iOS CPU Activity Suddenly Dies - ios

Long story here, so bear with me...
I have a view controller which, when presented more than three times throughout the life of an application session, will hang and lock and freeze my entire application. Even the Springboard locks up until my app's fully backgrounded! In Xcode's inspector, I noticed rather alarmingly that the memory footprint would jump a good 5-8 MB every time I presented that view, and it wouldn't go down again after dismissal. By the time the fourth invocation rolls around, the app's already using 40 MB of memory.
My first thought was, "OMG, itz a memry leek!" The second one told me to hop into Instruments and track it down.
While the Leaks tool did help some, it only told me that the app was leaking like crazy. All it would tell me was that, somewhere in these four second intervals, I had gained between "4 new leaks" and "17 new leaks." They did correspond to my opening that view, though, and once I started commenting random stuff (and following the sometimes helpful guidance of the Allocations tool), I tracked most of them down to three extra lines of code. "Oh well, I don't need those views anyway!" Those three lines no longer exist, and Instruments no longer complains.
My only complaint here is that my UI still behaves the same! On the fourth presentation, the entire app slows down. Upon further inspection of Xcode's instruments, I see that not only is the memory still going up (only to 30 rather than 40 MB this time), but the CPU activity has tanked!
Ok, granted I should have looked there in the first place, but I ain't perfect!
I ran the app again, and found that the overall CPU activity rose consistently the more I presented that view controller. By the third one, it was up to 40-60%. The main thread seemed pretty clear, and most of the activity was spread between eight other background threads (who knows what all those do).
The fourth time I opened that view, I had expected everything to block like crazy. It didn't. The CPU just... stopped. It was running at around 50-ish% when, by the time my finger had left the screen, it was down at 1%. All of the thread graphs shrunk from spiked stalagmites to tiny waves in a puddle. According to the pie chart, the vast majority of the processor was free to do as it liked. It doesn't like me.
I literally have no clue why it does this. I've been stuck in a room for days now trying to figure this out. Any help or advice would be much appreciated.
Does anyone have any idea why this happens, how this happens, or what I can do to make this not happen?? I'm drawing a blank here...
Thank you so much!
It should be noted that I got these by running the app on my iPhone 5s. Yes, I did try on the simulator, but my little MacBook Air took it like a champ, and was no help in figuring this out, except to tell me that the problem happened on iPhones.

I've run into this before, and the following is my general approach that usually allows me to fix these types of memory leaks.
First I would put a print statement into you viewController to see if your VC is being deallocated when it is being popped.
deinit {
print(self.description)
}
The next step, in the case that the ViewController is not being deallocated, I would start by removing core pieces, bottom up, commenting them out chunks one step at a time, yet leaving the back control that hides the view controller visible. Usually you can isolate the memory leak once you see the deInit get called after removing some code, you may have hit the part that made a strong cycle reference.
One more thing, ensure that all your delegates are declared weak, and search through your code for closures, and check that the closures aren't holding hard references within, especially to self.
Also, checkout this article to see the about using unowned or weak, when passing in instances into a closure, could be helpful.
http://krakendev.io/blog/weak-and-unowned-references-in-swift

Related

iOS - Terminated due to memory issue

I'm having a memory issue with one specific ViewController and memory. When I launch my app in debug mode, it launches with 40mb memory usage. (I have no idea if this is already a lot or not -- what is common?). Then, when I open this specific view, it spikes up to about 120mb. The issue is, when I pop this view (with the navigationController popViewController), the memory stays up at 120mb. And then, when I re-open it, it spikes to 200mb (a 80mb increase every time).
With other similar ViewController it spikes up to 120mb too, but when I close the view, it goes back down to more or less 40mb.
The problem is that this specific view contains quite a bit of code (about 1000 lines...) and it's impossible for me to post everything here.
What methods should I use to specifically locate the issue in xCode?
For anyone I might be able to help with this:
use the tools in xCode as recommended. There are some great tutorials online.
In my case it was an issue with an [NSTimer] which kept a strong reference to my view, so it never got released afterwards, thus stacking up memory. Make sure to stop your time when you pop a view.

