Custom Annotation View Callout Not Showing - ios

I have made a custom annotation and custom annotation views but for some reason the callouts are not showing.
class MyAnnotation: NSObject,MKAnnotation {
var coordinate :CLLocationCoordinate2D
var title :String?
var subtitle: String?
init(coordinate :CLLocationCoordinate2D, title :String?, subtitle :String?) {
self.coordinate = coordinate
self.title = title
self.subtitle = subtitle
}
}
Annotation View
class MyAnnotationView: MKAnnotationView {
override init(frame: CGRect) {
super.init(frame: frame)
}
override init(annotation: MKAnnotation?, reuseIdentifier: String?) {
super.init(annotation: annotation, reuseIdentifier: reuseIdentifier)
setup()
}
func setup() {
self.canShowCallout = true
let logo = UIImage(named: "logo.png")
let size = CGSize(width: 100, height: 100)
UIGraphicsBeginImageContext(size)
logo?.drawInRect(CGRectMake(0, 0, size.width, size.height))
let resizedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
let logoImageView = UIImageView(image: resizedImage)
logoImageView.userInteractionEnabled = true
self.addSubview(logoImageView)
}
Populating Annotations
private func populateAnnotations() {
for location in self.locations {
let annotation = MyAnnotation(coordinate: CLLocationCoordinate2D(latitude: location.latitude, longitude: location.longitude), title: location.name, subtitle: "nothing")
self.mapView.addAnnotation(annotation)
}
}
func mapView(mapView: MKMapView, viewForAnnotation annotation: MKAnnotation) -> MKAnnotationView? {
if annotation is MKUserLocation {
return nil
}
let annotationView = MyAnnotationView(annotation: annotation, reuseIdentifier: "AnnotationView")
return annotationView
}
When I click on the custom annotation it does not show a callout.

Related

Name under custom annotation views

I have a custom annotation view, when I click on any annotation point, I can see the custom view with all information. but what I need is to see name of each industrial parks under each annotation points. now I can see only point but without names
I need to see name under points.
//MARK: MKMapViewDelegate
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
if annotation is MKUserLocation
{
return nil
}
var annotationView = self.mapView.dequeueReusableAnnotationView(withIdentifier: "Pin")
if annotationView == nil{
annotationView = AnnotationView(annotation: annotation, reuseIdentifier: "Pin")
annotationView?.canShowCallout = false
}else{
annotationView?.annotation = annotation
}
annotationView?.image = UIImage(named: "test3a")
return annotationView
}
func mapView(_ mapView: MKMapView, didSelect view: MKAnnotationView)
{
// 1
if view.annotation is MKUserLocation
{
// Don't proceed with custom callout
return
}
// 2
let starbucksAnnotation = view.annotation as! StarbucksAnnotation
let views = Bundle.main.loadNibNamed("CustomCalloutView", owner: nil, options: nil)
let calloutView = views?[0] as! CustomCalloutView
calloutView.starbucksName.text = starbucksAnnotation.name
calloutView.starbucksAddress.text = starbucksAnnotation.address
calloutView.starbucksPhone.text = starbucksAnnotation.phone
//
let button = UIButton(frame: calloutView.starbucksPhone.frame)
button.addTarget(self, action: #selector(CellViewController.callPhoneNumber(sender:)), for: .touchUpInside)
calloutView.addSubview(button)
calloutView.starbucksImage.image = starbucksAnnotation.image
// 3
calloutView.center = CGPoint(x: view.bounds.size.width / 2, y: -calloutView.bounds.size.height*0.52)
view.addSubview(calloutView)
mapView.setCenter((view.annotation?.coordinate)!, animated: true)
}
func mapView(_ mapView: MKMapView, didDeselect view: MKAnnotationView) {
if view.isKind(of: AnnotationView.self)
{
for subview in view.subviews
{
subview.removeFromSuperview()
}
}
}
If your goal is to have a label under the annotation, just have your custom annotation add this subview (and have it observe changes to the title so that it can update the label).
For example:
class AnnotationView: MKAnnotationView {
static var image: UIImage = ...
private var titleObserver: NSObjectProtocol!
private let titleLabel: UILabel = {
let label = UILabel()
label.translatesAutoresizingMaskIntoConstraints = false
label.backgroundColor = UIColor.black.withAlphaComponent(0.25)
label.font = UIFont.preferredFont(forTextStyle: .caption1)
return label
}()
override var annotation: MKAnnotation? {
didSet { updateForNewAnnotation() }
}
override init(annotation: MKAnnotation?, reuseIdentifier: String?) {
super.init(annotation: annotation, reuseIdentifier: reuseIdentifier)
image = Self.image
centerOffset = CGPoint(x: 0, y: -Self.image.size.height / 2)
configureTitleView()
updateForNewAnnotation()
}
func configureTitleView() {
addSubview(titleLabel)
NSLayoutConstraint.activate([
titleLabel.centerXAnchor.constraint(equalTo: centerXAnchor),
titleLabel.topAnchor.constraint(equalTo: bottomAnchor)
])
clipsToBounds = false
}
func updateForNewAnnotation() {
guard let annotation = annotation as? MKPointAnnotation else { // replace `MKPointAnnotation` with whatever class your annotations are
titleObserver = nil
titleLabel.text = nil
return
}
titleLabel.text = annotation.title
titleObserver = annotation.observe(\.title) { [weak self] annotation, _ in
self?.titleLabel.text = annotation.title
}
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
}
That yields:
Obviously, feel free to configure your label however you want, but this illustrates the basic idea of adding subview and observing changes on the annotation’s title.
As an aside, notice that I set the image inside the AnnotationView class. If you keep all configuration inside the AnnotationView class, not only is it a better separation of responsibilities, but you can then retire mapView(_:viewFor:) entirely, and replace it with a single line inside your viewDidLoad that registers the annotation view class with register(_:forAnnotationViewWithReuseIdentifier:):
mapView.register(AnnotationView.self, forAnnotationViewWithReuseIdentifier: MKMapViewDefaultAnnotationViewReuseIdentifier)

