Xcode error: no provisioning profiles with a valid signing identity matching the bundle identifier - ios

I'm trying to run an iOS app on my iPhone in xCode. The app is essentially a third party keyboard for iOS, and it was made by a group of friends. They have added me as 'developer' in iTunes connect. When I try to run the app on my iPhone I get the following error:
No provisioning profiles with a valid signing identity (i.e.
certificate and private key pair) matching the bundle identifier
“com.nameofteam.nameofapp.nameofapp-keyboard” were found. Xcode can
attempt to fix this issue. This will reset your code signing and
provisioning settings to recommended values and resolve issues with
signing identities and provisioning profiles.
When I click on 'Fix Issue', it says:
An App ID with Identifier "com.nameofteam.nameofapp.nameofapp-keyboard" is not available. Please enter a different string.

TL;DR Xcode is very particular about the name you give your App ID in the member center. Having the correct bundle identifier is not enough. You must use the specific format shown below for Xcode to "see" your App ID.
#romrom's solution of deleting the App ID and having Xcode create a new one was a clue. Unfortunately it was a nonstarter for me since my App ID was used by a Store app and therefore could not be deleted.
However, I discovered through some experimentation that I could solve the problem by manually editing the exiting App ID. It turns out that Xcode is really picky about the name of the ID, and not just the bundle ID.
For a typical bundle ID such as com.mycompany.appname, the App ID name must be in this format:
XC com mycompany appname
a name in any other format won't be seen by Xcode.
How to check if you're affected / How to Fix
Log in to the Member Center.
Click on "Certificates, Identifiers & Profiles".
One the left-hand navigation bar, click on "App IDs".
Locate the App ID with your bundle identifier.
If that App ID doesn't have the correct name format (as shown above), click on it then click the Edit button.
Change the name and click Done.
Enjoy the reduction in stress and anger.
P.S. There are some related problems if you're using Xcode 7.3 in which it won't automatically create proper distribution profiles for you, even if you fix the name as I mentioned above. The solution is to downgrade to 7.2.1 or 7.3 Beta or use a tool like fastlane/sigh.

Try this,
Add your Apple ID to Accounts preferences in Xcode.
Go to General tab in Project and choose your team name from the Team pop-up menu.
Below the Team pop-up menu, click Fix Issue.

For starters you want to make sure your bundle identifier is exactly the same as the one on iTunes connect otherwise,
since you seem to have the source code it appears the bundle id you are trying to use is already in use, try a different unique identifier.
Also make sure you have your Apple ID connected to Xcode, it can be added in the accounts section of Xcode preferences. You may also need to create a self signing certificate in keychain access.

as stupid as it sounds - make sure your Provisioning Profile is set correctly in the "Build Settings" tab, under "Code Signing" section, and that it matches the Code Signing Identity certificates.
In my case, I had the Ad-Hoc dist & Release provisioning profiles set correctly, but the the DEBUG was set to Automatic.

Related

Xcode Error: "The app ID cannot be registered to your development team."

