Adding a UIView based on a template in swift? - ios

I've used UITableView before and like the way that the user can add a practically unlimited number of cells by entering information and the program uses a template. I'm wondering if there is a way to do this, but instead of using a table, using regular views or even buttons. For example, the user would tap a button, enter information, and return to the first ViewController and it would have a new view with the information in place of parts of a template that I designed.
Sorry if this is unclear. Basically I'm wondering if there is a way to make a table that is not as restrictive as a table, but uses several individual views in place of cells.

You can create re-usable views in the same way that you can create prototype cells.
Just right click in your project window, add new file and select User Interface > View. create it just like you would a prototype cell.
Then create a related class by adding a new swift file, link the two, create any outlets or actions you need and add any required logic.
Once you are done you can just load it wherever you need it, like so
self.headerView = NSBundle.mainBundle().loadNibNamed("HeaderView",owner:self,options:nil) as! HeaderView
You would likely need to pass in some required information, or setup the views frame or constraints.
I found a YouTube Video which should help guide you through the process. I've only skimmed through it so you may need to look around for a better one, but the general concept seems to be there.

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creating a scrollview with data coming from database and variable number of elements for ios

So I was trying to create a sample ios application. As I am designing the app UI with the storyboard (and not coding), I find Xcode really hard to understand.
what I want to do is I added a scrollView to the view controller. now what I want to do in the scrollView is simple.
I want my scrollView to have buttons (vertically stacked) and it does some action on the basis of the data it is getting from the database. let's suppose it is getting links from the database and on a click of those buttons those links open. now the data may contain 10 links, or 20 links .. basically, we want it to be according to the database.
now if I was designing the UI programmatically it would look something like
ScrollView{
for loop...{
button("for example name coming from the database"
}
}
or atleast this is what I know of.
so how to do the same with storyboard ?
like we first take it's refernce to the uiViewController class.. and then ?
You need to add buttons programmatically if they are created dynamically depending on external non static data. Create new UIViewContoroller class and implement it with connecting storyboard file, the easiest would be to add buttons inside some kind of UIStackView which is inside scrollview imo, or by using UITableView if there are significant number of links to display.

Table view, manual and settings in one screen: Best practice?

I am writing a text editing app. I target iOS 6 and 7, and use storyboards and autolayout.
I thought this layout for the welcome screen would work well:
<Files in a table view>
<Instructions to user>
<Settings>
The settings view is pretty complex, and will probably benefit from having its own view controller. The instructions view is static, and has no logic.
I can think of three ways to organize this:
Create this as a table with three sections, where the 1st section is the list of files, and the 2nd and 3rd section are big, custom cells with.
Wrap all three views in a scrollview
Wrap the instructions and settings in a scrollview
I prefer the first solution, as it seems to be the, most natural way for the user to navigate, but I haven't seen any examples of adding a viewcontroller as a cell for a tableview anywhere, and haven't been able to google me any. Prototype cells do not seem like the right way to go for the settings view/controller either.
Best practice, suggestions, input?
Apple recommends only one view controller per "screen," so that rules out option 1. I wouldn't want to even start to attempt to embed a viewcontroller in a table cell and that just smells very wrong in any case.
You have three independent views that you want to scroll, and that clearly calls for a UIScrollView. As for the best way to organize this, I recommend creating modular UIView subclasses: one for the table, one for the instructions, one for the settings. See my answer on this question as to how you can package up views as reusable (not important in your case) and modular widgets: UIView and initWithFrame and a NIB file. How can i get the NIB file loaded?. Then you can create delegate interfaces for each one, and set your main view controller to implement them in order to communicate with each of the three "widgets."

iphone/ipad how to handle lots of input fields?

I'm writing a app that contains quite a bit of input fields for collecting data.
and im wondering what are some good methods to display these kind of input fields, if there are too many to fit on a screen? so something like the add contact screen... where u can scroll down and there are fields there
my initial idea is to put them in a scroll view and then i can scroll through them, is there a tutorial to do this? it seems like the scroll view is more for dynamically displaying data like a text view, and not for static forms like i was describing.
if anyone has any different methods for doing this please post.
UITableview will match perfectly for what you need.
My friend wrote this which is a container view that automatically helps with moving fields out of the way of the keyboard - It will certainly save you some time if you don't want to use a UITableView:
https://github.com/mackross/GTKeyboardHelper
The other way as H2CO3 suggested is to use a UITableView. If it is a UITableViewController, then you get the moving out of the keyboards way automatically. You could build custom table view cells that are styled to have a prompt and a UITextField for input. You can also set the selectionStyle to UITableViewCellSelectionStyleNone to prevent these cells from highlighting when selected.
I think the third way is to do this with a UINavigationController (or a UIPageControl) and build a kind of wizard, where you go through various pages of related data. This might be the neatest way depending on how many fields you have and if you can group data into common sets (e.g. personal information, work information etc)
I had the same problem and found GTKeyboardHelper to be an easy way out.
After drag and drop the framework in your project, include the header file.
Download and open the example project, then drag the "Keyboard Helper" object from the objects section in the xib to the objects section in your project's interface builder.
Drag and drop all your views to be children of the "Keyboard Helper".

Setting up a tableviewcontroller with multiple sections and buttons

I would like to know how to develop an IOS Table View Controller with multiple sections.
For example attached is a screenshot from DrawSomething account page. They have different headings like account settings, password, then some buttons below.
Would this be setup as one UITableViewController then setup image backgrounds for the headers and customized cells for each table cell, or would this be setup using multiple different view controllers all within one main view controller?
Further to this, could this be setup and designed using a NIB or would it be alot easier using code to generate this. I understand that it the choice of the developer and your opinion but in common practice if it is possible to design (as such) within the NIB it would be easier. Although designing a table view layout in NIB does not appear to be possible...
For something like this, since there's nothing really dynamic about the content, I would use a UIScrollView and just place the various elements on it directly.
Looks to me like each "section" of that table is actually a custom cell. The "heading" of the cell is just a label with textFields place in it etc...
Get a UIImageView to back the cells and you're good to go.
I've done stuff very similar to this using Interface Builder.
Make each cell use a different reuse Identifier so that when you load the table you know which cell is which.
You can create a table view with multiple sections. You need to create custom cells for headings and the contents.

How can storyboard handle two segues for a table cell?

I'd like a master/detail kind of UI, but with the option of going to a different detail page depending on the data in the table cell. Can storyboards do this? If so, is there a tutorial or somewhere that explains? As an alternative, if I mix table cell types in the same table, can I define different detail pages that way?
Also, just an observation, does anyone find the Apple tutorials get very complicated very quickly? I'm having trouble trying to get through even with the first iOS app tutorial. So many control clicks and command drags and whatever and to non-intuitive targets. Like, who would expect a drag from a graphical element to a specific line in a source file? It doesn't make any sense.
I think what you're looking for is didSelectRowAtIndexPath. In the .m file for the view controller you have your UITableView on, whenever the user clicks a row, it will trigger the code in didSelectRowAtIndexPath. Typically, you have an if block that checks which row was clicked, and does different things (like display different detail views).
As far as detailed tutorials, I find YouTube to be the easiest to learn from, especially for simple or common tasks. If you search for "Master-Detail Xcode" on there, I'm sure you'll find tons of results ( http://www.youtube.com/watch?v=S_J_r8AKw0k I think was one of the ones I found useful).

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