staging" | "AdHoc_Staging" )
cp -r "$PATH_TO_GOOGLE_PLISTS/GoogleService-Info-dev.plist" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist" ;;
"Debug_Production" | "AdHoc_Production" | "Distribution" | "Test_Production" )
cp -r "$PATH_TO_GOOGLE_PLISTS/GoogleService-Info-prod.plist" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist" ;;
*)
;;
esac
Build schemes names

#inidona 's answer worked for me. After I converted it to Swift
for Swift 2.3:
let filePath = NSBundle.mainBundle().pathForResource("GoogleService-Info", ofType: "plist")
let options = FIROptions(contentsOfFile: filePath)
FIRApp.configureWithOptions(options)
for Swift 3.0:
let filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist")!
let options = FIROptions(contentsOfFile: filePath)
FIRApp.configure(with: options)
for Swift 4.0:
let filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist")!
let options = FirebaseOptions(contentsOfFile: filePath)
FirebaseApp.configure(options: options!)

If the GoogleService-Info.plist has a different name it will affect your analytics results. Firebase will warn you about this. For this reason, none of these runtime-solutions will provide the best analytics results.
There are two solutions that won't mess with Analytics.
Use a different target with each scheme and associate each version of GoogleService-Info.plist with its own target. See Target Membership in the File inspector on the right hand side in Xcode. For further info See this question.
Use a build phase script to copy the correct version of GoogleService-Info.plist into the build directory. I use a different bundle ID for staging and production. This enables me to have both versions of the app installed in parallel. It also means with the script below I can name my different GoogleService-Info.plist files with the bundle ID. For example:
GoogleService-Info-com.example.app.plist
GoogleService-Info-com.example.app.staging.plist
Build Phase Script
PATH_TO_CONFIG=$SRCROOT/Config/GoogleService-Info-$PRODUCT_BUNDLE_IDENTIFIER.plist
FILENAME_IN_BUNDLE=GoogleService-Info.plist
BUILD_APP_DIR=${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app
echo cp $PATH_TO_CONFIG "$BUILD_APP_DIR/$FILENAME_IN_BUNDLE"
cp $PATH_TO_CONFIG "$BUILD_APP_DIR/$FILENAME_IN_BUNDLE"
Note: You will have to change PATH_TO_CONFIG to suit you setup.

Check this article: https://medium.com/#brunolemos/how-to-setup-a-different-firebase-project-for-debug-and-release-environments-157b40512164
On Xcode, create two directories inside your project: Debug and Release. Put each GoogleService-Info.plist file there.
On AppDelegate.m, inside the didFinishLaunchingWithOptions method, put the code:
Objective-C
NSString *filePath;
#ifdef DEBUG
NSLog(#"[FIREBASE] Development mode.");
filePath = [[NSBundle mainBundle] pathForResource:#"GoogleService-Info" ofType:#"plist" inDirectory:#"Debug"];
#else
NSLog(#"[FIREBASE] Production mode.");
filePath = [[NSBundle mainBundle] pathForResource:#"GoogleService-Info" ofType:#"plist" inDirectory:#"Release"];
#endif
FIROptions *options = [[FIROptions alloc] initWithContentsOfFile:filePath];
[FIRApp configureWithOptions:options];
Swift 4
var filePath:String!
#if DEBUG
print("[FIREBASE] Development mode.")
filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist", inDirectory: "Debug")
#else
print("[FIREBASE] Production mode.")
filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist", inDirectory: "Release")
#endif
let options = FirebaseOptions.init(contentsOfFile: filePath)!
FirebaseApp.configure(options: options)
Drag & drop both Debug and Release folders to the Build Phases > Copy Bundle Resources:
That's it :)

I think you can use this way to configure your GoogleService-Info.plist dynamicly and use different names for different bundle identifiers.
ciao
Andreas
NSString *filePath = [[NSBundle mainBundle] pathForResource:#"GoogleService-Info" ofType:#"plist"];
FIROptions *options = [[FIROptions alloc] initWithContentsOfFile:filePath];
[FIRApp configureWithOptions:options];

I noticed that google expects the filename to be GoogleServiceInfo.plist in the code:
* The method |configureWithError:| will read from the file GoogleServices-Info.plist bundled with
* your app target for the keys to configure each individual API. To generate your
* GoogleServices-Info.plist, please go to https://developers.google.com/mobile/add
*
* #see GGLContext (Analytics)
* #see GGLContext (SignIn)
*/
#interface GGLContext : NSObject
the key phrase is this one
read from the file GoogleServices-Info.plist bundled with your app target
So I simply copied the same file and put it into different directories, and bounded it to different targets:

This answer is very much inspired by #abbood's answer, but a bit more specific on how to do it.
For each of your targets, e.g. dev, stg, prod:
Download the corresponding GoogleService-Info.plist to a separate folder named after your target
In Xcode, right-click your app folder and choose Add files to "your app"
Select the folder containing the target's GoogleService-Info.plist, make sure Copy items if needed and Create groups are selected, check only the corresponding target in the list of targets, and press Add
That's it. Now you should have something similar to this structure
When you build a target, the correct GoogleService-Info.plist will be used.

