How to properly send an image to CloudKit as CKAsset? - ios

I have an image (UIImage and it's url too) and I'm trying to send it to CloudKit as a CKAsset but I'm having this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Non-file URL'. Here is the code:
override func viewDidLoad() {
super.viewDidLoad()
send2Cloud()
}
func send2Cloud() {
let newUser = CKRecord(recordType: "User")
let url = NSURL(string: self.photoURL)
let asset = CKAsset(fileURL: url!)
newUser["name"] = self.name
newUser["photo"] = asset
let publicData = CKContainer.defaultContainer().publicCloudDatabase
publicData.saveRecord(newUser, completionHandler: { (record: CKRecord?, error: NSError?) in
if error == nil {
dispatch_async(dispatch_get_main_queue(), { () -> Void in
print("User saved")
})
} else {
print(error?.localizedDescription)
}
})
}
I have the URL, I can print it, copy and paste to my navigator and it will show my image! So, I don't know what is happening here...
It would be easier if I worked with an UIImage instead of it's URL? Because, as I sais before, I have both of them! Any help is very appreciated! Thanks, guys!!

In my experience, the only way to save upload UIImage as a CKAsset is to:
Save the image temporarily to disk
Create the CKAsset
Delete the temporary file
let data = UIImagePNGRepresentation(myImage); // UIImage -> NSData, see also UIImageJPEGRepresentation
let url = NSURL(fileURLWithPath: NSTemporaryDirectory()).URLByAppendingPathComponent(NSUUID().UUIDString+".dat")
do {
try data!.writeToURL(url, options: [])
} catch let e as NSError {
print("Error! \(e)");
return
}
newUser["photo"] = CKAsset(fileURL: url)
// ...
publicData.saveRecord(newUser, completionHandler: { (record: CKRecord?, error: NSError?) in
// Delete the temporary file
do { try NSFileManager.defaultManager().removeItemAtURL(url) }
catch let e { print("Error deleting temp file: \(e)") }
// ...
}
I filed a bug report a few months ago requesting the ability to initialize CKAsset from in-memory NSData, but it hasn't been done yet.

This is Objective C version of how to save an image to Cloudkit
This took quite a bit of digging as there is not much info to go on, but this works
if([results count] <= 0) {
NSLog(#"this Record doesnt exist so add it ok!! %#", error);
CKRecordID *wellKnownID = [[CKRecordID alloc]
initWithRecordName:idString];
CKRecord *entitiesName = [[CKRecord alloc] initWithRecordType:#"mySavedDetails"
recordID:wellKnownID];
[entitiesName setObject:idString
forKey:#"myDetailsId"];
[entitiesName setObject:self.myName.text
forKey:#"myName"];
if (myUIImage.image != nil)
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString* path = [documentsDirectory stringByAppendingPathComponent:
#"test.png" ];
NSData* data = UIImagePNGRepresentation(myUIImage.image.image);
[data writeToFile:path atomically:YES];
//so we get the full path of the uiimage
NSLog(#"Path details %#",path);
NSURL* myImagePath = nil;
myImagePath =
[[NSBundle mainBundle] URLForResource:path
withExtension:#"png"];
//here we change the path of Image which is a string to a URL
NSURL *yourURL = [NSURL fileURLWithPath:path];
CKAsset* myImageAsset = nil;
myImageAsset =
[[CKAsset alloc] initWithFileURL:yourURL];
[entitiesName setObject: myImageAsset
forKey:#"myImage"];
[publicDatabase saveRecord: entitiesName
completionHandler:^(CKRecord *savedState, NSError *error) {
if (error) {
NSLog(#"ERROR SAVING: %#", error);
}
}];
}
}

