I've inherited a project for which I want to add a persistent footer area beneath the entire app. The app is using a UITabBarController that is always shown other than for a login screen. The tabBarController is created as follows:
UITabBarController *tabBarController = [[UITabBarController alloc] init];
UIStoryboard *sb1 = [UIStoryboard storyboardWithName:#"SB1" bundle:nil];
// ... same for sb2 and sb3
[tabBarController setViewControllers:#[sb1, sb2, sb3]];
[tabBarController setSelectedIndex:0];
I've tried manually setting tabBarController.size.height, but it doesn't seem to have any effect. I've never used storyboards before, is there some way to do initWithFrame when using them? Or am I approaching this completely the wrong way?
Thanks werediver, you got me on the right track. I got it working by adding the UITabBarController as a child view controller and then manually adding its view as well.
const CGFloat FOOTER_HEIGHT = 20;
// Set up tab bar area
CGRect contentFrame = [UIApplication sharedApplication].delegate.window.frame;
contentFrame.size.height -= FOOTER_HEIGHT;
UITabBarController *tabBarController = [[UITabBarController alloc] init];
tabBarController.view.frame = contentFrame;
// Set up footer
CGRect footerFrame = contentFrame;
footerFrame.origin.y = contentFrame.size.height;
footerFrame.size.height = FOOTER_HEIGHT;
UIView *footer = [[UIView alloc] initWithFrame:footerFrame];
// Create outer view controller
UIViewController *outer = [[UIViewController alloc] init];
[outer addChildViewController:tabBarController];
[outer.view addSubview:tabBarController.view];
[outer.view footer];
[[UIApplication sharedApplication] keyWindow].rootViewController = outer;
Related
I am working on application which uses Tabbarcontroller (There are two tabs )
Everything works fine on iphone but on ipad both the tabs comes in center of the screen
I want to show the title and images in center of each tab (considering the tab width is half of the screen)
While searching for these I came across UIEdgeInsetsMake
Adjust iOS TabBar item title to the centre of it but no help with this.
I dont understand where to put this code. I tried to put it in FirstViewController and then in app delegate (one by one ) but nothing works for me
Here is my appDelegete Code :
FirstViewController *firstVC = [[FirstViewController alloc] init];
UINavigationController *navController1 = [[UINavigationController alloc] initWithRootViewController:firstVC];
//navController1.title = #"First Tab";
navController1.tabBarItem.image = [UIImage imageNamed:#"first.png"];
SecondViewController *secondVC = [[SecondViewController alloc] init];
UINavigationController *navController2 = [[UINavigationController alloc] initWithRootViewController:secondVC];
navController2.title = #"Second Tab";
navController2.tabBarItem.image = [UIImage imageNamed:#"second.png"];
NSArray *array = [[NSArray alloc] initWithObjects:navController1,navController2, nil];
UITabBarController *tabBarController = [[UITabBarController alloc] init];
tabBarController.tabBarItem.imageInsets = UIEdgeInsetsMake(0, -50, 0, 50);
tabBarController.viewControllers = array;
[self.window setRootViewController:tabBarController];
self.window.backgroundColor = [UIColor whiteColor];
[self.window makeKeyAndVisible];
return YES;
Can anybody help ?
You should put this code in viewWillLayoutSubviews of your UITabBarController
self.tabBar.itemPositioning = UITabBarItemPositioningFill;
Swift 4, 5
self.tabBar.itemPositioning = .fill
With reference to this answer I would suggest you to do like this
1 Get the screen width and divide it by the number of tab bar items you have
2 Once divided assgin the mean value via setItemWidth to the UITabBar
CGRect screenSize = [[UIScreen mainScreen] applicationFrame];
int count = [array count];
float width = screenSize.size.width/count;
[[UITabBar appearance] setItemWidth:width];
I am facing this issue from last two days, but could find any solution on it. Can some one help. This is the code snippet am using for TabBar viewControllers.
