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I need to get image information from server, such image name, image id. Then use image id as one of parameters to make post, get image actual data. More specific, there are three images I should get.
First, I use getImageInfo to get image information.
- (void)getImageInfo {
// compose request
NSUserDefaults *getUserInfo = [NSUserDefaults standardUserDefaults];
NSString *uid = [getUserInfo objectForKey:#"uid"];
NSString *checkCode = [getUserInfo objectForKey:#"checkCode"];
NSString *data = [NSString stringWithFormat:#"uid=%#&yangzhengma=%#", uid, checkCode];
NSURL *url = [NSURL URLWithString:#"http://121.199.35.173:8080/xihuan22dcloud/services/Shibietupianservice/serviceGetallshibietu"];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url];
request.HTTPBody = [data dataUsingEncoding:NSUTF8StringEncoding];
request.HTTPMethod = #"POST";
[[self.session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error){
if (!error) {
NSHTTPURLResponse *httpResp = (NSHTTPURLResponse*) response;
if (httpResp.statusCode == 200) {
// parse data in ram and put into images' imageInfos array
[self.images parseImageInfo:[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]];
[self getImageRawData];
dispatch_async(dispatch_get_main_queue(), ^{
[self.tableView reloadData];
});
}
}
}] resume];}
Then I use getImageRawData to get three image data.
- (void)getImageRawData {
// compose request dynamically
NSUserDefaults *getUserInfo = [NSUserDefaults standardUserDefaults];
NSString *uid = [getUserInfo objectForKey:#"uid"];
NSString *checkCode = [getUserInfo objectForKey:#"checkCode"];
NSURL *url = [NSURL URLWithString:#"http://121.199.35.173:8080/xihuan22dcloud/services/Shibietupianservice/serviceGetthetupian"];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url];
request.HTTPMethod = #"POST";
NSInteger count = 0;
for (ImageInformation *temp in self.images.imageInfos) {
NSString *data = [NSString stringWithFormat:#"uid=%#&yangzhengma=%#&tupianid=%#", uid, checkCode, temp.imageId];
request.HTTPBody = [data dataUsingEncoding:NSUTF8StringEncoding];[[self.session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error){
// if client side is no errors, continue
if (!error) {
// if server side is no errors, continue
NSHTTPURLResponse *httpResp = (NSHTTPURLResponse*) response;
if (httpResp.statusCode == 200) {
NSLog(#"图片内容:%#", [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]);
// in ram and put into images' imageRawData array
[self.images parseImageRawData:[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] withImageId:temp.imageId withIndex:count];
// store data to disk
// NSString *path = [[NSString alloc] initWithFormat:#"image%#", temp.imageId];
// [FCFileManager writeFileAtPath:path content:data];
dispatch_async(dispatch_get_main_queue(), ^{
[self.tableView reloadData];
});
}
}
}] resume];
count++;
}}
Here, it will loop three times, three responses come back, only the last one is complete, the others carry a error message, or incomplete raw data sometimes. Now I'm diving into concurrency programming guide, I guess serial queue likely can solve this problem.
Output like this:
2014-12-16 22:38:48.739 WeddingNewVersion[997:83366] 图片内容:<ns:serviceGetthetupianResponse xmlns:ns="http://serviceimpl.my.com"><ns:return>error</ns:return></ns:serviceGetthetupianResponse>
2014-12-16 22:38:48.749 WeddingNewVersion[997:83366] 图片内容:<ns:serviceGetthetupianResponse xmlns:ns="http://serviceimpl.my.com"><ns:return>error</ns:return></ns:serviceGetthetupianResponse>
2014-12-16 22:38:51.943 WeddingNewVersion[997:83366] 图片内容:<ns:serviceGetthetupianResponse xmlns:ns="http://serviceimpl.my.com"><ns:return>/9j/...(complete data)...9k=%%226654474.0</ns:return></ns:serviceGetthetupianResponse>
parameters of requests:
2014-12-17 14:59:25.364 WeddingNewVersion[1875:226651] uid=6&yangzhengma=odWoDXWcBv1jOrEhywkq7L&tupianid=41
2014-12-17 14:59:25.368 WeddingNewVersion[1875:226651] uid=6&yangzhengma=odWoDXWcBv1jOrEhywkq7L&tupianid=42
2014-12-17 14:59:25.368 WeddingNewVersion[1875:226651] uid=6&yangzhengma=odWoDXWcBv1jOrEhywkq7L&tupianid=43
the problem is likely not in composing request.