We are porting an Android app to iOS for a client. They have added our account to their iTunes Connect account and created an app entry. We developed the app using the bundle ID they specified.
But now, when the app is ready for testing, we can't create a provisioning profile in Xcode. It is set to Automatic signing and this error is shown:
Failed to create provisioning profile.
The app ID "<bundle-id>" cannot be registered to your development team. Change your bundle identifier to a unique string to try again.
Our account is added as an App Manager in their iTunes Connect account, but still we can't take output with this ID. This error is not shown if we change the bundle ID in Xcode.
Meet same Issue on one mac, but ok on another mac.
I'm sure bundle ID is fine and unique.
I know it is provisioning profile issue, so
Try refreshing the provisioning profile on your Local computer.
Then It Works!
cd ~/Library/MobileDevice/Provisioning\ Profiles
rm *
Xcode > Preferences... > Accounts > click your Account and Team name > click Download Manual Profiles
Run app again
Go to Build Settings tab, and then change the Product Bundle Identifier to another name. It works in mine.
You have to rename Organization Identifier on Bundle Identifier on settings tab.
Only by renaming the Organization Identifier error will remove.
I had this same issue as OP and the problem was that I was invited only on appstoreconnect and not on developer.apple.com. After being invited as a member on developer.apple.com and going into the preferences in XCode, I got a new option to sign as a member of the organization. Setting signing team as member of organization in project settings fixed the issue. After that creating the provisioning profile was successful using automatic signage management.
This happened to me, even though I had already registered the Bundle Id with my account. It turns out that the capitalisation differed, so I had to change the bundle id in Xcode to lowercase, and it all worked. Hope that helps someone else :)
Changing Bundle Identifier worked for me.
Go to Signing & Capabilities tab
Change my Bundle Identifier. "MyApp" > "MyCompanyName.MyApp"
Enter and wait a seconds for generating Signing Certificate
If it still doesn't work, try again with these steps before:
Remove your Provisioning Profiles: cd /Users/my_username/Library/MobileDevice/Provisioning Profiles && rm * (in my case)
Clearn your project
...
If this persists even after clearing provisioning profile and re-downloading them, then it might be due to the bundle ID already registered in Apple's MDM push certificate.
None of the above answers worked for me, and as said in the original question I had also to keep the same bundle identifier since the app was already published in the store by the client.
The solution for me was to ask the client to change my access from App Manager to Admin, so that I had "Access to Certificates, Identifiers & Profiles.", you can check if it is the case in the App Store Connect => Users and Access => and then click on your profile (be sure to choose the right team if you belong to multiple).
Once you are admin go back to Xcode and in the signing tab select 'Automatically manage signing', then in Team dropdown you should be able to select the right team and the signature will work.
My problem was I was modifying the settings for the wrong version of my app.
I had "Debug" selected instead of "Release", so my bundle identifier was not accurate when it came time to Archive.
error message
The app identifier "my.bundle.id" cannot be registered to your development team because it is not available. Change your bundle identifier to a unique string to try again.
try this
Apple developer > Account > Certificates, Identifiers & Profiles > Identifiers
I encountered the same problem when I was trying to compile a sample project provided by Apple. In the end I figured out that apparently they pre-compiled the sample code before shipping them to developers, so the binary had their signature.
The way to solve it is simple, just delete all the built binaries and re-compile using your own bundle identifier and you should be fine.
Just go to the menu bar, click on [Product] -> [Clean Build Folder] to delete all compiled binaries
Clean Build Folder
I had the issue with different development teams. I just checked the schema signings and picked the correct development team for the schemas that I needed:
I delete the Bundle identifier in the https://developer.apple.com/account/resources/identifiers/list, then it works.
IF you are working with different build configs then check in Signing & Capabilities Tab are you using Correct Bundle Identifier.
For Xcode v12 and above
Open the .xcworkspace file using Xcode
Then go directly to the General section, you'll see Bundler Identifier
Then change the name in the bundler identifier
for example com.myapp-dev.app should be changed to com.myapp.app.
This worked for me.
I was able to get the original bundle identifier to work on my paid team membership account (after having it assigned to my personal team) by revoking the personal team signing certificate that was assigned to the same account id.
On the Apple Developer website sign in with the paid account it, go to Certificates, IDs & Profiles.
Click the personal team certificate.
Click the Revoke button.
Go back to XCode and try signing again. A new certificate will be generated that should work with the bundle id.
This won't work if you still need the certificate for other apps.
If none of the above solutions work, you may want to check your folder names. I had another folder, within a separate parent folder but sharing an ancestor directory, with the same name as my project folder. Renaming the other folder to something else resolved the issue. If I had to guess, Xcode was looking for the project in the parent directory, found the alternate folder with the same name and got confused...
Due to Security issue my client do not want to share the personal credentials. He just add my apple id in developer.apple.com
After that I create the certificate from key chain and add it into apple developer Account.
My client also add the bundle identifier and send it to me the latest certificate
Now you need to add Team account
Note: You must add team account not your apple id account
In my case i got 2 ids one of mine muhammadusman17....#gmail.com and the other one is "CHT Team" i just select the CHT Team then its working perfectly
Remove your account from xcode and sign in again:
Xcode -> Preferences -> 'Acount' Tab
Choose your account and tap '-' in the bottom left corner
Tap '+' and sign in to your account again
Archive
As per shown in the picture go to runner and then click on release set your team correctly it will solve your issue thanks
I know it sounds incredible stupid and unbelievable, but what I did to fix it - after 2 hours, was changing my bundle identifier to all lowercase and appending "123" at the end.
This really solved the issue. I don't know why, as I am not a xcode developer.
The only thing that mattered was getting it running on a physical device.
What worked for me was to simply just delete the identifier from the previous developement team on the page Certificates, Identifiers & Profiles.
Solved by Just --> bundle identifier to all lowercase
check in apple Developer & same use in Xcode project
Issue will be solved 100%
Changing the bundle identifier to all lowercase fixed the problem for me
At the center top of your XCODE screen, change your device.
For example: Apple Pie>iPad Pro (12.9-inch)(5th generation)
----------------------(^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^)
^change this to your device ^