Swift - Custom UIView for MKAnnotationView map pin

How can I set a custom view for MKAnnotationView? I want my map pins to look unique via a UIView. That UIView subclass could have other views in it I want to customize.
There are many examples online on how to set the annotations image, but not how to actually change that annotation:
func mapView(mapView: MKMapView, viewForAnnotation annotation: MKAnnotation) -> MKAnnotationView?
{
if !(annotation is MKPointAnnotation) {
return nil
}
let annotationIdentifier = "AnnotationIdentifier"
var annotationView = mapView.dequeueReusableAnnotationViewWithIdentifier(annotationIdentifier)
if annotationView == nil {
annotationView = MKAnnotationView(annotation: annotation, reuseIdentifier: annotationIdentifier)
annotationView!.canShowCallout = true
}
else {
annotationView!.annotation = annotation
}
let pinImage = UIImage(named: "customPinImage")
annotationView!.image = pinImage
return annotationView
}
MKAnnotationView is a subclass of UIView that can be subclassed itself.
So you would just need to subclass MKAnnotationView.
Custom Subview
Here a simple example that shows a blue triangle. Since you mentioned that the UIView custom subclass should have other views in it I added a label that should show a number.
class CustomAnnotationView: MKAnnotationView {
private let annotationFrame = CGRect(x: 0, y: 0, width: 40, height: 40)
private let label: UILabel
override init(annotation: MKAnnotation?, reuseIdentifier: String?) {
self.label = UILabel(frame: annotationFrame.offsetBy(dx: 0, dy: -6))
super.init(annotation: annotation, reuseIdentifier: reuseIdentifier)
self.frame = annotationFrame
self.label.font = UIFont.systemFont(ofSize: 24, weight: .semibold)
self.label.textColor = .white
self.label.textAlignment = .center
self.backgroundColor = .clear
self.addSubview(label)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) not implemented!")
}
public var number: UInt32 = 0 {
didSet {
self.label.text = String(number)
}
}
override func draw(_ rect: CGRect) {
guard let context = UIGraphicsGetCurrentContext() else { return }
context.beginPath()
context.move(to: CGPoint(x: rect.midX, y: rect.maxY))
context.addLine(to: CGPoint(x: rect.maxX, y: rect.minY))
context.addLine(to: CGPoint(x: rect.minX, y: rect.minY))
context.closePath()
UIColor.blue.set()
context.fillPath()
}
}
MKMapViewDelegate method
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
guard annotation is MKPointAnnotation else { return nil }
let customAnnotationView = self.customAnnotationView(in: mapView, for: annotation)
customAnnotationView.number = arc4random_uniform(10)
return customAnnotationView
}
Custom Annoation View
private func customAnnotationView(in mapView: MKMapView, for annotation: MKAnnotation) -> CustomAnnotationView {
let identifier = "CustomAnnotationViewID"
if let annotationView = mapView.dequeueReusableAnnotationView(withIdentifier: identifier) as? CustomAnnotationView {
annotationView.annotation = annotation
return annotationView
} else {
let customAnnotationView = CustomAnnotationView(annotation: annotation, reuseIdentifier: identifier)
customAnnotationView.canShowCallout = true
return customAnnotationView
}
}
Result
The result would look like this:
I previously used a UIView to annotate a MKAnnotationView. I did this by adding a the view as a subview to the MKAnnotationView but soon found out that this caused a whole load of memory issues when rendering a lot of annotations on my map. Instead I reverted to building a UIView comprised of my different subviews and then converting it into a UIImage and assigning it to the image property of MKAnnotationView.
Here is a link to a Stack Overflow answer that will help with the UIView to UIImage conversion.