I did something a tad different: I made a class that you can use in multiple places, and thanks to the fact that Swift has deinitialization that works (unlike C++), it cleans up after itself:
//
// ImageAsset.swift
//
import CloudKit
import UIKit
class ImageAsset {
let image:UIImage
var url:NSURL?
var asset:CKAsset? {
get {
let data = UIImagePNGRepresentation(self.image)
self.url = NSURL(fileURLWithPath: NSTemporaryDirectory()).URLByAppendingPathComponent(NSUUID().UUIDString+".dat")
if let url = self.url {
do {
try data!.writeToURL(url, options: [])
} catch let e as NSError {
print("Error! \(e)")
}
return CKAsset(fileURL: url)
}
return nil
}
}
init(image:UIImage){
self.image = image
}
deinit {
if let url = self.url {
do {
try NSFileManager.defaultManager().removeItemAtURL(url) }
catch let e {
print("Error deleting temp file: \(e)")
}
}
}
}
Here's a unit test that exercises it (presumes there is an image named stopwatch in the test target):
//
// ImageExtensionTests.swift
//
import CloudKit
import XCTest
#testable import BudgetImpactEstimator
class ImageExtensionTests: XCTestCase {
let testImageName = "stopwatch" // provide the name of an image in test bundle
override func setUp() {
super.setUp()
// Put setup code here. This method is called before the invocation of each test method in the class.
}
override func tearDown() {
// Put teardown code here. This method is called after the invocation of each test method in the class.
super.tearDown()
}
func testConvertingImageToAsset() {
guard let image = UIImage(named: self.testImageName) else {
XCTFail("failed to load image")
return
}
let imageAsset = ImageAsset(image: image)
XCTAssertNotNil(imageAsset)
guard let asset = imageAsset.asset else {
XCTFail("failed to get asset from image")
return
}
print("constructed asset: \(asset)")
}
}
Was originally going to do it as an extension on UIImage but then the deinit made me move to a class.