Entitlements don't match Provisioning Profile (0xE8008016)

today I finally got my Company-Developer-Account. I'm working on an App, first on my private Account and today I wanted to move the App to the company account. So I created a new Bundle-Identifier on developer.apple.com and changed the Bundle-Identifier also in my Xcode-Project. Furthermore, I've added the Account to Xcode, changed Signing to my new Company Account and let Xcode fix the Provisioning-File-Troubles. (In Xcode I see two Team-Members from one Account, one is Agent, the other User. Maybe it's important that I've choose the Agent-Team-Member. Unfortunately I can't change because then I get the error "change to a unique bundle-id, because the bundle-id is already on the Agent-Team?^^) Running with the Simulator works fine, but when I want to test on my Phone I get the following Error: The entitlements specified in your application’s Code Signing Entitlements file are invalid, not permitted, or do not match those specified in your provisioning profile. (0xE8008016).
If I press the I next to the provisioning file, I see the following Entitlements:
And under Entitlements I've just the Push-Notifications enabled. But this was like this before changing Bundle Identifier
I had this same problem and none of the solutions I found on stack overflow, or github worked for me.
Here's my solution:
Select your project in the Project navigator
Select the "General" tab.
To the left of the "General" tab, select your target to the left; (this should show a dropdown with a list of targets)
Below your current target you should see an item {your project}Tests; select that.
Check the signing properties in the general tab and make sure they are valid.
This was the problem for me. Hope it helps.
Xcode 9 GM.
Error appears if manual signing turned on.
Turn on automatic code signing.
Turn off automatic code signing.
You need to go through all the details where your provisional profile and certificate getting set from the main page.
E.g. In all targets - > Build settings -> Code signing identity and provisinign profile and set your correct profiles every where in the application.
sometimes when you are selecting manual codesigning then it is not reflecting correcly in all places.
Try to uninstall your application from your device and then run your app on Xcode , i think that current app that was on your device signed with old account so you cannot run your new app that was assigned with new account , hope to help .
For me, I ended up getting this error when I did not have the private key associated with the certificate that was being used to sign the app. Make sure you open Keychain Access and verify that you have a private key for the certificate that is associated with your provisioning profile.

