Call IBAction in App Delegate - ios

I want to add 3d touch home screen shortcuts to my objective c app. The main part of my app functions when a UIButton is pressed. This calls the method in the ViewController.h and ViewController.m
- (IBAction)StartScanning:(id)sender;
This allows the camera to start functioning and pushes the correct view controller and desired methods.
I have read many walkthroughs but still cannot understand how to start this IBAction when a 3d touch shortcut is pressed.
Sorry if this is a repeat question or I am just being stupid. I'm a bit new to all of this.

It's not that hard to do and as you mentioned, there's a lot of tutorials out there to help. In summary, first you need to add the 3d touch delegate to your ViewController.h or .m. <UIViewControllerPreviewingDelegate>
That will give you access to the delegate methods you need to show the home screen shortcuts. Here's an example of one of my apps (name removed in this example).
In my AppDelegate, performActionForShortcutItem:completionHandler: is called first and sent the shortcut the user selected. Use it to determine how to respond to the shortcut. I passed the shortcut to a method, handleShortcutItem:shortcutItem" that would determine which storyboard I would use (I know there's no 3D Touch in iPads right now but I wanted to build in the code for when Apple comes out with one).
Based on the shortcut, I create my ViewController and pass the shortcut to the method logShortcutUsed, passing in the shortcut title.
#pragma mark - Shortcut Items
- (void)application:(UIApplication *)application performActionForShortcutItem:(UIApplicationShortcutItem *)shortcutItem completionHandler:(void (^)(BOOL))completionHandler {
completionHandler([self handleShortcutItem:shortcutItem]);
}
- (BOOL)handleShortcutItem:(UIApplicationShortcutItem *)shortcutItem {
UIStoryboard *storyboard;
UINavigationController *navController = (UINavigationController *) self.window.rootViewController;
if (IS_IPAD()) {
storyboard = [UIStoryboard storyboardWithName:#"Main_iPad" bundle:nil];
} else {
storyboard = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
}
xxxViewController *vb = (xxxViewController *)navController.topViewController;
if ([shortcutItem.localizedTitle isEqualToString:#"New Match"]) {
[vb logShortcutUsed:shortcutItem.localizedTitle];
[vb startNewMatch];
return TRUE;
} else if ([shortcutItem.localizedTitle isEqualToString:#"New Game"]) {
[vb logShortcutUsed:shortcutItem.localizedTitle];
[vb gamePressedFromShortcut];
return TRUE;
}
return FALSE;
}
In my main ViewController, I create the dynamic shortcuts (you can have static or dynamic shortcuts). This is what will be seen by the user when they 3D Touch the icon. I include an icon as well, that's optional. The shortcutItems is just an array of UIApplicationShortcutItems.
- (void)setupDynamicShortcuts {
UIApplicationShortcutItem *newMatch = [[UIApplicationShortcutItem alloc] initWithType:#"$(PRODUCT_BUNDLE_IDENTIFIER).NewMatch"
localizedTitle:NSLocalizedString(#"New Match", #"Start a new match")
localizedSubtitle:NSLocalizedString(#"Start a new match", #"Start a new match button.")
icon:[UIApplicationShortcutIcon iconWithTemplateImageName:#"Sport Net-50"]
userInfo:nil];
UIApplicationShortcutItem *newGame = [[UIApplicationShortcutItem alloc] initWithType:#"$(PRODUCT_BUNDLE_IDENTIFIER).NewGame"
localizedTitle:NSLocalizedString(#"New Game", #"Start a new game")
localizedSubtitle:NSLocalizedString(#"Start a new game", #"Start a new game button.")
icon:[UIApplicationShortcutIcon iconWithTemplateImageName:#"volleyball-50"]
userInfo:nil];
[UIApplication sharedApplication].shortcutItems = #[newMatch, newGame];
}
In the same ViewController are the methods that will be called from the AppDelegate, startNewMatch and gamePressedFromShortcut. I also log these calls to my analytics so I can track how many times people use this feature, which is something I strongly suggest.
It's not as difficult as it initially seems.

Related

How best to open the desired controller via 3D Touch?