Related

Save image to documents folder using Share Extension

My goal (besides learning how to write an iOS app extension) is to allow a user to share an image using the share button from a variety of apps including Photos and automatically rename them. Lastly then I want to save the image to the "documents" folder of the app for further use.
I'm having some problems trying to get the actual didSelectPost portion working since it seems that, unlike Objective-C examples I've seen, the loadItem operation returns a NSURL instead of an UIImage. When attempting to copy the NSUrl to my apps documents folder I get an error:
Error Domain=NSCocoaErrorDomain Code=260 "The file “IMG_0941.JPG”
couldn’t be opened because there is no such file."
UserInfo={NSFilePath=file:///var/mobile/Media/PhotoData/OutgoingTemp/B79263E5-9512-4317-9C5D-817D7EBEFA9A/RenderedPhoto/IMG_0941.JPG,
NSUnderlyingError=0x283f89080 {Error Domain=NSPOSIXErrorDomain Code=2
"No such file or directory"}}
This happens when I push the share button on a photo in the "photos" app, tap my extension and then press the "post" button.
I get the same error regardless if it's running in a simulator or real device.
Here's my hacked together progress so far:
override func didSelectPost() {
// This is called after the user selects Post. Do the upload of contentText and/or NSExtensionContext attachments.
let inputItem = extensionContext?.inputItems.first as! NSExtensionItem
let attachment = inputItem.attachments!.first!
if attachment.hasItemConformingToTypeIdentifier(kUTTypeJPEG as String) {
attachment.loadItem(forTypeIdentifier: kUTTypeJPEG as String, options: nil) { data, error in
var image: UIImage?
if let someUrl = data as? NSURL {
do {
// a ends up being nil in both of these cases
let a = NSData(contentsOfFile: someUrl.absoluteString!)
image = UIImage(data: a as! Data)
// let a = try Data(contentsOf: someUrl)
// image = UIImage(contentsOfFile: someUrl.absoluteString)
} catch {
print(error)
}
} else if let someImage = data as? UIImage {
image = someImage
}
if let someImage = image {
guard let compressedImagePath = FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).first?.appendingPathComponent("theimage.jpg", isDirectory: false) else {
return
}
let compressedImageData = someImage.jpegData(compressionQuality: 1)
guard (try? compressedImageData?.write(to: compressedImagePath)) != nil else {
return
}
} else {
print("Bad share data")
}
}
}
// Inform the host that we're done, so it un-blocks its UI. Note: Alternatively you could call super's -didSelectPost, which will similarly complete the extension context.
self.extensionContext!.completeRequest(returningItems: [], completionHandler: nil)
}
Notice I'm casting the img variable as an NSURL. I've tried to cast it as a UIImage but that throws an exception.
I have some other things I'd like to do to the image, like read it's EXIF data but for now this is what I have. Any suggestions would be great as I'm really struggling to wrap my head around and learn this environment.
Similar but unsuccessful posts I've tried, notice they are all Objective-C:
iOS Share Extension issue when sharing images from Photo library
Share image using share extension in ios8
How to add my app to the share sheet action
[edit] Matched the layout of one of the better answers, still with no luck.
I have review your code and there is some mistake in the code. I have fixed it .
Replace your code with it
func share() {
let inputItem = extensionContext!.inputItems.first! as! NSExtensionItem
let attachment = inputItem.attachments!.first as! NSItemProvider
if attachment.hasItemConformingToTypeIdentifier( kUTTypeImage as String) {
attachment.loadItem(forTypeIdentifier: kUTTypeImage as String, options: [:]) { (data, error) in
var image: UIImage?
if let someURl = data as? URL {
image = UIImage(contentsOfFile: someURl.path)
}else if let someImage = data as? UIImage {
image = someImage
}
if let someImage = image {
guard let compressedImagePath = FileManager.default.urls(for: .cachesDirectory, in: .userDomainMask).first?.appendingPathComponent("shareImage.jpg", isDirectory: false) else {
return
}
let compressedImageData = UIImageJPEGRepresentation(someImage, 1)
guard (try? compressedImageData?.write(to: compressedImagePath)) != nil else {
return
}
}else{
print("bad share data")
}
}
}
}
I have the same issue. The solution I was able to implement:
Get URL to image. This URL is useless because I got 260 error when try to load image using this URL. Interesting that this comes after some recent updates because it works before
Get file name with extension from this URL
Iterate over all images in user's photo library and find the image name == name from ULR
Extract the image data
- (void)didSelectPost {
for (NSItemProvider* itemProvider in ((NSExtensionItem*)self.extensionContext.inputItems[0]).attachments ) {
// get type of file extention (jpeg, file, url, png ...)
NSArray *registeredTypeIdentifiers = itemProvider.registeredTypeIdentifiers;
if ([itemProvider hasItemConformingToTypeIdentifier:registeredTypeIdentifiers.firstObject]) {
[itemProvider loadItemForTypeIdentifier:registeredTypeIdentifiers.firstObject options:nil completionHandler:^(id<NSSecureCoding> item, NSError *error) {
NSData *imgData;
NSString* imgPath = ((NSURL*) item).absoluteString;
if(imgPath == nil)
imgPath = [NSString stringWithFormat:#"%#", item];
NSCharacterSet* set = [NSCharacterSet URLHostAllowedCharacterSet];
NSString* imgPathEscaped = [imgPath stringByAddingPercentEncodingWithAllowedCharacters:set];
NSString* fileName = [imgPath lastPathComponent];
NSError* error2 = nil;
//try load from file path
__block NSData* data2 = [NSData dataWithContentsOfFile:imgPath options: NSDataReadingUncached error:&error2];
if(data2 == nil) //try load as URL
data2 = [NSData dataWithContentsOfURL:[NSURL URLWithString:imgPath] options: NSDataReadingUncached error:&error2];
if(data2 == nil) //all failed so try hacky way
{
NSString* searchFilename = [fileName lowercaseString];
PHFetchResult *results = [PHAsset fetchAssetsWithMediaType:PHAssetMediaTypeImage options:nil];
[results enumerateObjectsUsingBlock:^(PHAsset *obj, NSUInteger idx, BOOL * _Nonnull stop) {
NSArray* resources = [PHAssetResource assetResourcesForAsset:obj];
NSString* fileName2 = [NSString stringWithFormat:#"%#", ((PHAssetResource*)resources[0]).originalFilename].lowercaseString;
if ([fileName2 isEqual:searchFilename])
{
NSLog(#"found %#", fileName2);
PHImageManager* mgr = [PHImageManager defaultManager];
PHImageRequestOptions * options = [PHImageRequestOptions alloc];
options.synchronous = YES;
[mgr requestImageDataForAsset:obj options:options resultHandler:^(NSData * _Nullable imageData33, NSString * _Nullable dataUTI, UIImageOrientation orientation, NSDictionary * _Nullable info)
{
//imageData33 is your image
data2 = imageData33;
}];
}
}];
}
}];
}
}
// Inform the host that we're done, so it un-blocks its UI. Note: Alternatively you could call super's -didSelectPost, which will similarly complete the extension context.
[self.extensionContext completeRequestReturningItems:#[] completionHandler:nil];
}
func getPhotofolder() -> String{
let fileManager = FileManager.default
let paths = (NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0] as NSString).appendingPathComponent("hsafetyPhoto")
if !fileManager.fileExists(atPath: paths){
try! fileManager.createDirectory(atPath: paths, withIntermediateDirectories: true, attributes: nil)
}else{
print("Already dictionary created.")
}
return paths
}
func saveImageDocumentDirectory(photo : UIImage, photoUrl : String) -> Bool{
let fileManager = FileManager.default
let paths = Utility.getPhotofolder().stringByAppendingPathComponent(pathComponent: photoUrl)
print("image's path \(paths)")
if !fileManager.fileExists(atPath: paths){
print("file already exits \(paths)")
let imageData = UIImageJPEGRepresentation(photo, 0.5)
fileManager.createFile(atPath: paths as String, contents: imageData, attributes: nil)
if !fileManager.fileExists(atPath: paths){
return false
}else{
return true
}
}else{
print(paths)
let imageData = UIImageJPEGRepresentation(photo, 0.5)
fileManager.createFile(atPath: paths as String, contents: imageData, attributes: nil)
if !fileManager.fileExists(atPath: paths){
return false
}else{
return true
}
}
}
func showimage(image_name : String) {
let documentsUrl = URL(fileURLWithPath: NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0])
let imgUrl = documentsUrl.appendingPathComponent(image_name)
if(FileManager.default.fileExists(atPath:imgUrl.path))
{
do {
let data = try Data(contentsOf:imgUrl)
self.imageView.image = UIImage(data:data)
}catch {
print(error)
} } else{
self.imageView.image = UIImage(named:"default.jpg") //Display any default image
}
}

