I am working on my first Swift iOS app, having trouble serializing and saving an object whose JSON I fetch from the server. I am using Gloss, a lightweight JSON-parsing library which defines a Decodable protocol through which an instance can be instantiated from JSON. My intention is to load a thing from JSON (a type alias for [String : AnyObject]) by first extracting its id, and then check whether I already have a local archived copy. If I do, unarchive this and get the image. If not, make an asynchronous request for the image file.
The problem is that Thing.localArchiveExists(id) always returns false. Things are successfully instantiated but they always re-fetch the image. I have checked on the file system and confirmed that no archive files are being written. However, I am not seeing "ERROR. Could not archive", which suggests to me that the save succeeded. Am I missing something about how to archive and save NSCoder objects? Thanks!
Here is my implementation of the Decodable protocol:
// MARK: Decodable protocol
// When a thing is loaded from JSON, we load its image from archive if possible.
required init?(json: JSON) {
guard let id: Int = "id" <~~ json else { return nil}
if Thing.localArchiveExists(id) {
guard let savedThing = NSKeyedUnarchiver.unarchiveObjectWithFile(Thing.archiveFilePath(id)) as? Thing else { return nil }
self.id = savedThing.id
self.name = savedThing.name
self.image = savedThing.image
self.imageUrl = savedThing.imageUrl
super.init()
print("Loaded Thing \(self.name) from archive")
}
else {
guard let name: String = "name" <~~ json else { return nil}
guard let imageUrl: NSURL = "url" <~~ json else { return nil}
self.id = id
self.name = name
self.imageUrl = imageUrl
super.init()
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
let data = NSData(contentsOfURL: imageUrl)
dispatch_async(dispatch_get_main_queue(), {
self.image = UIImage(data: data!)
guard self.save() else {
print("ERROR. Could not archive")
return
}
print("Loaded Thing \(self.name) from server")
})
}
}
}
Here are relevant parts of the Thing class:
// MARK: Properties
var id: Int?
var name: String
var imageUrl: NSURL?
var image: UIImage?
// MARK: Archiving Paths
static let DocumentsDirectory = NSFileManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask).first!
static let ArchiveURL = DocumentsDirectory.URLByAppendingPathComponent("things")
// MARK: Types
struct PropertyKey {
static let nameKey = "name"
static let imageKey = "image"
static let imageUrlKey = "imageUrl"
static let idKey = "id"
}
// Returns the file URL at which a Thing with the given ID should be saved.
class func archiveFilePath(id: Int) -> String {
return Thing.ArchiveURL.URLByAppendingPathComponent("thing\(id)").absoluteString
}
// Checks whether an archived copy of a Thing with the given ID exists.
class func localArchiveExists(id: Int) -> Bool {
let fileManager = NSFileManager.defaultManager()
return fileManager.fileExistsAtPath(Thing.archiveFilePath(id))
}
// MARK: NSCoding
func encodeWithCoder(coder: NSCoder) {
coder.encodeObject(name, forKey: PropertyKey.nameKey)
if image != nil {
coder.encodeObject(image!, forKey: PropertyKey.imageKey)
}
if imageUrl != nil {
coder.encodeObject(imageUrl!, forKey: PropertyKey.imageUrlKey)
}
coder.encodeInteger(id!, forKey: PropertyKey.idKey)
}
required convenience init?(coder aDecoder: NSCoder) {
let name = aDecoder.decodeObjectForKey(PropertyKey.nameKey) as! String
let image = aDecoder.decodeObjectForKey(PropertyKey.imageKey) as? UIImage
let imageUrl = aDecoder.decodeObjectForKey(PropertyKey.imageUrlKey) as? NSURL
let id = aDecoder.decodeIntegerForKey(PropertyKey.idKey)
// Must call designated initializer.
self.init(name: name, image: image, imageUrl: imageUrl, id: id)
}
func save() -> Bool {
// For some reason I can't archive to file.
return NSKeyedArchiver.archiveRootObject(self, toFile: Thing.archiveFilePath(self.id!))
}
I figured out my problem: the save failed because I had not yet created the directory in which I was trying to save my Thing.
func save() -> Bool {
let archivedData = NSKeyedArchiver.archivedDataWithRootObject(self)
do {
try NSFileManager.defaultManager().createDirectoryAtURL(Thing.ArchiveURL, withIntermediateDirectories: true, attributes: [:])
try archivedData.writeToFile(Thing.archiveFilePath(self.id!), options: [])
return true
} catch {
print(error)
return false
}
}
Related
How to access my Model from ViewController and use the Model data to load in table view????
