I'm trying to retrieve data from an online data storage using the func that I found online on the official Backendless docs! but when I try to use persona like a Lista(my own class) Object, I get the error: Could not cast value of type '__NSDictionaryM' (0x10c1ccfc0) to 'InLIsta_.Lista' (0x108439790).
I search over this site but the answer aren't specific for the Backendless case, so I hope that anyone can help me
this is my code (obviously I've declared all the var and let necessary to the code to run):
class Lista : NSObject {
var nome: String?
var pr: String?
var pagamento = 0
var entrato: Bool = false
var commenti: String?
var objectId: String?
var created: NSDate?
var updated: NSDate?
}
func findQ() {
Types.tryblock({ () -> Void in
let startTime = NSDate()
let found = self.backendless.persistenceService.of(Lista.ofClass()).find(self.query)
let currentPage = found.getCurrentPage()
print("Loaded \(currentPage.count) name objects")
print("Total name in the Backendless storage - \(found.totalObjects)")
for person in currentPage {
let persona = person as! Lista // here i get error
print("Restaurant <\(Lista.ofClass())> name = \(persona.nome)")
self.nomi.append(persona.nome!)
}
print("Total time (ms) - \(1000*NSDate().timeIntervalSinceDate(startTime))")
},
catchblock: { (exception) -> Void in
print("Server reported an error: \(exception as! Fault)")
}
)
}
The backendless persistence service has a method -(void)mapTableToClass:(NSString *)tableName type:(Class)type; that you need to call for each of your custom classes so they'll be used during the deserialisation.
self.backendless.persistenceService.mapTableToClass("Lista", type: Lista.self)
This needs to be done before any calls are made to use the persistence service.
Note that the classes, if not defined in obj-c, must be exported to obj-c. Note that this also means you can't have any optionals.
Ideally you should use the platform code generation to create your model class definitions to ensure all of the attributes are created with the appropriate types. A failure to map to your custom class could be caused by type mismatches or name mismatches. Optionals will always fail in the current SDK implementation.
Related
In my iOS app, I get the following exception:
'Linking objects notifications are only supported on managed objects.'
when I try to add an observer block:
y.xxx.observe { ... }
to a property that is defined as such:
class Y: Object {
...
let xxx = LinkingObjects(fromType: X.self, property: "y")
...
}
I believe this means that y.xxx does not have a Realm, and indeed I can see in the debugger that y.xxx.realm is nil. However, y.realm is NOT nil.
How can the linking objects not have a Realm if the object I am linking to does have one?
For completeness, this is how Class X is defined:
class X: Object {
...
#Persisted var y: Y?
...
}
Realm version 10.11.0, RealmDatabase version 11.1.1.
Context: I am in the last phase of migrating an app that was originally written in ObjC to be purely in Swift. This means switching to the Swift version of Realm. I have not encountered this problem in the previous version of the app that is largely the same code base except that it uses a very old version of the Realm framework and the Realm objects are defined in ObjC.
You can add an observer to a linking objects property as long as the objects are managed. Let me set this up starting with the PersonClass who has a List property of DogClass objects
class PersonClass: Object {
#objc dynamic var _id = ObjectId.generate()
#objc dynamic var name = "Jay"
let dogList = List<DogClass>()
override static func primaryKey() -> String? {
return "_id"
}
}
and then our DogClass has an inverse relationship to the PersonClass objects
class DogClass: Object {
#objc dynamic var _id = ObjectId.generate()
#objc dynamic var name = ""
let linkingOwners = LinkingObjects(fromType: PersonClass.self, property: "dogList")
override static func primaryKey() -> String? {
return "_id"
}
}
Then suppose we want to observe Spot's linkingOwners - both Jay and Cindy had Spot added to their dogList previously
let spot = realm.objects(DogClass.self).filter("name == 'Spot'").first!
self.peopleToken = spot.linkingOwners.observe { changes in
switch changes {
case .initial(let dogs):
print(" spots owners have been loaded")
case .update(_, let deletions, let insertions, let modifications ):
print(" something changed in spots owners")
case .error(let error):
print(error.localizedDescription)
}
}
Running this section of code outputs this to console and adds the observer the linkingObjects
spots owners have been loaded
Then, lets make a change to one of the owners properties
let jay = realm.objects(PersonClass.self).filter("name == 'Jay'").first!
try! realm.write {
jay.name = "Jay, Spots owner"
}
that last piece of code will output this to the console
something changed in spots owners
The above code creates a PersonClass object and a DogClass object object with a inverse relationship. The code then adds an observer the linkingObjects (PersonClass) and fires when one of them changes.
