TableView lag when scrolling - ios

When you scroll through the table appear lags. Pictures, or long texts in the database do not. Sorry, for my bad English
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell = tableView.dequeueReusableCellWithIdentifier("audioCell", forIndexPath: indexPath) as? AudiosTableViewCell
if cell == nil {
cell = UITableViewCell(style: UITableViewCellStyle.Value1, reuseIdentifier: "audioCell") as? AudiosTableViewCell
} else {
let realm = try! Realm()
let audios = realm.objects(Music)[indexPath.row]
let duration = audios.duration
var durationString = ""
if duration/60 < 10 {
durationString = durationString + "0" }
durationString = durationString + String(duration/60) + ":"
if duration%60 < 10 {
durationString = durationString + "0" }
durationString = durationString + String(duration%60)
cell!.artistLabel.text = audios.artist
cell!.titleLabel.text = audios.title
cell!.durationLabel.text = durationString
}
return cell!
}
If you need additional information, write exactly what you need. I've reviewed a lot of information, tried many methods, the third day I am suffering, it does not work

This
let realm = try! Realm()
should be done on videoDidLoad or similar but only once I suggest
if audios.count == 0 {
let realm = try! Realm()
let audios = realm.objects(Music)[indexPath.row]
}
then replace
let realm = try! Realm()
let audiosStore = realm.objects(Music)
with
let audios = audiosStore[indexPath.row]
When you call
let realm = try! Realm()
You are asking for all the objects from Realm each time.

Can you move this code to out of cellForRow, and be sure call it before cellForRow triggers.
let realm = try! Realm()

tableView.dequeueReusableCellWithIdentifier("audioCell", forIndexPath: indexPath) never returns nil. If you already know cell will have class AudiosTableViewCell you can rewrite code as follows:
// Make realm property of your view controller
let realm: Realm!
// In viewDidLoad
realm = try! Realm()
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("audioCell", forIndexPath: indexPath) as! AudiosTableViewCell
let audios = realm.objects(Music)[indexPath.row]
let duration = audios.duration
var durationString = ""
if duration/60 < 10 {
durationString = durationString + "0" }
durationString = durationString + String(duration/60) + ":"
if duration%60 < 10 {
durationString = durationString + "0" }
durationString = durationString + String(duration%60)
cell.artistLabel.text = audios.artist
cell.titleLabel.text = audios.title
cell.durationLabel.text = durationString
return cell
}

