Swift: Thread 1 signal SIGABRT in class AppDelegate: UIResponder, UIApplicationDelegate - ios

Whenever I try to open a different view controller with a show segue it crashes with this error Swift: Thread 1 signal SIGABRT in class AppDelegate: UIResponder, UIApplicationDelegate, I don't know why.
Here's the code of the View Controller that I try to open:
import UIKit
import CoreData
class AddEditVC: UIViewController, NSFetchedResultsControllerDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
var item : Item? = nil
#IBOutlet weak var itemName: UITextField!
#IBOutlet weak var imageHolder: UIImageView!
let moc = (UIApplication.sharedApplication().delegate as! AppDelegate).managedObjectContext
override func viewDidLoad() {
super.viewDidLoad()
if item != nil {
itemName.text = item?.name
imageHolder.image = UIImage(data: (item?.image)!)
}
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func addImage(sender: AnyObject) {
let pickerController = UIImagePickerController()
pickerController.delegate = self
pickerController.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
pickerController.allowsEditing = true
self.presentViewController(pickerController, animated: true, completion: nil)
}
#IBAction func addImageFromCamera(sender: AnyObject) {
let pickerController = UIImagePickerController()
pickerController.delegate = self
pickerController.sourceType = UIImagePickerControllerSourceType.Camera
pickerController.allowsEditing = true
self.presentViewController(pickerController, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage, editingInfo: [String : AnyObject]?) {
self.dismissViewControllerAnimated(true, completion: nil)
self.imageHolder.image = image
}
#IBAction func saveTapped(sender: AnyObject) {
if item != nil {
editItem()
} else {
createNewItem()
}
}
func createNewItem() {
let entityDescription = NSEntityDescription.entityForName("Item", inManagedObjectContext: moc)
let item = Item(entity: entityDescription!, insertIntoManagedObjectContext: moc)
item.name = itemName.text
item.image = UIImagePNGRepresentation(imageHolder.image!)
do {
try moc.save()
} catch {
return
}
}
func editItem () {
item?.name = itemName.text
item!.image = UIImagePNGRepresentation(imageHolder.image!)
do {
try moc.save()
} catch {
return
}
}

This error is usually appears when some of #IBOutlet or #IBAction is not assigned in the MainStoryboard.
Please check small circles before them. They should be grayed

It's either what Andriy is saying, or you executed a PerformSegueWithIdentifier(name, nil) with the wrong identifier. Best to add a screenshot of your storyboard & original controller as well to give a definite answer.
Good luck!

Related

Getting error `Do you want to add protocol stubs? [duplicate]

This question already has answers here:
Xcode 8 says "Do you want to add a stub?" How do I answer?
(3 answers)
Closed 4 years ago.
I added the ImageView Protocol. What can be done to remove the error
Do you want to add protocol stubs?
CardsViewController
import UIKit
protocol ImageViewProtocol{
func sendImageToViewController(theImage: UIImage)
}
class CardsViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate, ImageViewProtocol {
#IBOutlet weak var textField: UITextField!
#IBOutlet weak var nameTextField: UITextField!
#IBOutlet weak var locationTextField: UITextField!
#IBOutlet weak var imageView: UIImageView!
#IBAction func goToViewController2Action(_ sender: Any)
{
let viewcontroller2 = storyboard?.instantiateViewController(withIdentifier: "viewController2") as! ViewController2
viewcontroller2.delegate = self
self.navigationController?.pushViewController(viewcontroller2, animated: true)
}
func chooseImagePickerAction(source: UIImagePickerController.SourceType) {
if UIImagePickerController.isSourceTypeAvailable(source) {
let imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.allowsEditing = true
imagePicker.sourceType = source
self.present(imagePicker, animated: true, completion: nil)
}
}
#IBAction func saveButtonPressed(_ sender: UIBarButtonItem) {
if nameTextField.text == "" || locationTextField.text == "" || textField.text == "" {
print("Not all fields are filled")
} else {
if let context = (UIApplication.shared.delegate as? AppDelegate)?.coreDataStack.persistentContainer.viewContext {
let card = Card(context: context)
card.name = nameTextField.text
card.location = locationTextField.text
card.number = textField.text
if let image = imageView.image {
card.image = image.pngData()
}
do {
try context.save()
print("Cохранение удалось!")
} catch let error as NSError {
print("Не удалось сохранить данные \(error), \(error.userInfo)")
}
}
performSegue(withIdentifier: "unwindSegueFromNewCard", sender: self)
}
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
imageView.image = info[UIImagePickerController.InfoKey.editedImage] as? UIImage
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
dismiss(animated: true, completion: nil)
}
}
ViewController2
import UIKit
class ViewController2: UIViewController {
var filter : CIFilter!
var delegate: ImageViewProtocol!
#IBOutlet weak var select: UISegmentedControl!
#IBOutlet weak var textField: UITextField!
#IBOutlet weak var barcodeImageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
barcodeImageView.image = UIImage(named: "photo")
}
#IBAction func saveButtonAction(_ sender: Any) {
if textField.text == "" {
print("Not all fields are filled")
} else {
delegate.sendImageToViewController(theImage: barcodeImageView.image!)
self.navigationController?.popViewController(animated: true)
}
performSegue(withIdentifier: "unwindSegueFromViewController", sender: sender)
}
#IBAction func tappedEnter(_ sender: Any) {
if textField.text?.isEmpty ?? true {
return
} else {
if let texttxt = textField.text {
let data = texttxt.data(using: .ascii, allowLossyConversion: false)
if select.selectedSegmentIndex == 0
{
filter = CIFilter(name: "CICode128BarcodeGenerator")
} else {
filter = CIFilter(name: "CIQRCodeGenerator")
}
filter.setValue(data, forKey: "inputMessage")
let transform = CGAffineTransform(scaleX: 5, y: 5)
let image = UIImage(ciImage: filter.outputImage!.transformed(by: transform))
barcodeImageView.image = image
}
}
}
}
This error comes because you implemented protocol (ImageViewProtcol) but you haven't add required methods of your protocol (in your case sendImageToViewController(theImage: UIImage)). All methods of your protocol are required by default. If you want to change it, you can look here.
It's the same as when you're implementing UITableViewDataSource, you also need to add required methods like number of items etc.
To fix this, add this method to your CardsViewController:
func sendImageToViewController(theImage: UIImage) {
// do something with image
}