Turns out the linking objects now have to be declared like so:
class Y: Object {
...
#Persisted(originProperty: "y") var xxx: LinkingObjects<X>
...
}
I am not sure if the declaration style I used in my question is still supposed to be valid and if this is a bug, but using the new style gets rid of the exception.
I'm trying to implement a ORM layer on top of Couchbase Lite iOS 2.0, now it did removed the CBLModel apis which make it a little bit difficult to use.
I'm using a Reflection lib and its Mappable protocol(which is renamed to ORMMappable in the following code) to simplify the mapping apis.
Here's the error message:
let t = Self.cast_id_type(type: link, obj: value)
Cannot invoke 'cast_id_type' with an argument list of type '(type: ORMMappable.Type, obj: Any?)'
Expected an argument list of type '(type: D.Type, obj: Any?)'
And here's the problematic code
typealias MappableDictionary = [String : Any]
class IDString<T:ORMMappable> : NSString{
func load_object(){
}
}
struct MapMeta{
var ignores : [String] = []
var mapping : [String:ORMMappable.Type] = [:]
}
protocol ORMMappable {
var id : NSString {get set}
static var _meta : MapMeta{get}
init(dictionary: MappableDictionary) throws
}
extension ORMMappable {
init() throws{
try self.init(dictionary: [:] as MappableDictionary)
}
static func cast_id_type<D:ORMMappable>(type: D.Type,obj: Any?) -> IDString<D>?{
if let o = obj as? IDString<D>{
return o
}
return nil
}
init(dictionary: MappableDictionary) throws {
self = try construct { property in
let meta = Self._meta
if let value = dictionary[property.key] {
if let type = property.type as? ORMMappable.Type, let value = value as? MappableDictionary {
return try type.init(dictionary: value)
}
else if let link = meta.mapping[property.key]
{
let t = Self.cast_id_type(type: link, obj: value)
print(link)
//return t
return nil
}
else {
return value
}
} else {
return nil
//throw Error.missingRequiredValue(key: property.key)
}
}
}
}
A example of usage is
struct TestObject : ORMMappable{
static var _meta: MapMeta{
return MapMeta(ignores: [], mapping: ["link_id":TestObject2.self])
}
var id : NSString
var name : String?
var age : Int?
var link_id : IDString<TestObject2>?
}
IDString is holder for a link to other ORMMappable compatible class, mapping maps from String(property name) to a ORMMappable compatible class, and cast_id_type does check the mapping and trying to cast from the pointer of value to the StringID object. The error itself makes me quite confused here,
static func cast_id_type<D:ORMMappable>(type: D.Type,obj: Any?) -> IDString<D>?
D should be a ORMMappable compatible class, where I give is a value of a [String:ORMMappable.Type], but it rises ORMMappable.Type is not D.Type, how does this comes from?
Also I'm looking forward if there any better ways to do ORM in swift, currently the code does working with dynamic object creation, but when comes with ORM relation, it really drove me nuts here, just looking for ways to manage it in a easier and more manageable ways, where currently it looks like there are not much functionalities to do meta programming, a lot of other ORM libs still using objc, which is much more easier(but boilerplate) on dynamic instance creation or class inspection.
Thanks very much for the help, any hints will be real appreciated :)
Removed all generics solved the problem, it won't inferred in runtime environment.
OK, first, I know that there is no such thing as AnyRealmObject.
But I have a need to have something the behaves just like a Realm List, with the exception that any kind of Realm Object can be added to the list -- they don't all have to be the same type.
Currently, I have something like this:
enter code here
class Family: Object {
var pets: List<Pet>
}
class Pet: Object {
var dog: Dog?
var cat: Cat?
var rabbit: Rabbit?
}
Currently, if I wanted to add in, say, Bird, I'd have to modify the Pet object. I don't want to keep modifying that class.
What I really want to do is this:
class Family: Object {
var pets: List<Object>
}
Or, maybe, define a Pet protocol, that must be an Object, and have var pets: List<Pet>
The point is, I want a databag that can contain any Realm Object that I pass into it. The only requirement for the databag is that the objects must be Realm Objects.
Now, since Realm doesn't allow for this, how could I do this, anyway? I was thinking of creating something like a Realm ObjectReference class:
class ObjectReference: Object {
var className: String
var primaryKeyValue: String
public init(with object: Object) {
className = ???
primaryKeyValue = ???