I want to ask about the proper implementation of 3D Touch. For example there UIViewController, which loads different from each other depending on the data being openly application. If as usual, it shows the same data, if in 3D Touch, then the other. I've done through NSUserDefaults kept to a variable, that is, if the normal start is false, if in 3D Touch true. I do more with NSNotificationCenter. It all worked, but it is not the correct implementation of this task. How best do I do that?
Please try following code for open detail view using 3D touch.
IBOutlet UIButton *btnDetail;
#pragma mark - Previewing delegate
- (UIViewController *)previewingContext:(id <UIViewControllerPreviewing>)previewingContext viewControllerForLocation:(CGPoint)location
{
UIViewController *detailVC = [self.storyboard instantiateViewControllerWithIdentifier:#"detail"];
detailVC.preferredContentSize = CGSizeMake(0.0, 568.0);
previewingContext.sourceRect = self.btnDetail.frame;
return detailVC;
}
- (void)previewingContext:(id <UIViewControllerPreviewing>)previewingContext commitViewController:(UIViewController *)viewControllerToCommit{
[self showViewController:viewControllerToCommit sender:self];
}

Xcode using delegate to pass data between controllers

Hi im developing an app that has a parent view that then used containers to embed other views as seen below.
For now im only working with the left and centre container which are both table views. The main view or the Project screen view is my parent controller and i want it to pass data to and from the two child controller and i know for this the best option is to use delegates. However each example i have looked at that uses delegates, created and initialises a new view controller so for example lets say the left container embeds a view using the leftviewcontroller. Each example has this line of code.
LeftViewController *sampleProtocol = [[LeftViewController alloc]init];
LeftViewController.delegate = self;
Im thinking i dont need to create a new LeftViewController since it is embeded it is already in my list of child controllers. So my queston is how would i get the controller from the list of child controllers and set the parent as the delegate. I know i it is an array and i can use objectAtIndex but how do i know the order of items in the array will not change can i not call it but a tag or identifier? Thank you for any help sorry if the question is not that clear its my first time setting up delegates.
i know for this the best option is to use delegates.
In this case, I wouldn't be so sure. I think the best option would be to have a robust model and use KVO and notifications to signal updates between view controllers.
The direct answer to your question is not too bad.
for (UIViewController *viewController in self.childViewControllers) {
if ([viewController isKindOfClass:[LeftViewController class]]) {
LeftViewController *leftViewController = (id)viewController;
leftViewController.delegate = self;
break;
}
}
I think a minor improvement on this would be to use the segue. Make sure each of the containers have a named segue. In this example, the left view controller has a segue with the identifier "Load Child LeftViewController".
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"Load Child LeftViewController"]) {
LeftViewController *leftViewController = segue.destinationViewController;
leftViewController.delefate = self;
}
}
Its always better to use NSNotificationCenter for such complex mechanism.
*** put following code in LeftController.m ***
// *** Register a Notification to recieve a Data when something happens in Center controller ***
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(receivedNotification:)
name:#"hasSomeData"
object:nil];
// *** create a method to receive Notification data ***
- (void)receivedNotification:(NSNotification *) notification {
if ([[notification name] isEqualToString:#"hasSomeData"])
{
// do your stuff here with data
NSLog(#"data %#",[notification object]);
}
}
*** when something happen in center controller post a notification to inform Left Controller ***
[[NSNotificationCenter defaultCenter] postNotificationName:#"hasSomeData" object:self];
//Secondvc.h
#protocol Sendmessage<NSObject>
#required
-(void)Object:(NSArray *)tosend;
#end
#interface Secondvc:UIViewcontroller{
id <Sendmessage> delegate;
}
#property(strong,nonatomic) id <Sendmessage> delegate;
#end
//Secondvc.m
#implementation Secondvc
#synthesize delegate;
-(void)viewDidLoad{
//Do Something here!
}
//Pass Some Value When a button event occured in Second vc
-(IBAction)Send_Data{
[self dismissViewControllerAnimated:Yes completion:nil];
[self.delegate Object:[NSArray Arraywithobjects:#"Hello",nil]];
}
#end
//FirstVc.h
#import "Secondvc.h"
#interface FirstVc<Sendmessage>
#end
//FirstVc.m
#implementation FirstVc
-(void)viewDidLoad{
Secondvc* Object=[[Secondvc alloc]init];
Object.delegate=self;
}
#pragma mark Secondvc Deklegate method implementation
-(void)Object:(NSArray *)tosend{
NSLog(#"Recieved data Form Second VC Is:\n%#",tosend);
}
#end
HTH!Enjoy Coding.