Trouble creating custom MKAnnotationView

I'm having a hard time displaying a custom annotation view. Specifically, I'm trying to set an image named "pin" to be the new map pin. The default pin always shows. I've been making small changes for a few hours to no avail, such as changing "pin" to "pin.png" and altering the structure of the mapView:viewFor method. Here's what I have. Could you please take a look and see if anything stands out?
Thanks for any help!
Annotation Class:
class Annotation: NSObject, MKAnnotation {
dynamic var coordinate : CLLocationCoordinate2D
var title: String?
var subtitle: String?
init(location coord:CLLocationCoordinate2D) {
self.coordinate = coord
super.init()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
AnnotationView Class:
class AnnotationView : MKAnnotationView {
override init(annotation:MKAnnotation?, reuseIdentifier: String?) {
super.init(annotation: annotation,
reuseIdentifier: reuseIdentifier)
let im = UIImage(named: "pin")!
self.frame = CGRect(x: 0, y: 0, width: im.size.width / 3.0 + 5, height: im.size.height / 3.0 + 5)
self.centerOffset = CGPoint(x: 0, y: -20)
self.isOpaque = false
}
required init (coder: NSCoder) {
fatalError("NSCoding not supported")
}
override func draw(_ rect: CGRect) {
let im = UIImage(named: "pin")!
im.draw(in: self.bounds.insetBy(dx: 5, dy: 5))
}
}
mapView:viewFor: Method:
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
var v : MKAnnotationView! = nil
let ident = "pin"
v = mapView.dequeueReusableAnnotationView(withIdentifier: ident)
if v == nil {
v = AnnotationView(annotation: annotation, reuseIdentifier: ident)
v.canShowCallout = true
}
v.annotation = annotation
return v
}
Other Relevant Methods:
#IBAction func submitDog(_ sender: Any) {
let newDog = Dog(name: newDogName.text!, score: 11, picture: image!, location: location!)
dogs.append(newDog)
print(dogs.last!)
UIView.animate(withDuration: 0.5, animations: {
}) { _ in
self.newDogView.animation = "slideUp"
self.newDogView.animate()
self.newDogView.isHidden = true
self.newDogName.text = ""
self.map.isUserInteractionEnabled = true
}
dropNewPin(locatedAt: dogs.last!.location, name: dogs.last!.name, rate: dogs.last!.score)
}
func dropNewPin(locatedAt: CLLocation, name: String, rate: Int) {
let annotation = Annotation(location: CLLocationCoordinate2D(latitude: locatedAt.coordinate.latitude, longitude: locatedAt.coordinate.longitude))
annotation.title = name
annotation.subtitle = "\(rate)/10"
self.map.addAnnotation(annotation)
}
First you need add your viewController as delegate of your map
self.mapView.delegate = self
After that I recommend you use the MKAnnotationView instead of modify and add the image with custom drawing, if you need a custom Annotation view then you need to add a xib file and your custom class as file owner and make the proper adjustments
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
//to avoid make a custom Annotation view for your user location
if(annotation is MKUserLocation){
return nil
}
let ident = "pin"
var v = mapView.dequeueReusableAnnotationView(withIdentifier: ident)
if v == nil {
v = MKAnnotationView(annotation: annotation, reuseIdentifier: ident)
v?.image = UIImage(named: "pin")
v?.canShowCallout = true
}
v?.annotation = annotation
return v
}