iOS Memory usage keep increasing

I'm new to iOS development.
I'm building a simple bus schedule app that makes a HTTP request, parse XML, and display/save data. I have four table view controllers and two view controllers.
When I start the app, Xcode memory report tells me that its memory usage is ~18MB, which is weird since it's just a simple app. I've looked at similar apps on the app store but they were all less than 10MB. Since it's a bus schedule app, I have it make new requests every 30 seconds to update the time. I noticed that each time I change view to look at another schedule, the memory usage increases and it may go up to 50MB or more.
I looked at Xcode's instrument and it looked like there was no leaks. I also looked at allocations and it looked like live bytes kept increasing every time I switched views.
I am kinda stuck from what to do from here. Can anyone guide me please? Thanks in advance.
Use Heapshot to find memory creep. (see: bbum blog)
Basically, their method is to run the Instruments allocate tool, take a heapshot, run an iteration of your code and another heapshot, repeating 3 or 4 times. This will indicate memory that is allocated and not released during the iterations.
In this case, take a heapshot (called something different now) between downloads.
To figure out the results, disclose to see the individual allocations.
If you need to see where retains, releases, and autoreleases occur for an object use Instruments:
Run in Instruments, in Allocations set "Record reference counts" to on (you will have to stop recording to set the option). Allow the problem code to run, stop recording, then search for the object of interest. After that, you'll need to drill down and you will be able to see where all retains, releases and autoreleases occurred.
First, take a look at heap shots as #Zaph suggested. Well worth your while in terms of seeing what's being allocated and not released.
Another technique I use is to use instruments filtering options to filter the display for just the classes in my app. Then, I look for classes which have unusual number's of living instances. For example, most view controllers usually have only one active instance. If there are more, then something is retaining them. Blocks and notification listeners are often the cause.
In your example screen shot, I noticed two things that I would investigate.
Firstly, you have 365 living core animations taking some 30M. Not sure why, but worth thinking about.
Secondly, near the bottom, I noticed 166 table view cell scroll views. Sounds like a lot. I can't see how many living table view controllers you have, but I'm wondering if they are not reallocing. Filtering this list will help establish what's not being dealloc'd.
Finally, leaks can be useful in finding issues, but most of the time what we would regard as a leak looks ok to instruments. So, looking at memory and numbers of allocated instances is a far better guide to finding where things are not being dealloc'd.
Hard to say without any code, but it looks like you have a retain cycle somewhere.
Try to add a dealloc method to the view controllers and make sure that you enter it whenever the view controller disappears.
You say that you make a new request every 30 seconds. If you use a timer with the view controller as a target, the timer has a strong reference to the view controller and vice versa. You have to invalidate the timer when your view controller disappears.

How do I reload a view from the storyboard (or otherwise manage low memory condition)?

In developing my current app, I ran into some issues that I eventually traced back to a low memory warning. Part of the low memory is coming from my (liberal) use of UIWebViews, which are apparently consuming a lot of memory.
I didn't think this would be an issue, since a view that isn't currently visible should just vanish when the low memory warning is thrown, unfortunately it turns out that anything connected to the UITabBarController remains in the heirarchy and doesn't release. By manually releasing (and then recreating in viewWillAppear) the views, I make things work decently. But it doesn't completely solve the memory warning issue.
So what I need to do is manually release the view -- and the large amount of memory that winds up connected to it -- and then restore it. Since I don't want to build it programmatically (that's what IB is for!), I need to somehow reload it from storyboard.
Or, alternatively, I'm being an idiot and there's something really obvious to make my life easy.
After more experimentation, it turns out that on the one hand, my understanding of view life cycles was slightly flawed, and on the other my experiments were tainted by having accidentally let zombie objects on.
Views will, in fact, unload their contents in a low memory condition and reload them later -- that's part of what 'viewDidLoad' and 'viewDidUnload' are designed for! Putting init code in them, as some tutorials I read did, was a major error. That init code should go in the designated initializer -- even if that can be annoying to figure out which initializer is designated.