------------------------------------------------update1-----------------------------------------------
I have tried to put data task of session into a serial queue. Disappointed, this is not working.
dispatch_async(self.serialQueue, ^{
[[self.session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error){...}] resume];
});
Meanwhile, I make delegateQueue of session as nil, reference says if nil, the session creates a serial operation queue for performing all delegate method calls and completion handler calls.
Now I am still confused how to make it right.
-----------------------------------------------update2------------------------------------------------
I add [NSThread sleepForTimeInterval:0.5] into the block dispatched to serial queue.
dispatch_async(self.serialQueue, ^{
[[self.session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error){...}] resume];
[NSThread sleepForTimeInterval:0.5];
});
It does not work. The three responses are complete, but they are all the same.
Thank you in advance!
I'm just guessing as I've never tried it, but possibly your data tasks are all using the same TCP port on your end.
That would be OK if they were serialized - one after the other, in sequence - but if they overlap, then the server would receive garbled HTTP requests:
GET /foo
GET /bar
GET /baz
What the server would see might be something like:
GET /fGET /baroo
GET /baz
That your third requests actually works OK might be an accident of the timing.
If you absolutely require the three requests to be issued simultaneously, there are ways to open three different ports on your end. I don't know how to do it with Cocoa and Objective-C, but you can certainly do it with C and Berkeley Socket system calls. The Cocoa / Cocoa Touch networking methods are just wrappers around sockets.
A couple of thoughts:
Your technique of using a single NSMutableURLRequest instance, and repeatedly mutating it for each request (while the prior requests are still in progress) is curious.
In the spirit of thread safety, I would use a separate NSMutableURLRequest for each concurrent request. You don't want to risk having your thread issuing these requests mutate the request object while some background thread performing one of the prior requests. (See Apple's Thread Safety Summary in the Threading Programming Guide in which they point out that mutable classes are not generally thread safe.)
Having said that, the NSURLConnection documentation leaves us with the impression that this request object would be copied, mitigating this problem. I don't see this sort of assurance in the NSURLSession documentation (though I suspect it does the same thing).
I don't think this is the problem here (if this was the problem, the problem would likely be more erratic than what you report, and besides, I suspect that NSURLSession is handling this gracefully, anyway), but as a matter of good thread-safe coding habits, it would be prudent to let each concurrent request have its own NSMutableURLRequest object.
You have confirmed that the information being used in the requests looks valid.
If you wanted to take this to the next level, you might use Charles (or Wire Shark or whatever tool you prefer) to observe the actual requests as they go out. These sorts of tools are invaluable for debugging these sorts of problems.
If you observe the requests in Charles and confirm that they are valid, then this categorically eliminates client-side issues from the situation.
What is curious is that you are not receiving NSError object from dataTaskWithRequest. Nor are you receiving statusCode other than 200 from your server. That means that your requests were successfully sent to the server and received by the server.
Instead, the server is processing the request, but is having a problem fulfilling the request. This leads me to wonder about the server code, itself. I suspect that there is something in the server code that is preventing concurrent operations from taking place (e.g., locking some shared resource, such as temp file or SQL table, for the duration of the request). I would take a hard look at the server code and make sure there are no potential contention issues.
Furthermore, I would modify the server code to not simply report "error", but rather to produce a meaningful error message (e.g. system provided error messages, error codes, etc.). Your server is detecting an error, so you should have it tell you precisely what that error was.
Note, I am explicitly not advising you to make your requests run sequentially. That is inadvisable. While it might solve the immediate problem, you pay a huge performance penalty doing that, and it's not scalable. And remember, you really must handle concurrent requests gracefully, as you're likely to have multiple users of the app at some point.
I would take a hard look at the server code, adding further debugging information to the error messages in order to track down the problem.
I put request into for loop, it works. The first thought of rob about NSMutableRequest and NSURLSession seems right, I'm trying to catch the whole idea. Thanks for rob's answer. Anyway, this is code.
for (ImageInformation *temp in self.images.imageInfos) {
// compose request dynamically
NSURL *url = [NSURL URLWithString:#"http://121.199.35.173:8080/xihuan22dcloud/services/Shibietupianservice/serviceGetthetupian"];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:url];
request.HTTPMethod = #"POST";
NSString *data = [NSString stringWithFormat:#"uid=%#&yangzhengma=%#&tupianid=%#", uid, checkCode, temp.imageId];
request.HTTPBody = [data dataUsingEncoding:NSUTF8StringEncoding];
// data task
dispatch_async(self.serialQueue, ^{
[[self.session dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error){
// if client side is no errors, continue
if (!error) {
// if server side is no errors, continue
NSHTTPURLResponse *httpResp = (NSHTTPURLResponse*) response;
if (httpResp.statusCode == 200) {
// in ram and put into images' imageRawData array
[self.images parseImageRawData:[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding] withImageId:temp.imageId];
// store data to disk
// [FCFileManager writeFileAtPath:path content:data];
// dispatch display image task to main
dispatch_async(dispatch_get_main_queue(), ^{
if ([self.images.imageDrawDatasDic count] == [self.images.imageInfos count]) {
[self.tableView reloadData];
}
});
}
}
}] resume];
[NSThread sleepForTimeInterval:0.5];
});
}
}
I have video on my server and i want to know in how much time my video requires to download from server in the device. So that i can calculate the download time and check if server is slow or not. Any help would be appreciated.