Late but I think I must post this answer to help new developers, I found a very good article that resole my problem and I promise it can help you as well :)
Check this article that resolve your problem as well.
Step 1:
Copy the GoogleService-Info.plist corresponding to your Firebase development environment into the Dev directory. Similarly, copy the GoogleService-Info.plist corresponding to your Firebase production environment in the Prod directory. Make sure to uncheck “Copy items if needed” and all targets under “Add to targets”.
Step 2:
In the Xcode project navigator, select the app target. Switch to the Build Phases tab at the top, then add a New Run Script Phase. Name the phase “Setup Firebase Environment GoogleService-Info.plist”, or something to that effect, and place it before the “Copy Bundle Resources” step.
Step 3:
Implement a shell script that will copy the appropriate GoogleService-Info.plist into the app bundle based on the build configuration. Copy and paste the following shell script into the run script phase you just created:
# Name of the resource we're selectively copying
GOOGLESERVICE_INFO_PLIST=GoogleService-Info.plist
# Get references to dev and prod versions of the GoogleService-Info.plist
# NOTE: These should only live on the file system and should NOT be part of the target (since we'll be adding them to the target manually)
GOOGLESERVICE_INFO_DEV=${PROJECT_DIR}/${TARGET_NAME}/Firebase/Dev/${GOOGLESERVICE_INFO_PLIST}
GOOGLESERVICE_INFO_PROD=${PROJECT_DIR}/${TARGET_NAME}/Firebase/Prod/${GOOGLESERVICE_INFO_PLIST}
# Make sure the dev version of GoogleService-Info.plist exists
echo "Looking for ${GOOGLESERVICE_INFO_PLIST} in ${GOOGLESERVICE_INFO_DEV}"
if [ ! -f $GOOGLESERVICE_INFO_DEV ]
then
echo "No Development GoogleService-Info.plist found. Please ensure it's in the proper directory."
exit 1
fi
# Make sure the prod version of GoogleService-Info.plist exists
echo "Looking for ${GOOGLESERVICE_INFO_PLIST} in ${GOOGLESERVICE_INFO_PROD}"
if [ ! -f $GOOGLESERVICE_INFO_PROD ]
then
echo "No Production GoogleService-Info.plist found. Please ensure it's in the proper directory."
exit 1
fi
# Get a reference to the destination location for the GoogleService-Info.plist
PLIST_DESTINATION=${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app
echo "Will copy ${GOOGLESERVICE_INFO_PLIST} to final destination: ${PLIST_DESTINATION}"
# Copy over the prod GoogleService-Info.plist for Release builds
if [ "${CONFIGURATION}" == "Release" ]
then
echo "Using ${GOOGLESERVICE_INFO_PROD}"
cp "${GOOGLESERVICE_INFO_PROD}" "${PLIST_DESTINATION}"
else
echo "Using ${GOOGLESERVICE_INFO_DEV}"
cp "${GOOGLESERVICE_INFO_DEV}" "${PLIST_DESTINATION}"
fi

I found that in case of single target the only 100% viable way is to copy plist corresponding to build configuration during the build; but such answers here differ in details of how to do it, and no one was convenient enough for me. My answer is based on answer by #KnightFighter and this article on Medium.
Firstly add all different plists to project with different names (they must not be added to target as resources):
Next create user-defined build setting, where you can assign specific plist to each build configuration:
Finally add "Run script" phase with code:
GOOGLE_SERVICE_INFO_PLIST_SOURCE=${PROJECT_DIR}/${TARGET_NAME}/${GOOGLE_SERVICE_INFO_PLIST_FILENAME}
if [ ! -f $GOOGLE_SERVICE_INFO_PLIST_SOURCE ]
then
echo "${GOOGLE_SERVICE_INFO_PLIST_SOURCE} not found."
exit 1
fi
GOOGLE_SERVICE_INFO_PLIST_DESTINATION="${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
cp "${GOOGLE_SERVICE_INFO_PLIST_SOURCE}" "${GOOGLE_SERVICE_INFO_PLIST_DESTINATION}"
I think such way has some advantages:
no need to have folders hierarchy to store plists;
no need to duplicate file if single plist is used for several configurations;
it's easier to change filename in build settings than edit script if you need to add configuration or reassign plists; especially for non-programmers (i e build manager).