Source Code Link
My ViewController looks like this
import UIKit
class ViewController: UIViewController {
var cclm: CountryCodeListModel?
override func viewDidLoad() {
super.viewDidLoad()
Timer.scheduledTimer(timeInterval: 3, target: self, selector: #selector(hello), userInfo: nil, repeats: true)
readLocalJSONFile(forName: "countryList")
// Do any additional setup after loading the view.
}
override func viewDidAppear(_ animated: Bool) {
}
#objc func hello()
{
print(cclm?.data?[0].flag)
}
}
and my model class look like this
struct CountryCodeList : Decodable {
var alpha2Code: String?
var alpha3Code: String?
var flag : String?
var name : String?
var code : String?
}
public struct CountryCodeListModel : Decodable {
var data : [CountryCodeList]?
}
var cclm: CountryCodeListModel?
//Method to load json
func readLocalJSONFile(forName name: String) {
do {
if let filePath = Bundle.main.path(forResource: name, ofType: "json") {
let fileUrl = URL(fileURLWithPath: filePath)
let data = try Data(contentsOf: fileUrl)
if let countryCodeObject = parse(jsonData: data) {
cclm = countryCodeObject
print(cclm?.data?[1].alpha2Code ?? "") //Printing Correct Value
}
}
} catch {
print("error: \(error)")
}
}
func parse(jsonData: Data) -> CountryCodeListModel?{
var dataArray : [Dictionary<String,Any>] = [[:]]
var country = Dictionary<String,Any>()
var modelData = Dictionary<String,Any>()
do {
// make sure this JSON is in the format we expect
if let json = try JSONSerialization.jsonObject(with: jsonData, options: []) as? Dictionary<String,Any> {
dataArray.removeAll()
for item in json["data"] as! [Dictionary<String, Any>] {
country = item
let url = URL(string: country["flag"] as? String ?? "")
let data = try? Data(contentsOf: url!) //make sure your image in this url does exist, otherwise unwrap in a if let check / try-catch
let image = UIImage(data: data!)
let documentsDirectory = FileManager.default.urls(for: .documentDirectory, in: .userDomainMask).first!
let fileName = url?.lastPathComponent // name of the image to be saved
let fileURL = documentsDirectory.appendingPathComponent(fileName ?? "")
if let data = image?.jpegData(compressionQuality: 1.0){
do {
try data.write(to: fileURL)
country["flag"] = fileURL.absoluteString
//print("file saved")
//urlAsString = fileURL.absoluteString
} catch {
print("error saving file:", error)
}
}
dataArray.append(country)
country.removeAll()
}
modelData["data"] = dataArray
//print(modelData)
let jsonData1 = try JSONSerialization.data(withJSONObject: modelData, options: [])
do {
let decodedData = try JSONDecoder().decode(CountryCodeListModel.self, from: jsonData1)
return decodedData
} catch {
print("error: \(error)")
}
}
} catch let error as NSError {
print("Failed to load: \(error.localizedDescription)")
}
return nil
}
Problem statement:
Iam reading local json and take the url value of flag key and download corresponding images to local. Once i download then am taking the localpath and update in the dictionary and then create JSON object and update my model class.
Now, am trying to access my model class from ViewController like below
print(CountryCodeListModel?.data?[0].name) //check screenshot for error
print(cclm?.data?[0].flag) // this prints nil always
Please check the error screenshots attached2
My JSON look like this
{
"meta":{
"success":true,
"message":"Successfully retrieved country details",
"code":"200"
},
"data":[
{
"alpha2Code":"AF",
"alpha3Code":"AFG",
"flag":"https://raw.githubusercontent.com/DevTides/countries/master/afg.png",
"name":"Afghanistan",
"code":"+93"
},
{
"alpha2Code":"AX",
"alpha3Code":"ALA",
"flag":"https://raw.githubusercontent.com/DevTides/countries/master/ala.png",
"name":"Aland Islands",
"code":"+358"
},
{
"alpha2Code":"AL",
"alpha3Code":"ALB",
"flag":"https://raw.githubusercontent.com/DevTides/countries/master/alb.png",
"name":"Albania",
"code":"+355"
},
{
"alpha2Code":"DZ",
"alpha3Code":"DZA",
"flag":"https://raw.githubusercontent.com/DevTides/countries/master/dza.png",
"name":"Algeria",
"code":"+213"
},
{
"alpha2Code":"AS",
"alpha3Code":"ASM",
"flag":"https://raw.githubusercontent.com/DevTides/countries/master/asm.png",
"name":"American Samoa",
"code":"+1684"
}
]
}
You are trying to decode something that doesn't exist.