iOS Swift MapKit why MKPointAnnotation is draggable while a class that conforms MKAnnotation is not

i have a class that is a subclass of NSManagedObject that conform to MKAnnotation and then i use that in a MapView that dequeues some locations from CoreData
class Location: NSManagedObject , MKAnnotation {
var coordinate : CLLocationCoordinate2D {
return CLLocationCoordinate2D(latitude: Double(self.latitude), longitude: Double(self.longitude))
}
var title: String? {
return self.name
}
var subtitle: String? {
return self.category
}
}
i then add the fetched objects to the MapView as MKAnnotation like that
self.MapView.addAnnotations(self.locations)
and in the viewForAnnotation i made a subclass of MKAnnotationView that has a rounded imageView
class AMKAnnotationView: MKAnnotationView {
var imageView = UIImageView()
init(annotation: MKAnnotation?, reuseIdentifier: String?, size: CGSize) {
super.init(annotation: annotation, reuseIdentifier: reuseIdentifier)
self.frame = CGRectMake(0, 0, size.width, size.height)
self.commonInit()
}
override init(frame: CGRect) {
super.init(frame: frame)
}
required init?(coder: NSCoder) {
super.init(coder: coder)
}
func commonInit() {
self.imageView.frame = CGRectMake(0, 0, self.frame.width, self.frame.height)
self.imageView.layer.masksToBounds = true
self.imageView.layer.cornerRadius = self.imageView.frame.height/2
self.imageView.layer.borderWidth = 5.0
self.imageView.layer.borderColor = UIColor.whiteColor().CGColor
self.imageView.userInteractionEnabled = false
self.addSubview(imageView)
self.sendSubviewToBack(self.imageView)
}
}
then I set the annotationView to be draggable in the viewForAnnotation
func mapView(mapView: MKMapView, viewForAnnotation annotation: MKAnnotation) -> MKAnnotationView? {
var annotationView = mapView.dequeueReusableAnnotationViewWithIdentifier("pin") as? AMKAnnotationView
if annotationView == nil {
annotationView = AMKAnnotationView(annotation: annotation, reuseIdentifier: "pin", size: CGSizeMake(65, 65))
annotationView?.draggable = true
annotationView?.canShowCallout = true
let index = ... // i get the index
let location = ... // i get the current location
annotationView?.imageView.image = UIImage(named: "No Photo")
}
return annotationView
}
to make the annotationView to be draggable we should implement the didChangeDragState delegate method
func mapView(mapView: MKMapView, annotationView view: MKAnnotationView, didChangeDragState newState: MKAnnotationViewDragState, fromOldState oldState: MKAnnotationViewDragState) {
switch newState {
case .Starting:
view.dragState = .Dragging
case .Ending, .Canceling:
view.dragState = .None
// then i save the changes to CoreData
}
default: break
}
}
if i try to drag the annotation on the map it doesn't work
* The solution that i don't like *
The way i got it work as of the title of this question says is to use MKPointAnnotation and i mean by that is each time i add an annotation to the map i convert to MKPointAnnotation which made me make another subclass of MKPointAnnotation so that i can keep track of the location
class AMKPointAnnotation : MKPointAnnotation {
var location : Location!
init(location:Location) {
super.init()
self.location = location
self.title = location.title
self.subtitle = location.subtitle
self.coordinate = location.coordinate
}
}
and then for adding it to the MapView
for location in self.locations {
let pointAnnotation = AMKPointAnnotation(location: location)
self.MapView.addAnnotation(pointAnnotation)
}
any one tried it before ? What am I doing wrong?
The coordinate property changes with dragging and it must be read/write and since it was a computed property with no setter the MapKit prevented the dragging for that
* here is the solution *
class Location: NSManagedObject , MKAnnotation {
var coordinate : CLLocationCoordinate2D {
set {
self.latitude = newValue.latitude
self.longitude = newValue.longitude
}
get {
return CLLocationCoordinate2D(latitude: Double(self.latitude), longitude: Double(self.longitude))
}
}
var title: String? {
return self.name
}
var subtitle: String? {
return self.category
}
}