Let's suppose we have two configurations set, develop and production. You have to make two things:
Rename both plists to conform to given configuration:
GoogleService-Info-develop.plist
GoogleService-Info-production.plist
Add a run script which copies the correct plist for selected configuration:
FIREBASE_PLIST_PATH="${PROJECT_DIR}/App/Resources/Plists/GoogleService-Info-${CONFIGURATION}.plist"
echo "Firebase plist path: ${FIREBASE_PLIST_PATH}"
cp -r ${FIREBASE_PLIST_PATH} "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
A run script needs to be positioned before FirebaseCrashlytics script.
You you can init firebase as you did before for single scheme: FirebaseApp.configure()

You cannot avoid to use the plist with Firebase. The best solution I found so far for you it would be to add both files and name it
GoogleService-Info_stage.plist
and
GoogleService-Info_prod.plist
Then from your code you can call the correct file. This way won't crash your app if you don't have the file. Just replace FILENAME with GoogleService-Info_prod or GoogleService-Info_stage.
if let configFile = Bundle.main.path(forResource: "FILENAME", ofType: "plist"),
let options = FirebaseOptions(contentsOfFile: configFile)
{
FirebaseApp.configure(options: options)
}

Here's my version of #Essam's solution.
Generate a GoogleServices version for the default scheme
(Google-Services.plist) with the default identifier
Generate a second GoogleServices version
for the variant scheme (Google-Services-debug.plist) with the correct identifier
Add both to
the root of your project (where it tells you to in their guide)
Add this code where you'd add configure:
let bundleID = Bundle.main.bundleIdentifier
if (bundleID!.contains("debug")) {
let resource: String = "GoogleService-Info-debug"
let filePath = Bundle.main.path(forResource: resource, ofType: "plist")!
let options = FirebaseOptions(contentsOfFile: filePath)
FirebaseApp.configure(options: options!)
} else {
FirebaseApp.configure()
}

I solved this by this:
#if STAGING
if let filePath = Bundle.main.path(forResource: "GoogleService-Info-Dev", ofType: "plist"),
let options = FirebaseOptions(contentsOfFile: filePath) {
FirebaseApp.configure(options: options)
} else {
fatalError("GoogleService-Info-Dev.plist is missing!")
}
#else
if let filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist"),
let options = FirebaseOptions(contentsOfFile: filePath) {
FirebaseApp.configure(options: options)
} else {
fatalError("GoogleService-Info.plist is missing!")
}
#endif

So I have pondered the same question and using some ideas from earlier posts, some of which publish apps with GoogleServices-Info.plist for all environments in all apps and that is a bit of a concern.
I have come up with an extensible solution that copies the GoogleSerives-Info.plist file at build time. Further more this approach can support as many environments as you like with the ability to customise and follows a simple convention, making it easy to manage.
First and foremost i have three environments, debug (For running in simulator and device whist debugging and actively cutting code), staging (for deployment to test flight) and release for production.
Step one is to create your configuration(s):
Select "Product" -> "Scheme" -> "Edit Scheme" and duplicate/create new as required. Go through each Scheme and assign its respective configuration from the
"Build Configuration" drop down in each of the categories:
I go a step further and uncheck "run" for Schemes that need to be distributed i.e. release and staging, and conversely uncheck "archive" for debug. You should do what makes sense for you.
Under build phases add the following run scrip (CONFIGURATIONS_FOLDER variable can be customised as desired - just ensure you use the same folder name in the next step):
# Get a reference to the folder which contains the configuration subfolders.
CONFIGURATIONS_FOLDER=Firebase
# Get a refernce to the filename of a 'GoogleService-Info.plist' file.
GOOGLESERVICE_INFO_PLIST=GoogleService-Info.plist
# Get a reference to the 'GoogleService-Info.plist' for the current configuration.
GOOGLESERVICE_INFO_PLIST_LOCATION=${PROJECT_DIR}/${TARGET_NAME}/${CONFIGURATIONS_FOLDER}/${CONFIGURATION}/${GOOGLESERVICE_INFO_PLIST}
# Check if 'GoogleService-Info.plist' file for current configuration exist.
if [ ! -f $GOOGLESERVICE_INFO_PLIST_LOCATION ]
then
echo "No '${GOOGLESERVICE_INFO_PLIST}' file found for the configuration '${CONFIGURATION}' in the configuration directory '${PROJECT_DIR}/${TARGET_NAME}/${CONFIGURATIONS_FOLDER}/${CONFIGURATION}'."
exit 1
fi
# Get a reference to the destination location for the GoogleService-Info.plist.
GOOGLESERVICE_INFO_PLIST_DESTINATION=${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app
# Copy 'GoogleService-Info.plist' for current configution to destination.
cp "${GOOGLESERVICE_INFO_PLIST_LOCATION}" "${GOOGLESERVICE_INFO_PLIST_DESTINATION}"
echo "Successfully coppied the '${GOOGLESERVICE_INFO_PLIST}' file for the '${CONFIGURATION}' configuration from '${GOOGLESERVICE_INFO_PLIST_LOCATION}' to '${GOOGLESERVICE_INFO_PLIST_DESTINATION}'."
In your chosen configurations folder ("Firebase" in the above example) nest folders for each configuration named exactly the same as its respective configuration (case sensitive), inside of which place the respective GoogleServices-Info.plist files like so:
Last but not least, i also like to ensure that a root level GoogleServices-Info.plist is not added into the project by accident so I add the following to my .gitignore.
# Ignore project level GoogleService-Info.plist
/[Project Name]/GoogleService-Info.plist

This is my solution!
NSString *filePath;
if([self isProduction]){
filePath = [[NSBundle mainBundle] pathForResource:#"GoogleService-Info" ofType:#"plist"];
}else{
filePath = [[NSBundle mainBundle] pathForResource:#"GoogleService-Info-Sandbox" ofType:#"plist"];
}
FIROptions *options = [[FIROptions alloc] initWithContentsOfFile:filePath];
[FIRApp configureWithOptions:options];
And That's it!