print(CountryCodeListModel?.data?[0].name) //check screenshot for error
print(cclm?.data?[0].flag) // this prints nil always
The above code states that you want:
the name of
the variable data at position 0 of
the struct CountryCodeListModel.
What you want to do is:
the name of
the variable at position 0 of
an INSTANCE of the struct CountryCodeListModel.
For example...
func readLocalJSONFile(forName name: String) {
do {
if let filePath = Bundle.main.path(forResource: name, ofType: "json") {
let fileUrl = URL(fileURLWithPath: filePath)
let data = try Data(contentsOf: fileUrl)
if let countryCodeObject = parse(jsonData: data) {
cclm = countryCodeObject
print(cclm?.data?[1].alpha2Code ?? "") //Printing Correct Value
print(cclm?.data?[0].flag ?? "")
print(countryCodeObject?.data[0].flag ?? "") // Same as the line above
}
}
} catch {
print("error: \(error)")
}
}
Unless you are trying to use a static variable (at which you would use CountryCodeListModel.data), you need to make sure you are actually using an instance of the structure or an object of a class to reference your properties.
CAVEAT
CountryCodeListModel is a structure. CountryCodeListModel() is an instance of the structure CountryCodeListModel. Since you can have multiple instances of a structure, you need to reference a specific structure when accessing data. Thus, CountryCodeListModel.data will not work and it needs to be CountryCodeListModel().data. In this case, you have cclm.data.
I would like to share data between my Main Project and my Share Extension. This is what I did:
1. enable App Groups in both Project & Share Extension
2. save data in Project inside viewDidLoad (works fine, I tested it):
DataHandler.getWishlists { (success, dataArray, dropOptionsArray) in
if success && dataArray != nil {
self.shouldAnimateCells = true
self.dataSourceArray = dataArray as! [Wishlist]
self.theCollectionView.isHidden = false
self.theCollectionView.reloadData()
self.dropOptions = dropOptionsArray as! [DropDownOption]
self.addButton.isEnabled = true
self.activityIndicator.stopAnimating()
// save dataSourceArray in UserDefaults
if let defaults = UserDefaults(suiteName: UserDefaults.Keys.groupKey) {
defaults.setDataSourceArray(data: dataArray as! [Wishlist])
defaults.synchronize()
} else {
print("error Main")
}
}
}
3. retrive data in Share Extension (error 2 fires!)
if let defaults = UserDefaults(suiteName: UserDefaults.Keys.groupKey) {
if let data = defaults.getDataSourceArray() {
dataSourceArray = data
defaults.synchronize()
}else {
print("error 2")
}
} else {
print("error 1")
}
UserDefaults + Helpers
extension UserDefaults {
public struct Keys {
public static let groupKey = "group.wishlists-app.wishlists"
public static let dataSourceKey = "dataSourceKey"
}
func setDataSourceArray(data: [Wishlist]){
set(try? PropertyListEncoder().encode(data), forKey: Keys.dataSourceKey)
synchronize()
}
func getDataSourceArray() -> [Wishlist]? {
if let data = UserDefaults.standard.value(forKey: Keys.dataSourceKey) as? Data {
if let dataSourceArray = try? PropertyListDecoder().decode(Array<Wishlist>.self, from: data) as [Wishlist] {
return dataSourceArray
}
}
return nil
}
}
I can not retrieve the data inside my Share Extension but I have no idea why. Could anyone help me out here?
Your helper function getDataSourceArray() tries to access UserDefaults.standard which is not shared between your host app and the extension app. You need to use the shared container.
