I wrote simple class to compress data. Here it is:
LZWCompressor = {}
function LZWCompressor.new()
local self = {}
self.mDictionary = {}
self.mDictionaryLen = 0
-- ...
self.Encode = function(sInput)
self:InitDictionary(true)
local s = ""
local ch = ""
local len = string.len(sInput)
local result = {}
local dic = self.mDictionary
local temp = 0
for i = 1, len do
ch = string.sub(sInput, i, i)
temp = s..ch
if dic[temp] then
s = temp
else
result[#result + 1] = dic[s]
self.mDictionaryLen = self.mDictionaryLen + 1
dic[temp] = self.mDictionaryLen
s = ch
end
end
result[#result + 1] = dic[s]
return result
end
-- ...
return self
end
And i run it by:
local compressor = LZWCompression.new()
local encodedData = compressor:Encode("I like LZW, but it doesnt want to compress this text.")
print("Input length:",string.len(originalString))
print("Output length:",#encodedData)
local decodedString = compressor:Decode(encodedData)
print(decodedString)
print(originalString == decodedString)
But when i finally run it by lua, it shows that interpreter expected string, not Table. That was strange thing, because I pass argument of type string. To test Lua's logs, i wrote at beggining of function:
print(typeof(sInput))
I got output "Table" and lua's error. So how to fix it? Why lua displays that string (That i have passed) is a table? I use Lua 5.3.
Issue is in definition of method Encode(), and most likely Decode() has same problem.
You create Encode() method using dot syntax: self.Encode = function(sInput),
but then you're calling it with colon syntax: compressor:Encode(data)
When you call Encode() with colon syntax, its first implicit argument will be compressor itself (table from your error), not the data.
To fix it, declare Encode() method with colon syntax: function self:Encode(sInput), or add 'self' as first argument explicitly self.Encode = function(self, sInput)
The code you provided should not run at all.
You define function LZWCompressor.new() but call CLZWCompression.new()
Inside Encode you call self:InitDictionary(true) which has not been defined.
Maybe you did not paste all relevant code here.
The reason for the error you get though is that you call compressor:Encode(sInput) which is equivalent to compressor.Encode(self, sInput). (syntactic sugar) As function parameters are not passed by name but by their position sInput inside Encode is now compressor, not your string.
Your first argument (which happens to be self, a table) is then passed to string.len which expects a string.
So you acutally call string.len(compressor) which of course results in an error.
Please make sure you know how to call and define functions and how to use self properly!
Related
local httpService = game :GetService("HttpService")
local laber = script.Parent.SurfaceGui.TextLabel
local URL = "https://api.coingecko.com/api/v3/coins/markets?vs_currency=usd&order=market_cap_desc&per_page=100&page=1&sparkline=false"
local Data = httpService:GetAsync(URL)
local randomJokes = httpService:JSONDecode(Data)
nil.Text = randomJokes.value
Literals can't be used as "prefix expressions" to prefix .name, [exp] for assignments.
The workaround is to wrap literals in parentheses (for example: ("str"):rep(42)).
In your case, you can syntactically fix your code by wrapping nil in parentheses:
(nil).Text = randomJokes.value
which most likely is nonsense semantically, unless someone did
debug.setmetatable(nil, {__newindex = function(_, key, value) ... end})
What did you intend to achieve?
So.. I'm trying to Convert A string into a Roblox instance, like removing the "" from the string
I've tried the loadstring() but its giving me the error loadstring() is not available
Example:
A = "Enum.Keycode.Up" to A = Enum.Keycode.Up
I would appreciate if anyone could help
If your Enum table is global, then you can access it via _G:
Enum = {Keycode={Up="Test"}}
local A = "Enum.Keycode.Up"
local function get_value(a)
local ret = _G
for v in a:gmatch("([^%.]+)") do
if not ret[v] then return nil end
ret = ret[v]
end
return ret
end
print (get_value(A)) -- Test
Hello I am trying to get some data from a text file and put it into a table.
Im not sure how to add more then one pattern while also doing what I want, I know this pattern by its self %a+ finds letters and %b{} finds brackets, but I am not sure how to combine them together so that I find the letters as a key and the brackets as a value and have them be put into a table that I could use.
text file :
left = {{0,63},{16,63},{32,63},{48,63}}
right = {{0,21},{16,21},{32,21},{48,21}}
up = {{0,42},{16,42},{32,42},{48,42}}
down = {{0,0},{16,0},{32,0},{48,0}}
code:
local function get_animations(file_path)
local animation_table = {}
local file = io.open(file_path,"r")
local contents = file:read("*a")
for k, v in string.gmatch(contents, ("(%a+)=(%b{})")) do -- A gets words and %b{} finds brackets
animation_table[k] = v
print("key : " .. k.. " Value : ".. v)
end
file:close()
end
get_animations("Sprites/Player/MainPlayer.txt")
This is valid Lua code, why not simply execute it?
left = {{0,63},{16,63},{32,63},{48,63}}
right = {{0,21},{16,21},{32,21},{48,21}}
up = {{0,42},{16,42},{32,42},{48,42}}
down = {{0,0},{16,0},{32,0},{48,0}}
If you don't want the data in globals, use the string library to turn it into
return {
left = {{0,63},{16,63},{32,63},{48,63}},
right = {{0,21},{16,21},{32,21},{48,21}},
up = {{0,42},{16,42},{32,42},{48,42}},
down = {{0,0},{16,0},{32,0},{48,0}},
}
befor you execute it.
