poly opencv semi-transperent - opencv

My question is for Opencv experts, I've detected road lines (left and right lines) so I was aiming to paint the road area with semi-transparent blue. So I used :
cv::fillPoly(image, ppt, npt, 1, CV_RGB(0, 0,200), lineType);
ppt- contain the points for right and left,
npt- number of points
But, what I got it filled area over the road which is not my aim.
So, my question is there any solution to paint the road area with semi-transparent? I was told to add another channel like:
cv::Mat channel[3];
split(image, channel);
channel[0] = cv::Mat::zeros(image.rows, image.cols, CV_8UC1);
merge(channel, 3, image);cv::imshow("kkk",image);
But the thing is I got all the image in semi-transparent and I want only the road area. Any ideas appreciated!!
thanks

try this code (couldnt test it on the mobile):
cv::Mat polyImage = cv::Mat(image.rows, image.cols, CV_8UC3,cv::Scalar (0,0,0));
cv::fillPoly(polyImage, ppt, npt, 1, CV_RGB(0, 0,200), lineType);
float transFactor = 0.5f; // the bigger the more transparent
for(int y=0;y <image.rows;++y)
for(int x=0;x <image.cols; ++x)
{
if(polyImage.at<cv::Vec3b>(y,x) != cv::Vec3b(0,0,0) )
image.at<cv::Vec3b>(y,x) = (transFactor)*image.at<cv::Vec3b>(y,x) + (1.0f - transFactor)*polyImage.at<cv::Vec3b>(y,x);
}

Related

How to improve Hough Circle Transform to detect a circle made up of scattered points

I have a very basic code that uses the standardized HoughCircles command in openCV to detect a circle. However, my problem is that my data (images) are generated using an algorithm (for the purpose of data simulation) that plots a point in the range of +-15% (randomly in this range) of r (where r is the radius of the circle, that has been randomly generated to be between 5 and 10 (real numbers)) and does so for 360 degrees using the equation of a circle. (Attached a sample image).
http://imgur.com/a/iIZ1N
Now using the Hough circle command, I was able to detect a circle of approximately the same radius by manually playing around with the parameters (by settings up trackbars, inspired from a github code of the same nature) but I want to automate the process as I have over a 1000 images that I want to do this over and over on. Is there a better way to do that? Or if anyone has any suggestions, I would highly appreciate them as I am a beginner in the field of image processing and have a physics background rather than a CS one.
A rough sample of my code (without trackbars etc is below):
Mat img = imread("C:\\Users\\walee\\Documents\\MATLAB\\plot_2 .jpeg", 0);
Mat cimg,copy;
copy = img;
medianBlur(img, img, 5);
GaussianBlur(img, img, Size(1, 5), 1.1, 0);
cvtColor(img, cimg, COLOR_GRAY2BGR);
vector<Vec3f> circles;
HoughCircles(img, circles, HOUGH_GRADIENT,1, 10, 94, 57, 120, 250);
for (size_t i = 0; i < circles.size(); i++)
{
Vec3i c = circles[i];
circle(cimg, Point(c[0], c[1]), c[2], Scalar(0, 0, 255), 1, LINE_AA);
circle(cimg, Point(c[0], c[1]), 2, Scalar(0, 255, 0), 1, LINE_AA);
}
imshow("detected circles", cimg);
waitKey();
return 0;
If all images have the same nature (black axis and points as circles) I would suggest to do following:
1) remove axis by finding black elements and replace them with background
2) invert colours to have black background
3) perform morphological closing to fill the circles and create more solid points
4) (optional) if the density of the points is high you can try to apply another morphological operation, namely dilation to make the data circle thinner
5) apply Hough circle