IOS: Code signing error Xcode 6.3.1 [duplicate]

I've build a new application which is going to support IOS 7. I got the new XCode 5 GM and tried to sign my apps using my fresh provisioning profile and distribution certificate, but i'm having trouble with distribution. I constantly get the following error:
"Invalid Code Signing Entitlements. The entitlements in your app
bundle signature do not match the ones that are contained in the
provisioning profile. According to the provisioning profile, the
bundle contains a key value that is not allowed:
'[XXXX.com.sample.company ]' for the key 'keychain-access-groups".
Also the same error for a key value called application-identifier.
Screenshot of the errror:
The solution lies in the new option in Xcode 5 which says provisioning profile. Just set the project target's provisioning profile to the right one and it'll work.
If you are like me and you think you tried EVERYTHING, archived your project over ten times, banged your head on the keyboard and still get this error. Please do yourself a favor and simply Restart XCode, it worked for me. Sometime Apple... I hate you.
I went through many of the steps above but what finally worked for me was refreshing my profiles in Xcode. Not sure why it was necessary since my app's distribution profile was showing up in the list already. Here are the steps:
Xcode Preferences
Accounts tab
Select your Apple ID
Hit the View Details button in the Apple ID detail panel
Hit the Refresh button in the lower left corner
In my case, i activated the same capabilities in Xcode that in Application services in developer.apple.com. Thats works for me
In my case (sorry) I switched "Team" to "None" in -> General -> Identity
In another case I needed to switch this identity from "None" to the developer account managing the identities and profiles.
Xcode sometimes messes up greatly with code signing, it seems. Or, we mere mortals simply aren't clever enough to understand what it is doing, of course. Don't give up, we're all going through some code signing torture at times!
In my case, I had to set correct Provision Profile for Release, and then had to restart Xcode. Before restarting, it had same provision profile, and didn't work. So, sometimes a restart can do miracles. Maybe this helps somebody.
If someone uses a GameCenter then check this section in your target. I worked with some old project and there were 2 errors (but everything worked fine). Disabling and enabling it back solved this problem.
Most likely this action adds Game Center entitlement to App ID and and handle it itself.
1.Go to project folder, delete *.entitlements files.
2.Then go yo in xcode project target -> build settings -> code signing entitlements - delete values
3.Clean
4.Run
Ah, this glorious error. For me whenever I see this error I check the following things:
1. Allow XCode to access your provisioning profile info all the time - If XCode keeps asking when you start it up to have access to your computer's private files so that it can get provisioning profile information with the options to allow access always, not now, or just one time - set it to ALWAYS ALLOW access
2. If you have any old entitlement files kicking around your project get rid of them and any sign of them - if you see a .entitlements file in your project delete it (or at least remove the reference to it if you aren't sure you are ready to outright delete it), then make sure the 'Code Signing Entitlements' line under the 'Code Signing' section in Build Settings is empty
3. Check your Application Services online and match them up with your Services in XCode for the app - Go to the Apple Member Center and check the App ID for your app, click on the app to see its 'Application Services' and see what you have checked, then go to XCode and check your 'Capabilities' section to make sure the two have the same list of Apple services on both
4. Make sure you assign a valid Provisioning Profile to your app before validating - double check your provisioning profile for your app in the Apple Member Center, make sure it isn't expired, has the right App ID with the correct bundle id and distribution. Download and click on the new provisioning profile to make sure XCode has it, or go to XCode > Preferences > Accounts > click on your account and 'View Details' then click the bottom corner button to Sync all the profiles to XCode. You should have the profile available to select now in the 'Code Signing' section. Once you have the correct provisioning profile then you can set the 'Code Signing Identity' lines to the correct option for that provisioning profile.
Note - if doing a distribution certificate it can help to set all the 'Code Signing Identity' lines to the identity you use for distribution including the debug lines
5. IF ALL ELSE FAILS - Clean your project and Restart XCode and some Apple magic may just work fine the next time you open your project and try to Validate
If you're building an old 3.1.5 project, Xcode 5 has some bugs which unfortunately makes Benjamin's answer impossible, as there are no Provisioning profiles to pick from. After many a late hour of tormented reading of Xcode project files I came up with this solution that worked for me:
In the Utilities pane (to the right) in Xcode 5, under project Document, change from Xcode 3.1-compatible to Xcode 3.2 compatible.
Enter your organization name.
Close project.
Open your project file, e.g. open -a TextEdit path/to/name.xcodeproj/project.pbxproj
Remove the two Distribution clauses (isa=XCBuildConfiguration).
Remove the two accompanying lines in buildConfiguration (one in PBXNativeTarget and one in PBXProject XCConfigurationLists)
Now you're ready to re-open, archive and submit to App store - voilà! It works again!
How I think it works
I assume this works because Apple somewhere along the line decided to drop the need for any separate distribution config, which is a good thing. When I archive, Xcode automatically code signs for distribution. That's the way it should have been implemented in the first place, it's just a shame that Apple can't make auto-migration part of the IDE; instead they force us developers to spend man-decades to make this stuff work.