How to remove memory leak using UIWebView?

I have a UIWebView and inside that I have to load a url.
Problem is that After opening webView Memory leak is happened.
I mean I am not able to remove memory leak.
Here below is my code :-
import UIKit
import Toast_Swift
class WebViewController: UIViewController,UIWebViewDelegate {
//WebView
#IBOutlet weak var webView: UIWebView!
//URL
var strUrl : String? = nil
//Tag
var tag : Int! = 0
//ViewDidLoad
override func viewDidLoad() {
super.viewDidLoad()
//Delegate of web view
webView.delegate = self
//webView.stringByEvaluatingJavaScript(from: "localStorage.clear();")
self.webView.loadRequest(URLRequest(url: URL(string: self.strUrl!)!))
//Loading View
self.view.makeToastActivity(.center)
}
//MARK :- Web view delegate.
func webViewDidFinishLoad(_ webView: UIWebView) {
//ToastManager.shared.tapToDismissEnabled = true
self.view.hideToastActivity()
}
//Button Back Action
#IBAction func btnBack(_ sender: Any) {
if (tag == 1) {
webView.delegate = nil
self.strUrl = ""
webView.removeCache()
let gotoCreateView = self.storyboard?.instantiateViewController(withIdentifier: "CreateAccountView") as! CreateAccountView
self.present(gotoCreateView, animated: true, completion: nil)
} else {
webView.delegate = nil
self.strUrl = ""
webView.removeCache()
let gotoAboutUsView = self.storyboard?.instantiateViewController(withIdentifier: "AboutUsView") as! AboutUsView
self.present(gotoAboutUsView, animated: true, completion: nil)
}
/*if (1 == tag)
{
webView.delegate = nil
webView.removeCache()
let gotoCreateView = self.storyboard?.instantiateViewController(withIdentifier: "CreateAccountView") as! CreateAccountView
self.present(gotoCreateView, animated: true, completion: nil)
}
else
{
webView.delegate = nil
webView.removeCache()
let gotoAboutUsView = self.storyboard?.instantiateViewController(withIdentifier: "AboutUsView") as! AboutUsView
self.present(gotoAboutUsView, animated: true, completion: nil)
}*/
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
webView.delegate = nil
webView.removeCache()
webView.delegate = self
self.webView.reload()
}
}
extension UIWebView
{
func removeCache()
{
URLCache.shared.removeAllCachedResponses()
URLCache.shared.diskCapacity = 0
URLCache.shared.memoryCapacity = 0
if let cookies = HTTPCookieStorage.shared.cookies {
for cookie in cookies {
HTTPCookieStorage.shared.deleteCookie(cookie)
}
}
}
}
What can I do to remove memory leak?
Thanks
Apart from your code, you need to get these points:
The first thing is try to not add the webView in main view, instead of this you can set alpha or hidden property. If you are using hidden property, then on unhiding make their delegate set to nil and try to manage that WebView will not work in background when it is hidden.
If you are showing in new ViewController, then when we are pushing the WebView, set their delegate and reload the request. Now when you are trying to back from that view. Before poping, set their delegate to nil, set nil to all the local variables that are used in it.
For Example:
On ViewDidLoad: you are setting delegate,
Now when you pop, means move to previous screen use these lines of code:
webView.delegate = nil
webView.removeCache()
And,
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
webView.delegate = nil
webView.removeCache()
webView.delegate = self
self.webView.reload()
}
}
And on Back button:
#IBAction func btnBack(_ sender: Any) {
if (tag == 1) {
webView.delegate = nil
self.strUrl = ""
webView.removeCache()
let gotoCreateView = self.storyboard?.instantiateViewController(withIdentifier: "CreateAccountView") as! CreateAccountView
self.present(gotoCreateView, animated: true, completion: nil)
} else {
webView.delegate = nil
self.strUrl = ""
webView.removeCache()
let gotoAboutUsView = self.storyboard?.instantiateViewController(withIdentifier: "AboutUsView") as! AboutUsView
self.present(gotoAboutUsView, animated: true, completion: nil)
}
}

