I am having the Gigabyte UEFI dual bios. I've watched some youtube videos of people having the same BIOS as me and they have their Intel virtulization technology under the Full Screen Logo show, I don't.
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I need to enable this so I can use the AVD manager in android studio
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Is it possible to run/simulate ARCore on a desktop PC? The idea is that users with low end phones can still use ARCore's features. I want the users to upload their videos with all required data for ARCore (clicks, accelerometer, gyroscope etc.) to a desktop pc server, linux or windows does not matter, and I want the desktop pc to apply ARCore features.
For example simulating the video stream and placing objects on the clicked location on the PC instead of on a smartphone. The PC could then for example send a video back with the results.
Kind regards,
Yorick
ARCore features are accessible on a desktop PC but only inside virtual emulator (AVD) in Android Studio. To find out how to install and run AVD along with ARCore SDK on your PC read Can't Install ARCore on emulator for Android Studio SO post.
Hope this helps.
I am developing a project based on IoT and Cloud Analytics.I want a hardware in which GPS, GSM/GPRS Module and a button can be integrated. On pressing button it will send location to website hosted on Cloud through GSM/GPRS Module. This is what i have in my mind.
I might use Azure and Windows 10 for development. Please help me to buy a cheap hardware which can handle all this efficiently. Just tell me a list of Hardware eligible for my project so that i can purchase according to my budget.
If there is any other OS, IDE ,Cloud or any specific thing which i should target then do tell me.
Thank you
I'm suggesting you to check on Raspberry Pi and Arduino Uno. These are two widely used development board, which has a wide range support for sensors/shields, and enables you to develop your prototype product with real ease.
You can either choose Linux or Windows IoT as your embedded OS, depending on your personal taste. Raspberry Pi is officially supported by Windows 10 IoT, and by nature, it should have better support for Microsoft Azure.
You can find a compatible hardware for windows IoT in here.
Arduino Uno, on the other hand, should be easy integrated with various development boards/shields, GPS and GPRS modules included.
Also, there's a "Arduino Remote" project available which enables you to connect to arduino devices easily. You can find a tutorial from here.
I hope it helps.
I'm investigating building a "Game Capture" App that works within UWP on Xbox One, as for capturing the actual content of the screen during game-play, it appears there are two ways to go within the wider eco-system of Microsoft libraries:
DirectX (Now part of Windows API)
Microsoft Media Foundation
With that in mind, my assumption is that DirectX is natively accessible by UWP apps via the Windows Runtime API, and aside from limitations on the DirectX feature-sets and hardware, basic APIs exist for capturing the content of the Xbox's screen.
MMF I'm not so sure about, though it does encapsulate some interesting access to using an accelerated video encoding but does not appear to be part of the UWP subset of APIs available on the Xbox.
Beyond the correct library to use, are there any other known limitations on developing apps that "capture" the Xbox's screen that run natively on the device.
Thanks
It's not possible at this time.
The Xbox One is a closed platform and not as open as Windows 10 running on a desktop PC, for example.
On a PC it's possible to use existing APIs to capture the output from a game, app, etc. On Xbox One, this is handled by the system only. The console is recording all the time, but the user decides when to save that footage or broadcast it via Twitch, YouTube, etc.
UWP apps running on Xbox One cannot record footage themselves or access the built-in APIs for this functionality.
I am interested in analyzing the network traffic utilized by an app I found on the app store. I could just use wireshark to analyze the traffic on the network, but that would be too easy.
Instead, I would rather run the app on a virtualized instance of iOS.
Is it possible to run iOS in a virtual machine on OS X?
My initial search shows that this may be difficult because a lot of virtualization software is designed for the x86 architecture, and iOS runs on ARM architecture.
Has anybody gotten this to work before?
As you said, you cannot run regular Appstore apps on Simulator.
Instead, use jailbroken iDevice, install from Cydia tools like tcpdump, sslKillSwitch to monitor phone device traffic.
Other tricks you can find on IOS app analysis website
Good luck!
It is not possible to install iOS on VirtualBox because iOS is only for ARM-based processors, and VirtualBox does not support hardware emulation of the ARM architecture. Unlike Android, iOS isn't open source so you can't recompile it for x86 processors. Plus, you'd need to write a custom boot loader for iOS somehow.
A company called Corellium is claiming to be the first business to offer a virtualized iOS device experience to developers and testers. The company is defining this as the "future of mobile development" which will give developers instant access to run their creations on virtualized iPhones and iPads on a Mac or PC which are running actual real versions of iOS.
I am looking into the possibilities of using a card reader on an ipad/iphone to read the data on it/ available to it.
I have found some card readers with an SDK that seem to do the job:
http://www.idtechproducts.com/products/mobile-readers/136.html
http://www.dekimado.com/scr/iCard.html
http://smartware2u.com/products/75-iphone-and-ipad-smart-card-readers.aspx
http://www.thursby.com/PKard_Reader.html
For the Cards i am looking for e-id/sis there is a middleware SDK (eID Middleware SDK 4.0). I guess i will have to use it to read from the card. Below are the compatibility specs.
My question is; Can i use this SDK for ios?
Thanks,
Compatibility Platforms:
Windows: Win32 (Windows 2000, XP, Vista)
Linux: Fedora 9, Debian etch, OpenSUSE 11
Mac: OSX 10.4 and 10.5 for PPC and Intel
Programming languages
C++: Windows/Linux/Mac
Java: Windows/Linux/Mac
dotNet languages (VB, C#,...): Windows
C++ compiler:
Windows: Microsoft Visual Studio 2005
Linux: default installed g++ compiler
Mac OSX: default installed g++ compiler
Java:
JDK 1.4.2 or higher (some samples require 1.5 or higher)
There are two main issues you'll encounter:
Firstly, iOS uses a different architecture to OS X (ARM vs Intel). Unless you have access to the source-code for your SDK (which sounds unlikely) you probably won't be able to use it. Whilst OS X and iOS libraries can be cross-compatible there is normally at least some work involved in resolving platform inconsistencies.
Secondly, on iOS external hardware needs to be certified by Apple. The good news is that there's a framework designed for iOS developers to interact with accessories such as card readers - the external accessory framework. If you find a card ready that's labelled as Made for iPhone you'll probably have more luck (it looks as if some of the card readers you've found use dock connectors, and thus hopefully usable via the external accessory framework).
If your card reader is not officially certified by Apple then you'll almost certainly need to be running a jail-broken device to access it.