Swift - Custom MKAnnotationView, set label title

I am trying to customise the MKAnnotationView for my mapView callout bubbles. I am fine with setting the annotation title when the annotation is created, and also customising the MKAnnotationView to add labels or images e.t.c (in the viewForAnnotation delegate), but how do I change the label created in the viewForAnnotation delegate, so that the title of it is different for each pin?
The other issue I have is that if I don't add a title or subtitle to the annotation when it is created in the viewDidLoad method, but I still try and create one by leaving self.map.addAnnotation(annotation), when I run the app and tap the pin no callout bubble is displayed.
In the end I would like to have totally customised callout bubbles, with individual labels on them for each pin. So what i really ned to know is how to access the viewForAnnotation delegate when the annotation is created to change properties of it for each pin.
override func viewDidLoad() {
super.viewDidLoad()
var countries: [String] = ["Germany","Germany","Poland","Denmark"]
var practiceRoute: [CLLocationCoordinate2D] = [CLLocationCoordinate2DMake(50, 10),CLLocationCoordinate2DMake(52, 9),CLLocationCoordinate2DMake(53, 20),CLLocationCoordinate2DMake(56, 14)]
for vari=0; i<practiceRoute.count; i++ {
var annotation = MKPointAnnotation
annotation.title = countries[i]
annotation.coordinate = practiceRoute[i]
self.map.addAnnotation(annotation)
}
}
func mapView(mapView: MKMapView!, viewForAnnotation annotation: MKAnnotation!) -> MKAnnotationView! {
if annotation is MKUserLocation {
return nil
}
let reuseId = "pin"
var pinView = mapView.dequeueReusableAnnotationViewWithIdentifier(reuseId) as? MKPinAnnotationView
if(pinView==nil){
pinView=MKPinAnnotationView(annotation: annotation, reuseIdentifier: reuseId)
pinView!.canShowCallout = true
let base = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 50))
base.backgroundColor = UIColor.lightGrayColor()
let label1 = UILabel(frame: CGRect(x: 30, y: 10, width: 60, height: 15))
label1.textColor = UIColor.blackColor()
label1.text = "12 photos"
base.addSubview(label1)
pinView!.leftCalloutAccessoryView = base
pinView!.pinColor = .Red
}
return pinView
}
Make your custom annotation view
There is no public API allowing you to access the label in the pop up directly. What you need to do is make a subclass of MKPinAnnotationView and do whatever customization you want there. As an example,
class CustomAnnotationView : MKPinAnnotationView
{
let selectedLabel:UILabel = UILabel.init(frame:CGRectMake(0, 0, 140, 38))
override func setSelected(selected: Bool, animated: Bool)
{
super.setSelected(false, animated: animated)
if(selected)
{
// Do customization, for example:
selectedLabel.text = "Hello World!!"
selectedLabel.textAlignment = .Center
selectedLabel.font = UIFont.init(name: "HelveticaBold", size: 15)
selectedLabel.backgroundColor = UIColor.lightGrayColor()
selectedLabel.layer.borderColor = UIColor.darkGrayColor().CGColor
selectedLabel.layer.borderWidth = 2
selectedLabel.layer.cornerRadius = 5
selectedLabel.layer.masksToBounds = true
selectedLabel.center.x = 0.5 * self.frame.size.width;
selectedLabel.center.y = -0.5 * selectedLabel.frame.height;
self.addSubview(selectedLabel)
}
else
{
selectedLabel.removeFromSuperview()
}
}
}
Other Notes