I think it is not possible to achieve without using the GoogleService-Info.plist. Because before you can begin integrating your iOS app with the Google Sign-In components, you must download the dependencies and configure your Xcode project.
And this process shows that GoogleService-Info.plist has a big factor on it.
So the solutions and idea here in this SO question can help you with your problem. Just moved the main copy of the GoogleService-Info plist out of the app into 2 separate folders, then used the Build Phases "Copy Files" on each target to import the target specific plist into the Resources folder.
Also check this SO question, it might give you more information/idea to your problem.

If some of you fall into an error and Xcode complains
"Multiple commands produce GoogleService-Info.plist"
after applying #Knight Fighter response, you may want to:
Check Build Phases > Copy Bundle Resources
Filter for files named GoogleService-Info.plist
Remove any references you have to it, since
it's already being copied through the script.

Here's how to do it in Xamarin C#:
string plistPath = NSBundle.MainBundle.PathForResource ("GoogleService-Info", "plist");
Options options = new Options (plistPath);
App.Configure (options);
Remember to include the Firebase namespace:
using Firebase.Analytics;

With Xcode 9.2, I have needed files for both targets to be named "googleServiceInfo.plist" but placed in different directories, with the directory/file for each target specified in "Build Phases", "Copy Bundle Resources".
The above was not my preferred solution, but I had previously tried using different filenames along the lines of #inidona's answer, converted to Swift 4:
let filePath = Bundle.main.path(forResource: "googleServiceInfo-Pro", ofType: "plist")!
let options = FirebaseOptions(contentsOfFile: filePath)
FirebaseApp.configure(options: options!)
Unfortunately, this did not correct the Firebase error messages. In this question: Firebase iOS SDK - Using configuration file other than GoogleService-Info.plist generates console warning the original poster seems to have fixed by updating the Firebase Pod but I have not confirmed this.

#Vasily Bodnarchuk answer worked for me. The only thing that you need to pay attention is that the scripts in Xcode have a precise order, so you need to put this script as first one, before the scripts with
${PODS_ROOT}/FirebaseCrashlytics/run
and
"${PODS_ROOT}/FirebaseCrashlytics/upload-symbols" -gsp "${PROJECT_DIR}/<yourapp>/Configuration Files/GoogleService-Info-dev.plist" -p ios "${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}"

For those who want to do it in Fastlane.
You can use the file manager plugin for fastlane (fastlane-plugin-file_manager), to run a simple copy command.
Add a GoogleService-info-app.plist to your xcode project the standard way so it's linked properly.
Use copy files to overwrite this linked file with the files you want in your build / beta lane.
copy_files(source: "firebase/GoogleService-Info-" + ENV["APP_IDENTIFIER"] + ".plist", destination: "GoogleService-Info.plist")

though late to the party, I have a solution implemented for this.
At first names your plists like below:
GoogleService-Info-target1
GoogleService-Info-target2
GoogleService-Info-target3
And then add the below Script in the Build Phases Tabs of each target by adding a new runs script phase:
PATH_TO_PLISTS="${PROJECT_DIR}/${PROJECT_NAME}/(Folder Name containing
all the plists)" case "${TARGET_NAME}" in
"target1 name" ) cp -r
"$PATH_TO_PLISTS/GoogleService-Info-target1.plist"
"${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
;;
"target2 name" ) cp -r
"$PATH_TO_PLISTS/GoogleService-Info-target2.plist"
"${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
;;
"target3 name" ) cp -r
"$PATH_TO_PLISTS/GoogleService-Info-target3.plist"
"${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/GoogleService-Info.plist"
;;
*) ;; esac

!Finally it working for macOS App.
Thanks #vasily-bodnarchuk for his solution for iOS app.But for macOS app it needs little extra modification in script file.
Just append the designated resources directory for macOS "Contents\Resources". Please check for detail Copy Bundle Resources
Code
PATH_TO_GOOGLE_PLISTS="${PROJECT_DIR}/SM2/Application/Firebase"
case "${CONFIGURATION}" in
"Debug_Staging" | "AdHoc_Staging" )
cp -r "$PATH_TO_GOOGLE_PLISTS/GoogleService-Info-dev.plist" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/Contents/Resources/GoogleService-Info.plist" ;;
"Debug_Poduction" | "AdHoc_Poduction" | "Distribution" | "Test_Poduction" )
cp -r "$PATH_TO_GOOGLE_PLISTS/GoogleService-Info-prod.plist" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app/Contents/Resources/GoogleService-Info.plist" ;;
*)
;;
esac