I have been struggling with this problem for more than a day now, trying all kinds of solutions suggested here and elsewhere on the internet. Nothing worked...
But, I finally managed to solve the problem!
The problem I had was with an old app that I haven't touched in over 3 years, and now I was about to release a long awaited update. Since the time I released the app, Apple has been updating how the certificates and App Id works. They have introduced the concept of Team Id which seems to be recommended to use.
In particular, the Apple's "Certificates, Identifiers & Profiles" site, has seen a lot of changes since then.
There I realized that the Provisioning Profile I was using for App Store Distribution were connected to the App Id ED8xxxxxxx.com.rostsolutions.* but looking at the App Id for the game I was about to submit I notice that the App Id was ATMxxxxxxx.com.rostsolutions.Swisch. So the App Id prefix did not match!
That seemed to be the root of the problem. So what I did was to create a new Provisioning Profile connected to the App Id ATMxxxxxxx.com.rostsolutions.Swisch instead. Using that Provisioning Profile I successfully submitted my app to App Store and now I just keep my fingers crossed that everything else works fine at Apple's side.
(I first tried to connect to new Provisioning profile to the wildcard Id ATMxxxxxxx.com.rostsolutions.* instead, but that didn't seem to work).
But what puzzles me is that when I look at the old App in iTunes Connects and goes to Binary Details, it says that the App Id is ED8xxxxxxx.com.rostsolutions.Swisch. So why is the "Certificates, Identifiers & Profiles" page listing the App Id as ATMxxxxxxx.com.rostsolutions.Swisch?
My problem was solved by removing my Apple ID from Preferences->Accounts and then adding it back again. Then all my provisioning profile files showed up on the View Details utility panel. I was mistakenly choosing "Mac Team Provisioning Profile:*" instead of the actual distribution provisioning profile for the project thinking that it was a generic selection. Provisioning files must be specific to the project. Oh, and BTW, make sure your provisioning profile has the correct entitlements (for example, Maps). I managed to release an app with OSX Maps without the entitlement and Apple approved it -- but no Maps showed up on the production version!
In my case, I had the same problem, my solution was to change the 'Release Provisioning Profile' in the Build Settings before doing Archive. I do this twice, once for App Store distribution, and another one for Ad Hoc distribution. I also add a comment on my archives. My conclusion is that there is something broken about the "archive re-signature".
There is a very good tutorial for solving that problem on this website.
It says that this problem can occur when your Projects Bundle Identifier is different to the one you entered on the iTunes Connect Website.
I think xcode 5 uses "release" instead of "distribution" that you may created yourself.
If all above didn't work (in my case after couple of days no luck trying everything) I have only one Mac application. BE CAREFULL WITH REVOKE!
1) Revoke by hand all "Mac App Distribution" & "Mac Installer Distribution"
2) Clean relevant certificates and open-keys in Keychain (Warning: export before delete)
3) Restart Xcode
4) Go to (in Safari) developer.apple.com -> certificates etc.
5) Create CertificateSigningRequest.certSigningRequest in Keychain->Certificate assistant
6) Create by hand on developer.apple.com both "Mac App Distribution" & "Mac Installer Distribution" with your *.certSigningRequest
7) Provisioning Profiles -> Distribution -> create/fix custom provision for AppStore (I'm specially named it as "Mac provision profile for AppStore"
8) Xcode -> Settings -> Account -> Your account -> Refresh
9) Xcode Clean -> Archive -> Validate
I have been struggling with similar problem (I was building for Ad-Hoc distribution). Only thing that has changed since last successful deploy, was adding two devices to provisioning profile.
After double- and triple- checking all build settings, I regenerated provisioning profile (without changing anything), re-downloaded and it worked fine.
So note to self: if there is no logic explanation, you can always try good old IT voodoo.
I also recommend iPhone Configuration Utility, which despite its name, is useful for checking what provisioning profiles you have on computer.
ERROR ITMS-9000: “This bundle is invalid. New apps and app updates submitted to the App Store must be built with public (GM) versions of XCode 5.1.1 or higher and iOS 7 SDK. Do not submit apps built with beta software.
If multiple developers are using the same member center account. One of them can't use a certificate created by others cause they used a certificate request created using their computers.
You need to use a certificate created by you (certificate request
created using your computer).
Alternative, told them to send you the Developer Profile. not sure of the name. to use a certificate created on another computer.
Code signing Entitlements occur because of your resource does not contain Entitlements file in resources,Just go to build setting and search code signing Entitlements delete entry for debug and release, build project again you will see there is no error. Cheers
I had the same problem, but nothing written here worked for me. However, I found a simple way that worked for me. Here's how to do it:
1) In your Project and your Target(s) build settings, choose "None" for all Provisioning profiles, and choose "Don't Code Sign" for all Code Signing Identities.
2) Now, choose your Target and go to build settings. In Code Signing Identity Release setting, choose "iOS Distribution" for "Any iOS SDK". And then, in Provisioning Profile Release setting, choose your distribution profile for "Any iOS SDK". After that your Code Signing Identity Release setting should automatically change to "iPhone Distribution".
3) Archive your build and validate. Now it should work fine. That's it!

