No visible #interface for 'SCLFlicManager' declares the selector 'requestButtonFromFlicAppWithCallback:' - ios

I have an error for developing flic iOS app.
value of SCLFlicManager has no member requestButtonFromFLicAppWithCallBack.
Can anybody send me sample app for flic .How to configure flic functionality within our apps? please help
I read and followed tutorial, but it giving me error that SCLFLicManager has not that methods . So I think is SDK wrong? Because methods which are used in that tutorial are not there in header files. So What I have to do?
I attached screenshot of my apps

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Customising Firebase Crashlytics crash reports

I am trying to customise Firebase Crashlytics reports by adding a couple of custom keys. I followed instructions from https://firebase.google.com/docs/crashlytics/customize-crash-reports?platform=ios
The iOS app is based on React Native. I have added dollowing in one of the methods of RNSPlashScreen.m:
[[FIRCrashlytics crashlytics] setCustomValue:templateVersion forKey:#"template_version"];
But I get following error:
Use of undeclared identifier 'FIRCrashlytics'
I tried adding:
#import FirebaseCrashlytics;
But then another error popped up:
Module 'FirebaseCrashlytics' not found
Although I can confirm that I have followed all steps as mentioned in the documentation and I am able to get the crash reports in Firebase console. I have also added use_frameworks! in my podfile.
I am facing issues in adding customer keys for the more detailed reporting. Any help will be appreciated.
I managed to make it work. Let me start by saying, I'm a newbie in iOS development. I was adding the tracking code in SplashScreen which was the primary concern I believe. I moved it to RootView class and it solved the issue.
About the import error, Replacing #import FirebaseCrashlytics; with #import "FIRCrashlytics.h" did the trick.
Let me know if anyone has any suggestion or comment on the same.

How to remove isAdvertisingTrackingEnabled In Unity

We have App in ios. It was developed in unity. Yesterday apple informed that our app has been rejected because we have been used advertising in your app. But we did not used any advertisements in our app. This is the screen shot.
we have been searching in google. but we have not found any solutions. So any idea how to remove the Isadvertisingtrackingenabled in unity.
strong textThose who have received the above error. I have followed the below steps and our app got approved.
The answer is taken from this forum
https://forum.unity.com/threads/important-changes-for-ios-kids-apps-action-needed-by-developers.838939/.
all the credit goes to that person only. I am just posting for information purpose only.
To make the manual fix, please follow the instructions below:
Open the file DeviceSettings.mm within your Xcode project.
Find and remove the line #include
Find and completely remove the function “QueryASIdentifierManager”
Find the function “UnityAdvertisingIdentifier” and replace it with:
extern "C" const char* UnityAdvertisingIdentifier()
{
return NULL;
}
UnityAdvertisingTrackingEnabled()
find the unityadvertisingtrackingenabled and replace the code.
extern "C" int UnityAdvertisingTrackingEnabled()
{
return 0;
}
NOTE:
In Package manager . Unity Ads and Unity Analytics are enabled as default. So kindly disable the both. and then following the above steps. it will works fine for me.
after following the above steps mentioned by this above forum . you will receive one error. So to avoid the error.Kindly add
SystemConfiguration.framework.
in xcode FrameWork Path.
Then the error will solved and your app also got approved.
if you some one need any assistance i am ready to help you.

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Actually, I have created a custom framework. I am using Google Analytics in the main project and in the custom framework (That I have created) as well. When I am trying to get GAI(Google AnalyticsInstance) object in my custom framework the app is crashing. Although It is working fine with iOS 11 but crashed on iOS 10.
Exact line where I am getting crash: GAI.sharedInstance().
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non public selector in payload warning iOS [duplicate]

I am uploading my iOS application on app store and it is having some warning when i upload the app. warning is the app references non-public selectors in payload/appname.app/appname: _terminateWithStatus I am using facebook sdk"facebook-ios-sdk-3.8" and parse sdk "parse-library-1.2.18". can anybody guide me what should i do to remove this warning?
You can't remove this warning. You may get this warning just for using a selector in your own code or third party code(may be because of facebook sdk) that has the same name as some selector that is marked as non-public. Happens to me all the time. Never got rejected for it. So you won't worry about this warning. See this Ref. , Ref2
And also see this stack question to avoid rejection, find and remove unwanted framework.
First time i got this error and then app was uploaded but with warnings but when i submitted the second version of the app at that time Apple didn't let me upload the app and was giving me error repeatedly "Your app contains non-public API usage. Please review the error, correct them and resubmit your app" after that i found my solution in this question Finding Private API Call _terminateWithStatus Answer was not very useful for me but solution in question was very useful for me. I just removed the GHUnitIOS.framework and it worked for me. May be this info can help someone else

Debug ios share error message

I have trouble with the Facebook iOS share method described here:
http://developers.facebook.com/docs/howtos/publish-to-feed-ios-sdk/
When I login with Facebook and share for the first time it works. After that I am getting the following error message:
I have no idea how to debug it and where I can look up this error code.
Anybody can help me out?
I found a bug report https://developers.facebook.com/bugs/169352693201670?browse=search_504e55a89e7af1b86045526 which states that you need to use the old deprecated headers for now.

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