Here is my code:
NSURLRequest *request = [[NSURLRequest alloc] initWithURL:[NSURL URLWithString:url] cachePolicy:NSURLCacheStorageNotAllowed timeoutInterval:[[Configuration sharedInstance] fatchTimeOut]];
[GMURLConnection sendAsynchronousRequest:request queue:self.operationQueue type:type withSubType:subType completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
//**********************Success Handling ********************
if (type == OperationTypeMeta) {
failCount = 0;
NSError *error = nil;
NSArray *serverResponse=[NSArray array];
if(data)
serverResponse = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingMutableContainers error:&error];
}];
You cannot use sendAsynchronousRequest and monitor connection status. As per apple docs:
To retrieve the contents of a URL using a completion handler block: If
you do not need to monitor the status of a request, but merely need to
perform some operation when the data has been fully received, you can
call sendAsynchronousRequest:queue:completionHandler:, passing a block
to handle the results.
So you have to implement NSURLConnection delegate. If you like block style(as I really really do), just create new class which implement delegate methods and takes NSURLRequest, status block and completion block as params and call them in appropriate delegate methods. This way you will have block-styled asynchronous requests with status updates.
If you do not know how to measure remaining time - each time didReceiveData: method is called append data length to class variable, and calculate how much time passed since last method receive. This way you have velocity(bytes per second). Knowing how big is your downloaded file just divide remaining size to your velocity and you'll get remaining time. There are some neat algoritms out there to get neat/steady remaining time instead of just jumping from 30secs to 2 mins(if we assume our internet connection is tricky). I've personally used #Ben Dolman's solution posted over here:
averageSpeed = SMOOTHING_FACTOR * lastSpeed + (1-SMOOTHING_FACTOR) * averageSpeed;
With some tweaking and playing with SMOOTHING_FACTOR I've accomplished great results.
I suggest you to use AFHTTPRequestOperation. Like this:
AFHTTPRequestOperation* operation = [[AFHTTPRequestOperation alloc] initWithRequest:request];
[operation setDownloadProgressBlock:^(NSUInteger bytesRead, long long totalBytesRead, long long totalBytesExpectedToRead){
}];
You may use NSURLConnection with its delegate.
When download file first you get response from server which has total file size
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse*)response;
_expectedContentLength = [response expectedContentLength];
if (_expectedContentLength==NSURLResponseUnknownLength)
_expectedContentLength = 0;
}
After in - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data you may calculate downloading time from time spent to download portion of file and whole file size
I'm a bit confuse of how to take advantage of the new iOS 7 NSURLSession background transfers features and AFNetworking (versions 2 and 3).
I saw the WWDC 705 - What’s New in Foundation Networking session, and they demonstrated background download that continues after the app terminated or even crashes.
This is done using the new API application:handleEventsForBackgroundURLSession:completionHandler: and the fact that the session's delegate will eventually get the callbacks and can complete its task.
So I'm wondering how to use it with AFNetworking (if possible) to continue downloading in background.
The problem is, AFNetworking conveniently uses block based API to do all the requests, but if the app terminated or crashes those block are also gone. So how can I complete the task?
Or maybe I'm missing something here...
Let me explain what I mean:
For example my app is a photo messaging app, lets say that I have a PhotoMessage object that represent one message and this object has properties like
state - describe the state of the photo download.
resourcePath - the path to the final downloaded photo file.
So when I get a new message from the server, I create a new PhotoMessage object, and start downloading its photo resource.
PhotoMessage *newPhotoMsg = [[PhotoMessage alloc] initWithInfoFromServer:info];
newPhotoMsg.state = kStateDownloading;
self.photoDownloadTask = [[BGSessionManager sharedManager] downloadTaskWithRequest:request progress:nil destination:^NSURL *(NSURL *targetPath, NSURLResponse *response) {
NSURL *filePath = // some file url
return filePath;
} completionHandler:^(NSURLResponse *response, NSURL *filePath, NSError *error) {
if (!error) {
// update the PhotoMessage Object
newPhotoMsg.state = kStateDownloadFinished;
newPhotoMsg.resourcePath = filePath;
}
}];
[self.photoDownloadTask resume];
As you can see, I use the completion block to update that PhotoMessage object according to the response I get.