Xcode IOS - How to get the scene/view that is currently being viewed in appdelegate

Okay I am kind of new to IOS development, but I am writing an application where I am using a timer class to time out the user if they idle too long on any particular scene in my storyboard and it bumps the user back to the original scene/view. I have a single story board that is made up of several scenes/views(not sure what the correct word here is), and each scene has its own view controller.
I accomplish the timeout via the appdelegate class. See code below.
So I have the code working and it works great, but I am trying to make it so that it will ignore the timer if we are on the main scene.
I have googled this, read copious amounts of documentation, and have tried many things but so far I haven't been able to figure out how to get the currently viewed scene in the applicationDidTimeout method.
If I can get the name of the currently viewed scene/view, then I can choose to ignore the timer or not.
Does anyone know how to do this?
Thank you for your time.
#import "StoryboardAppDelegate.h"
#import "TIMERUIApplication.h"
#implementation StoryboardAppDelegate
#synthesize window = _window;
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// applicaiton has timed out
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(applicationDidTimeout:) name:kApplicationDidTimeoutNotification object:nil];
return YES;
}
-(void)applicationDidTimeout:(NSNotification *) notif
{
NSLog (#"time exceeded!!");
UIViewController *controller = [[UIStoryboard storyboardWithName:#"Main" bundle:NULL] instantiateViewControllerWithIdentifier:#"StoryboardViewController"];
UINavigationController * navigation = [[UINavigationController alloc]initWithRootViewController:controller];
[self.window setRootViewController:navigation];
navigation.delegate = self;
navigation.navigationBarHidden = YES;
if (controller) {
#try {
[navigation pushViewController:controller animated:NO];
} #catch (NSException * ex) {
//“Pushing the same view controller instance more than once is not supported”
//NSInvalidArgumentException
NSLog(#"Exception: [%#]:%#",[ex class], ex );
NSLog(#"ex.name:'%#'", ex.name);
NSLog(#"ex.reason:'%#'", ex.reason);
//Full error includes class pointer address so only care if it starts with this error
NSRange range = [ex.reason rangeOfString:#"Pushing the same view controller instance more than once is not supported"];
if ([ex.name isEqualToString:#"NSInvalidArgumentException"] &&
range.location != NSNotFound) {
//view controller already exists in the stack - just pop back to it
[navigation popToViewController:controller animated:NO];
} else {
NSLog(#"ERROR:UNHANDLED EXCEPTION TYPE:%#", ex);
}
} #finally {
//NSLog(#"finally");
}
} else {
NSLog(#"ERROR:pushViewController: viewController is nil");
}
[(TIMERUIApplication *)[UIApplication sharedApplication] resetIdleTimer];
}
#end
I'm assuming you've written the logic for the timer somewhere. Can you just invalidate the timer when you've popped back to the rootViewController?
Also instead of pushing a viewController onto the navigationViewController and handling the errors, you should check to see if the controller you're pushing is already in the stack like so:
if (![navigation.viewControllers containsObject:viewController] {
// push onto the stack
}
You could also check to see how many levels are currently in the navigationController by checking the count of the viewControllers array like so:
if ([navigation.viewControllers count] == 0) {
// I know we're on the main screen because no additional viewControllers have been added to the stack.
}
If you are not using modal controllers anywhere then the simplest solution would be
UINavigationController* nav = (UINavigationController*)self.window.rootViewController; // You could just save the nav as part of your app delegate
if (nav.viewControllers.count > 1){
[nav popToRootViewControllerAnimated:YES];
}
This is different then your current code because your main page will not be deleted and recreated every time the timer goes off
Okay I figured out how to do this. I was making this way too complicated.
To solve this I simply made a property and method in the app delegate class where I could set a scene name.
Then in each view controller header file I import the header file for the app delegate class and define a reference to it. Then in the load event for each view I simply set the scene name in the app delegate class using this line of code.
[myAppDelegate setSceneName:self.title];
Easy peasy!