An "invalid value" being provided for the parameter 'appIdName'?

I've been working on this app for several weeks, and everything's been great. I've been building and archiving and having a ball. All certificates and profiles and IDs have (seemingly) been in order and working well.
Then a few days ago, seemingly without any change that I can discern, Xcode said I didn't have any "provisioning profiles with a valid signing identity", and when I told it to "fix issue" I would get this error every time:
An invalid value 'Xcode: Wildcard AppID' was provided for the parameter 'appIdName'.
I've found a few questions that seem similar, but I can't find anything at all about this error specifically. Google, SO, nothing. I do have an AppID in the Developer Portal called "Xcode: Wildcard AppID" with an ID of *, and I've tried making another (as suggested in those other questions) but it hasn't helped.
Can anyone explain what this error means, and how I might go about fixing it? And for bonus points, what caused it so I can avoid this in the future?
I was able to get it working. I tried what Cirec Beback suggested, but here are more specific instructions:
Go to the Apple Developer Member Center, and sign in
Go to your "Certificates, Identifiers & Profiles"
Under "iOS Apps", select "Provisioning Profiles"
Near the top, in the "iOS Provisioning Profiles" header, hit the + button
Select "iOS App Development" and hit Continue
From the dropdown, select your "Xcode: Wildcard AppID" option and hit Continue
Select your user, or everybody, and hit Continue
Select whatever devices you want, I did all of them, and hit Continue
Give the Provisioning Profile a name, and hit Continue
The next screen will have instructions, but basically it will have a download link, so download the provisioning profile, and open it. Then you should be all good!
This may happen if you do not have an updated provisioning profile.
To fix..
Go to Xcode preferences.
From the top tab select Accounts.
Click View Details button(Bottom right).
A screen will open showing all the provisioning profiles. Click the
refresh button (Bottom left) and wait the refresh to finish.
Check your bundle identifier(General tab) and your provisioning
profile(Build Settings).
Clean build.
Another explanation for this error message is that your app bundle id contains an unsupported character such as an underscore.
I just had this today (which is why I'm here). In my case, it was just because the build settings had the wrong Code Signing Identity and Provisioning Profile. It had nothing to do with the XCode wildcard.
The issue for me was that I had an existing app, with an existing appID, that did not have App Groups enabled. This was warned not just in capabilities, but also when I selected my main app target and viewed the Identity section.
I went to developer.apple.com > Certificates, Identifiers & Profiles > Identifiers
In Identifiers > App IDs: Selected my App ID
Clicked Edit, and enabled App Group under application services
Then went back to XCode and refreshed the Target General. Then back to Capabilities and let it "fix" it.
Wanted to let you know I had the same issue today. Might be an Apple issue. Anyway, I was able to go out to developer.apple.com and create the provisioning profile the old fashion way. xCode picked it up and was able to use it without any further issue.
I was having about the same issue on an Ionic project:
An invalid value '-widget-id--com.myapp.main--version--0.1.19--xmlns--http---www.w3.org-ns-widgets--xmlns-android--http---schemas.android.com-apk-res-android--xmlns-cdv--http---cordova.apache.org-ns-1.0---com.myapp.main' was provided for the parameter 'appIdentifierString'.
An invalid value 'XC -widget-id--com myapp main--version--0 1 19--xmlns--http---www w3 org-ns-widgets--xmlns-android--http---schemas android com-apk-res-android--xmlns-cdv--http---cordova apache org-ns-1 0---com myapp main' was provided for the parameter 'appIdName'.
After looking for awhile, I figured out that my platform/ios/MyApp.xcodeproj/project.pbxproj has it PRODUCT_BUNDLE_IDENTIFIER filled with
-widget-id--com.myapp.main--version--0.1.19--xmlns--http---www.w3.org-ns-widgets--xmlns-android--http---schemas.android.com-apk-res-android--xmlns-cdv--http---cordova.apache.org-ns-1.0---com.myapp.main
I have no idea on how it happened but putting com.myapp.main fixed it!