How can I accomplish that with a background transfer? This completion block won't be called and as a result, I can't update the newPhotoMsg.
A couple of thoughts:
You have to make sure you do the necessary coding outlined in the Handling iOS Background Activity section of the URL Loading System Programming Guide says:
If you are using NSURLSession in iOS, your app is automatically relaunched when a download completes. Your app’s application:handleEventsForBackgroundURLSession:completionHandler: app delegate method is responsible for recreating the appropriate session, storing a completion handler, and calling that handler when the session calls your session delegate’s URLSessionDidFinishEventsForBackgroundURLSession: method.
That guide shows some examples of what you can do. Frankly, I think the code samples discussed in the latter part of the WWDC 2013 video What’s New in Foundation Networking are even more clear.
The basic implementation of AFURLSessionManager will work in conjunction with background sessions if the app is merely suspended (you'll see your blocks called when the network tasks are done, assuming you've done the above). But as you guessed, any task-specific block parameters that are passed to the AFURLSessionManager method where you create the NSURLSessionTask for uploads and downloads are lost "if the app terminated or crashes."
For background uploads, this is an annoyance (as your task-level informational progress and completion blocks you specified when creating the task will not get called). But if you employ the session-level renditions (e.g. setTaskDidCompleteBlock and setTaskDidSendBodyDataBlock), that will get called properly (assuming you always set these blocks when you re-instantiate the session manager).
As it turns out, this issue of losing the blocks is actually more problematic for background downloads, but the solution there is very similar (do not use task-based block parameters, but rather use session-based blocks, such as setDownloadTaskDidFinishDownloadingBlock).
An alternative, you could stick with default (non-background) NSURLSession, but make sure your app requests a little time to finish the upload if the user leaves the app while the task is in progress. For example, before you create your NSURLSessionTask, you can create a UIBackgroundTaskIdentifier:
UIBackgroundTaskIdentifier __block taskId = [[UIApplication sharedApplication] beginBackgroundTaskWithExpirationHandler:^(void) {
// handle timeout gracefully if you can
[[UIApplication sharedApplication] endBackgroundTask:taskId];
taskId = UIBackgroundTaskInvalid;
}];
But make sure that the completion block of the network task correctly informs iOS that it is complete:
if (taskId != UIBackgroundTaskInvalid) {
[[UIApplication sharedApplication] endBackgroundTask:taskId];
taskId = UIBackgroundTaskInvalid;
}
This is not as powerful as a background NSURLSession (e.g., you have a limited amount of time available), but in some cases this can be useful.
Update:
I thought I'd add a practical example of how to do background downloads using AFNetworking.
First define your background manager.
//
// BackgroundSessionManager.h
//
// Created by Robert Ryan on 10/11/14.
// Copyright (c) 2014 Robert Ryan. All rights reserved.
//
#import "AFHTTPSessionManager.h"
#interface BackgroundSessionManager : AFHTTPSessionManager
+ (instancetype)sharedManager;
#property (nonatomic, copy) void (^savedCompletionHandler)(void);
#end
and
//
// BackgroundSessionManager.m
//
// Created by Robert Ryan on 10/11/14.
// Copyright (c) 2014 Robert Ryan. All rights reserved.
//
#import "BackgroundSessionManager.h"
static NSString * const kBackgroundSessionIdentifier = #"com.domain.backgroundsession";
#implementation BackgroundSessionManager
+ (instancetype)sharedManager {
static id sharedMyManager = nil;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedMyManager = [[self alloc] init];
});
return sharedMyManager;
}
- (instancetype)init {
NSURLSessionConfiguration *configuration = [NSURLSessionConfiguration backgroundSessionConfigurationWithIdentifier:kBackgroundSessionIdentifier];
self = [super initWithSessionConfiguration:configuration];
if (self) {
[self configureDownloadFinished]; // when download done, save file
[self configureBackgroundSessionFinished]; // when entire background session done, call completion handler
[self configureAuthentication]; // my server uses authentication, so let's handle that; if you don't use authentication challenges, you can remove this
}
return self;
}
- (void)configureDownloadFinished {
// just save the downloaded file to documents folder using filename from URL
[self setDownloadTaskDidFinishDownloadingBlock:^NSURL *(NSURLSession *session, NSURLSessionDownloadTask *downloadTask, NSURL *location) {
if ([downloadTask.response isKindOfClass:[NSHTTPURLResponse class]]) {
NSInteger statusCode = [(NSHTTPURLResponse *)downloadTask.response statusCode];
if (statusCode != 200) {
// handle error here, e.g.