UserDefaults.standard -> not shared between host and extension
UserDefaults(suiteName:) -> shared between host and extension
Try to change your function to this:
func getDataSourceArray() - > [Wishlist] ? {
if let data = UserDefaults(suiteName: UserDefaults.Keys.groupKey).value(forKey: Keys.dataSourceKey) as ? Data {
if let dataSourceArray =
try ? PropertyListDecoder().decode(Array < Wishlist > .self, from: data) as[Wishlist] {
return dataSourceArray
}
}
return nil
}
I'm trying to save my json file and show it to offline. I'm trying this code but it is not working for me ..
let myData = NSKeyedArchiver.archivedData(withRootObject: self.data)
UserDefaults.standard.set(myData, forKey: "userJson")
UserDefaults.standard.synchronize()
Can any one suggest me better way to save data and show off line ?
You should not save JSON in the UserDefault, Instead save it in file in document directory
I have created generic class which allows to do it easily
//
// OfflineManager.swift
//
//
// Created by Prashant on 01/05/18.
// Copyright © 2018 Prashant. All rights reserved.
//
import UIKit
class OfflineManager: NSObject {
static let sharedManager = OfflineManager()
let LocalServiceCacheDownloadDir = "LocalData"
enum WSCacheKeys {
case CampignList
case CampignDetail(id:String)
case ScreenShotList
var value:String {
switch self {
case .CampignList:
return "CampignList"
case .CampignDetail(let id):
return id
case .ScreenShotList :
return "ScreenShotList"
}
}
}
func getBaseForCacheLocal(with fileName:String) -> String? {
let filePath = FileManager.default.getDocumentPath(forItemName: self.LocalServiceCacheDownloadDir)
if FileManager.default.directoryExists(atPath: filePath) {
return filePath.stringByAppendingPathComponent(fileName)
} else {
if FileManager.default.createDirectory(withFolderName: self.LocalServiceCacheDownloadDir) {
return filePath.stringByAppendingPathComponent(fileName)
}
}
return nil
}
//------------------------------------------------------------
#discardableResult
func cacheDataToLocal<T>(with Object:T,to key:WSCacheKeys) -> Bool {
let success = NSKeyedArchiver.archiveRootObject(Object, toFile: getBaseForCacheLocal(with: key.value)!)
if success {
print( "Local Data Cached\(String(describing: getBaseForCacheLocal(with: key.value)))")
} else {
print("Error")
}
return success
}
//------------------------------------------------------------
func loadCachedDataFromLocal<T>(with key:WSCacheKeys ) -> T? {
return NSKeyedUnarchiver.unarchiveObject(withFile: getBaseForCacheLocal(with: key.value)!) as? T
}
//------------------------------------------------------------
func removeAllCacheDirs () {
do {
try FileManager.default.removeItem(atPath: self.getBaseForCacheLocal(with: "")!)
} catch {
print("error in remove dir \(error.localizedDescription)")
}
}
//--------------------------------------------------------------------------------
}
Here is some helper methods of extension FileManager
public var getDocumentDirectoryPath: String {
let documentDirectory = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
return documentDirectory
}
public func getDocumentPath(forItemName name: String)-> String {
return getDocumentDirectoryPath.stringByAppendingPathComponent(name)
}
public func directoryExists(atPath filePath: String)-> Bool {
var isDir = ObjCBool(true)
return FileManager.default.fileExists(atPath: filePath, isDirectory: &isDir )
}
public func createDirectory(withFolderName name: String)-> Bool {
let finalPath = getDocumentDirectoryPath.stringByAppendingPathComponent(name)
return createDirectory(atPath: finalPath)
}
Here Is String extension's method
public func stringByAppendingPathComponent(_ path: String) -> String {
let fileUrl = URL.init(fileURLWithPath: self)
let filePath = fileUrl.appendingPathComponent(path).path
return filePath
}
How to use it ?
To save
OfflineManager.sharedManager.cacheDataToLocal(with: object as! [String:Any], to: .CampignList)
To read data
DispatchQueue.global().async {
// GET OFFLINE DATA
if let object:[String:Any] = OfflineManager.sharedManager.loadCachedDataFromLocal(with: .CampignList) {
do {
let data = try JSONSerialization.data(withJSONObject: object, options: [])
let object = try CampaignListResponse.init(data: data)
self.arrCampignList = object.data ?? []
DispatchQueue.main.async {
self.tableVIew.reloadData()
}
} catch {
}
}
}
Note: You can define your own WSCacheKeys for type of your json like i am fetching some campaign list
You can use Realm or CoraData for saving data and showing it when you are offline.