}
public func object() -> Object? {
guard let realm = realm else { return nil }
var type = ???
var primaryKey: AnyObject = ???
return realm.object(ofType: type, forPrimaryKey: primaryKey)(
}
}
The stuff with the ??? is what I'm asking about. If there's a better way of doing this I'm all ears. I think my approach is ok, I just don't know how to fill in the blanks, here.
(I'm assuming that you are writing an application, and that the context of the code samples and problem you provided is in terms of application code, not creating a library.)
Your approach seems to be a decent one given Realm's current limitations; I can't think of anything better off the top of my head. You can use NSClassFromString() to turn your className string into a Swift metaclass object you can use with the object(ofType:...) API:
public func object() -> Object? {
let applicationName = // (application name goes here)
guard let realm = realm else { return nil }
guard let type = NSClassFromString("\(applicationName).\(className)") as? Object.Type else {
print("Error: \(className) isn't the name of a Realm class.")
return nil
}
var primaryKey: String = primaryKeyValue
return realm.object(ofType: type, forPrimaryKey: primaryKey)(
}
My recommendation is that you keep things simple and use strings exclusively as primary keys. If you really need to be able to use arbitrary types as primary keys you can take a look at our dynamic API for ideas as to how to extract the primary key value for a given object. (Note that although this API is technically a public API we don't generally offer support for it nor do we encourage its use except when the typed APIs are inadequate.)
In the future, we hope to offer enhanced support for subclassing and polymorphism. Depending on how this feature is designed, it might allow us to introduce APIs to allow subclasses of a parent object type to be inserted into a list (although that poses its own problems).
This may not be a complete answer but could provide some direction. If I am reading the question correctly (with comments) the objective is to have a more generic object that can be the base class for other objects.
While that's not directly doable - i.e. An NSObject is the base for NSView, NSString etc, how about this...
Let's define some Realm objects
class BookClass: Object {
#objc dynamic var author = ""
}
class CardClass: Object {
#objc dynamic var team = ""
}
class MugClass: Object {
#objc dynamic var liters = ""
}
and then a base realm object called Inventory Item Class that will represent them
class InvItemClass: Object {
#objc dynamic var name = ""
#objc dynamic var image = ""
#objc dynamic var itemType = ""
#objc dynamic var book: BookClass?
#objc dynamic var mug: MugClass?
#objc dynamic var card: CardClass?
}
then assume we want to store some books along with our mugs and cards (from the comments)
let book2001 = BookClass()
book2001.author = "Clarke"
let bookIRobot = BookClass()
bookIRobot.author = "Asimov"
let item0 = InvItemClass()
item0.name = "2001: A Space Odyssey"
item0.image = "Pic of Hal"
item0.itemType = "Book"
item0.book = book2001
let item1 = InvItemClass()
item1.name = "I, Robot"
item1.image = "Robot image"
item1.itemType = "Book"
item1.book = bookIRobot
do {
let realm = try Realm()
try! realm.write {
realm.add(item0)
realm.add(item1)
}
} catch let error as NSError {
print(error.localizedDescription)
}
From here, we can load all of the Inventory Item Objects as one set of objects (per the question) and take action depending on their type; for example, if want to load all items and print out just the ones that are books.
do {
let realm = try Realm()
let items = realm.objects(InvItemClass.self)
for item in items {
switch item.itemType {
case "Book":
let book = item.book
print(book?.author as! String)
case "Mug":
return
default:
return
}
}
} catch let error as NSError {
print(error.localizedDescription)
}
As it stands there isn't a generic 'one realm object fits all' solution, but this answer provides some level of generic-ness where a lot of different object types could be accessed via one main base object.
I'm new in Realm and I tried to add an Array as I did with strings and I ended up with some errors. So after a little search I found out a solution:
class Sensors : Object {
dynamic var name = ""
dynamic var message = ""
var topic: [String] {
get {
return _backingNickNames.map { $0.stringValue }
}
set {
_backingNickNames.removeAll()
_backingNickNames.append(objectsIn: newValue.map({ RealmString(value: [$0]) }))
}
}
let _backingNickNames = List<RealmString>()
override static func ignoredProperties() -> [String] {
return ["topic"]
}
}
class RealmString: Object {
dynamic var stringValue = ""
}
This is working very good, now I want to add another array inside this class.
If someone knows any other ways to add arrays with realm please share it.