// Set Up Tab Bar
NSMutableArray *tabBarViewControllers = [[NSMutableArray alloc] initWithCapacity:5];
self.tabBarController = [[UITabBarController alloc] init];
[tabBarController
setDelegate:self];
UINavigationController *navController = nil;
NSArray *vcArray = [self papulateViewControllers];
// SetViewController for tab Bar
-(NSArray *) papulateViewControllers{
BrowseViewController *browseVC = [[BrowseViewController alloc] initWithNibName:#"BrowseViewController" bundle:nil];
AlbumViewController *albumVC = [[AlbumViewController alloc] initWithNibName:#"AlbumViewController" bundle:nil];
SubmitStep1VC *submitVC = [[SubmitStep1VC alloc] initWithNibName:#"SubmitStep1VC" bundle:nil];
// SubmitStep1VC *submitVC = [[SubmitStep1VC alloc] initWithNibName:#"SubmitStep1_iPhone5.xib" bundle:[NSBundle mainBundle]];
WallViewController *wallVC = [[WallViewController alloc] initWithNibName:#"WallViewController" bundle:nil];
OptionVC *optionVC = [[OptionVC alloc] initWithNibName:#"OptionVC" bundle:nil];
sliderVCRef = [[SliderVC alloc] initWithNibName:#"SliderVC" bundle:nil];
//Navigation Controllers
UINavigationController *browseNavController = [[UINavigationController alloc] initWithRootViewController: browseVC];
[browseNavController setNavigationBarHidden:YES];
UINavigationController *albumNavController = [[UINavigationController alloc] initWithRootViewController: albumVC];
[albumNavController setNavigationBarHidden:YES];
UINavigationController *submitNavController = [[UINavigationController alloc] initWithRootViewController: submitVC];
[submitNavController setNavigationBarHidden:YES];
UINavigationController *wallNavController = [[UINavigationController alloc] initWithRootViewController: wallVC];
[wallNavController setNavigationBarHidden:YES];
UINavigationController *optionNavController = [[UINavigationController alloc] initWithRootViewController: optionVC];
[optionNavController setNavigationBarHidden:YES];
DDMenuController *browseMenuController = [[DDMenuController alloc] initWithRootViewController:browseNavController];
self.menuController = browseMenuController;
self.menuController.leftViewController = sliderVCRef;
DDMenuController *albumMenuController = [[DDMenuController alloc] initWithRootViewController:albumNavController];
albumMenuController.leftViewController = sliderVCRef;
DDMenuController *submitMenuController = [[DDMenuController alloc] initWithRootViewController:submitNavController];
submitMenuController.leftViewController = sliderVCRef;
DDMenuController *wallMenuController = [[DDMenuController alloc] initWithRootViewController:wallNavController];
wallMenuController.leftViewController = sliderVCRef;
DDMenuController *optionMenuController = [[DDMenuController alloc] initWithRootViewController:optionNavController];
optionMenuController.leftViewController = sliderVCRef;
/// Works fine if i uncomment this line and comment next line of code (Passing Viewcontrollers is fine )
// return [NSArray arrayWithObjects:self.menuController, albumVC, submitVC, wallVC, optionVC, nil];
////******* issue in case i use this line (Passing menuController creates issue of Tabbar )
return [NSArray arrayWithObjects:self.menuController, albumMenuController, submitMenuController, wallMenuController, optionMenuController, nil];
////////////
}
When i try to push to push to any viewcontroler from any above TabBarController Tab bar is not hiding . example
grandPrizeVC.hidesBottomBarWhenPushed = YES;
Its keep showing me tab bar.
If i try
appDelegate.tabbarcontroller.tabbar.hidden = YES; It shows on a black bottom bar on new VC.
Your app doing just what you have implemented. You are adding your sliding menu view controller as subview controller to tabbar controller, of course, it won't hide. Some suggestions to hide tabbar:
1. Add tabbar controller as modal to your DDMenuController
2. write some methods to hide/show tabbar (searching hide tabbar will give you the answers, or you could just traverse subviews of tabbar controller's view find tabbar and hide it).
Good luck!