Find UIAlertView without having reference to it iOS 7

I was using a code snippet in my project answered here: UIAlertView without having reference to it
Here's the code:
+ (UIAlertView *) getUIAlertViewIfShown {
if ([[[UIApplication sharedApplication] windows] count] == 1) {
return nil;
}
UIWindow *window = [[[UIApplication sharedApplication] windows] objectAtIndex:1];
if ([window.subviews count] > 0) {
UIView *view = [window.subviews objectAtIndex:0];
if ([view isKindOfClass:[UIAlertView class]]) {
return (UIAlertView *) view;
}
}
return nil;
}
Unfortunately its not working in iOS 7 and I'm unable to dismiss an alert view. While debugging I found that in the loop its showing that view is of class UITransitionView. Pretty confusing because I couldn't find any quick documentation for this view class.
Any ideas how can I fix this problem?
In iOS7, the UIAlertView window does not appear in -[UIApplication windows]. In fact, the UIAlertView itself is never added to any window, -[UIAlertView window] is always nil. Instead, the alert view manages a variety of undocumented views placed in -[UIApplication keyWindow] with no reference back to the alert view.
Your only real option in iOS7 is to actually keep track of your alert views.
iOS 7 solution
Class UIAlertManager = objc_getClass("_UIAlertManager");
UIAlertView *topMostAlert = [UIAlertManager performSelector:#selector(topMostAlert)];
I am not sure if it is approvable by AppStore, but works
UPD single line code:
UIAlertView *topMostAlert = [NSClassFromString(#"_UIAlertManager") performSelector:#selector(topMostAlert)];
I have faced similar issue and in my case alerts are displayed from different instance of view controller, As Brian has already mentioned that UIAlertView window does not appear in -[UIApplication windows] in iOS7.
So to keep track of this following approach can be followed -
Define a BOOL constant in App Delegate -
#property (nonatomic, assign) BOOL isAlertVisibleOnAppWindow;
Where 'UIAlerView` is present, check earlier instance existence -
AppDelegate *delegate = (AppDelegate *) [UIApplication sharedApplication].delegate;
if (!delegate.isAlertVisibleOnAppWindow) {
delegate.isAlertVisibleOnAppWindow = YES;
UIAlertView *alertView = [[UIAlertView alloc] init…//alert init code
// Either handle alert cancel/completeion click here via blocks, or use alert delegates to reset the isAlertVisibleOnAppWindow BOOL variable to NO.
}
This might be helpful to some other people, thought of sharing this.
UIAlertView *topMostAlert = [NSClassFromString(#"_UIAlertManager") performSelector:#selector(topMostAlert)];
This will NOT be allowed to publish into Apple Store. During build validation Xcode will throw an error, something like: "access to undocumented method.."
So you can't use it, however this code works well.
You can register to UIWindowDidBecomeVisibleNotification:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(aWindowBecameVisible:)
name:UIWindowDidBecomeVisibleNotification
object:nil];
and in aWindowBecameVisible check the window description for _UIModalItemHostingWin:
if ([[theWindow description] hasPrefix:#"<_UIModalItemHostingWin"])
{
// This is the alert window
}