For multiple schemes like Stage, QA, UAT and PROD with one target below script worked for me.
Also i have maintained .xcconfig files with their configuration name
# Get a reference to the folder which contains the configuration
subfolders.
CONFIGURATIONS_FOLDER=Firebase
# Get a refernce to the filename of a 'GoogleService-Info.plist' file.
GOOGLESERVICE_INFO_PLIST=GoogleService-Info.plist
# Get a reference to the 'GoogleService-Info.plist' for the current
configuration. ENV_NAME name is the folder name(Dev,QA,Uat,Prod)
which i have in my .xcconfig file for each environment.
GOOGLESERVICE_INFO_PLIST_LOCATION=${PROJECT_DIR}/${TARGET_NAME}
/${CONFIGURATIONS_FOLDER}/${ENV_NAME}/${GOOGLESERVICE_INFO_PLIST}
# Check if 'GoogleService-Info.plist' file for current configuration
exist.
if [ ! -f $GOOGLESERVICE_INFO_PLIST_LOCATION ]
then
echo "No '${GOOGLESERVICE_INFO_PLIST}' file found for the
configuration '${CONFIGURATION}' in the configuration directory
'${PROJECT_DIR}/${TARGET_NAME}/${CONFIGURATIONS_FOLDER}/
${CONFIGURATION}'."
exit 1
fi
# Get a reference to the destination location for the GoogleService-
Info.plist.
GOOGLESERVICE_INFO_PLIST_DESTINATION=${BUILT_PRODUCTS_DIR}
/${PRODUCT_NAME}.app
# Copy 'GoogleService-Info.plist' for current configution to
destination.
cp "${GOOGLESERVICE_INFO_PLIST_LOCATION}"
"${GOOGLESERVICE_INFO_PLIST_DESTINATION}"
echo "Successfully coppied the '${GOOGLESERVICE_INFO_PLIST}' file
for the '${CONFIGURATION}' configuration from
'${GOOGLESERVICE_INFO_PLIST_LOCATION}' to
'${GOOGLESERVICE_INFO_PLIST_DESTINATION}'."