Find overlapping/complex circles with OpenCV

I want to compute the red circles radius (fig 2). I have troubles finding these circles using HoughCircles from OpenCV. As you can see in fig. 2 I can only find the little circles in center which are shown in black using HoughCircles.
original fig 2.
Since I know the center of the red circles (which are the same as the red ones), is there a way to compute simply the radius of the red circles ?
Is it also possible to have a generic way of computing radius of circles on a more complex image such as this one :
Edit : Here the interesting part of my code after obtaining fig 2 :
threshold(maskedImage, maskedImage, thresh, 255, THRESH_BINARY_INV | THRESH_OTSU);
std::vector<Vec3f> circles;
// Canny(maskedImage, maskedImage, thresh, thresh * 2, 3);
HoughCircles(maskedImage, circles, CV_HOUGH_GRADIENT, 1, src_gray.rows / 4, cannyThreshold, accumulatorThreshold, 0, 0);
Mat display = src_display.clone();
for (size_t i = 0; i < circles.size(); i++)
{
Point center(cvRound(circles[i][0]), cvRound(circles[i][1]));
int radius = cvRound(circles[i][2]);
// circle center
circle(display, center, 3, Scalar(0, 255, 0), -1, 8, 0);
// circle outline
circle(display, center, radius, Scalar(0, 0, 255), 3, 8, 0);
}
I have tried to use play with cannyThreshold and accumulator without results. Real images are 5x biggers. Here a link for example 1 after threshold.
Thanks
You already know the smaller circles in the image(which you have drawn in black).
Prepare a mask image using these circles so the areas having smaller circles will have non-zero pixels. We'll call it mask:
In the original image, fill these circle areas in a dark color(say black). This will result in an image like your fig 2. We'll call it filled
Threshold the filled image to obtain the dark areas. We'll call it binary. You can use Otsu thresholding for this. Result will look something like this:
Take the distance transform of this binary image. Use an accurate distance estimation method for this. We'll call this dist. It'll look something like this. The colored one is just a heat map for more clarity:
Use the mask to obtain the peak regions from dist. The max value of each such region should give you the radius of the larger circle. You can also do some processing on these regions to arrive at a more reasonable value for radius rather than just picking up the max.
For selecting the regions, you can either find the contours of the mask and then extract that region from dist image, or, since you already know the smaller circles from applying hough-circle transform, prepare a mask from each of those circles and extract that region from dist image. I'm not sure if you can calculate max or other stats by giving a mask. Max will definitely work because the rest of the pixels are 0. You might be able calculate the stats of the region if you extract those pixels to another array.
Figures below show such mask and the extracted region from dist. For this I get a max around 29 which is consistent with the radius of that circle. Note that the images are not to scale.
mask for a circle, extracted region from dist
Here's the code (I'm not using hough-circles transform):
Mat im = imread(INPUT_FOLDER_PATH + string("ex1.jpg"));
Mat gray;
cvtColor(im, gray, CV_BGR2GRAY);
Mat bw;
threshold(gray, bw, 0, 255, CV_THRESH_BINARY|CV_THRESH_OTSU);
// filtering smaller circles: not using hough-circles transform here.
// you can replace this part with you hough-circles code.
vector<int> circles;
vector<vector<Point>> contours;
vector<Vec4i> hierarchy;
findContours(bw, contours, hierarchy, CV_RETR_CCOMP, CV_CHAIN_APPROX_SIMPLE, Point(0, 0));
for(int idx = 0; idx >= 0; idx = hierarchy[idx][0])
{
Rect rect = boundingRect(contours[idx]);
if (abs(1.0 - ((double)rect.width/rect.height) < .1))
{
Mat mask = Mat::zeros(im.rows, im.cols, CV_8U);
drawContours(mask, contours, idx, Scalar(255, 255, 255), -1);
double area = sum(mask).val[0]/255;
double rad = (rect.width + rect.height)/4.0;
double circArea = CV_PI*rad*rad;
double dif = abs(1.0 - area/circArea);
if (dif < .5 && rad < 50 && rad > 30) // restrict the radius
{
circles.push_back(idx); // store smaller circle contours
drawContours(gray, contours, idx, Scalar(0, 0, 0), -1); // fill circles
}
}
}
threshold(gray, bw, 0, 255, CV_THRESH_BINARY_INV|CV_THRESH_OTSU);
Mat dist, distColor, color;
distanceTransform(bw, dist, CV_DIST_L2, 5);
double max;
Point maxLoc;
minMaxLoc(dist, NULL, &max);
dist.convertTo(distColor, CV_8U, 255.0/max);
applyColorMap(distColor, color, COLORMAP_JET);
imshow("", color);
waitKey();
// extract dist region corresponding to each smaller circle and find max
for(int idx = 0; idx < (int)circles.size(); idx++)
{
Mat masked;
Mat mask = Mat::zeros(im.rows, im.cols, CV_8U);
drawContours(mask, contours, circles[idx], Scalar(255, 255, 255), -1);
dist.copyTo(masked, mask);
minMaxLoc(masked, NULL, &max, NULL, &maxLoc);
circle(im, maxLoc, 4, Scalar(0, 255, 0), -1);
circle(im, maxLoc, (int)max, Scalar(0, 0, 255), 2);
cout << "rad: " << max << endl;
}
imshow("", im);
waitKey();
Results(scaled):
Hope this helps.