NSLog(#"%# failed (statusCode = %ld)", [downloadTask.originalRequest.URL lastPathComponent], statusCode);
return nil;
}
}
NSString *filename = [downloadTask.originalRequest.URL lastPathComponent];
NSString *documentsPath = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES)[0];
NSString *path = [documentsPath stringByAppendingPathComponent:filename];
return [NSURL fileURLWithPath:path];
}];
[self setTaskDidCompleteBlock:^(NSURLSession *session, NSURLSessionTask *task, NSError *error) {
if (error) {
// handle error here, e.g.,
NSLog(#"%#: %#", [task.originalRequest.URL lastPathComponent], error);
}
}];
}
- (void)configureBackgroundSessionFinished {
typeof(self) __weak weakSelf = self;
[self setDidFinishEventsForBackgroundURLSessionBlock:^(NSURLSession *session) {
if (weakSelf.savedCompletionHandler) {
weakSelf.savedCompletionHandler();
weakSelf.savedCompletionHandler = nil;
}
}];
}
- (void)configureAuthentication {
NSURLCredential *myCredential = [NSURLCredential credentialWithUser:#"userid" password:#"password" persistence:NSURLCredentialPersistenceForSession];
[self setTaskDidReceiveAuthenticationChallengeBlock:^NSURLSessionAuthChallengeDisposition(NSURLSession *session, NSURLSessionTask *task, NSURLAuthenticationChallenge *challenge, NSURLCredential *__autoreleasing *credential) {
if (challenge.previousFailureCount == 0) {
*credential = myCredential;
return NSURLSessionAuthChallengeUseCredential;
} else {
return NSURLSessionAuthChallengePerformDefaultHandling;
}
}];
}
#end
Make sure app delegate saves completion handler (instantiating the background session as necessary):
- (void)application:(UIApplication *)application handleEventsForBackgroundURLSession:(NSString *)identifier completionHandler:(void (^)())completionHandler {
NSAssert([[BackgroundSessionManager sharedManager].session.configuration.identifier isEqualToString:identifier], #"Identifiers didn't match");
[BackgroundSessionManager sharedManager].savedCompletionHandler = completionHandler;
}
Then start your downloads:
for (NSString *filename in filenames) {
NSURL *url = [baseURL URLByAppendingPathComponent:filename];
NSURLRequest *request = [NSURLRequest requestWithURL:url];
[[[BackgroundSessionManager sharedManager] downloadTaskWithRequest:request progress:nil destination:nil completionHandler:nil] resume];
}
Note, I don't supply any of those task related blocks, because those aren't reliable with background sessions. (Background downloads proceed even after the app is terminated and these blocks have long disappeared.) One must rely upon the session-level, easily recreated setDownloadTaskDidFinishDownloadingBlock only.
Clearly this is a simple example (only one background session object; just saving files to the docs folder using last component of URL as the filename; etc.), but hopefully it illustrates the pattern.
It shouldn't make any difference whether or not the callbacks are blocks or not. When you instantiate an AFURLSessionManager, make sure to instantiate it with NSURLSessionConfiguration backgroundSessionConfiguration:. Also, make sure to call the manager's setDidFinishEventsForBackgroundURLSessionBlock with your callback block - this is where you should write the code typically defined in NSURLSessionDelegate's method:
URLSessionDidFinishEventsForBackgroundURLSession:(NSURLSession *)session. This code should invoke your app delegate's background download completion handler.
One word of advice regarding background download tasks - even when running in the foreground, their timeouts are ignored, meaning you could get "stuck" on a download that's not responding. This is not documented anywhere and drove me crazy for some time. The first suspect was AFNetworking but even after calling NSURLSession directly, the behaviour remained the same.
Good luck!
AFURLSessionManager
AFURLSessionManager creates and manages an NSURLSession object based on a specified NSURLSessionConfiguration object, which conforms to <NSURLSessionTaskDelegate>, <NSURLSessionDataDelegate>, <NSURLSessionDownloadDelegate>, and <NSURLSessionDelegate>.
link to documentation here documentation
I've read through tons of messages saying the same thing all over again : when you use a NSURLConnection, delegate methods are not called. I understand that Apple's doc are incomplete and reference deprecated methods, which is a shame, but I can't seem to find a solution.