Related

Add two GoogleService-Info.plist for Prod and dev build schemes

before everything, I have already read this post
Use different GoogleService-Info.plist for different build schemes
But still somehow it's not working for me.
I have two Prod and dev build schemes and I have two different GoogleService-Info.plistfor them.
In my first attempt, I rename both google files to GoogleService-Info-prodand GoogleService-Info-dev. and tried to read the files directly:
#if Production
if let filePath = Bundle.main.path(forResource: "GoogleService-Info-prod", ofType: "plist"),
let options = FirebaseOptions(contentsOfFile: filePath) {
FirebaseApp.configure(options: options)
} else {
fatalError("GoogleService-Info-Dev.plist is missing!")
}
#elseif Development
if let filePath = Bundle.main.path(forResource: "GoogleService-Info-dev", ofType: "plist"),
let options = FirebaseOptions(contentsOfFile: filePath) {
FirebaseApp.configure(options: options)
} else {
fatalError("GoogleService-Info.plist is missing!")
}
#endif
FirebaseConfiguration.shared.setLoggerLevel(.min)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(options: authOptions) { _, _ in }
application.registerForRemoteNotifications()
Messaging.messaging().delegate = self
App can run ok after that. But in logs I have this warning
[FirebaseCore][I-COR000012] Could not locate configuration file: 'GoogleService-Info.plist'.
So It can mean that filename must be GoogleService-Info.plist and it doesn't work with GoogleService-Info-prod and GoogleService-Info-dev
In my second attempt, I made all the two files to GoogleService-Info.plist, so it leads to have an error:
"Multiple commands produce GoogleService-Info.plist"
To avoid this error, I removed these two files from Build Phases > Copy Bundle Resources
and make the firebase setup function like that:
FirebaseApp.configure()
FirebaseConfiguration.shared.setLoggerLevel(.min)
UNUserNotificationCenter.current().delegate = self
let authOptions: UNAuthorizationOptions = [.alert, .badge, .sound]
UNUserNotificationCenter.current().requestAuthorization(options: authOptions) { _, _ in }
application.registerForRemoteNotifications()
Messaging.messaging().delegate = self
And then add this script
GOOGLESERVICE_INFO_DEV=${PROJECT_DIR}/${TARGET_NAME}/Application/Firebase/Dev/${GOOGLESERVICE_INFO_PLIST}
GOOGLESERVICE_INFO_PROD=${PROJECT_DIR}/${TARGET_NAME}/Application/Firebase/Prod/${GOOGLESERVICE_INFO_PLIST}
# Make sure the dev version of GoogleService-Info.plist exists
echo "Looking for ${GOOGLESERVICE_INFO_PLIST} in ${GOOGLESERVICE_INFO_DEV}"
if [ ! -f $GOOGLESERVICE_INFO_DEV ]
then
echo "No Development GoogleService-Info.plist found. Please ensure it's in the proper directory."
exit 1
fi
# Make sure the prod version of GoogleService-Info.plist exists
echo "Looking for ${GOOGLESERVICE_INFO_PLIST} in ${GOOGLESERVICE_INFO_PROD}"
if [ ! -f $GOOGLESERVICE_INFO_PROD ]
then
echo "No Production GoogleService-Info.plist found. Please ensure it's in the proper directory."
exit 1
fi
# Get a reference to the destination location for the GoogleService-Info.plist
PLIST_DESTINATION=${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app
echo "Will copy ${GOOGLESERVICE_INFO_PLIST} to final destination: ${PLIST_DESTINATION}"
# Copy over the prod GoogleService-Info.plist for Release builds
if [ "${CONFIGURATION}" == "Release" ]
then
echo "Using ${GOOGLESERVICE_INFO_PROD}"
cp "${GOOGLESERVICE_INFO_PROD}" "${PLIST_DESTINATION}"
else
echo "Using ${GOOGLESERVICE_INFO_DEV}"
cp "${GOOGLESERVICE_INFO_DEV}" "${PLIST_DESTINATION}"
fi
BTW: I have to check the For install builds only, otherwise I will get error:
Command PhaseScriptExecution failed with a nonzero exit code
Then after run, app will crash, and it says firebase cannot find GoogleService-Info.plist- it's because I remove then from Build Phases > Copy Bundle Resources to avoid multiple file name issue.
Can anyone help how to fix this issue and add google files successfully.
BTW: I don't care about any Firebase analytics
Thank you so much
I've implemented this in one of the apps I worked on. You're close to solving it. The way I did it was to add different GoogleService-Info.plist files in my project (I had 4 schemes and added 4 files) under separate folders. These files were not included in any target (all targets unchecked in Target Membership under Identity Inspector), they were just a part of the project.
I wrote a build phase script to copy the appropriate file based on my configuration (which in-turn is linked to my schemes) to the build. Here's an abridged version of the script that will give you an idea of how to go about it
FILENAME=GoogleService-Info.plist
DESTINATION=${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app
if [ "${CONFIGURATION}" == "MY_CONFIG_1" ]
then
CONFIGFILE1=${PROJECT_DIR}/MYPROJ/CONFIG1DIRECTORY/${FILENAME}
if [ ! -f $CONFIGFILE1 ]
then
echo "File not found"
exit 1
fi
cp "${CONFIGFILE1}" "${DESTINATION}"
elif [ "${CONFIGURATION}" == "MY_CONFIG_2" ]
then
CONFIGFILE2=${PROJECT_DIR}/MYPROJ/CONFIG2DIRECTORY/${FILENAME}
if [ ! -f $CONFIGFILE2 ]
then
echo "File not found"
exit 1
fi
cp "${CONFIGFILE2}" "${DESTINATION}"
fi
The key here is that I'm using the name GoogleService-Info.plist for all 4 files, and just copying the required one to the app while building.