Following worked for me :
Show TabBar :
+ (void) showTabBar{
MyAppDelegate* appDelegate = (MyAppDelegate *) [[UIApplication sharedApplication]delegate];
UITabBar *tabBar = appDelegate.tabBarController.tabBar;
UIView *parent = tabBar.superview; // UILayoutContainerView
UIView *content = [parent.subviews objectAtIndex:0]; // UITransitionView
UIView *window = parent.superview;
CGRect tabFrame = tabBar.frame;
tabFrame.origin.y = CGRectGetMaxY(window.bounds) - CGRectGetHeight(tabBar.frame);
tabBar.frame = tabFrame;
CGRect contentFrame = content.frame;
contentFrame.size.height -= tabFrame.size.height;
}
Hide TabBar:
+(void) hideTabBar{
MyAppDelegate* appDelegate = (MyAppDelegate *) [[UIApplication sharedApplication]delegate];
UITabBar *tabBar = appDelegate.tabBarController.tabBar;
UIView *parent = tabBar.superview; // UILayoutContainerView
UIView *content = [parent.subviews objectAtIndex:0]; // UITransitionView
UIView *window = parent.superview;
[UIView animateWithDuration:0.01
animations:^{
CGRect tabFrame = tabBar.frame;
tabFrame.origin.y = CGRectGetMaxY(window.bounds);
tabFrame.origin.y +=20;
tabBar.frame = tabFrame;
content.frame = window.bounds;
}];
}
I am making an application but I'm still a beginner and I'm trying to get used to the RootViewController and how it should be set.
At the beginning my application launches, I want there to be a View which is not in my tabBarController (which is set to be my rootViewController).
What I am trying to ask is, Can I have another view which is outside my UITabBarController launch first without it being in the tabBarController's items list?
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
FacebookFeedViewController *facebookClass = [[FacebookFeedViewController alloc] initWithNibName:#"FacebookFeedViewController" bundle:nil];
TwitterFeedViewController *twitterClass = [[TwitterFeedViewController alloc] initWithNibName:#"TwitterFeedViewController" bundle:nil];
LinkedInFeedViewController *linkClass = [[LinkedInFeedViewController alloc] initWithNibName:#"LinkedInFeedViewController" bundle:nil];
FTLFullFeedViewController *masterClass = [[FTLFullFeedViewController alloc] initWithNibName:#"FTLFullFeedViewController" bundle:nil];
/// tab button title
facebookClass.title = #"Facebook";
twitterClass.title = #"Twitter";
linkClass.title=#"LinkedIn";
masterClass.title=#"FTL";
// tab button Images
facebookClass.tabBarItem.image = [UIImage imageNamed:#"facebook_32"];
twitterClass.tabBarItem.image = [UIImage imageNamed:#"twitter_32"];
WelcomeViewController *welcomeClass= [[WelcomeViewController alloc] initWithNibName:#"WelcomeViewController" bundle:nil];
navController = [[ UINavigationController alloc] initWithRootViewController:welcomeClass];
UINavigationController *navController2 = [[UINavigationController alloc] initWithRootViewController:facebookClass];
UINavigationController *navController3 = [[UINavigationController alloc] initWithRootViewController:twitterClass];
UINavigationController *navController4 = [[UINavigationController alloc] initWithRootViewController:linkClass];
UINavigationController *navController5 = [[UINavigationController alloc] initWithRootViewController:masterClass];
self.tabBarController = [[UITabBarController alloc] init];
self.tabBarController.viewControllers = [NSArray arrayWithObjects:navController,navController5,navController2,navController3,navController4,nil];
self.window.rootViewController = self.tabBarController;
[self.window makeKeyAndVisible];
return YES;
}
I know you already selected an answer but all that's doing is pushing a UITabBar view on top of an existing view, not creating a new UITabBarController view. Based on our brief conversation (latest XCode, no StoryBoards, using XIBs) you're going to want to create a xib as a UITabBarController then push it into view...
View *view = [[View alloc] initWithNibName:#"myUITabBarXIB" bundle:nil];
view.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController: view animated:YES];
This will present your XIB file but not on top of the existing view controller when the desired action takes place.
yes! ofcourse you do.
[self.view addsubview:yourTabbar.view];
Hope this will help you.
I want to create a UIView for a UITabBarController
Here is my code for the .h file :
#interface TE : UIViewController <UITabBarControllerDelegate>{
UITabBarController *tabBarController;
}
#property (nonatomic,retain) UITabBarController *tabBarController;
#end
The viewDidLoad method:
UIViewController *testVC = [[T1 alloc] init];
UIViewController *otherVC = [[T2 alloc] init];
NSMutableArray *topLevelControllers = [[NSMutableArray alloc] init];
[topLevelControllers addObject: testVC];
[topLevelControllers addObject: otherVC];
tabBarController = [[UITabBarController alloc] init];
tabBarController.delegate = self;
[tabBarController setViewControllers:topLevelControllers animated:NO];
tabBarController.selectedIndex = 0;
self.view = tabBarController.view;
This creates the tab bar controller, but when I click on a tab bar item, I get an error:
Thread1:Program receive signal: SIGABRT
Edit: I solved the problem by downloading and modifying the version of http://www.iphonedevcentral.com/create-uitabbarcontroller/
You say above that you don't want to create the tabBarController in the appDelegate. Why not? Where else would you create it? The tabBarController has to be the root view controller and cannot be a child of any other view controller.