If you insist on parsing that file you can use a something like this for each line:
local line = "left = {{0,63},{16,63},{32,63},{48,63}}"
print(line:match("^%w+"))
for num1, num2 in a:gmatch("(%d+),(%d+)") do
print(num1, num2)
end
This should be enough to get you started. Of course you wouldn't print those values but put them into a table.
--encode
function strToBytes(str)
local bytes = { str:byte(1, -1)
for i = 1, #bytes do
bytes[i] = bytes[i] + 100
end
return table.concat(bytes, ',')
end
--decode
function bytesToStr(str)
local function gsub(c)return string.char(c - 100) end
return str:gsub('(%d+),?', gsub) end
implemented :
str = "hello world"
strbyte = strToBytes(str)
bytestr = bytesToStr(strbyte)
print(strbyte)
Output :
204,201,208,208,211,132,219,211,214,208,200
print(bytestr)
Output :
"Hello world"
Hi, I need improving my code above. Actually encode and decode functions is work fine, but I need a little bit change.
I want to make encode functions similar like code above, but, the results is table like below :
{204,201,208,208,211,132,219,211,214,208,200}
Then, same as like my first decode functions, all bytes inside the table should be back to "hello world".
I hope my purpose and explanation above is easy to understand. Thanks in advance for any help and suggestions.
Update explanation :
It is a little bit complicated to explain what is my purposes. But I will try to explain as good as I can.
I am trying to make scripts encoder. Encode functions is in encoder scripts side, and decode function is in encoded scripts side. So I must write concatenate decode function before encoded string.
To clearly my explanation, encoder scripts will load undecode source code.
file = io.open(path, "r")
local data = file:read("*l")
The problem is, table cant concatenate with string.
local data = encode(str)--the result is byte array
local data = "decode("..data..")"
file:write(data)
file:close()
local data = string.dump(load(data),true,true)
My first purpose is to hide some important string, because string.dump result is not hide all string.
My second purpose is, to make an obsfucated code using byteArray.
Any solution or suggestion?
SOLVED
function strToBytes(str)
local byteArray= { str:byte(1, -1) }
for i = 1, #byteArray do
byteArray[i] = byteArray[i] + 100
encoded = '{' ..table.concat(byteArray, ',') .. '}'
end
return "load(string.dump(load(bytesToStr("..encoded.."))))()\n"
end
Thank you so much... 👍
Your code was very close to what you were looking for.
--encode
function strToBytes(str)
local byteArray= { str:byte(1, -1) }
for i = 1, #byteArray do
byteArray[i] = byteArray[i] + 100
end
return '{' .. table.concat(byteArray, ',') .. '}'
end
For the encode I removed the table.concat and now just return the byteArray
--decode
function bytesToStr(byteArray)
local output = "" --initialize output variable
for _,b in ipairs(byteArray) do --use ipairs to preserve order
output = output .. string.char(b - 100) --convert each byte to a char and add to output
end
return output
end
For the decode I use a for loop with ipairs to iterate over each byte and concatenate the values into an output variable.
-- test
str = "hello world!"
strbyte = strToBytes(str)
bytestr = 'return bytesToStr(' .. strbyte .. ')'
strBack = string.dump(load(bytestr),true,true)
print(strbyte)
print(bytestr)
print(load(strBack)())
Test output:
{204,201,208,208,211,132,219,211,214,208,200,133}
return bytesToStr({204,201,208,208,211,132,219,211,214,208,200,133})
hello world!
I have some text and I'm trying to load it via load string. The following works:
local m = loadstring("data = 5")()
But when the data is a table it doesn't work and gives the error "attempt to call a nil"
local m = loadstring("data = { 1 = 10}")()
The table declaration in lua require integer keys to be put inside square brackets:
data = {
[1] = value,
}
The enclosing of keys in square brackets is always allowed, valid and possible. It can be skipped iff your key follows the pattern: [A-Za-z_][A-Za-z0-9_]* (which is the same as a valid variable name in lua)
If you had added an assert you would have got a more helpful message:
local m = assert (loadstring("data = { 1 = 10}"))()
Result:
stdin:1: [string "data = { 1 = 10}"]:1: '}' expected near '='
stack traceback:
[C]: in function 'assert'
stdin:1: in main chunk
[C]: ?
And to actually answer the question, unless the table key happens to follow Lua variable naming rules, you have to put it inside square brackets, eg.
local m = assert (loadstring("data = { [1] = 10}"))()
m is still nil when I do this
What does that matter? The loadstring is done.
Just do this:
assert (loadstring("data = { 1 = 10}"))()
print (data [1])
You don't need the variable m. The loadstring puts a table into data - that is the important thing.