contains entitlement values that are not supported

Have created an app-id as normal.
Then created an app-store distribution profile...as normal.
Set up the game in itunes connect
Installed the profile
Built the game with GS...all goes fine.
But when I upload my binary is rejected with that error : Invalid Code Signing Entitlements
Invalid Code Signing Entitlements :
The signature for your app bundle contains entitlement values that are not supported. For the com.apple.developer.ubiquity-container-identifiers entitlement, the first value in the array must consist of the prefix provided by Apple in the provisioning profile followed by a bundle identifier suffix.
The bundle identifier must match the bundle identifier for one of your apps or another app that you are permitted to use as the iCloud container identifier.
Specifically, value "(my team bundle seed id is here).*" for key "com.apple.developer.ubiquity-container-identifiers" in basejumpxl is not supported.
Really not sure what I have done wrong...as I have done this loads of times, and never had this issue
Anyone point me in the direction of what my obvious mistake might be??
I finally successfully submitted the app, and it's now "Waiting for Review" status.
The problem is with the new "Enable for iCloud" configuration in App ID's.
Here's what I did to fix it. Hopefully this will help anyone who's having this issue.
In iOS dev portal:
Save yourself some time and just go ahead and delete the provisioning file you previously made for the new app you're trying to submit. (you may have luck by simply renewing it, but probably not.)
Go to your App ID, and click on configure. Once in configure, UNCHECK "Enable for iCloud" and click "DONE". iCloud configuration is what's causing the error. (This option had disappeared earlier, but is back again.)
Make a brand new provisioning file for Appstore distribution, and select the proper app id.
Download this new provisioning file.
Add this newly downloaded provisioning file into Xcode's organizer. Easiest way is to just drag and drop the file overtop Xcode's app icon.
Re-publish your game in Gamesalad, making sure to choose the NEW provisioning file you just created. (I went ahead and deleted the problematic provisioning file so I didn't get confused and accidentally choose the wrong one when publishing.)
Re-submit through Application Loader.
Hope this helps. :)

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