Use this custom view in the map view:
func mapView(mapView: MKMapView, viewForAnnotation annotation: MKAnnotation) -> MKAnnotationView? {
var anno = mapView.dequeueReusableAnnotationViewWithIdentifier("Anno")
if anno == nil
{
anno = CustomAnnotationView.init(annotation: annotation, reuseIdentifier: "Anno")
}
return anno;
}
Since the title property of the annotation is not set, you will have to call the map view function selectAnnotation yourself. Add the following to the CustomAnnotationView class:
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
mapView?.selectAnnotation(self.annotation!, animated: true)
}
If you want to have more than one marker on the map:
Usually just draw the annotation simply during initialization. In setSelected just return false (meaning "show all annotations all the time").
class DotAnnotationView : MKPinAnnotationView {
let dot: UILabel = UILabel.init(frame:CGRect(x: 0, y: 0, width: 20, height: 20))
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
_setup()
}
override init(annotation: MKAnnotation?, reuseIdentifier: String?) {
super.init(annotation: annotation, reuseIdentifier: reuseIdentifier)
_setup()
}
override func prepareForReuse() {
dot.text = "you forgot to set the text value?"
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(false, animated: animated)
}
func _setup() {
dot.textAlignment = .center
.. etc
}
}
You set the string (or other values - say color of the panel) for each annotation in mapView#viewFor. It's like populating a cell in a UITableView.
func mapView(_ mapView: MKMapView, viewFor annotation: MKAnnotation) -> MKAnnotationView? {
let textForThisItem = annotation.title!!
// or, just use index#of to determine which row this is in your data array
if annotation.isEqual(mkMap.userLocation) {
// skip the user-position indicator
return nil
}
var anno = mapView.dequeueReusableAnnotationView(withIdentifier: "anno")
if anno == nil {
anno = DotAnnotationView.init(annotation: annotation, reuseIdentifier: "anno")
}
(anno as! DotAnnotationView).dot.text = textForThisItem
return anno
}
Finally note that somewhat confusingly, if you very simply change the class of CustomAnnotationView from MKPinAnnotationView to MKAnnotationView, everything works the same but it replaces "all of the pin" rather than just the annotation.
Updated the code for the latest swift.
This is the new subclass of MKPinAnnotationView which you can copy paste to test:
import UIKit
import MapKit
class CustomAnnotationView : MKPinAnnotationView
{
let selectedLabel:UILabel = UILabel.init(frame:CGRect(x:0, y:0, width:140, height:38))
override func setSelected(_ selected: Bool, animated: Bool)
{
super.setSelected(false, animated: animated)
if(selected)
{
// Do customization, for example:
selectedLabel.text = "Hello World!!"
selectedLabel.textAlignment = .center
selectedLabel.font = UIFont.init(name: "HelveticaBold", size: 15)
selectedLabel.backgroundColor = UIColor.gray
selectedLabel.layer.borderColor = UIColor.darkGray.cgColor
selectedLabel.layer.borderWidth = 2
selectedLabel.layer.cornerRadius = 5
selectedLabel.layer.masksToBounds = true
selectedLabel.center.x = 0.5 * self.frame.size.width;
selectedLabel.center.y = -0.5 * selectedLabel.frame.height;
self.addSubview(selectedLabel)
}
else
{
selectedLabel.removeFromSuperview()
}
}
}

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