how to find blur corner position with opencv?

I want to find the corner position of an blurred image with a corner inside it. like the following example:
I can make sure that only one corner is inside the image, and I assume that
the corner is part of a black and white chessboard.
How can I detect the cross position with openCV?
Thanks!
Usually you can determine the corner using the gradient:
Gx = im[i][j+1] - im[i][j-1]; Gy = im[i+1][j] – im[i-1][j];
G^2 = Gx^2 + Gy^2;
teta = atan2 (Gy, Gx);
As your image is blurred, you should compute the gradient at a larger scale:
Gx = im[i][j+delta] - im[i][j-delta]; Gy = im[i+ delta][j] – im[i- delta][j];
Here is the result that I obtained for delta = 50:
The gradient norm (multiplied by 20)
gradient norm http://imageshack.us/scaled/thumb/822/xdpp.jpg
The gradient direction:
gradient direction http://imageshack.us/scaled/thumb/844/h6zp.jpg
another solution
#include <opencv2/opencv.hpp>
using namespace cv;
int main()
{
Mat img=imread("c:/data/corner.jpg");
Mat gray;
cvtColor(img,gray,CV_BGR2GRAY);
threshold(gray,gray,100,255,CV_THRESH_BINARY);
int step=15;
std::vector<Point> points;
for(int i=0;i<gray.rows;i+=step)
for(int j=0;j<gray.cols;j+=step)
if(gray.at<uchar>(i,j)==255)
points.push_back(Point(j,i));
//fit a rotated rectangle
RotatedRect box = minAreaRect(Mat(points));
//circle(img,box.center,2,Scalar(255,0,0),-1);
//invert it,fit again and get average of centers(may not be needed if a 'good' threshold is found)
Point p1=Point(box.center.x,box.center.y);
points.clear();
gray=255-gray;
for(int i=0;i<gray.rows;i+=step)
for(int j=0;j<gray.cols;j+=step)
if(gray.at<uchar>(i,j)==255)
points.push_back(Point(j,i));
box = minAreaRect(Mat(points));
Point p2=Point(box.center.x,box.center.y);
//circle(img,p2,2,Scalar(0,255,0),-1);
circle(img,Point((p1.x+p2.x)/2,(p1.y+p2.y)/2),3,Scalar(0,0,255),-1);
imshow("img",img);
waitKey();
return 0;
}
Rather than work right away at a ridiculously large scale, as suggested by others, I recommend downsizing first (which has the effect of deblurring), do one pass of Harris to find the corner, then upscale its position and do a pass of findCornerSubpix at full resolution with a large window (large enough to encompass the obvious saddle point of the intensity).
In this way you get the best of both worlds: fast detection to initialize the refinement, and accurate refinement given the original imagery.
See also this other relevant answer