Here is the official link for Realm.You can learn from here.
https://realm.io/docs/swift/latest
I have a simple object which conforms to the NSCoding protocol.
import Foundation
class JobCategory: NSObject, NSCoding {
var id: Int
var name: String
var URLString: String
init(id: Int, name: String, URLString: String) {
self.id = id
self.name = name
self.URLString = URLString
}
// MARK: - NSCoding
required init(coder aDecoder: NSCoder) {
id = aDecoder.decodeObject(forKey: "id") as? Int ?? aDecoder.decodeInteger(forKey: "id")
name = aDecoder.decodeObject(forKey: "name") as! String
URLString = aDecoder.decodeObject(forKey: "URLString") as! String
}
func encode(with aCoder: NSCoder) {
aCoder.encode(id, forKey: "id")
aCoder.encode(name, forKey: "name")
aCoder.encode(URLString, forKey: "URLString")
}
}
I'm trying to save an instance of it in UserDefaults but it keeps failing with the following error.
Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Attempt to insert non-property list object for key jobCategory'
This is the code where I'm saving in UserDefaults.
enum UserDefaultsKeys: String {
case jobCategory
}
class ViewController: UIViewController {
#IBAction func didTapSaveButton(_ sender: UIButton) {
let category = JobCategory(id: 1, name: "Test Category", URLString: "http://www.example-job.com")
let userDefaults = UserDefaults.standard
userDefaults.set(category, forKey: UserDefaultsKeys.jobCategory.rawValue)
userDefaults.synchronize()
}
}
I replaced the enum value to key with a normal string but the same error still occurs. Any idea what's causing this?
You need to create Data instance from your JobCategory model using JSONEncoder and store that Data instance in UserDefaults and later decode using JSONDecoder.
struct JobCategory: Codable {
let id: Int
let name: String
}
// To store in UserDefaults
if let encoded = try? JSONEncoder().encode(category) {
UserDefaults.standard.set(encoded, forKey: UserDefaultsKeys.jobCategory.rawValue)
}
// Retrieve from UserDefaults
if let data = UserDefaults.standard.object(forKey: UserDefaultsKeys.jobCategory.rawValue) as? Data,
let category = try? JSONDecoder().decode(JobCategory.self, from: data) {
print(category.name)
}
Old Answer
You need to create Data instance from your JobCategory instance using archivedData(withRootObject:) and store that Data instance in UserDefaults and later unarchive using unarchiveTopLevelObjectWithData(_:), So try like this.
For Storing data in UserDefaults
let category = JobCategory(id: 1, name: "Test Category", URLString: "http://www.example-job.com")
let encodedData = NSKeyedArchiver.archivedData(withRootObject: category, requiringSecureCoding: false)
let userDefaults = UserDefaults.standard
userDefaults.set(encodedData, forKey: UserDefaultsKeys.jobCategory.rawValue)
For retrieving data from UserDefaults
let decoded = UserDefaults.standard.object(forKey: UserDefaultsKeys.jobCategory.rawValue) as! Data
let decodedTeams = NSKeyedUnarchiver.unarchiveTopLevelObjectWithData(decoded) as! JobCategory
print(decodedTeams.name)
Update Swift 4, Xcode 10
I have written a struct around it for easy access.
//set, get & remove User own profile in cache
struct UserProfileCache {
static let key = "userProfileCache"
static func save(_ value: Profile!) {
UserDefaults.standard.set(try? PropertyListEncoder().encode(value), forKey: key)
}
static func get() -> Profile! {
var userData: Profile!
if let data = UserDefaults.standard.value(forKey: key) as? Data {
userData = try? PropertyListDecoder().decode(Profile.self, from: data)
return userData!
} else {
return userData
}
}
static func remove() {
UserDefaults.standard.removeObject(forKey: key)
}
}
Profile is a Json encoded object.
struct Profile: Codable {
let id: Int!
let firstName: String
let dob: String!
}
Usage:
//save details in user defaults...
UserProfileCache.save(profileDetails)
Hope that helps!!!