error: "Thread 1: EXC_BAD_ACCESS(Code=EXC_I386_GPFLT)

I need help here. I am trying to use core data to implement an app. But on line 52 -
myHood.setMyHoodImg(addHoodImg.image!))
I having an error each time a click the button to create a new hood. The error:
"Thread 1: EXC_BAD_ACCESS(Code=EXC_I386_GPFLT)
Here is the code:
import UIKit
import CoreData
class CreateHoodVC: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
#IBOutlet weak var hooddesc: UITextField!
#IBOutlet weak var addHoodImgBtn: UIButton!
#IBOutlet weak var addHoodImg: UIImageView!
var imagePicker: UIImagePickerController!
override func viewDidLoad() {
super.viewDidLoad()
imagePicker = UIImagePickerController()
imagePicker.delegate = self
addHoodImg.layer.cornerRadius = 4.0
addHoodImg.clipsToBounds = true
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage, editingInfo: [String : AnyObject]?) {
imagePicker.dismissViewControllerAnimated(true, completion: nil)
addHoodImg.image = image
}
#IBAction func addImage(sender: AnyObject!){
presentViewController(imagePicker, animated: true, completion: nil)
}
#IBAction func createHood(){
if let hoodDescription = hooddesc.text where hoodDescription != ""{
let app = UIApplication.sharedApplication().delegate as! AppDelegate
let context = app.managedObjectContext
let entity = NSEntityDescription.entityForName("MyHood", inManagedObjectContext: context)!
let myHood = MyHood(entity: entity, insertIntoManagedObjectContext: context)
myHood.myHoodDescription = hoodDescription
myHood.setMyHoodImg(addHoodImg.image!)
context.insertObject(myHood)
do {
try context.save()
} catch {
print("Could not save new Hood")
}
}
}
}
it's really simple:
if You write:
myHood.setMyHoodImg(addHoodImg.image!)
you are supposing addHoodImg.image DOES exist, but on first run, is NIL, if You did not choose an image.
so 2 ways:
1) simply write:
if let hoodDescription = hooddesc.text where hoodDescription != "" , let img = addHoodImg.image {
2) disable button on start AND enable after choosing and image.
Hope this help.
ps I have a fully functional proto here with (reduced!) classes you use.

Why is my data is not writing to Firebase - App crashes due to setObjectForKey: key cannot be nil

for the past two weeks i've been having a struggle to write data to firebase, although the tutorials seem so simple :/....My app has a view controller and a tableview controller. users can add an event Title, event date and description (strings) and add a picture as well. Whenever i try to run the simulator it crashes on me! See code below. Please please help me out this is really getting frustrating.. Even if I place breakpoints in the code on top it crashes.. If someone can help me in a chat that would be awesome or maybe send the file to cause its been too long seriously I need an answer so i understand the problem.
import UIKit
import Firebase
import FirebaseDatabaseUI
class EventViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
//outlets for text & image
#IBOutlet weak var photoImageView: UIImageView!
#IBOutlet weak var eventName: UITextField!
#IBOutlet weak var eventDate: UITextField!
#IBOutlet weak var eventDes: UITextView!
//Database connection
let rootref = FIRDatabase().reference()
var imagePicker: UIImagePickerController = UIImagePickerController()
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func submitEvent(sender: AnyObject) {
let name = eventName.text
let date = eventDate.text
let text = eventDes.text
var data: NSData = NSData()
var user = NSDictionary()//declare here
if let image = photoImageView.image {
data = UIImageJPEGRepresentation(image,0.1)!
}
let base64String = data.base64EncodedStringWithOptions(NSDataBase64EncodingOptions.Encoding64CharacterLineLength)
if let unwrappedName = name , unwrappedDate = date, unwrappedText = text{
//use your declared dictionary
user = ["name":unwrappedName, "date":unwrappedDate, "text":unwrappedText, "photoBase64":base64String]
}
//Add firebase child node
//let event = FIRDatabase().reference().child(name!)
//Do not create one more reference to database
rootref.child(name!)
rootref.child(name!).setValue(user)
navigationController?.popViewControllerAnimated(true)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
view.endEditing(true)
super.touchesBegan(touches, withEvent: event)
}
//UIImagePickerControllerDelegate methods
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
imagePicker.dismissViewControllerAnimated(true, completion: nil)
photoImageView.image = info[UIImagePickerControllerOriginalImage] as? UIImage
}
func imagePickerControllerDidCancel(picker: UIImagePickerController) {
dismissViewControllerAnimated(true, completion: nil)
}
#IBAction func addPicture(sender: AnyObject) {
if(UIImagePickerController.isSourceTypeAvailable(UIImagePickerControllerSourceType.Camera)) {
imagePicker = UIImagePickerController()
imagePicker.delegate = self
imagePicker.sourceType = .Camera
presentViewController(imagePicker, animated: true, completion: nil)
} else {
imagePicker.allowsEditing = false
imagePicker.sourceType = .PhotoLibrary
imagePicker.delegate = self
presentViewController(imagePicker, animated: true, completion:nil)
}
}
}