Get the filename of image saved to photos album

In modern iOS (2017),
here's actually the only way I know to save an image to the iOS photos system, and get the filename/path.
import UIKit
import Photos
func saveTheImage... () {
UIImageWriteToSavedPhotosAlbum(yourUIImage, self,
#selector(Images.image(_:didFinishSavingWithError:contextInfo:)),
nil)
}
func image(_ image: UIImage, didFinishSavingWithError error: NSError?, contextInfo: UnsafeRawPointer) {
guard error == nil else {
print("Couldn't save the image!")
return
}
doGetFileName()
}
func doGetFileName() {
let fo: PHFetchOptions = PHFetchOptions()
fo.sortDescriptors = [NSSortDescriptor(key: "creationDate", ascending: false)]
let r = PHAsset.fetchAssets(with: PHAssetMediaType.image, options: fo)
if let mostRecentThingy = r.firstObject {
PHImageManager.default().requestImageData(
for: mostRecentThingy,
options: PHImageRequestOptions(),
resultHandler: { (imagedata, dataUTI, orientation, info) in
if info!.keys.contains("PHImageFileURLKey") {
let path = info!["PHImageFileURLKey"] as! NSURL
print("Holy cow. The path is \(path)")
}
else { print("bizarre problem") }
})
}
else { print("unimaginable catastrophe") }
}
The problem with this is that it fails in racetrack conditions.
This is amazingly unwieldy, and it seems worrysome in a number of ways.
Is it really the way to go, today?
extension PHPhotoLibrary {
func save(imageData: Data, withLocation location: CLLocation?) -> Promise<PHAsset> {
var placeholder: PHObjectPlaceholder!
return Promise { fullfil, reject in
performChanges({
let request = PHAssetCreationRequest.forAsset()
request.addResource(with: .photo, data: imageData, options: .none)
request.location = location
placeholder = request.placeholderForCreatedAsset
}, completionHandler: { (success, error) -> Void in
if let error = error {
reject(error)
return
}
guard let asset = PHAsset.fetchAssets(withLocalIdentifiers: [placeholder.localIdentifier], options: .none).firstObject else {
reject(NSError())
return
}
fullfil(asset)
})
}
}
}
I think you can do this with PHPhotoLibrary and PHObjectPlaceholder.
You just saved image programmatically, so you can get the image from camera and save it with your path:
//save image in Document Derectory
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask,YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSLog(#"Get Path : %#",documentsDirectory);
//create Folder if Not Exist
NSError *error = nil;
NSString *dataPath = [documentsDirectory stringByAppendingPathComponent:#"/YourFolder"];
if (![[NSFileManager defaultManager] fileExistsAtPath:dataPath])
[[NSFileManager defaultManager] createDirectoryAtPath:dataPath withIntermediateDirectories:NO attributes:nil error:&error]; //Create folder
NSString *yourPhotoName=#"YourPhotoName";
NSString* path= [dataPath stringByAppendingString:[NSString stringWithFormat:#"/%#.png",yourPhotoName]];
NSData* imageData = UIImagePNGRepresentation(imageToSaved); //which got from camera
[imageData writeToFile:path atomically:YES];
imagePath = path;
NSLog(#"Save Image Path : %#",imagePath);
Maybe this is a different approach but here's what I'm doing in my app and I'm satisfied with it:
func saveImage(image: UIImage, name: String) {
var metadata = [AnyHashable : Any]()
let iptcKey = kCGImagePropertyIPTCDictionary as String
var iptcMetadata = [AnyHashable : Any]()
iptcMetadata[kCGImagePropertyIPTCObjectName as String] = name
metadata[iptcKey] = iptcMetadata
let library = ALAssetsLibrary()
library.writeImage(toSavedPhotosAlbum: image.cgImage, metadata: metadata) { url, error in
// etc...
}
}
If you don't want to use ALAssetsLibrary, you'll probably be interested in this answer.