OpenCV warping from one triangle to another

I would like to map one triangle inside an OpenCV Mat to another one, pretty much like warpAffine does (check it here), but for triangles instead of quads, in order to use it in a Delaunay triangulation.
I know one is able to use a mask, but I'd like to know if there's a better solution.
I have copied the above image and the following C++ code from my post Warp one triangle to another using OpenCV ( C++ / Python ). The comments in the code below should provide a good idea what is going on. For more details and for python code you can visit the above link. All the pixels inside triangle tri1 in img1 are transformed to triangle tri2 in img2. Hope this helps.
void warpTriangle(Mat &img1, Mat &img2, vector<Point2f> tri1, vector<Point2f> tri2)
{
// Find bounding rectangle for each triangle
Rect r1 = boundingRect(tri1);
Rect r2 = boundingRect(tri2);
// Offset points by left top corner of the respective rectangles
vector<Point2f> tri1Cropped, tri2Cropped;
vector<Point> tri2CroppedInt;
for(int i = 0; i < 3; i++)
{
tri1Cropped.push_back( Point2f( tri1[i].x - r1.x, tri1[i].y - r1.y) );
tri2Cropped.push_back( Point2f( tri2[i].x - r2.x, tri2[i].y - r2.y) );
// fillConvexPoly needs a vector of Point and not Point2f
tri2CroppedInt.push_back( Point((int)(tri2[i].x - r2.x), (int)(tri2[i].y - r2.y)) );
}
// Apply warpImage to small rectangular patches
Mat img1Cropped;
img1(r1).copyTo(img1Cropped);
// Given a pair of triangles, find the affine transform.
Mat warpMat = getAffineTransform( tri1Cropped, tri2Cropped );
// Apply the Affine Transform just found to the src image
Mat img2Cropped = Mat::zeros(r2.height, r2.width, img1Cropped.type());
warpAffine( img1Cropped, img2Cropped, warpMat, img2Cropped.size(), INTER_LINEAR, BORDER_REFLECT_101);
// Get mask by filling triangle
Mat mask = Mat::zeros(r2.height, r2.width, CV_32FC3);
fillConvexPoly(mask, tri2CroppedInt, Scalar(1.0, 1.0, 1.0), 16, 0);
// Copy triangular region of the rectangular patch to the output image
multiply(img2Cropped,mask, img2Cropped);
multiply(img2(r2), Scalar(1.0,1.0,1.0) - mask, img2(r2));
img2(r2) = img2(r2) + img2Cropped;
}
You should use the getAffineTransform to find the transform, and use warpAffine to apply it

Image Processing for Augmented Reality

I need some help on Augmented Reality.
I have develop a small application.NOw I want to use shape detection algorithm or specially circle detection algorithm.I want that after my camera get open It should only detect circles and if it gets circles it should get replaced with some corresponding image.
I hope you understood what I want to do.
To add shape detection algorithm for (circle), you can consider using circle detection with Hough Transform from OpenCV. Taken from OpenCV tutorial website, here are some snippets:
// Loads an image
cv::Mat src = cv::imread( filename, cv::IMREAD_COLOR );
cv::Mat gray;
cv::cvtColor(src, gray, cv::COLOR_BGR2GRAY);
cv::medianBlur(gray, gray, 5);
cv::vector<Vec3f> circles;
cv::HoughCircles(gray, circles, cv::HOUGH_GRADIENT, 1,
gray.rows/16, // change this value to detect circles with different distances to each other
100, 30, 1, 30 // change the last two parameters
// (min_radius & max_radius) to detect larger circles
);
for( size_t i = 0; i < circles.size(); i++ )
{
cv::Vec3i c = circles[i];
cv::Point center = cv::Point(c[0], c[1]);
// circle center
cv::circle( src, center, 1, cv::Scalar(0,100,100), 3, cv::LINE_AA);
// circle outline
int radius = c[2];
cv::circle( src, center, radius, cv::Scalar(255,0,255), 3, cv::LINE_AA);
}
OpenCV can do the task as you mentioned, and is compatible for AR application.

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