UIImage not saving to Camera Roll

I'm currently writing a photo app for iOS in Swift. I'm using the CoreImage Framework to generate a pixel effect on a UIImageView selected by the user. However, I'm having trouble saving the "pixeled" image to the iPhone's Camera Roll. Normally I use
UIImageWriteToSavedPhotosAlbum(pixeledImage,nil,nil,nil)
but it's not saving the UIImage. I have given the app full access to the photo library on the device. It will be helpful if someone could help me figure this out. My image picker:
class ViewController: UIViewController,UIImagePickerControllerDelegate,UINavigationControllerDelegate {
var imagetobepassed: UIImage!
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
#IBAction func Cameratapped(sender: AnyObject) {
var camera = UIImagePickerController()
dispatch_async(dispatch_get_main_queue()) {
camera.delegate = self
camera.sourceType = UIImagePickerControllerSourceType.Camera
camera.allowsEditing = false
self.presentViewController(camera, animated: true, completion: nil)
}
}
#IBAction func photolib(sender: AnyObject) {
var photo = UIImagePickerController()
dispatch_async(dispatch_get_main_queue()) {
photo.delegate = self
photo.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
photo.allowsEditing = false
self.presentViewController(photo, animated: true, completion: nil)
}
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingImage image: UIImage!, editingInfo: [NSObject : AnyObject]!) {
imagetobepassed = image
self.dismissViewControllerAnimated(true, completion: nil)
}
#IBAction func editorPressed(sender: AnyObject) {
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "image" {
var editorview = segue.destinationViewController as! EditorViewController
editorview.imagerecived = imagetobepassed
}
}
}
And my editor:
import UIKit
class EditorViewController: UIViewController {
var imagerecived:UIImage!
var pixeledImage:UIImage!
var savedImage:UIImage!
#IBOutlet var imageview: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
pixel()
}
// this function will prduce the pixel effect
func pixel() {
var regularImage = CIImage(image: imagerecived)
var filter = CIFilter(name: "CIPixellate")
filter.setDefaults()
filter.setValue(regularImage, forKey: kCIInputImageKey)
var output = filter.outputImage
pixeledImage = UIImage(CIImage: output)
imageview.image = pixeledImage
}
#IBAction func SaveTapped(sender: AnyObject) {
println(pixeledImage)
UIImageWriteToSavedPhotosAlbum(pixeledImage,nil,nil,nil) // not saving image
}
How can I make this work? I do see this error:
2015-05-16 23:40:05.416 Pixelate2[21579:3341726] Connection to assetsd
was interrupted or assetsd died
First use this line to save image:-
UIImageWriteToSavedPhotosAlbum(pixeledImage, self, "image:didFinishSavingWithError:contextInfo:", nil)
Now implement this method,to catch the error you are getting:-
func image(image: UIImage, didFinishSavingWithError error: NSError?, contextInfo:UnsafePointer<Void>) {
if error == nil {
}
else
{
//log the error out here ,if any
}
}
There is another work around, if you are getting memory warning !
ALAssetsLibrary* lib = [[ALAssetsLibrary alloc] init];
[lib writeImageDataToSavedPhotosAlbum:imageData metadata:nil
completionBlock:^(NSURL *assetURL, NSError *error)
{
// do whatever in the completion handler
}];
I was able to solve the issue using this code:
#IBAction func SaveTapped(sender: AnyObject) {
let softwareContext = CIContext(options: [kCIContextUseSoftwareRenderer:true])
let cgimg = softwareContext.createCGImage(savedImage,
fromRect: savedImage.extent())
let libary = ALAssetsLibrary()
libary.writeImageToSavedPhotosAlbum(cgimg, metadata: savedImage.properties(),
completionBlock: nil)
}

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