Copy Sqlite DataBase in Swift does not work properly

I am using following code for objective c to copy the sqlite database and it works fine. But when I convert this code to swift it shows error on Bool type.
Here is objective c code
- (void) copyDatabaseIfNeeded {
//Using NSFileManager we can perform many file system operations.
NSFileManager *fileManager = [NSFileManager defaultManager];
NSError *error;
NSString *dbPath = [self getDBPath];
BOOL success = [fileManager fileExistsAtPath:dbPath];
if(!success) {
NSString *defaultDBPath = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"database.sqlite"];
success = [fileManager copyItemAtPath:defaultDBPath toPath:dbPath error:&error];
if (!success)
NSAssert1(0, #"Failed to create writable database file with message '%#'.", [error localizedDescription]);
}
}
- (NSString *) getDBPath
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory , NSUserDomainMask, YES);
NSString *documentsDir = [paths objectAtIndex:0];
return [documentsDir stringByAppendingPathComponent:#"database.sqlite"];
}
Here is the CopyDataBase for Swift which is causing issue.
var fileManager = FileManager.default
var error: Error!
var dbPath = self.getDBPath()
var success = fileManager.fileExists(atPath: dbPath)
if !success {
var defaultDBPath = URL(fileURLWithPath: Bundle.main.resourcePath!).appendingPathComponent("CapalinoDataBase.sqlite").absoluteString
do {
success = try fileManager.copyItem(atPath: defaultDBPath, toPath: dbPath)
}
catch {
}
if !success {
assert(false, "Failed to create writable database file with message '\(error.localizedDescription)'.")
}
}
Please try this one.
func copyDatabse() {
let fileMgr = FileManager.default
if let path = Bundle.main.path(forResource: "db", ofType:"sqlite") {
do {
try fileMgr.copyItem(atPath: path, toPath: dbPath())
print("Copy success")
}
catch {
print(error.localizedDescription )
}
}
}
func dbPath() -> String {
let dirPaths = NSSearchPathForDirectoriesInDomains(.documentDirectory,.userDomainMask, true)
let docsDir = dirPaths[0]
let destPath = (docsDir as NSString).appendingPathComponent("/db.sqlite")
return destPath
}
Best way to use SQLIte using single ton class in swift.
Download example
func methodToCreateDatabase() -> NSURL? {
let fileManager = NSFileManager.defaultManager()
let urls = fileManager.URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)
if let documentDirectory:NSURL = urls.first { // No use of as? NSURL because let urls returns array of NSURL
// exclude cloud backup
do {
try documentDirectory.setResourceValue(true, forKey: NSURLIsExcludedFromBackupKey)
} catch _{
print("Failed to exclude backup")
}
// This is where the database should be in the documents directory
let finalDatabaseURL = documentDirectory.URLByAppendingPathComponent("contact.db")
if finalDatabaseURL.checkResourceIsReachableAndReturnError(nil) {
// The file already exists, so just return the URL
return finalDatabaseURL
} else {
// Copy the initial file from the application bundle to the documents directory
if let bundleURL = NSBundle.mainBundle().URLForResource("contact", withExtension: "db") {
do {
try fileManager.copyItemAtURL(bundleURL, toURL: finalDatabaseURL)
} catch _ {
print("Couldn't copy file to final location!")
}
} else {
print("Couldn't find initial database in the bundle!")
}
}
} else {
print("Couldn't get documents directory!")
}
return nil
}
Please try this one it is working on swift 3.0
func copyDatabaseIfNeeded() {
//Using NSFileManager we can perform many file system operations.
let fileManager = FileManager.default
let error: Error?
let dbPath: String = self.getDBPath()
var success: Bool = fileManager.fileExists(atPath: dbPath)
if !success {
let defaultDBPath: String = URL(fileURLWithPath: (Bundle.main.resourcePath)!).appendingPathComponent("database.sqlite").absoluteString
do {
success = try fileManager.copyItem(atPath: defaultDBPath, toPath: dbPath) as Any as! Bool
}
catch let error as NSError {
print("Ooops! Something went wrong: \(error)")
}
if !success {
assert(false, "Failed to create writable database file with message '\(error?.localizedDescription)'.")
}
}
}
func getDBPath() -> String {
let paths: [Any] = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)
let documentsDir: String = paths[0] as! String
return URL(fileURLWithPath: documentsDir).appendingPathComponent("database.sqlite").absoluteString
}