Related

Dequeue Reusable Cell crashes when calling dequeued cell

I am attempting to have a table view that lists multiple things and allows a user to go through and select multiple cells with checkboxes. My code works up until a certain point, the problem is that the app crashes with the following error
Fatal error: Unexpectedly found nil while unwrapping an Optional value
whenever I call the following code
swift let currentCell = recommendToFriendTableView.cellForRow(at: selectedRow[i]) as? RecommendToFriendsTableViewCell
Here is the method where we set up the cells
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if (tableView == self.friendListTableView) {
let cell: FriendListTableViewCell = tableView.dequeueReusableCell(withIdentifier: "FriendListCell") as! FriendListTableViewCell
let rowNumber = (indexPath as NSIndexPath).row
var name = ""
if searchActive {
name = filtered[rowNumber]
}
else {
name = names[rowNumber]
}
cell.friendNameLabel.text = name
cell.friendNameLabel.backgroundColor = tableViewBgColor
cell.friendNameLabel.textColor = textColor
cell.recommendToFriendButton.layer.borderWidth = 1
cell.recommendToFriendButton.layer.borderColor = tableViewBgColor.cgColor
cell.recommendToFriendButton.layer.cornerRadius = 6
cell.recommendToFriendButton.backgroundColor = buttonBgColor
cell.backgroundColor = tableViewBgColor
//set target for buttons
cell.recommendToFriendButton.tag = rowNumber
cell.recommendToFriendButton.addTarget(self, action:#selector(recommendToFriendButtonClicked), for: UIControl.Event.touchUpInside)
return cell
}
else {
let cell: RecommendToFriendsTableViewCell = tableView.dequeueReusableCell(withIdentifier: "RecommendToFriendsCell") as! RecommendToFriendsTableViewCell
let rowNumber = (indexPath as NSIndexPath).row
// set the content view background color
cell.contentView.backgroundColor = tableViewBgColor
// set the text color
cell.nameLabel.textColor = textColor
var dict_friend = NSMutableDictionary()
if searchActive {
dict_friend = filteredFriendsArray[rowNumber]
}
else {
dict_friend = friendsArray[rowNumber]
}
let name = dict_friend["name"] as! String
cell.nameLabel.text = name
let friendUID = dict_friend["uid"] as! String
cell.friendID = friendUID
let imageAddress = dict_friend["photo"] as? String
if imageAddress != "unavailable" && imageAddress != nil && imageAddress != ""{
//Swift forces us to wrap strings as optional to use them in logic
if let imageURL = imageAddress as String? {
//Swift forces us to wrap strings as optional to use them in logic
if let image = imageURL as String? {
//We convert the string into a URL and get the image
let url = URL(string: image)
URLSession.shared.dataTask(with: url!, completionHandler: { (data, response, error) in
if error != nil {
print(error!)
return
}
//We create a new async thread to download and update the image
DispatchQueue.main.async {
//imageView.image = UIImage(data: data!)
cell.photoImageView.image = UIImage(data:data!)
}
}).resume()
}
} else {
cell.photoImageView!.image = UIImage(named: "placeholder-profile-male.png")
}
} else {
cell.photoImageView!.image = UIImage(named: "placeholder-profile-male.png")
}
cell.checkBoxImageView.image = cell.checkBoxImageView.image!.withRenderingMode(.alwaysTemplate)
cell.checkBoxImageView.tintColor = textColor
// Style the profile photo to show in a circle
cell.photoImageView.layer.borderWidth = 0
cell.photoImageView.layer.borderColor = tableViewBgColor.cgColor
// Set cornerRadius = a square UIImageView frame size width / 2
// In our case, UIImageView height = width = 60 points
cell.photoImageView.layer.cornerRadius = 30
cell.photoImageView.clipsToBounds = true
cell.selectionStyle = .none // to prevent cells from being "highlighted"
return cell
}
}
This is the method where we interact with them. The crash happens on a cellForRow call for a cell that is out of view (aka dequeued)
var firstFriendName: String = ""
var numberOfFriends = 0
if let selectedRow = recommendToFriendTableView.indexPathsForSelectedRows {
numberOfFriends = selectedRow.count
for i in 0..<selectedRow.count {
let currentCell = recommendToFriendTableView.cellForRow(at: selectedRow[i]) as! RecommendToFriendsTableViewCell
let friendID = currentCell.friendID
idList.append(",\(friendID)")
}
let firstSelectedCell = recommendToFriendTableView.cellForRow(at: selectedRow[0]) as! RecommendToFriendsTableViewCell
firstFriendName = firstSelectedCell.nameLabel.text!
After about a day of experimenting, I've yet to figure out the actual problem (other than the observation that it appears to be in regards to calling a dequeued cell)
Any help is appreciated.
When this line
let currentCell = recommendToFriendTableView.cellForRow(at: selectedRow[i]) as! RecommendToFriendsTableViewCell
crashes this means you access a non-visble cell so either use
if let currentCell = recommendToFriendTableView.cellForRow(at: selectedRow[i]) as? RecommendToFriendsTableViewCell { }
or better use the dataSource array of the table to get the data that you want to gran wrongly from the cell