Btw, make sure you implement:
- (BOOL)tabBarController:(UITabBarController *)tabBarController shouldSelectViewController:(UIViewController *)viewController {
NSUInteger tabIndex = [tabBarController.viewControllers indexOfObject:viewController];
if (viewController == [tabBarController.viewControllers objectAtIndex:tabIndex] ) {
return YES;
}
return NO;
}
Subclass UITabBarController
Override the - (void) loadView method and include the following code
MyCustomViewControllerOne* ctrl1 = [[[MyCustomViewControllerOne alloc] initWithNibName#"MyViewControllerOne" bundle: nil] autorelease];
UIViewController* ctrl2 = [[[UIViewController alloc] init] autorelease];
MyCustomControllerTwo* ctrl3 = [[[UIViewController alloc] initWithObject: myObj] autorelease];
ctrl1.title = #"First tab";
ctrl2.title = #"Second tab";
ctrl3.title = #"Third tab";
ctrl1.tabBarItem.image = [UIImage imageNamed:#"tab_image1.png"];
ctrl2.tabBarItem.image = [UIImage imageNamed:#"tab_image2.png"];
ctrl3.tabBarItem.image = [UIImage imageNamed:#"tab_image3.png"];
[self setViewControllers: #[ctrl1, ctrl2, ctrl3]];
That's pretty much it.
Change self.view = tabBarController.view; to
[self.view addSubview:tabBarController.view]; And it works correctly
Trying changing
self.view = tabBarController.view;
to
[self.view addSubview:tabBarController.view];
See if that helps.
Also try placing this in your -(void)loadView method
- (void)loadView {
UIView *mv = [[UIView alloc] initWithFrame:CGRectMake(0.0, 100.0, 320.0, 480.0)];
self.view = mv;
[mv release];
}
The reason you probably are experiencing a black screen is because you haven't initialized your UIView properly.
#Mehdi, just make your TE a UITabBarController instead of a UIViewController which then has a TabBarController in it. Makes it all the more easy to manage your TabBarController. To respond to some others who have indicated that you can have only one TabBarController as the window's rootViewController. That is not the case. A UITabBarController can be instantiated in multiple places where you need a second level menu navigation. Have a TabBar within a TabBar would not make sense, but having a left Navigation Menu and then having a TabBar on each menu item would make sense.
I'd like to develop an iPad app which would be composed of a SplitViewController. I'd like to add a TabBarController in the RootViewController.
I'm at the very beginning of the development. So I've started to simply create a new project, add a SplitViewController via Interface Builder and test the app, no problem of course. Then I've tried to add the TabBarController to the RootView, no problem either via the Interface Builder. The problem I have there is that I can't make the app rotate with the device. I assume that I have to change something in the code but I don't know what :-(
I've noticed that the method shouldAutorotateToInterfaceOrientation is never called when the device rotates.
I'm sorry to ask this question but I'm very new in developping iPad/iPhone apps.
Best regards
UINavigationController *navigationController1 = [[UINavigationController alloc] initWithRootViewController:annualViewController];
[navigationController1.navigationBar addSubview:imageView1];
[list addObject:navigationController1];
[imageView1 release];
UINavigationController *navigationController2 = [[UINavigationController alloc] initWithRootViewController:rootViewController];
UIImageView *imageView2 = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"navigation bar.png"]];
imageView2.frame = CGRectMake(0, 0, 320, 44);
[navigationController2.navigationBar addSubview:imageView2];
[list addObject:navigationController2];
[imageView2 release];
tabBarController.viewControllers=list;
detailViewController = [[DetailViewController alloc] initWithNibName:#"DetailView" bundle:nil];
rootViewController.detailViewController = detailViewController;
annualViewController.detailViewController=detailViewController;
splitViewController = [[UISplitViewController alloc] init];
splitViewController.viewControllers = [NSArray arrayWithObjects:tabBarController, detailViewController, nil];
splitViewController.delegate = detailViewController;
// Add the split view controller's view to the window and display.
[window addSubview:splitViewController.view];
[window makeKeyAndVisible];