Thanks in advance
As a general rule it's way more efficient to use the one-to-many relationships provided by Realm instead of trying to emulate them by using arrays (Realm's collections are lazy, the objects contained are instantiated only when needed as opposed to plain Swift arrays).
In your case, if I understand correctly what you're trying to do, you want to add [RealmString] Swift arrays to the _backingNickNames list.
Why not use the append(objectsIn:) method of Realm's List class (see here), like this:
// Dog model
class Dog: Object {
dynamic var name = ""
dynamic var owner: Person?
}
// Person model
class Person: Object {
dynamic var name = ""
dynamic var birthdate = NSDate(timeIntervalSince1970: 1)
let dogs = List<Dog>()
}
let jim = Person()
let dog1 = Dog()
let dog2 = Dog()
// here is where the magic happens
jim.dogs.append(objectsIn: [dog1, dog2])
If you want to do the opposite (convert from a List to an Array) just do :
let dogsArray = Array(jim.dogs)
• • • • • • • •
Back to your own posted solution, you could easily refactor the model to accommodate this. Each Sensor object could have several Topic and several Message objects attached.
Just ditch the message and topic computed properties and rename topicV and messageV to topics and messages respectively. Also rename RealmString to Topic and RealmString1 to Message.
Now, you could easily iterate through the, say, topics attached to a sensor like this :
for topic in sensor1.topics { ... }
Or if you want to attach a message to a sensor you could do something like this (don't forget to properly add the newly created object to the DB first):
let message1 = Message()
message1.stringValue = "Some text"
sensor2.messages.append(message1)
So, no need to use intermediary Swift Arrays.
After testing I managed to add another array like that:
class Sensors : Object {
dynamic var type = ""
dynamic var name = ""
dynamic var badge = 0
var topic: [String] {
get {
return topicV.map { $0.stringValue }
}
set {
topicV.removeAll()
topicV.append(objectsIn: newValue.map({ RealmString(value: [$0]) }))
}
}
var message: [String] {
get {
return messageV.map { $0.stringValue1 }
}
set {
messageV.removeAll()
messageV.append(objectsIn: newValue.map({ RealmString1(value: [$0]) }))
}
}
let topicV = List<RealmString>()
let messageV = List<RealmString1>()
override static func ignoredProperties() -> [String] {
return ["topic", "message"]
}
}
class RealmString: Object {
dynamic var stringValue = ""
}
class RealmString1: Object {
dynamic var stringValue1 = ""
}
What bogdanf has said, and the way you've implemented it are both correct.
Basic value types aside, Realm can only store references to singular Realm Object objects, as well as arrays of Objects using the List type. As such, if you want to save an array of types, it's necessary to encapsulate any basic types you want to save (like a String here) in a convenience Realm Object.
Like bogdanf said, it's not recommended to convert Realm Lists to standard Swift arrays and back again, since you lose the advantages of Realm's lazy-loading features (which can cause both performance and memory issues), but memory issues can at least be mitigated by enclosing the code copying data out of Realm in an #autoreleasepool block.
class MyObject: Object {
dynamic var childObject: MyObject?
let objectList = List<MyObject>()
}
So in review, it's best practice to work directly with Realm List objects whenever possible, and to use #autoreleasepool any time you do actually want to loop through every child object in a Realm. :)
I have code that saves an RLMObject subclass to the realm database. This code works and I have used the realm browser to verify that it is saved as expected.
I then want to query the realm database for this object that I saved, and I want to cast it to the RLMObject subclass that is was before I saved it.
Here is the code:
let queryResults = RealmSubclass.allObjects()
for result in queryResults {
if result is RealmSubclass {
let temp = result as RealmSubclass
println(temp.name)
println(temp.dateOfBirth)
println(temp.gender)
}
}
When I check the values in the debug console, using print object, I see values that I expect. However, when I do a type cast to RealmSubclass the resulting object has no correct values, only nil values.
Why could this be? I have read the documentation, to no avail.
EDIT:
Here is the RLMObject subclass:
public class RealmSubclass: RLMObject {
public dynamic var id: String = NSUUID().UUIDString
public dynamic var name: String = ""
public dynamic var dateOfBirth: NSDate = NSDate()
public dynamic var gender: NSString = Consts.Gender.Male
override public class func primaryKey() -> String {
return "id"
}
}
Ok, it seems that the values were actually being returned. What happened is that Swift debugging is not up to standard yet. The debug area was showing incorrect information.