What could be the output for these codes? - modulo

I was doing some exercises and this question came out? Im unsure whats the output as it kinda confuse me. I need some help. I thought it was 9 but then, got it wrong.
Int x = 15
Int y = 6
X %= y

The answer is 3.
x %= y is equivalent to x = x % y.
Thus here X = 15 % 6 which is 3. (9 is not in the range [0; 5])

If this is c language, it's should be 3.
a%=b means a=a%b
Mod operation a=b%c means a=b-x*c where x is the integer part of b/c.

Related

Finding N'th Fibonacci mod 2^m

(F(n) = N'th fibonacci number)
Compute the number X = F(n) mod 2^m where (0 <= n <= 2 147 483 647) and (0 <= m < 20).
Hello this is the question, I was trying to solve it however the input values are so large that I cannot solve it less than 1 second. Could you please tell me an efficient way to solve this problem?
You could compute after every summation the modulu. The result is the same.

Vectorization of FOR loop

Is there a way to vectorize this FOR loop I know about gallery ("circul",y) thanks to user carandraug
but this will only shift the cell over to the next adjacent cell I also tried toeplitz but that didn't work).
I'm trying to make the shift adjustable which is done in the example code with circshift and the variable shift_over.
The variable y_new is the output I'm trying to get but without having to use a FOR loop in the example (can this FOR loop be vectorized).
Please note: The numbers that are used in this example are just an example the real array will be voice/audio 30-60 second signals (so the y_new array could be large) and won't be sequential numbers like 1,2,3,4,5.
tic
y=[1:5];
[rw col]= size(y); %get size to create zero'd array
y_new= zeros(max(rw,col),max(rw,col)); %zero fill new array for speed
shift_over=-2; %cell amount to shift over
for aa=1:length(y)
if aa==1
y_new(aa,:)=y; %starts with original array
else
y_new(aa,:)=circshift(y,[1,(aa-1)*shift_over]); %
endif
end
y_new
fprintf('\nfinally Done-elapsed time -%4.4fsec- or -%4.4fmins- or -%4.4fhours-\n',toc,toc/60,toc/3600);
y_new =
1 2 3 4 5
3 4 5 1 2
5 1 2 3 4
2 3 4 5 1
4 5 1 2 3
Ps: I'm using Octave 4.2.2 Ubuntu 18.04 64bit.
I'm pretty sure this is a classic XY problem where you want to calculate something and you think it's a good idea to build a redundant n x n matrix where n is the length of your audio file in samples. Perhaps you want to play with autocorrelation but the key point here is that I doubt that building the requested matrix is a good idea but here you go:
Your code:
y = rand (1, 3e3);
shift_over = -2;
clear -x y shift_over
tic
[rw col]= size(y); %get size to create zero'd array
y_new= zeros(max(rw,col),max(rw,col)); %zero fill new array for speed
for aa=1:length(y)
if aa==1
y_new(aa,:)=y; %starts with original array
else
y_new(aa,:)=circshift(y,[1,(aa-1)*shift_over]); %
endif
end
toc
my code:
clear -x y shift_over
tic
n = numel (y);
y2 = y (mod ((0:n-1) - shift_over * (0:n-1).', n) + 1);
toc
gives on my system:
Elapsed time is 1.00379 seconds.
Elapsed time is 0.155854 seconds.

Turing Machine: take a mod of two numbers?

Design a Turing machine that takes input two non-negative numbers and performs the mod operation on them, for example, mod(3,7)=3 and mod(7,3)=1. Clearly, specify any assumptions and formats about the input and output of the TM.
Input is two positive integers X and Y in unary separated by a separator symbol. Output is a single number Z in unary. TM is single sided single tape deterministic.
First, move right to find the separator. Then, bounce back and forth between the end of X and the beginning of Y, marking pairs of symbols. If you run out of X before running out of Y, then X < Y and X mod Y = X; erase the separator and everything after it, then change all tape symbols to your unary digit and halt-accept. If you run out of Y before X, then change marked symbols in X to erased/separator, restore marked symbols of Y to the unary digit, and repeat (X >= Y, so X mod Y = (X - Y) mod Y).
Here's how your 2 mod 3 gets processed:
#110111#
#1a0b11#
#aa0bb1#
#aa#####
#11#####
Here's how 3 mod 2 gets processed:
#111011#
#11a0b1#
#1aa0bb#
#100011#
#a000b1#
#a######
#1######
some basic information is given below
![enter image description here
complete figure is given below. here # is empty or null.Idea is same as given above.
Here's how your 2 mod 3 gets processed:
#110111#
#1a0b11#
#aa0bb1#
#aa#####
#11#####
Here's how 3 mod 2 gets processed:
#111011#
#11a0b1#
#1aa0bb#
#100011#
#a000b1#
#a######
#1######