Screen Hangs and terminated

Screen gets hanged and terminated. I have trace down that because of my while loop ,screens hanged and app terminated.
While loop runs only of 10 times. when I reopen my application my Data is got saved.
How to null or deallocate the UITableViewcell
let itemcell:TableViewCell = self.tableView.cellForRow(at: item) as! TableViewCell
Since self.tableView.dequeueReusableCell(withIdentifier: "listdetails", for: item) returning empty value .I have to use cellforRow.
Please provide input on this.
#IBAction func saveButton(_ sender: UIBarButtonItem) {
let ndx = IndexPath(row:0, section: 0)
var counter:Int = 0
let cell = self.tableView.cellForRow(at: ndx) as! TableViewCell
let locationNameCell = self.tableView.cellForRow(at: IndexPath(row:1, section: 0)) as! TableViewCell
let shoppingDetails = ShoppingDetails(context:managedContext)
let storeName = cell.storeName.text!
let storeFlag = validateShoppingList(storeName: storeName)
if storeFlag == true {
let shoppingDetails = ShoppingDetails(context:managedContext)
var listDetails :ListDetails!
while counter < sectionRowCount {
let item = IndexPath(row:counter, section: 1)
var itemcell = self.tableView.cellForRow(at: item) as! TableViewCell
let list = shoppingDetails.shoppingToList?.mutableCopy() as! NSMutableSet
listDetails = ListDetails(context:managedContext)
let listItem = itemcell.listItem.text!.trimmingCharacters(in: .whitespaces)
listDetails.listItem = listItem
var qty = itemcell.qtytextfield.text!
if qty.isEmpty {
qty = "0"
}
var units = itemcell.unitstextfield.text!
if units.isEmpty {
units = ""
}
listDetails.qty = Int64(qty)!
listDetails.units = itemcell.unitstextfield.text!
listDetails.isChecked = false
list.add(listDetails)
shoppingDetails.addToShoppingToList(list)
counter = counter + 1
list.removeAllObjects()
}
shoppingDetails.storeName = storeName
if locationNameCell.locationName.text != nil {
shoppingDetails.location = locationNameCell.locationName.text!
}
shoppingDetails.initialLetter = (cell.storeName.text!).first?.description
let seqNo:Int = ShoppingDetails.getSeqNo(managedObjectContext: managedContext) + 1
shoppingDetails.seqNo = Int32(seqNo)
coreData.saveContext()
let vc = storyboard!.instantiateViewController(withIdentifier: "StoreDisplayController") as! StoreDisplayController
vc.managedContext = managedContext
vc.coreData = coreData
vc.storeName = cell.storeName.text!
// managedContext.delete(shoppingDetails)
// managedContext.delete(listDetails)
// self.present(vc, animated:true, completion:nil)
// self.navigationController?.popToViewController(vc, animated: true)
self.navigationController?.pushViewController(vc, animated: true)
}
enter image description here
Save your data in this method as the user will scroll to fill all content
func tableView(_ tableView: UITableView, didEndDisplaying cell: UITableViewCell, forRowAt indexPath: IndexPath) {
// ...
//fill model array parameters from cell properties before data lost
var itemcell = self.tableView.cellForRow(at: indexPath) as! TableViewCell
let list = shoppingDetails.shoppingToList?.mutableCopy() as! NSMutableSet
listDetails = ListDetails(context:managedContext)
let listItem = itemcell.listItem.text!.trimmingCharacters(in: .whitespaces)
listDetails.listItem = listItem
var qty = itemcell.qtytextfield.text!
if qty.isEmpty {
qty = "0"
}
var units = itemcell.unitstextfield.text!
if units.isEmpty {
units = ""
}
listDetails.qty = Int64(qty)!
listDetails.units = itemcell.unitstextfield.text!
listDetails.isChecked = false
list.add(listDetails)
shoppingDetails.addToShoppingToList(list)
}
then when save button is clicked check that model array for empty item and scroll to that indexpath to fill

uitableview cell cellForRowAtindexPath fetch first letter pick from name in swift3

I have a custom cell for my UITableView, I will show first characters of the item name like this"below image"
so my question is how to create it how to fetch first letter pick from name data fetch via json.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "cell", for: indexPath) as! ProjectTabTableViewCell
cell.colorViewOutlet.layer.cornerRadius = 25.0
let projectLst = projectList[indexPath.row]
let str = projectLst.NameEN
print(str?.characters.first?.description ?? "");
projectNameFirst = [str?.characters.first?.description ?? ""]
print(projectNameFirst)
cell.wordsLabel?.text = projectNameFirst[indexPath.row]
cell.nameLabel?.text = projectLst.NameEN
cell.colorViewOutlet.backgroundColor = .random
return cell
}
let stringInput = "Ramu"
let stringInputArr = stringInput.components(separatedBy: " ")
var stringNeed = ""
for string in stringInputArr {
stringNeed = stringNeed + String(string.characters.first!)
}
print(stringNeed)
To get first character from string use below code
let str = "\(projectLst.NameEN)"
var result = ""
if str.characters.count > 0{
result = String(str.characters.prefix(1)) // which will return your first charcter
} else {
result = "" // result will be empty if string is empty
}
cell.wordsLabel?.text = result
Hope this will help you

