How to import XCTest suite - ios

I've created my project without XCTest support.
But now after long time development i want to cover my project with unit tests. And i want do it with XCTest.
How to import XCTest suite into existing project previously created without XCTest support ?

You can add new Unit/UI test case classes through "file-> new-> file -> UI test case class or Unit test class". Make sure that the target membership is set for only the test target and not the regular targets (you can see that in the file inspector). If you currently have no test target, you can add that through "file -> new -> target -> iOS UI testing bundle or iOS Unit Testing Bundle" and add relevant files to the this target.

Adding XCTest target to an existing project is simple you can refer
https://automationwithaditya.wordpress.com/2017/08/21/getting-started-to-xctest-automation-framework/
or follow the steps
1. Click on project
2. Add the target choose the one which you want.
Follow this image

Related

Unit test class reference issue in Objective C

I am working on multi target ios project in objective C. Some swift classes are also there by Bridging-header. There is a Unit test target for main target as Host application. I have to do unit test for another particular target [Say, SecondaryTarget]. I have added the "Unit test target" by Edit Scheme > Test to enable unit test.
I am trying to import a existing class and do the unit test. But I am always getting reference issue [file not found] in test classes, while importing the classes.
I'm pretty sure you can't reuse the same test target against different apps. Instead, create a test target for each app. Share whatever test code you want across each test target.

Can't access swift files in Unit test target in Xcode

Adding swift files to test target will work, but it is not the best way to do. My problem is I can't able to access Swift file whereas Objective-C files are accessible.
I have checked product module name and set configuration file same as project file for test target. Even removed the test target and readded, but, still encountering "Use of undeclared type in SlideViewController".
Can anyone help me with solving this issue?
By default you won't be able to access internal classes from your unit test target.
The apple docs on writing tests with swift say that you need to take two steps to get around this:
Set the ENABLE_TESTABILITY build setting to YES.
Add #testable to the import statement for your module. #testable import MySwiftApp
If you follow both of those steps your SlideViewController (as long as it is not a private class) should be accessible from your unit test file as if it was declared as an open class.
Try to add this on top of your test file:
#testable import <YOUR_MODULE_NAME>
Sometimes you will need to add files to the build phases of your test target.
1.- Go to project navigator
2.- Select your project
3.- On the project and target list, select the target for your tests (Ex. "MyProjectTests")
4.- Select Build Phases tab
5.- Open "Compile Sources"
6.- Using the plus sign, add the files needed for the compilation

Adding test target to an existing project is not working

I need to add test cases to an existing project, so I tried adding a new test target via
File -> New -> Target -> Cocoa Touch Testing Bundle
From the test navigator filter bar.
Even after adding, the target is not getting listed in the test filter bar.
May be because of this issue, Product -> Test option is diabled in my project.
Also I could see some differnce between the build setting in my project and another sample project I started in Xcode 6.1 in which Product -> Test option is enabled and everything working fine for Test cases.
Please find the build settings screen shots.
Any help is appreciated.
I had this exact problem. It turns out my existing project was creating my Cocoa Touch Testing Bundle with the .app extension when it should've been a .xctest extension.
You can fix this by going to your test target you created. Build Settings > Wrapper Extension and changing it from app to xctest.
You may have to restart Xcode after this change to select your test target.
UPDATE: I found out the reason the Testing Bundle was becoming a .app extension in the first place. I had to go to the main project Wrapper Extension and make sure it was blank instead of .app. Apparently that was forcing all targets to become .app extension as well.

How to unit test an app extension on Xcode 6

Does anyone know how to perform unit testing on app extension target, especially keyboard extension target?
What have I tried (in the unit test target):
In the "General" tap, set it's target to the extension target instead of the container app.
Set the "Bundle Loader" to the path of the binary of the extension target, which looks like $(BUILT_PRODUCTS_DIR)/com.mycompany.keyboard.appex/com.mycompany.keyboard
Set the "Test Host" to $(BUNDLE_LOADER).
In the "Build Phases" tap, set the "Target Dependencies" to both the container app and the extension.
After these things done, I can build it successfully but always get "Test Failed" with an log Test target SogouInputTests encountered an error (Test session exited(1). without checking in. If you believe this error represents a bug, please attach the log file at /tmp/TestStatus-UXfvxw.log).
I'm using Xcode 6 beta 3.
I have reported the bug to Apple. And sadly, the answer is that the keyboard extension is not support unit test now. The answer comes from Apple:
It's not currently supported to run unit tests inside an app extension
Instead, factor the code you want to test into a framework and test the code there
Link the framework into your extension
Just ran into similar issues trying to unit test an extension. Independently did exactly the same thing the author tried with Bundle Loader pointing to .appx path with no success of course.
I really did not like the idea of creating a separate framework just for testing so I ended up of adding testable source into the extension test target. It is really simple if you don't have too many source files in your extension:
Select you extension test target in Project settings
Go to Build Phases
Expand Compile Sources
Click +
Add source files with your testable code.
Build for Testing
Why it works:
Once you add extension sources into your extension test target, XCode is going to double reference each of them and compile in both the normal extension build and the test build thus eliminating linking issues.
Are there any drawbacks?
You will have to manually synchronize the source file list in the extension test target. Whenever you add/remove files in the extension target, you may need to do the same in its test target.
What I did which was easier than the other suggestions (no framework creation, no weird settings on build settings, phases, etc) was adding the file that I wanted to test (from the extension target) into the Target Membership of the test target:
The only "drawback" would be that your test target will also include files from your extension (rather than using #testable import like with the main app), but since you are not shipping your test target I would say there is no drawback :)
Tested on Xcode 10.
Note: Only works with Swift code, with ObjC due the BridgingHeader is not possible to follow this approach.

XCTest for existing project

I have a big(about 700 modules) iOS project. Now I need to make unit tests for existing code(before we didn't use it). I've added new XCTest test target for my target and started to write my first test. But after compilation I've got some link errors, because modules from my project weren't be included to test target. Have I include all my modules to test target? Or there is easier way to make test target?
Application files DO NOT need to be included within XCTest targets. Only test files should be included within the 'Compile Sources' list for your XCTest target.
Follow the Apple instructions to add XCTest to your project.
Within the Application target, make sure the compiler option "Symbols hidden by default" is set to NO.
Here is a blog post with screenshots if you get stuck!

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