Erlang Calculating Pi to X decimal places

I have been given this question to work on a solution. I'm struggling to get my head around the recursion. Some break down of the question would be very helpful.
Given that Pi can be estimated using the function 4 * (1 – 1/3 + 1/5 – 1/7 + …) with more terms giving greater accuracy, write a function that calculates Pi to an accuracy of 5 decimal places.
I have got some example code however I really don't understand where/why the variables are entered like this. Possible breakdown of this code and why it is not accurate would be appreciated.
-module (pi).
-export ([pi/0]).
pi() -> 4 * pi(0,1,1).
pi(T,M,D) ->
A = 1 / D,
if
A > 0.00001 -> pi(T+(M*A), M*-1, D+2);
true -> T
end.
The formula comes from the evaluation of tg(pi/4) which is equal to 1. The inverse:
pi/4 = arctg(1)
so
pi = 4* arctg(1).
using the technique of the Taylor series:
arctg (x) = x - x^3/3 + ... + (-1)^n x^(2n+1)/(2n+1) + o(x^(2n+1))
so when x = 1 you get your formula:
pi = 4 * (1 – 1/3 + 1/5 – 1/7 + …)
the problem is to find an approximation of pi with an accuracy of 0.00001 (5 decimal). Lookinq at the formula, you can notice that
at each step (1/3, 1/5,...) the new term to add:
is smaller than the previous one,
has the opposite sign.
This means that each term is an upper estimation of the error (the term o(x^(2n+1))) between the real value of pi and the evaluation up to this term.
So it can be use to stop the recursion at a level where it is guaranty that the approximation is better than this term. To be correct, the program
you propose multiply the final result of the recursion by 4, so the error is no more guaranteed to be smaller than term.
looking at the code:
pi() -> 4 * pi(0,1,1).
% T = 0 is the initial estimation
% M = 1 is the sign
% D = 1 initial value of the term's index in the Taylor serie
pi(T,M,D) ->
A = 1 / D,
% evaluate the term value
if
A > 0.00001 -> pi(T+(M*A), M*-1, D+2);
% if the precision is not reach call the pi function with,
% new serie's evaluation (the previous one + sign * term): T+(M*A)
% new inverted sign: M*-1
% new index: D+2
true -> T
% if the precision is reached, give the result T
end.
To be sure that you have reached the right accuracy, I propose to replace A > 0.00001 by A > 0.0000025 (= 0.00001/4)
I can't find any error in this code, but I can't test it right now, anyway:
T is probably "total", M is "multiplicator", and D is "divisor".
By every step you:
check (the 'if' is in some way similar to a switch/case in c/c++/java) if the next term (A = 1/D) is bigger than 0.00001. If not, you can stop the recursion, you've got the 5 decimal places you were looking for. So "if true (default case) -> return T"
if it's bigger, you multiply A by M, add to the total, then multiply M by -1, add 2 to D, and repeat (so you get the next term, add again, and so on).
pi(T,M,D) ->
A = 1 / D,
if
A > 0.00001 -> pi(T+(M*A), M*-1, D+2);
true -> T
end.
I don't know Erlang myself but from the looks of it you are checking if 1/D is < 0.00001 when in reality you should be checking 4 * 1/D because that 4 is going to be multiplied through. For example in your case if 1/D was 0.000003 you would stop four function, but your total would actually have changed by 0.000012. Hope this helps.

How to process % to negative number in Visual Foxpro

How to do % to negative number in VF?
MOD(10,-3) = -2
MOD(-10,3) = 2
MODE(-10,-3) = -1
Why?
It is a regular modulo:
The mod function is defined as the amount by which a number exceeds
the largest integer multiple of the divisor that is not greater than
that number.
You can think of it like this:
10 % -3:
The largest multiple of 10 that is less than -3 is -2.
So 10 % -3 is -2.
-10 % 3:
Now, why -10 % 3 is 2?
The easiest way to think about it is to add to the negative number a multiple of 2 so that the number becomes positive.
-10 + (4*3) = 2 so -10 % 3 = (-10 + 12) % 3 = 2 % 3 = 3
Here's what we said about this in The Hacker's Guide to Visual FoxPro:
MOD() and % are pretty straightforward when dealing with positive numbers, but they get interesting when one or both of the numbers is negative. The key to understanding the results is the following equation:
MOD(x,y) = x - (y * FLOOR(x/y))
Since the mathematical modulo operation isn't defined for negative numbers, it's a pleasure to see that the FoxPro definitions are mathematically consistent. However, they may be different from what you'd initially expect, so you may want to check for negative divisors or dividends.
A little testing (and the manuals) tells us that a positive divisor gives a positive result while a negative divisor gives a negative result.

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