Add Firebase Analytics and Crashlytics to iOS project with multiple schemes

I have a projects with multiple schemes (Not targets).
I have Dev, QA and Prod and I want to add Firebase Analytics and Crashlytics to all of the schemes note that each scheme has its own Bundle id and different name.
How can I achieve this this?
if you have multple scheme on just one target:
you can change plist files following the scheme like this:
#if DEV_DEBUG || DEV_RELEASE
let filePath = Bundle.main.path(forResource: "GoogleService-Info-Dev", ofType: "plist")
#else
let filePath = Bundle.main.path(forResource: "GoogleService-Info", ofType: "plist")
#endif
guard let fileopts = FirebaseOptions(contentsOfFile: filePath!)
else { assert(false, "Couldn't load config file") }
FirebaseApp.configure(options: fileopts)
in this code I have two schem one is Dev other is Prod
Tested on Xcode 13.3.X
Assuming you already have a Google Firebase account and opened an app in the Firebase console add an app in the console for iOS.
Follow the steps and register your Bundle id for the app now for each scheme (Dev, QA and Prod) you will need to register a different app with different Bundle id and download the GoogleService-Info.plist file DO NOT rename the Plist files.
In your Xcode project Create separate folders for each environment drag each GoogleService-Info.plist files to their folder and Uncheck Copy to target.
In your pod file add pod 'Firebase/Crashlytics' (if you are also using analytics add the pod) and run pod install in the terminal.
After this go to pods target (this is a bug that google suggested a workaround for) and search Apple Clang - Warnings - All Languages and set Quoted include in Framework Header to NO).
After this Go to your target Build Settings under Build Options -> Debug Information Format set all to :
DWARF with dSYM File
On Build Phase tab in the Target add 2 Run Scripts.
The first call Firebase Plist selector (or any other name you want just make sure it runs BEFORE the script to upload the dSYM) and add the following script :
INFO_PLIST=GoogleService-Info.plist
DEVELOPMENT_INFO_PLIST=${PROJECT_DIR}/${TARGET_NAME}/Environment/Dev/${INFO_PLIST}
QA_INFO_PLIST=${PROJECT_DIR}/${TARGET_NAME}/Environment/QA/${INFO_PLIST}
PROD_INFO_PLIST=${PROJECT_DIR}/${TARGET_NAME}/Environment/Prod/${INFO_PLIST}
echo "DEV -> CHECKING in development! ${INFO_PLIST} in ${DEVELOPMENT_INFO_PLIST}"
if [ ! -f $DEVELOPMENT_INFO_PLIST ] ; then
echo "DEV GoogleService-Info.plist not found."
exit 1
fi
echo "QA -> CHECKING in QA ${INFO_PLIST} in ${QA_INFO_PLIST}"
if [ ! -f $QA_INFO_PLIST ] ; then
echo "QA GoogleService-Info.plist not found."
exit 1
fi
echo "PROD -> CHECKING in PROD ${INFO_PLIST} in ${PROD_INFO_PLIST}"
if [ ! -f $PROD_INFO_PLIST ] ; then
echo "PROD GoogleService-Info.plist not found."
exit 1
fi
PLIST_DESTINATION=${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.app
echo "Copying ${INFO_PLIST} to final destination: ${PLIST_DESTINATION}"
elif [ "${CONFIGURATION}" == "QA MyProject" ] ; then
echo "QA -> Copied FILE : ${QA_INFO_PLIST}."
cp "${QA_INFO_PLIST}" "${PLIST_DESTINATION}"
elif [ "${CONFIGURATION}" == "Prod MyProject" ] ; then
echo "PROD -> Copied FILE : ${PROD_INFO_PLIST}."
cp "${PROD_INFO_PLIST}" "${PLIST_DESTINATION}"
else
echo "DEV -> Copied ${DEVELOPMENT_INFO_PLIST}."
cp "${DEVELOPMENT_INFO_PLIST}" "${PLIST_DESTINATION}"
fi
Here you are checking for the GoogleService-Info.plist file for each scheme (note where it says /Environment/Dev QA Prod etc change it to your folder path) if the file is found then it will be added in build time and the correct Plist file will be added to the build each time.
Now in the second script add this:
"${PODS_ROOT}/FirebaseCrashlytics/run"
And under Input Files add these 2:
$(SRCROOT)/${DWARF_DSYM_FOLDER_PATH}/${DWARF_DSYM_FILE_NAME}/Contents/Resources/DWARF/${TARGET_NAME}
$(SRCROOT)/$(BUILT_PRODUCTS_DIR)/$(INFOPLIST_PATH)
Clean and build project if everything is correct when your enter the Crashlytics part in the console and simulate a crash (you can put fatalError on a IBAction or Button action to simulate) and you will be able to see your crash for each scheme you configured.
As a note if you wish to copy a folder use :
cp -R
This will copy the folder and all its contents.
Very important to add a / at the end of the name for example change
INFO_PLIST=GoogleService-Info.plist
to
INFO_PLIST=MYFOLDERNAME/
Kindest regards.

Why does React/RCTAssert.h' file remain unfound even after fixing header search paths

I am literally stuck with this error React/RCTAssert.h' file not found ,I followed other questions suggesting that the header search path could be wrong for test target.
Hence I even deleted the test target
srcroot = /Users/shyamnath/Desktop/apps/xxx/ios
//:configuration = Debug
HEADER_SEARCH_PATHS =
$(inherited)
$(SRCROOT)/../node_modules/react-native-splash-screen/ios
$(SRCROOT)/../node_modules/react-native-device-info/RNDeviceInfo
$(SRCROOT)/../node_modules/react-native/React
$(SRCROOT)/../node_modules/react-native-aes-kit/ios/RCTAesCrypto/**
//:configuration = Release
HEADER_SEARCH_PATHS =
$(inherited)
$(SRCROOT)/../node_modules/react-native-splash-screen/ios
$(SRCROOT)/../node_modules/react-native-device-info/RNDeviceInfo
$(SRCROOT)/../node_modules/react-native/React
$(SRCROOT)/../node_modules/react-native-aes-kit/ios/RCTAesCrypto/**
//:completeSettings = some
HEADER_SEARCH_PATHS
Is there anything visibly wrong with the header search paths that are shown above?
I tried cleaning the project and rebuilding it but nothing seems to solve it.
The files under the project directory are as follows,
android
index.js
package-lock.json
app
ios
package.json
app.json
node_modules
yarn.lock
Could it be because the node_modules folder is not within ios?
and the srcroot being /Users/shyamnath/Desktop/apps/xxx/ios
The same issue I had faced, Solved by adding the path to the Project target and Test Target.
$(SRCROOT)/../node_modules/react-native/React
So follow the step :
'AwesomeProject' -> AwesomeProject(Target) -> Build Settings -> Header Search
Path
`$(SRCROOT)/../node_modules/react-native/React`
And add the above path as recursive if not there.
'AwesomeProject' -> AwesomeProjectTest(Target) -> Build Settings -> Header Search
Path
`$(SRCROOT)/../node_modules/react-native/React`
And add the above path as recursive.
I have referred to the answer.
Hope this will help someone.