Thanks
Swift save Codable object to UserDefault with #propertyWrapper
#propertyWrapper
struct UserDefault<T: Codable> {
let key: String
let defaultValue: T
init(_ key: String, defaultValue: T) {
self.key = key
self.defaultValue = defaultValue
}
var wrappedValue: T {
get {
if let data = UserDefaults.standard.object(forKey: key) as? Data,
let user = try? JSONDecoder().decode(T.self, from: data) {
return user
}
return defaultValue
}
set {
if let encoded = try? JSONEncoder().encode(newValue) {
UserDefaults.standard.set(encoded, forKey: key)
}
}
}
}
enum GlobalSettings {
#UserDefault("user", defaultValue: User(name:"",pass:"")) static var user: User
}
Example User model confirm Codable
struct User:Codable {
let name:String
let pass:String
}
How to use it
//Set value
GlobalSettings.user = User(name: "Ahmed", pass: "Ahmed")
//GetValue
print(GlobalSettings.user)
Save dictionary Into userdefault
let data = NSKeyedArchiver.archivedData(withRootObject: DictionaryData)
UserDefaults.standard.set(data, forKey: kUserData)
Retrieving the dictionary
let outData = UserDefaults.standard.data(forKey: kUserData)
let dict = NSKeyedUnarchiver.unarchiveObject(with: outData!) as! NSDictionary
Based on Harjot Singh answer. I've used like this:
struct AppData {
static var myObject: MyObject? {
get {
if UserDefaults.standard.object(forKey: "UserLocationKey") != nil {
if let data = UserDefaults.standard.value(forKey: "UserLocationKey") as? Data {
let myObject = try? PropertyListDecoder().decode(MyObject.self, from: data)
return myObject!
}
}
return nil
}
set {
UserDefaults.standard.set(try? PropertyListEncoder().encode(newValue), forKey: "UserLocationKey")
}
}
}
Here's a UserDefaults extension to set and get a Codable object, and keep it human-readable in the plist (User Defaults) if you open it as a plain text file:
extension Encodable {
var asDictionary: [String: Any]? {
guard let data = try? JSONEncoder().encode(self) else { return nil }
return try? JSONSerialization.jsonObject(with: data) as? [String : Any]
}
}
extension Decodable {
init?(dictionary: [String: Any]) {
guard let data = try? JSONSerialization.data(withJSONObject: dictionary) else { return nil }
guard let object = try? JSONDecoder().decode(Self.self, from: data) else { return nil }
self = object
}
}
extension UserDefaults {
func setEncodableAsDictionary<T: Encodable>(_ encodable: T, for key: String) {
self.set(encodable.asDictionary, forKey: key)
}
func getDecodableFromDictionary<T: Decodable>(for key: String) -> T? {
guard let dictionary = self.dictionary(forKey: key) else {
return nil
}
return T(dictionary: dictionary)
}
}
If you want to also support array (of codables) to and from plist array, add the following to the extension:
extension UserDefaults {
func setEncodablesAsArrayOfDictionaries<T: Encodable>(_ encodables: Array<T>, for key: String) {
let arrayOfDictionaries = encodables.map({ $0.asDictionary })
self.set(arrayOfDictionaries, forKey: key)
}
func getDecodablesFromArrayOfDictionaries<T: Decodable>(for key: String) -> [T]? {
guard let arrayOfDictionaries = self.array(forKey: key) as? [[String: Any]] else {
return nil
}
return arrayOfDictionaries.compactMap({ T(dictionary: $0) })
}
}
If you don't care about plist being human-readable, it can be simply saved as Data (will look like random string if opened as plain text):
extension UserDefaults {
func setEncodable<T: Encodable>(_ encodable: T, for key: String) throws {
let data = try PropertyListEncoder().encode(encodable)
self.set(data, forKey: key)
}
func getDecodable<T: Decodable>(for key: String) -> T? {
guard
self.object(forKey: key) != nil,
let data = self.value(forKey: key) as? Data
else {
return nil
}
let obj = try? PropertyListDecoder().decode(T.self, from: data)
return obj
}
}
(With this second approach, you don't need the Encodable and Decodable extensions from the top)
At the moment, my data does not get retrieved in another new session and it uses the default values. Do I have to have an existing plist file for this to work? I tried using an existing file with no luck.
I followed the guide here http://battleofbrothers.com/sirryan/saving-game-data-in-spritekit
class GameData : NSObject, NSCoding {
/// Data to save
var variableC : Int = 3
/// Create of shared instance
class var sharedInstance: GameData {
struct Static {
static var instance: GameData?
static var token: dispatch_once_t = 0
}
dispatch_once(&Static.token) {
var gamedata = GameData()
if let savedData = GameData.loadGame() {
gamedata = savedData
}
Static.instance = gamedata
}
return Static.instance!