Play video downloaded through CloudKit as CKAsset - iOS

I'm making an app that records video, uploads it to iCloud using CloudKit with a CKAsset, then downloads the file and plays it in an AVPlayer. This is all written in Swift 2.0
I have gotten the data downloaded, and I think I've been able to reference it but I'm not sure. Data/garbage does print when I convert the URL into an NSData object and print it to the console. The video files gets downloaded as a binary file however. I was able to go to the CloudKit dashboard and download the file and append '.mov' to it, and it opened in Quicktime no problem.
So I think my main issue is that I can't work out how to get the video file to actually play, since the file has no extension. I have tried appending '.mov' to the end with URLByAppendingPathExtension() to no avail. Let me know of any ideas!
Upload Video
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
let tempURL = info[UIImagePickerControllerMediaURL] as! NSURL
dismissViewControllerAnimated(true) { () -> Void in
self.uploadVideoToiCloud(tempURL)
print("\n Before Upload: \(tempURL)\n")
}
}
func uploadVideoToiCloud(url: NSURL) {
let videoRecord = CKRecord(recordType: "video", recordID: id)
videoRecord["title"] = "This is the title"
let videoAsset = CKAsset(fileURL: url)
videoRecord["video"] = videoAsset
CKContainer.defaultContainer().privateCloudDatabase.saveRecord(videoRecord) { (record, error) -> Void in
dispatch_async(dispatch_get_main_queue(), { () -> Void in
if error == nil {
print("upload successful")
} else {
print(error!)
}
})
}
}
Download Video
func downloadVideo(id: CKRecordID) {
privateDatabase.fetchRecordWithID(id) { (results, error) -> Void in
dispatch_async(dispatch_get_main_queue()) { () -> Void in
if error != nil {
print(" Error Fetching Record " + error!.localizedDescription)
} else {
if results != nil {
print("pulled record")
let record = results!
let videoFile = record.objectForKey("video") as! CKAsset
self.videoURL = videoFile.fileURL
print(" After Download: \(self.videoURL!)")
self.videoAsset = AVAsset(URL: self.videoURL!)
self.playVideo()
} else {
print("results Empty")
}
}
}
}
}
The root problem is that AVPlayer expects a file extension, for example .mov, but CKAsset's fileURL property points to a file that lacks an extension. The cleanest solution is to create a hard link, which avoids shuffling megabytes of data around and requires no disk space:
- (NSURL *)videoURL {
return [self createHardLinkToVideoFile];
}
- (NSURL *)createHardLinkToVideoFile {
NSError *err;
if (![self.hardURL checkResourceIsReachableAndReturnError:nil]) {
if (![[NSFileManager defaultManager] linkItemAtURL:self.asset.fileURL toURL:self.hardURL error:&err]) {
// if creating hard link failed it is still possible to create a copy of self.asset.fileURL and return the URL of the copy
}
}
return self.hardURL;
}
- (void)removeHardLinkToVideoFile {
NSError *err;
if ([self.hardURL checkResourceIsReachableAndReturnError:nil]) {
if (![[NSFileManager defaultManager] removeItemAtURL:self.hardURL error:&err]) {
}
}
}
- (NSURL *)hardURL {
return [self.asset.fileURL URLByAppendingPathExtension:#"mov"];
}
Then in the view controller, point AVPlayer to videoURL instead of asset.fileURL.
Solution ended up being that I forgot to specify the filename before I wrote the data to it. I was using URLByAppendingPathExtension and it messed up the URL, ended up using URLByAppendingPathComponent and adding a filename there. Here's the solution that worked for me! Thanks for the comments guys.
func downloadVideo(id: CKRecordID) {
privateDatabase.fetchRecordWithID(id) { (results, error) -> Void in
dispatch_async(dispatch_get_main_queue()) { () -> Void in
if error != nil {
print(" Error Fetching Record " + error!.localizedDescription)
} else {
if results != nil {
print("pulled record")
let record = results as CKRecord!
let videoFile = record.objectForKey("video") as! CKAsset
self.videoURL = videoFile.fileURL as NSURL!
let videoData = NSData(contentsOfURL: self.videoURL!)
let documentsPath = NSSearchPathForDirectoriesInDomains(.DocumentDirectory, .UserDomainMask, true)[0]
let destinationPath = NSURL(fileURLWithPath: documentsPath).URLByAppendingPathComponent("filename.mov", isDirectory: false) //This is where I messed up.
NSFileManager.defaultManager().createFileAtPath(destinationPath.path!, contents:videoData, attributes:nil)
self.videoURL = destinationPath
self.videoAsset = AVURLAsset(URL: self.videoURL!)
self.playVideo()
} else {
print("results Empty")
}
}
}
}
}
Here's the solution for multiple video download from CloudKit. Using this you can store the video on multiple destination and get easily file path
import AVKit
import CloudKit
var assetForVideo = [CKAsset]()
var videoURLForGetVideo = NSURL()
database.perform(queryForVideo, inZoneWith: nil) { [weak self] record, Error in
guard let records = record, Error == nil else {
return
}
DispatchQueue.main.async { [self] in
self?.assetForVideo = records.compactMap({ $0.value(forKey: "video") as? CKAsset })
for (i,dt) in self!.assetForVideo.enumerated(){
self!.videoURLForGetVideo = (dt.fileURL as NSURL?)!
let videoData = NSData(contentsOf: self!.videoURLForGetVideo as URL)
let documentsPath = NSSearchPathForDirectoriesInDomains(.documentDirectory, .userDomainMask, true)[0]
let destinationPath = NSURL(fileURLWithPath: documentsPath).appendingPathComponent(self!.assetForVideo.count == i ? "filename\(self!.assetForVideo.count).mov" : "filename\(i+1).mov", isDirectory: false)! as NSURL
FileManager.default.createFile(atPath: destinationPath.path!, contents: videoData as Data?, attributes: nil)
self?.videoURLForGetVideo = destinationPath
self!.videoAssett = AVURLAsset(url: self!.videoURLForGetVideo as URL)
let abc = self!.videoAssett.url
let videoURL = URL(string: "\(abc)")
}
}
}