Swift: Table View is only returning one cell

I'm attempting to load a table view with two different prototype cells. profileCell should only load once and at the top of the table view. dogCell should count an array of dog objects named dogs downloaded from firebase. Currently, only the first cell is displaying correctly.
I think the numberOfRowsInSection method isn't accurately counting the dog objects in the dogs array. When I put a breakpoint on return dogs.count + 1 and po dogs.count the debugger keeps outputting 0.
When I use return dogs.count the table view loads but with only the profile cell. If I use return dogs.count + 1(to account for the profile cell at the top) an exception is thrown when constructing dogCell: "fatal error: Index out of range"
Perhaps I need to change the way my tableview is reloading data?
Here's my code:
class DogTableViewController: UITableViewController {
var user = User()
let profileCell = ProfileTableViewCell()
var dogs = [Dog]()
override func viewDidLoad() {
super.viewDidLoad()
let userDogRef = Database.database().reference().child("users").child(user.uid!).child("dogs")
let userProfileImageView = UIImageView()
userProfileImageView.translatesAutoresizingMaskIntoConstraints = false
userProfileImageView.widthAnchor.constraint(equalToConstant: 40).isActive = true
userProfileImageView.heightAnchor.constraint(equalToConstant: 40).isActive = true
userProfileImageView.layer.cornerRadius = 20
userProfileImageView.clipsToBounds = true
userProfileImageView.contentMode = .scaleAspectFill
userProfileImageView.image = UIImage(named: "AppIcon")
navigationItem.titleView = userProfileImageView
//MARK: Download dogs from firebase
userDogRef.observe(.childAdded, with: { (snapshot) in
if snapshot.value == nil {
print("no new dog found")
} else {
print("new dog found")
let snapshotValue = snapshot.value as! Dictionary<String, String>
let dogID = snapshotValue["dogID"]!
let dogRef = Database.database().reference().child("dogs").child(dogID)
dogRef.observeSingleEvent(of: .value, with: { (snap) in
print("Found dog data!")
let value = snap.value as? NSDictionary
let newDog = Dog()
newDog.name = value?["name"] as? String ?? ""
newDog.breed = value?["breed"] as? String ?? ""
newDog.creator = value?["creator"] as? String ?? ""
newDog.score = Int(value?["score"] as? String ?? "")
newDog.imageURL = value?["imageURL"] as? String ?? ""
newDog.dogID = snapshot.key
URLSession.shared.dataTask(with: URL(string: newDog.imageURL!)!, completionHandler: { (data, response, error) in
if error != nil {
print(error!)
return
}
newDog.picture = UIImage(data: data!)!
self.dogs.append(newDog)
DispatchQueue.main.async {
self.tableView.reloadData()
}
}).resume()
})
}
})
tableView.estimatedRowHeight = 454
}
// MARK: - Table view data source
override func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dogs.count + 1
}
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0 {
let profileCell = tableView.dequeueReusableCell(withIdentifier: "profileCell", for: indexPath) as! ProfileTableViewCell
profileCell.nameLabel.text = user.name
profileCell.totalReputationLabel.text = String(describing: user.reputation!)
profileCell.usernameLabel.text = user.username
return profileCell
} else {
let dogCell = tableView.dequeueReusableCell(withIdentifier: "dogCell", for: indexPath) as! DogTableViewCell
dogCell.dogBreedLabel.text = dogs[indexPath.row].breed
dogCell.dogNameLabel.text = dogs[indexPath.row].name
dogCell.dogScoreLabel.text = String(describing: dogs[indexPath.row].score)
dogCell.dogImageView.image = dogs[indexPath.row].picture
dogCell.dogCreatorButton.titleLabel?.text = dogs[indexPath.row].creator
dogCell.dogVotesLabel.text = "0"
return dogCell
}
}
}
I actually found a solution shortly after writing this question, but I think it might be helpful for others to read.
Because the first indexPath.row is dedicated to a profile cell, I should not have been using the indexPath.row to navigate my dogs array. Instead I should have been using indexPath.row - 1 to get the correct dogs index.
Here's the section I updated:
override func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0 {
let profileCell = tableView.dequeueReusableCell(withIdentifier: "profileCell", for: indexPath) as! ProfileTableViewCell
profileCell.nameLabel.text = user.name
profileCell.totalReputationLabel.text = String(describing: user.reputation!)
profileCell.usernameLabel.text = user.username
return profileCell
} else {
let dogCell = tableView.dequeueReusableCell(withIdentifier: "dogCell", for: indexPath) as! DogTableViewCell
dogCell.dogBreedLabel.text = dogs[indexPath.row - 1].breed
dogCell.dogNameLabel.text = dogs[indexPath.row - 1].name
dogCell.dogScoreLabel.text = String(describing: dogs[indexPath.row - 1].score)
dogCell.dogImageView.image = dogs[indexPath.row - 1].picture
dogCell.dogCreatorButton.titleLabel?.text = dogs[indexPath.row - 1].creator
dogCell.dogVotesLabel.text = "0"
return dogCell
}
}