}
override init() {
super.init()
}
required init(coder: NSCoder) {
super.init()
}
func encodeWithCoder(coder: NSCoder) {
coder.encodeObject(GameData.sharedInstance, forKey: "GameData")
}
class func loadGame() -> GameData? {
// load existing high scores or set up an empty array
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
let documentsDirectory = paths[0] as! String
let path = documentsDirectory.stringByAppendingPathComponent("GameData.plist")
let fileManager = NSFileManager.defaultManager()
// check if file exists
if !fileManager.fileExistsAtPath(path) {
// create an empty file if it doesn't exist
println("File doesn't exist")
if let bundle = NSBundle.mainBundle().pathForResource("DefaultFile", ofType: "plist") {
fileManager.copyItemAtPath(bundle, toPath: path, error:nil)
}
}
if let rawData = NSData(contentsOfFile: path) {
// do we get serialized data back from the attempted path?
// if so, unarchive it into an AnyObject, and then convert to an array of HighScores, if possible
if let data = NSKeyedUnarchiver.unarchiveObjectWithData(rawData) as? GameData {
println("We loaded the data!")
return data
}
}
println("we returned Nil")
return nil
}
func save() {
// find the save directory our app has permission to use, and save the serialized version of self.scores - the HighScores array.
let saveData = NSKeyedArchiver.archivedDataWithRootObject(GameData.sharedInstance);
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true) as NSArray;
let documentsDirectory = paths.objectAtIndex(0)as! NSString;
let path = documentsDirectory.stringByAppendingPathComponent("GameData.plist");
saveData.writeToFile(path, atomically: true);
}
}
I load the gamedata in the init function with this
var gameData: GameData = GameData.sharedInstance
Updating the data
gameData.variableC = gameData.variableC + 1
gameData.save()
println(gameData.variableC)
You save the data but don't use it in your init. In initWithCoder:
required init(coder: NSCoder) {
super.init()
GameData.shaderInstance = coder.decodeObjectForKey("GameData")
}
Like Jozsef said, I forgot to decode the data. However I need to decode each of the individual variables and then copy it over to the GameData for it to work.
Here's
class GameData : NSObject, NSCoding {
/// Data to save
var variableC : Int! = 3
/// Create of shared instance
class var sharedInstance: GameData {
struct Static {
static var instance: GameData?
static var token: dispatch_once_t = 0
}
dispatch_once(&Static.token) {
var gamedata = GameData()
if let savedData = GameData.loadGame() {
gamedata.variableC = savedData.variableC
}
Static.instance = gamedata
}
return Static.instance!
}
override init() {
super.init()
}
required init(coder: NSCoder) {
super.init()
self.variableC = coder.decodeObjectForKey("variableC") as? Int
}
func encodeWithCoder(coder: NSCoder) {
coder.encodeObject(GameData.sharedInstance.variableC, forKey: "variableC")
}
class func loadGame() -> GameData? {
// load existing high scores or set up an empty array
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)
let documentsDirectory = paths[0] as! String
let path = documentsDirectory.stringByAppendingPathComponent("GameData.plist")
let fileManager = NSFileManager.defaultManager()
// check if file exists
if !fileManager.fileExistsAtPath(path) {
// create an empty file if it doesn't exist
println("File doesn't exist")
if let bundle = NSBundle.mainBundle().pathForResource("DefaultFile", ofType: "plist") {
fileManager.copyItemAtPath(bundle, toPath: path, error:nil)
}
}
if let rawData = NSData(contentsOfFile: path) {
// do we get serialized data back from the attempted path?
// if so, unarchive it into an AnyObject, and then convert to an array of HighScores, if possible
if let data = NSKeyedUnarchiver.unarchiveObjectWithData(rawData) as? GameData {
println("We loaded the data!")
return data
}
}
return nil
}
func save() {
// find the save directory our app has permission to use, and save the serialized version of self.scores - the HighScores array.
let saveData = NSKeyedArchiver.archivedDataWithRootObject(GameData.sharedInstance);
let paths = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true) as NSArray;
let documentsDirectory = paths.objectAtIndex(0)as! NSString;
let path = documentsDirectory.stringByAppendingPathComponent("GameData.plist");
saveData.writeToFile(path, atomically: true);
}
}