Swift 3: Upload Image to cloudkit [duplicate]

I have an image (UIImage and it's url too) and I'm trying to send it to CloudKit as a CKAsset but I'm having this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Non-file URL'. Here is the code:
override func viewDidLoad() {
super.viewDidLoad()
send2Cloud()
}
func send2Cloud() {
let newUser = CKRecord(recordType: "User")
let url = NSURL(string: self.photoURL)
let asset = CKAsset(fileURL: url!)
newUser["name"] = self.name
newUser["photo"] = asset
let publicData = CKContainer.defaultContainer().publicCloudDatabase
publicData.saveRecord(newUser, completionHandler: { (record: CKRecord?, error: NSError?) in
if error == nil {
dispatch_async(dispatch_get_main_queue(), { () -> Void in
print("User saved")
})
} else {
print(error?.localizedDescription)
}
})
}
I have the URL, I can print it, copy and paste to my navigator and it will show my image! So, I don't know what is happening here...
It would be easier if I worked with an UIImage instead of it's URL? Because, as I sais before, I have both of them! Any help is very appreciated! Thanks, guys!!
In my experience, the only way to save upload UIImage as a CKAsset is to:
Save the image temporarily to disk
Create the CKAsset
Delete the temporary file
let data = UIImagePNGRepresentation(myImage); // UIImage -> NSData, see also UIImageJPEGRepresentation
let url = NSURL(fileURLWithPath: NSTemporaryDirectory()).URLByAppendingPathComponent(NSUUID().UUIDString+".dat")
do {
try data!.writeToURL(url, options: [])
} catch let e as NSError {
print("Error! \(e)");
return
}
newUser["photo"] = CKAsset(fileURL: url)
// ...
publicData.saveRecord(newUser, completionHandler: { (record: CKRecord?, error: NSError?) in
// Delete the temporary file
do { try NSFileManager.defaultManager().removeItemAtURL(url) }
catch let e { print("Error deleting temp file: \(e)") }
// ...
}
I filed a bug report a few months ago requesting the ability to initialize CKAsset from in-memory NSData, but it hasn't been done yet.
This is Objective C version of how to save an image to Cloudkit
This took quite a bit of digging as there is not much info to go on, but this works
if([results count] <= 0) {
NSLog(#"this Record doesnt exist so add it ok!! %#", error);
CKRecordID *wellKnownID = [[CKRecordID alloc]
initWithRecordName:idString];
CKRecord *entitiesName = [[CKRecord alloc] initWithRecordType:#"mySavedDetails"
recordID:wellKnownID];
[entitiesName setObject:idString
forKey:#"myDetailsId"];
[entitiesName setObject:self.myName.text
forKey:#"myName"];
if (myUIImage.image != nil)
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSString* path = [documentsDirectory stringByAppendingPathComponent:
#"test.png" ];
NSData* data = UIImagePNGRepresentation(myUIImage.image.image);
[data writeToFile:path atomically:YES];
//so we get the full path of the uiimage
NSLog(#"Path details %#",path);
NSURL* myImagePath = nil;
myImagePath =
[[NSBundle mainBundle] URLForResource:path
withExtension:#"png"];
//here we change the path of Image which is a string to a URL
NSURL *yourURL = [NSURL fileURLWithPath:path];
CKAsset* myImageAsset = nil;
myImageAsset =
[[CKAsset alloc] initWithFileURL:yourURL];
[entitiesName setObject: myImageAsset
forKey:#"myImage"];
[publicDatabase saveRecord: entitiesName
completionHandler:^(CKRecord *savedState, NSError *error) {
if (error) {
NSLog(#"ERROR SAVING: %#", error);
}
}];
}
}
I did something a tad different: I made a class that you can use in multiple places, and thanks to the fact that Swift has deinitialization that works (unlike C++), it cleans up after itself:
//
// ImageAsset.swift
//
import CloudKit
import UIKit
class ImageAsset {
let image:UIImage
var url:NSURL?
var asset:CKAsset? {
get {
let data = UIImagePNGRepresentation(self.image)
self.url = NSURL(fileURLWithPath: NSTemporaryDirectory()).URLByAppendingPathComponent(NSUUID().UUIDString+".dat")
if let url = self.url {
do {
try data!.writeToURL(url, options: [])
} catch let e as NSError {
print("Error! \(e)")
}
return CKAsset(fileURL: url)
}
return nil
}
}
init(image:UIImage){
self.image = image
}
deinit {
if let url = self.url {
do {
try NSFileManager.defaultManager().removeItemAtURL(url) }
catch let e {
print("Error deleting temp file: \(e)")
}
}
}
}
Here's a unit test that exercises it (presumes there is an image named stopwatch in the test target):
//
// ImageExtensionTests.swift
//
import CloudKit
import XCTest
#testable import BudgetImpactEstimator
class ImageExtensionTests: XCTestCase {
let testImageName = "stopwatch" // provide the name of an image in test bundle
override func setUp() {
super.setUp()
// Put setup code here. This method is called before the invocation of each test method in the class.
}
override func tearDown() {
// Put teardown code here. This method is called after the invocation of each test method in the class.
super.tearDown()
}
func testConvertingImageToAsset() {
guard let image = UIImage(named: self.testImageName) else {
XCTFail("failed to load image")
return
}
let imageAsset = ImageAsset(image: image)
XCTAssertNotNil(imageAsset)
guard let asset = imageAsset.asset else {
XCTFail("failed to get asset from image")
return
}
print("constructed asset: \(asset)")
}
}
Was originally going to do it as an extension on UIImage but then the deinit made me move to a class.

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