Code for the request is there :
// Create request
NSURL *urlObj = [NSURL URLWithString:url];
NSMutableURLRequest *request = [NSMutableURLRequest requestWithURL:urlObj cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:30];
[request setValue:#"gzip" forHTTPHeaderField:#"Accept-Encoding"];
if (![NSURLConnection canHandleRequest:request]) {
NSLog(#"Can't handle request...");
return;
}
// Start connection
dispatch_async(dispatch_get_main_queue(), ^{
self.connection = [[NSURLConnection alloc] initWithRequest:request delegate:self startImmediately:YES]; // Edited
});
...and code for the delegate methods is here :
- (void) connection:(NSURLConnection *)_connection didReceiveResponse:(NSURLResponse *)response {
NSLog(#"Receiving response: %#, status %d", [(NSHTTPURLResponse*)response allHeaderFields], [(NSHTTPURLResponse*) response statusCode]);
self.data = [NSMutableData data];
}
- (void) connection:(NSURLConnection *)_connection didFailWithError:(NSError *)error {
NSLog(#"Connection failed: %#", error);
[self _finish];
}
- (void) connection:(NSURLConnection *)_connection didReceiveData:(NSData *)_data {
[data appendData:_data];
}
- (void)connectionDidFinishDownloading:(NSURLConnection *)_connection destinationURL:(NSURL *) destinationURL {
NSLog(#"Connection done!");
[self _finish];
}
There's not a lot of error checking here, but I've made sure of a few things :
Whatever happens, didReceiveData is never called, so I don't get any data
...but the data is transfered (I checked using tcpdump)
...and the other methods are called successfully.
If I use the NSURLConnectionDownloadDelegate instead of NSURLConnectionDataDelegate, everything works but I can't get a hold on the downloaded file (this is a known bug)
The request is not deallocated before completion by bad memory management
Nothing changes if I use a standard HTML page somewhere on the internet as my URL
The request is kicked off from the main queue
I don't want to use a third-party library, as, ultimately, these requests are to be included in a library of my own, and I'd like to minimize the dependencies. If I have to, I'll use CFNetwork directly, but it will be a huge pain in the you-know-what.
If you have any idea, it would help greatly. Thanks!
I ran into the same problem. Very annoying, but it seems that if you implement this method:
- (void)connectionDidFinishDownloading:(NSURLConnection *)connection destinationURL:(NSURL *)destinationURL
Then connection:didReceiveData: will never be called. You have to use connectionDidFinishLoading: instead... Yes, the docs say it is deprecated, but I think thats only because this method moved from NSURLConnectionDelegate into NSURLConnectionDataDelegate.
I like to use the sendAsynchronousRequest method.. there's less information during the connection, but the code is a lot cleaner.
[NSURLConnection sendAsynchronousRequest:request queue:[[NSOperationQueue alloc] init] completionHandler:^(NSURLResponse *response, NSData *data, NSError *error){
if (data){
//do something with data
}
else if (error)
NSLog(#"%#",error);
}];
From Apple:
By default, a connection is scheduled on the current thread in the
default mode when it is created. If you create a connection with the
initWithRequest:delegate:startImmediately: method and provide NO for
the startImmediately parameter, you can schedule the connection on a
different run loop or mode before starting it with the start method.
You can schedule a connection on multiple run loops and modes, or on
the same run loop in multiple modes.
Unless there is a reason to explicitly run it in [NSRunLoop currentRunLoop],
you can remove these two lines:
[connection scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSRunLoopCommonModes];
[connection start];
or change the mode to NSDefaultRunLoopMode
NSURLConnection API says " ..delegate methods are called on the thread that started the asynchronous load operation for the associated NSURLConnection object."
Because dispatch_async will start new thread, and NSURLConnection will not pass to that other threat the call backs, so do not use dispatch_async with NSURLConnection.
You do not have to afraid about frozen user interface, NSURLConnection providing only the controls of asynchronous loads.
If you have more files to download, you can start some of connection in first turn, and later they finished, in the connectionDidFinishLoading: method you can start new connections.
int i=0;
for (RetrieveOneDocument *doc in self.documents) {
if (i<5) {
[[NSURLConnection alloc] initWithRequest:request delegate:self];
i++;
}
}
..
-(void)connectionDidFinishLoading:(NSURLConnection *)connection
{
ii++;
if(ii == 5) {
[[NSURLConnection alloc] initWithRequest:request delegate:self];
ii=0;
}
}
One possible reason is that the outgoing NSURLRequest has been setup to have a -HTTPMethod of HEAD. Quite hard to do that by accident though!
[edited to provide more information]
(I'm not using AFNetworking for this project. I may do so in future, but wish to resolve this problem/misunderstanding first.)
SERVER SETUP
I cannot provide the real service here, but it is a simple, reliable service that returns XML according to a URL such as:
https://username:password#example.com/webservice
I want to connect to the URL over HTTPS using GET, and determine any authentication failures (http status code 401).