iOS questions about Instruments tool, memory issue in my app

I just started learning the instruments tool, and I'm pretty sure what I am seeing is not good. When I look at allocations, specifically the column "Live Bytes" and "Overall Bytes", I see the number continually increases as the app runs...
My app has two view controllers. A table view, and the second view controller displays detailed information about the row they selected in the table view, downloaded from the internet.
I kept clicking a row in the table view, followed by clicking the back button in the navigation bar... and LiveBytes continued to increase.
I'm guessing this means that my objects aren't being released from memory... but please correct me if I'm wrong.
MY QUESTION IS: How do I use the data in instruments/allocations to track down this memory issue? How do I find the objects not being released from memory?
I'm looking for tips on how to use these tools to clean up any memory problems my app has.
Thanks!
XCODE 4.2.1, deploying to iOS 5.0+
EDIT: I'm looking at the #living column and seeing objects like UIScrollView continuously increase... and never decrease. When I click the back button in a navigation bar, are objects automatically released from memory? When are objects released, or do I need to do it manually? Or could I be running into an issue due to using strong pointers, causing objects to not be released?
Whenever you want to observe memory usage in a cyclic pattern, there's the wonderful Heapshot analysis in the "Allocations" instrument.
Start your app and go to a default state.
In Instruments, press the "Mark Heap" button to create the "Baseline".
Do something in your app like pushing a view controller.
Return to the default state.
Press the "Mark Heap" button again to create a heapshot.
Repeat about five times from step 3.
This will result in a list of heapshots, each showing the objects that are still alive from that cycle. If your app has no leaks there will be no objects left in the middle heapshots.
The first one or two cycles might have warmed up some caches, the last two might not have cleaned up some reused resources. That's why it's usually a good idea to make four to six heapshots.
The magic in the heapshot analysis lies in the fact that the heapshots show you the leaked objects from previous cycles and remove them automatically when the objects are released later. In contrary to the "Leaks" instrument it also finds abandoned memory, not only leaks.
Most Probably you have discarded the arm64 and are running your app with armv7 only. Add both arm64 and armv7 as architectures
I think one of the best ways to solve memory issues is to use ARC.
Edit -> Refactor -> Upgrade to Objective-C ARC.
ARC will handle the majority of memory management in your app. Especially sice your app doesn't sound too complex, it might totally eliminate your problem. You still need to watch out for retain cycles and listen to memory warnings though. If you don't want to use ARC (which you should) at least run the static analyzer. Your problem might be something simple that the static analyzer can show you how to fix.
Edit:
You mentioned scroll views- this might be your problem: Memory leak every time UIScrollView is released
The profile tool has an instrument called 'Leaks'. It is similar to the 'Allocations' instrument but it shows you the object that was not released. May be you can use the 'Leaks' tool to find what is the object that was retained and release these object.

UIWebView memory leak

I have an iPad app (IOS 4.3 & 5.0) that is creating a UIView with at least 2 subviews every time the user pages forward or backward. The 2 subviews are UIWebView objects.
On every relevant swipe the old UIWebViews are removed and deallocated properly (removeFromSuperview then stopLoading and set delegate to nil) and the parent UIView is deallocated. I can confirm that both parent UIView and the 2 child UIWebViews are absolutely gone.
I can see the retain count on the webviews as they are being removed and I am quite sure that they are indeed removed every time.
However my memory allocation continues to increase on every swipe by ~200-350k . No leaks in instrument but I can see the memory usage going up slowly.
On iPad 1 the app eventually (within 6-10 minutes of moderate usage) receives multiple memory warnings and is terminated. LowMemory crash log...etc is generated.
We use stringByEvaluatingJavaScriptFromString and loadRequest to populate the Webviews. Memory usage creeps up even when nothing is injected or loaded into the webViews.
Is anybody experiencing this kind of behavior with UIWebViews ? Has anyone dealt with this successfully ?
Thoughs, comments & answers would be greatly appreciated.
Try to use Instruments but with the "Allocations" template and watch the "# Living" columns for UIWebView. I usually use it like this:
Profile app with Allocations template
"Warn up" the app by going thru all tabs, scroll around etc.
Press "Mark Heap", this will create a "Baseline" heapshot
Do the thing you think causes objects to stay around
Press "Mark Heap" again, this will create a "Heapshop #" heapshot
Inspect the objects in "Heapshop #" which will show size and number of objects created and alive since the last heapshot.
Goto 4
Not aware of any leak, but if you are destroying and re-creating the same view hierarchy every swipe, why not store the views and re-use them instead?
Regardless of whether they leak, webviews are computationally expensive to set up, so re-using them and just reloading the content should give you a performance boost, and may solve your leak as well.
are you still seeing this issue? I traced something which looks like unbounded memory usage (not necessarily a leak, but I get low memory warnings and eventual process termination) by calling stringByEvaluatingJavaScriptFromString over and over:
[webview stringByEvaluatingJavaScriptFromString:#"something()"];
It seems like there is something odd there.

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