how to build first app on Rhomobile - rhomobile

I have installed Rhostudion and when creating first Rhomobile Project and run as rhomobile app then it works well in Rho simulator. When I run as device on android platform then it shows an error as below:
rake aborted! Build failed: rhodes
Tasks: TOP => run:android:device => run:android:device:build =>
device:android:debug => package:android => build:android:all =>
build:android:rhodes => build:android:librhodes
Using RhoStudion Version 5.4.0 ndk version android-ndk-r11c
After running on Rhosimulator as android platform, how can i get the apk?

You can find the guide on how to setup RhoMobile for Android development on the documentation website.
I'm not sure that NDK r11c is currently supported, just keep in mind that you need to have the Android SDK as well with one Android API SDK installed (minimum Level 10).
For question linked to RhoMobile may be worthwhile to use Zebra Technologies' Launchpad that is the main community for RhoMobile developers.
Disclaimer: I work for Zebra Technologies.

Ok.. Its working for android-ndk-r9d and sdk version 4.4.2 api level 22. Thanks pfmaggi..!

RhoMobile Suite 6.0
Tau releases a BIG update of the RhoMobile suite, version 6.0. It features lots of changes and improvements, most significant of which are support of Node.js environment on mobile devices, HTML5 support on Windows CE and major upgrade of Ruby interpreter.
See more in release notes.
http://rhomobile.tau-technologies.com/6.0/6.0.0/6.0%20Release%20Notes.pdf
Visit the Tau Technologies download page to get latest builds.
Regards,
Tau Technologies

Related

titanium iOS application sometimes show alert "App May Slow Down Your iPhone.."

I create some business application on Appcelerator Studio(sdk version:6.1.0.v20161230103702).
It run iOS simulator(iPhone 7(OS 10.2)),
so sometimes popup "App May Slow Down Your iPhone.." alert.
I wanna prevent this alert.
would appreciate any comments or suggestions.
You might want to take a look at this SO Q&A, this other Q&A, and this third one. There could be something there that you could adapt to Appcelerator Studio.
This alert is supposedly shown for apps developed for the 32 bit architecture.
read here
I wonder though how the ti sdk 6.1.0 would get you this issue.
what Xcode are using ?
Update :
Where did you get that sdk version ?
For production, use one of the GA titanium sdk versions, the latest one (as of the moment of writing this) is at 6.0.2.GA
To install Ti SDKs use this command
appc ti install sdk 6.0.2.GA
If you don't have an appcelerator indie account, you can use this node package tisdk to install new titanium sdk GA releases.
You might be using the latest SDK with the compatible XCode, but are you using any external modules which may not be 64-bit comptible. Can you remove any additional modules, and see if you are getting the error or not. If not, then you need to recompile the modules with the latest SDK or atleast a minimum of 3.5.0.GA from which the 64-bit support was provided.

How to compile Android App on api level 8 (Android 2.2) using Delphi XE7

The title of my question is more clear than I can explain here..
What I need for some reasons is to get the way to compile some Android apps, using the Api level 8 for Android 2.2.
Unfortunately some of my customers have this kind of version installed.
I tried to create a New SDK on XE7 but I can only use api level 19!
Delphi does not support Android 2.2. The minimum API Level supported is 10, per the documentation:
http://docwiki.embarcadero.com/RADStudio/XE7/en/Android_Devices_Supported_for_Application_Development

Tiianium studio 3.2.0 Project intallation issue on Device

I am using titanium studio or sdk 3.2.0, my app is running on ios 6 and also 7 devices, but not running on ios 5 device. How can i fix it? And also i want to know how to set deployment target and mini sdk version in my project?
Note that support for iOS 5.x and earlier was removed in Release
3.2.0.
You can find this document and other useful information in the appcelerator migration guide.
In order to support iOS5, you would have to compile with an older Version of the SDK, you can find a version history and the iOS versions supported here.

BlackBerry SDK 5.0 Issue

I developed a Hello World application using Black Berry Eclipse plug-in. When I rant it on any BlackBerry simulator of which platform version is greater than or equal to 5.0 then the Hello World application is not found listed in the default application list. However, I can run the application from Options > Application : Search (Thridparty) and switch application. How can I make my application come to the default application list on any BlackBerry simulator with platform version is 5.0 or greater.
My Hello World application is built for the JRE BlackBerry JRE 5.0.0
Can any one help....
Thanks,
Benoy Bose
The application is located in the Downloads folder on the phone.
If this is not what you are looking for has an answer, please clarify your question.

How to build Apple's GCC on Linux/Windows?

I don't have a Mac, but I have an iPhone. I want to develop applications for iPhone.
After some research I think I need just the headers and library from the free SDK, and a GCC build that supports ARM/Mach-O.
Apple released the code for GCC used in the iPhone SDK (they had to), So I think if I could build it on Windows or Linux, I can use it with the headers and libs from the SDK to develop iPhone apps.
I can then install the app on any Jailbroken iPhone.
How to build it on any non Apple machine?
Look into winchain - this tool builds the iphone chain on windows allowing you to compile iphone apps on windows:
http://code.google.com/p/winchain/wiki/HowToUse
-Adam
Check iOS Build Environment for Windows. From what I see it uses llvm compiler and is frequently updated. You can use it with your own editor or use a stand alone wizard to generate a Visual Studio project (works with both VC++ and VC++ express). The only disadvantage is that it has a demo version and requires donation for full version. However I expect you would be able to use the toolchain included in the demo without a problem.
I've downloaded the demo and played along with my own project and samples provided. It compiles just fine. Unfortunately I'm unable to test the results on my devices since none of them is currently jailbroken.

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