I have confirmed that the web service is available, and that I can successfully (http status code 200) grab XML from the url using a specified username and password. I have done this with a web browser, and with AFNetworking 2.0.3, and by using NSURLConnection.
I have also confirmed that I am using the correct credentials at all stages.
Given the correct credentials and the the following code:
// Note: NO delegate provided here.
self.sessionConfig = [NSURLSessionConfiguration defaultSessionConfiguration];
self.session = [NSURLSession sessionWithConfiguration:self.sessionConfig
delegate:nil
delegateQueue:nil];
NSURLSessionDataTask *dataTask = [self.session dataTaskWithURL:self.requestURL completionHandler: ...
The above code will work. It will successfully connect to the server, get a http status code of 200, and return the (XML) data.
PROBLEM 1
This simple approach fails in cases where the credentials are invalid. In that case, the completion block is never called, no status code (401) is provided, and eventually, the Task times out.
ATTEMPTED SOLUTION
I assigned a delegate to the NSURLSession, and am handling the following callbacks:
-(void)URLSession:(NSURLSession *)session didReceiveChallenge:(NSURLAuthenticationChallenge *)challenge completionHandler:(void (^)(NSURLSessionAuthChallengeDisposition disposition, NSURLCredential *credential))completionHandler
{
if (_sessionFailureCount == 0) {
NSURLCredential *cred = [NSURLCredential credentialWithUser:self.userName password:self.password persistence:NSURLCredentialPersistenceNone];
completionHandler(NSURLSessionAuthChallengeUseCredential, cred);
} else {
completionHandler(NSURLSessionAuthChallengeCancelAuthenticationChallenge, nil);
}
_sessionFailureCount++;
}
- (void)URLSession:(NSURLSession *)session task:(NSURLSessionTask *)task
didReceiveChallenge:(NSURLAuthenticationChallenge *)challenge
completionHandler:(void (^)(NSURLSessionAuthChallengeDisposition disposition, NSURLCredential *credential))completionHandler
{
if (_taskFailureCount == 0) {
NSURLCredential *cred = [NSURLCredential credentialWithUser:self.userName password:self.password persistence:NSURLCredentialPersistenceNone];
completionHandler(NSURLSessionAuthChallengeUseCredential, cred);
} else {
completionHandler(NSURLSessionAuthChallengeCancelAuthenticationChallenge, nil);
}
_taskFailureCount++;
}
PROBLEM 1 WHEN USING ATTEMPTED SOLUTION
Please note the use of ivars _sessionFailureCount and _taskFailureCount. I am using these because the challenge object's #previousFailureCount property is never advanced! It always remains at zero, no matter how many times these callback methods are called.
PROBLEM 2 WHEN USING ATTEMPTED SOLUTION
Despite the use of correct credentials (as proven by their successful use with a nil delegate), authentication is failing.
The following callbacks occur:
URLSession:didReceiveChallenge:completionHandler:
(challenge # previousFailureCount reports as zero)
(_sessionFailureCount reports as zero)
(completion handler is called with correct credentials)
(there is no challenge #error provided)
(there is no challenge #failureResponse provided)
URLSession:didReceiveChallenge:completionHandler:
(challenge # previousFailureCount reports as **zero**!!)
(_sessionFailureCount reports as one)
(completion handler is called with request to cancel challenge)
(there is no challenge #error provided)
(there is no challenge #failureResponse provided)
// Finally, the Data Task's completion handler is then called on us.
(the http status code is reported as zero)
(the NSError is reported as NSURLErrorDomain Code=-999 "cancelled")
(The NSError also provides a NSErrorFailingURLKey, which shows me that the URL and credentials are correct.)
Any suggestions welcome!
You don't need to implement a delegate method for this, simply set the authorization HTTP header on the request, e.g.
NSMutableURLRequest* request = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:#"https://whatever.com"]];
NSString *authStr = #"username:password";
NSData *authData = [authStr dataUsingEncoding:NSUTF8StringEncoding];
NSString *authValue = [NSString stringWithFormat: #"Basic %#",[authData base64EncodedStringWithOptions:0]];
[request setValue:authValue forHTTPHeaderField:#"Authorization"];
//create the task
NSURLSessionDataTask* task = [NSURLSession.sharedSession dataTaskWithRequest:request completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
}];
Prompted vs Unprompted HTTP Authentication
It seems to me that all documentation on NSURLSession and HTTP Authentication skips over the fact that the requirement for authentication can be prompted (as is the case when using an .htpassword file) or unprompted (as is the usual case when dealing with a REST service).