Automatically saving changes in a cell to object when editing finishes?

im having a real nightmare with my project where i need to save cell contents to an object, for each object in an array. I cant get this to work by looping through table cells adn array objects and trying to match them all up.
So my next idea was to add didFinishEditing related functions into the cellForRowAt function?
Im not sure this would work either, but this is what i have:
Each row here has a label for the set, a picker for the reps that can be scrolled to a number, and a textfield to put a weight. Then i save each row as an object storing the set, rep and weight.
Issue is when editing this, how can i save these again overwriting the old values? Hence my plan above to use didFinishEditing methods.
My previous plan was the code below, but i cant figure out the annotated part. So i was hoping someone had guidance on how i can approach saying when editing rather than this save button function that doesnt work!
func saveUserExerciseSets() {
if userExercise == nil {
print("CREATING A FRESH SET OF SETS FOR THE NEW EXERCISE")
for cell in self.customSetsTable.visibleCells as! Array<NewExerciseTableViewCell> {
print("SAVING THESE CELLS \(customSetsTable.visibleCells)")
let newUserExerciseSet = UserExerciseSet(context: self.managedObjectContext)
newUserExerciseSet.setPosition = Int64(cell.setNumber.text!)!
newUserExerciseSet.setReps = Int64(cell.repsPicker.selectedRow(inComponent: 0))
newUserExerciseSet.parentExerciseName = self.userExerciseName.text
if self.localeIdentifier == "en_GB" {
let kgWeight = Measurement(value: Double(cell.userExerciseWeight.text!)!, unit: UnitMass.kilograms)
newUserExerciseSet.setWeight = kgWeight as NSObject?
newUserExerciseSet.initialMetricSystem = self.localeIdentifier
} else if self.localeIdentifier == "en_US" {
let lbsWeight = Measurement(value: Double(cell.userExerciseWeight.text!)!, unit: UnitMass.pounds)
newUserExerciseSet.setWeight = lbsWeight as NSObject?
newUserExerciseSet.initialMetricSystem = self.localeIdentifier
}
let fetchRequest: NSFetchRequest<UserExercise> = UserExercise.fetchRequest()
fetchRequest.predicate = NSPredicate(format: "name == %#", self.exerciseNameToAddTo!)
do {
let parentExercise = try self.managedObjectContext.fetch(fetchRequest).first
parentExercise?.addToExercisesets(newUserExerciseSet)
print("SET ADDED TO EXERCISE")
} catch {
print("Fetching Routine Failed")
}
}
} else if self.userExercise != nil {
print("UPDATING EXISTING SETS FOR THE EXISTING EXERCISE")
let cells = self.customSetsTable.visibleCells as! Array<NewExerciseTableViewCell>
for cell in cells {
let exerciseSets = self.userExercise?.exercisesets?.allObjects as! [UserExerciseSet]
let sortedexerciseSets = exerciseSets.sorted { ($0.setPosition < $1.setPosition) }
let cellsSet = sortedexerciseSets //match the sortedexerciseSets set object to the cell index positions
cellsSet.setPosition = Int64(setsCell.setNumber.text!)!
cellsSet.setReps = Int64(setsCell.repsPicker.selectedRow(inComponent: 0))
if self.localeIdentifier == "en_GB" {
let kgWeight = Measurement(value: Double(cell.userExerciseWeight.text!)!, unit: UnitMass.kilograms)
cellsSet.setWeight = kgWeight as NSObject?
} else if self.localeIdentifier == "en_US" {
