Connection Autodesk Motionbuilder with iOS application using OSC Server - ios

I am trying to write a C++ api to connect Autodesk Motionbuilder with iOS application using OSC Server. I am new to API coding with Motionbuilder.
I am looking for any reference code or any other useful resources.
Thanks for the help!

To stream data into or out of Motionbuilder you would want to use a custom device. There are samples in your installation directory:
C:\Program Files\Autodesk\MotionBuilder 2016\OpenRealitySDK\samples\devices

Related

Unity Chat application

i am currently working on a real-time chat app in Unity
and i found those platforms to work with,
Firebase : Can we send Videos efficiently ??
MatriX : https://www.ag-software.net/matrix-xmpp-sdk/
but i am not sure that we can send videos with MatriX ?
i wanted to know from your experience
what is the best way to make real-time chatting (support photos and videos sending) in Unity ?
thanks in advance
You need to find or create services where your clients can connect and:
upload files (photos, videos .etc) and get an public and downloadable URL.
send messages to other connected clients that apart from the string, also contain media metadata (.eg a list of file attachments which are actually URLs uploaded at service (1))
Now, if you cannot find a single service that supports those two then you could try to find two different ones.
here is an example of a chat console application in C#. It contains a web service and client library that is used by the console app. Instead of a console app, it could be used in a Unity app. It does not support file uploading but it can send messages between clients over web sockets.
If you were to create something yourself, instead of finding a 3rd party service, I would recommend node.js/express and socket.io for a server since its quite beginner friendly.
here is a C# client library that can listen to socket.io events from the server. It must be the same that is used in the console application I shared above.

Stream audio file from Google Cloud Storage to iOS Firebase client app

I'm using Firebase with an iOS client app, and I need to stream an audio file from Google Cloud Storage. I know file streaming support exists in the Android SDK with the class: StreamDownloadTask, but I cannot find an equivalent in the iOS SDK.
Best scenario would be able to achieve this without intermediary server functions, so directly between the iOS client and GCS. Is this possible?
If not, I have a Node.js server that I can use. Should I use the createReadStream GCS API function and pipe that to the client? Or is there a better way?
Any advice on the optimal way to create a stream from a GCS audio file to an iOS app would be hugely appreciated!
Firebase employee here
There is not, in fact, any Cloud Storage streaming API for iOS in the same way that there is for Android. If this is important to you, please file a feature request and explain why it's important for your particular case.

Taking input data from the server while using Appium to automate iOS app?

I have a requirement that I need to fetch login credentials input from another desktop server and currently we are using Appium for iOS mobile app automation . How to integrate this with Appium? Is this possible? Or any alternative ways along with Appium? Any internet example could be great help.
You would have your language of choice read the variable from a file or stream. How you get it to those places is up to you and outside the realm of Appium per se and dependent on how your server functions. Without more detail, no more help can be provided.

Is it possible to sync ios document using mobileme?

Just wondering if it is possible to use mobileme to sync application documents in ios?
If so, is there any sample code out there? Thanks.
I believe you can sync to MobileMe as a WebDAV server. Currently there is no built in support to sync app data to MobileMe, that is rumored to be part of iOS 5.
In regards to MobileMe as a WebDav server, the first search results on http://DuckDuckGo.com was this: http://www.chrisdanielson.com/2009/08/13/mounting-mobileme-idisk-using-webdav-and-linux/.

Blackberry application to establish an http connection

i have been working on developing an blackberry application. as per now i want the application to connect to a local server on my network and fetch a file from that machine. i have been using the library given by a named blackberry developer Mr.peter strange....here is the link for the same Http connection through BIS-B
my requirement would be setting up connection to the local server using any transport mode but it should be able to render the text downloaded.
i tried using the demos provided by blackberry samples as it comes with the plugin for eclipse the http demo from those samples shows only trying to setup an http connection string and the networkapidemo sample shows diffrent http codes when the url is entered as desired.i am running all the applications on the simulator. i havent tried running any of my apps on the hardware
may i know why this problem arises of http codes....ill also want to know guidelines about how to set a simple http connection just to download a file(text file) from a local server.
I have tried many forums too. if anybody would have a look at it i would post it here.
Only a simple connection is becoming a headache!
anyways...waiting for replies..
thanx in advance guys :)
It does not matter whether you want to communicate with local or remote server.
1) See the API docs on HttpConnection. There are sample code in there.
2) Unfortunatelly, on BB you should be aware of Network Transports. Check this thread to get all info you need on Network Transports.
UPDATE:
The second point explains an approach that will work on any OS. If you need an OS 5+ only approach, then check the ConnectionFactory API. ConnectionFactory usage sapmles.

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