For the prompted case, the correct strategy is to implement the delegate method:
URLSession:task:didReceiveChallenge:completionHandler:; for the unprompted case, implementation of the delegate method will only provide you with the opportunity to verify the SSL challenge (e.g. the protection space). Therefore, when dealing with REST, you will likely need to add Authentication headers manually as #malhal pointed out.
Here is a more detailed solution that skips the creation of an NSURLRequest.
//
// REST and unprompted HTTP Basic Authentication
//
// 1 - define credentials as a string with format:
// "username:password"
//
NSString *username = #"USERID";
NSString *password = #"SECRET";
NSString *authString = [NSString stringWithFormat:#"%#:%#",
username,
secret];
// 2 - convert authString to an NSData instance
NSData *authData = [authString dataUsingEncoding:NSUTF8StringEncoding];
// 3 - build the header string with base64 encoded data
NSString *authHeader = [NSString stringWithFormat: #"Basic %#",
[authData base64EncodedStringWithOptions:0]];
// 4 - create an NSURLSessionConfiguration instance
NSURLSessionConfiguration *sessionConfig =
[NSURLSessionConfiguration defaultSessionConfiguration];
// 5 - add custom headers, including the Authorization header
[sessionConfig setHTTPAdditionalHeaders:#{
#"Accept": #"application/json",
#"Authorization": authHeader
}
];
// 6 - create an NSURLSession instance
NSURLSession *session =
[NSURLSession sessionWithConfiguration:sessionConfig delegate:self
delegateQueue:nil];
// 7 - create an NSURLSessionDataTask instance
NSString *urlString = #"https://API.DOMAIN.COM/v1/locations";
NSURL *url = [NSURL URLWithString:urlString];
NSURLSessionDataTask *task = [session dataTaskWithURL:url
completionHandler:
^(NSData *_Nullable data, NSURLResponse *_Nullable response, NSError *_Nullable error) {
if (error)
{
// do something with the error
return;
}
NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse *)response;
if (httpResponse.statusCode == 200)
{
// success: do something with returned data
} else {
// failure: do something else on failure
NSLog(#"httpResponse code: %#", [NSString stringWithFormat:#"%ld", (unsigned long)httpResponse.statusCode]);
NSLog(#"httpResponse head: %#", httpResponse.allHeaderFields);
return;
}
}];
// 8 - resume the task
[task resume];
Hopefully this will help anyone that runs into this poorly documented difference. I finally figured it out using test code, a local proxy ProxyApp and forcibly disabling NSAppTransportSecurity in my project's Info.plist file (necessary for inspecting SSL traffic via a proxy on iOS 9/OSX 10.11).
Short answer: The behavior you describe is consistent with a basic server authentication failure. I know you've reported that you've verified that it's correct, but I suspect some fundamental validation problem on the server (not your iOS code).
Long answer:
If you use NSURLSession without the delegate and include the userid/password in the URL, then completionHandler block of the NSURLSessionDataTask will be called if the userid/password combination is correct. But, if the authentication fails, NSURLSession appears to repeatedly attempt to make the request, using the same authentication credentials every time, and the completionHandler doesn't appear to get called. (I noticed that by watching the connection with Charles Proxy).
This doesn't strike me as very prudent of NSURLSession, but then again the delegate-less rendition can't really do much more than that. When using authentication, using the delegate-based approach seems more robust.
If you use the NSURLSession with the delegate specified (and no completionHandler parameter when you create the data task), you can examine the nature of the error in didReceiveChallenge, namely examine the challenge.error and the challenge.failureResponse objects. You might want to update your question with those results.
As an aside, you appear to be maintaining your own _failureCount counter, but you can probably avail yourself of challenge.previousFailureCount property, instead.
Perhaps you can share some particulars about the nature of the authentication your server is using. I only ask, because when I secure a directory on my web server, it does not call the NSURLSessionDelegate method:
- (void)URLSession:(NSURLSession *)session didReceiveChallenge:(NSURLAuthenticationChallenge *)challenge
completionHandler:(void (^)(NSURLSessionAuthChallengeDisposition disposition, NSURLCredential *credential))completionHandler
But rather, it calls the NSURLSessionTaskDelegate method:
- (void)URLSession:(NSURLSession *)session task:(NSURLSessionTask *)task
didReceiveChallenge:(NSURLAuthenticationChallenge *)challenge
completionHandler:(void (^)(NSURLSessionAuthChallengeDisposition disposition, NSURLCredential *credential))completionHandler
Like I said, the behavior you describe is consist with an authentication failure on the server. Sharing the details about the nature of the authentication setting on your server and the particulars of the NSURLAuthenticationChallenge object might help us diagnose what's going on. You might also want to type the URL with the userid/password in a web browser and that might also confirm whether there is a basic authentication problem.