Using compiler directive to warn if a file is missing

I have a file that is included on the bundle that has the following name:
databaseX.sqlite
where X is the app's version. If the version is 2.8, the file should be named database2.8.sqlite. I have to be sure to include this file when the app is submitted to Apple.
Is it possible to create a compiler directive to check if the file is in the bundle?
I have tried this, without success
#define fileInBundle [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:[NSString stringWithFormat:#"LoteriaMac%#.sqlite", [[NSBundle mainBundle] objectForInfoDictionaryKey: #"CFBundleShortVersionString"]]]
#if defined(fileInBundle)
#pragma message("file in bundle")
#else
#pragma message("file missing")
#endif
file in bundle is always shown even if the file is not in bundle.
This is not possible. You are trying to use a runtime check inside a compilation directive.
In general, when compiling you cannot know whether there is a file in a bundle or not because the files are usually added to the bundle independently on code, after compiling.
This is the same as checking whether there is a file present in the filesystem on another computer when compiling.
To check that during build time, you can create a custom build script (Build Phases => + button) in your target, something similar to:
APP_PATH="${TARGET_BUILD_DIR}/${WRAPPER_NAME}"
// there is probably some easier way to get the version than from the Info.plist
INFO_FILE="${APP_PATH}/Info.plist"
VERSION=`/usr/libexec/plistbuddy -c Print:CFBundleShortVersionString "${INFO_FILE}"`
// the file we want to exist
DB_FILE="${APP_PATH}/database${VERSION}.sqlite"
// if the file does not exist
if [ ! -f "${DB_FILE}" ]; then
// emit an error
echo "error: File \"${DB_FILE}\" not found!" >&2;
// and stop the build
exit 1
fi

Xcode Error : No such file or directory when building

I've read similar threads but wasn't able to find a solution to my issue.
When I start my project, I first saved it in a folder with blank space in its name (let name it "My Project")
Lets also simplify the path through my project as a simple folder : "My path" (yes, there was blank spaces in the hierarchy).
I used to have issues while building my project, especially with the Library search path in Build settings, regularly coming back with xcode updates or/and duplication of project for keeping a historical.
To solved that, I've replaced all the blank spaces with underscores. So now my project's folder name is "My_Project" and the path "My_path".
These changes have also been performed in the Build Settings of my project.
But today, I have an error I can't get rid of.
When I build my project, every file compile perfectly, but during the "copying" process, I get this kind of error.
/!\Copy AFNetworking ...in /Users/admin/Desktop/My_path/My Project/Product-name/Sub Folder
CpResource /Users/admin/Desktop/My_path/My\ Project/Product-name/Sub\ Folder/AFNetworking /Users/admin/Library/Developer/Xcode/DerivedData/Product-name-gkplyeugxcxhijajdvpxutaodxmz/Build/Products/Release-iphoneos/Product-name.app/AFNetworking
cd /Users/admin/Desktop/My_path/My_Project/Product-name
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/local/bin:/usr/bin:/bin:/usr/sbin:/sbin"
builtin-copy -exclude .DS_Store -exclude CVS -exclude .svn -exclude .git -exclude .hg -strip-debug-symbols -strip-tool /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/strip -resolve-src-symlinks /Users/admin/Desktop/My_path/My\ Project/Product-name/Sub\ Folder/AFNetworking /Users/admin/Library/Developer/Xcode/DerivedData/Product-name-gkplyeugxcxhijajdvpxutaodxmz/Build/Products/Release-iphoneos/Product-name.app
-------------------------------------
error: /Users/admin/Desktop/My_path/My Project/Product-name/Sub Folder/AFNetworking: No such file or directory
I don't find in my target's Build Settings any field where blank spaces haven't been replaced by underscores.
Any help appreciated.
(I'm using Xcode 7.2, OS X El Capitan 10.11.2)
I finally find somewhat by chance an answer to my problem.
I've opened the .xcodeproj file in finder, and then edit project.pbxproj.
In this file, I've founded a line :
84635D6F1C22F90100C55AB2 /* AFNetworking */ = {isa = PBXFileReference; lastKnownFileType = folder; name = AFNetworking; path = "/Users/admin/Desktop/My_path/My Project/Product-name/Sub Folder/AFNetworking"; sourceTree = "<absolute>"; };
And retyping it properly made the trick.
This medium post helped me: https://freakycoder.com/ios-notes-47-how-to-solve-xcode-no-such-file-or-directory-error-514106eaf287
Needed to remove the resource under Copy Bundle Resource during the Build Phase

Resources