let lbsWeight = Measurement(value: Double(cell.userExerciseWeight.text!)!, unit: UnitMass.pounds)
cellsSet.setWeight = lbsWeight as NSObject?
}
cellsSet.parentExerciseName = self.userExerciseName.text
}
}
do {
try self.managedObjectContext.save()
print("THE SET HAS BEEN SAVED")
} catch {
fatalError("Failure to save context: \(error)")
}
delegate?.didFinishEditing()
self.dismiss(animated: true, completion: nil)
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
guard let cell = tableView.dequeueReusableCell(withIdentifier: "Cell", for: indexPath) as? NewExerciseTableViewCell
else {
fatalError("Unexpected Index Path")
}
cell.backgroundColor = UIColor.customBackgroundGraphite()
cell.textLabel?.textColor = UIColor.white
cell.repsPicker.dataSource = self
cell.repsPicker.delegate = self
configure(cell, at: indexPath)
return cell
}
func configure(_ cell: NewExerciseTableViewCell, at indexPath: IndexPath) {
// configuring cells when theres a loaded exercise causes the issues --------------------
if self.userExercise != nil {
print("RESTORING CELLS FOR THE EXISTING EXERCISE")
let unsortedExerciseSets = self.userExercise?.exercisesets?.allObjects as! [UserExerciseSet]
let exerciseSets = unsortedExerciseSets.sorted { ($0.setPosition < $1.setPosition) }
let cellsSet = exerciseSets[indexPath.row]
cell.setNumber.text = String((indexPath.row) + 1)
let indexRow = Int(cellsSet.setReps)
print("INDEX ROW INT IS \(indexRow)")
cell.repsPicker.selectRow(indexRow, inComponent: 0, animated: true) //fix this crashing issue!
let localeIdentifier = Locale(identifier: UserDefaults.standard.object(forKey: "locale") as! String)
let setWeight = cellsSet.setWeight as! Measurement<UnitMass>
let formatter = MassFormatter()
formatter.numberFormatter.locale = localeIdentifier
formatter.numberFormatter.maximumFractionDigits = 2
if localeIdentifier.usesMetricSystem {
let kgWeight = setWeight.converted(to: .kilograms)
let finalKgWeight = formatter.string(fromValue: kgWeight.value, unit: .kilogram)
let NumericKgResult = finalKgWeight.trimmingCharacters(in: CharacterSet(charactersIn: "0123456789.").inverted)
cell.userExerciseWeight.text = NumericKgResult
} else {
let lbsWeight = setWeight.converted(to: .pounds)
let finalLbWeight = formatter.string(fromValue: lbsWeight.value, unit: .pound)
let NumericLbResult = finalLbWeight.trimmingCharacters(in: CharacterSet(charactersIn: "0123456789.").inverted)
cell.userExerciseWeight.text = NumericLbResult
}
} else if self.userExercise == nil {
print("NEW SET CELL ADDED FOR FRESH EXERCISE")
cell.setNumber.text = String((indexPath.row) + 1)
}
}
Try something like this to match the setIds correctly. That's where I think the issue is.
for x in sortedexerciseSets {
if x.setPosition == Int64(setsCell.setNumber.text!)! {
//save
}
}
Proper way to do it would be to have an array of those sets (I guess, since you tagged core-data, they are instances of NSManagedObject?). When user does ANY change in the cell (write new value in the text field or scroll to another value for reps) you need to update the approproate object in your array immediately. Then you could call save on NSManagedObjectContext when you're sure you want to save changes, or just call rollback on the context to cancel all changes.

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