Create a log in screen on iOS that will always show on top of all views

EDIT: Check below for solution.
I am working on a login screen for my app and I have it working for the most part except for a few edge cases. Ive set things up so that I have a segue from my UITabBar in the story board that I trigger in the app delegate applicationDidBecomeActive: method. As I said it works fine on all but one edge case I've found so far.
My app uses some modal view controllers, some of which are UIActivityViewControllers if that makes a difference, to enter and edit some core data entities. If one of these modal view controllers is opened when the app goes to the background, it will always show up when the app is reopened and my login doesn't show. I get the following console msg
Warning: Attempt to present <UINavigationController: 0x1d51e320> on <MPTabBarViewController: 0x1d5b4810> which is already presenting <UIActivityViewController: 0x1e38fc40>
Here is my code
- (void) displayLogin{
NSLog(#"%s", __PRETTY_FUNCTION__);
UITabBarController *tabBarController = (UITabBarController *)self.window.rootViewController;
NSDate *lastDate = [[NSUserDefaults standardUserDefaults] objectForKey:MPLastCloseDate];
NSTimeInterval timeDiff = [[NSDate date] timeIntervalSinceDate:lastDate];
int seconds = timeDiff;
if ([[NSUserDefaults standardUserDefaults] integerForKey:MPPassCodeDelay] == MPScreenLockAlways || seconds >= 300) {
NSLog(#"Should see login");
[tabBarController performSegueWithIdentifier:#"loginScreen" sender:self];
}
}
I understand exactly what this msg is telling me, the tab bar is already presenting a modal controller so it can't present another one. So my question is this, Is there a better way to implement this so that the login will always show, even over top of the modal views?
Okay here is my current solution
as suggested by Bartu and requested to be shared by Shawn
I have a working singleton loginManager class that requires 1 call in app delegate and 1 call in any view controller that could be called to present as modal. I was unable to figure out how to do this as suggested with a ViewController category, but hey a few includes and method calls aren't so bad. I included it in App-Prefix.pch, so its available everywhere. It is written for ARC, so if you like managing your own memory you'll need to modify the singleton for that. The last caveat, at current you will need to roll your own viewController for the login screen. Just look for the commented section in the implementation with all the stars, and put your own view controller there. Mine is still in my app storyboard, its basically 4 digit pin that checks for a match in the keychain and dismisses itself for the correct pin. I may pull that out of my storyboard and nib it so it could be packaged with the loginManager and let it become my first gitHub project at some future date though.
You can configure it to display login for every time the app opens or after a delay with properties. The delay time is also a property set in seconds. It will also block out your apps UI for the few seconds it takes to get the login displayed with a splash using your apps Default.png. This is also configurable with a property.
I would love to get some feedback on this, and if anyone can tell me how to do a category so the extra call in viewControllers is not needed that would be great! Enjoy!
AppDelegate:
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
[self.window makeKeyAndVisible];
// these calls are all optional
[[VHLoginManager loginManager] setShouldBlockUIWithSplashOnResume:NO];
[[VHLoginManager loginManager] setSecondsRequiredToPassBeforeLockDown:1000];
[[VHLoginManager loginManager] setScreenLockRequirment:VHLMScreenLockDelayed];
// this is the only required call to run with defaults - always login and block UI with splash while login loads
[[VHLoginManager loginManager] presentLogin];
}
Any viewController that may presented as modal at some point
- (void)viewDidLoad
{
[super viewDidLoad];
[[VHLoginManager loginManager] registerViewControllerIfModal:self];
}
The loginManager class
header:
// VHLoginManager.h
// Created by Victor Hudson on 5/31/13.
// Copyright (c) 2013 Victor Hudson. All rights reserved.
// Use if you like but be nice and leave my name
#import <Foundation/Foundation.h>
#define VHLMLastCloseDate #"VHLMLastCloseDate"
#define VHLMPassCodeDelay #"VHLMPassCodeDelay"
typedef enum {
VHLMScreenLockAlways = 0,
VHLMScreenLockDelayed = 1,
} VHLMScreenLockRequirement;
#interface VHLoginManager : NSObject
#property (nonatomic) BOOL shouldBlockUIWithSplashOnResume;
// defaults to yes so app contents arent visible before the login screen appears
#property (nonatomic) int secondsRequiredToPassBeforeLockDown;
// defaults to 5 minutes (300)
#pragma mark - Class Methods
+ (VHLoginManager *)loginManager;
// returns the singleton login manager
#pragma mark - Manager Methods
- (void) presentLogin;
// will determine if login should be presented an do so if needed
- (void) registerViewControllerIfModal:(UIViewController *)controller;
// any view controllers that are presented modally should call this with self as controller in viewDidLoad - the pupose of this manager is so login shows even over top of modals
- (void) setScreenLockRequirment:(VHLMScreenLockRequirement) requirement;
// deafaults to always if not adjusted
#end
implementation:
// VHLoginManager.m
// Created by Victor Hudson on 5/31/13.
// Copyright (c) 2013 Victor Hudson. All rights reserved.
// Use if you like but be nice and leave my name
#import "VHLoginManager.h"
static VHLoginManager *loginManager = nil;
#interface VHLoginManager ()
#property (nonatomic, strong) UIViewController *currentModalViewController;
#property (nonatomic) VHLMScreenLockRequirement screenLockrequirement;
#end
#implementation VHLoginManager
#pragma mark - Manager Methods
- (void) presentLogin
{
// NSLog(#"%s", __PRETTY_FUNCTION__);
if ([[NSUserDefaults standardUserDefaults] integerForKey:VHLMPassCodeDelay] == VHLMScreenLockAlways || [self timeSinceLastClose] >= self.secondsRequiredToPassBeforeLockDown) {
//NSLog(#"User should see login");
// determine who the presenting view controller should be
UIViewController *viewController;
if (self.currentModalViewController && self.currentModalViewController.presentingViewController != nil) {
// NSLog(#"We have a modal view controller on top");
viewController = self.currentModalViewController;
} else {
// NSLog(#"We have NO modal view controller on top");
// get the root view controller of the app
viewController = [[[UIApplication sharedApplication] keyWindow] rootViewController];
}
//********************************************************************************************************************************************************************************
// *** This is still tied into my app storyboard and should be made into a viewcontroller with nib to be portable with loginManager for now implement and present your own loginViewController
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard_iPhone" bundle:nil];
UINavigationController *navController = [storyboard instantiateViewControllerWithIdentifier:#"appLoginScreen"];
//********************************************************************************************************************************************************************************
// present the login to user
[viewController presentViewController:navController animated:NO completion:nil];
}
}
- (void) setScreenLockRequirment:(VHLMScreenLockRequirement) requirement
{
_screenLockrequirement = requirement;
[[NSUserDefaults standardUserDefaults] setInteger:self.screenLockrequirement forKey:VHLMPassCodeDelay];
}
- (void) registerViewControllerIfModal:(UIViewController *)controller
{
// NSLog(#"%s", __PRETTY_FUNCTION__);
if (controller.presentingViewController) {
NSLog(#"Registering a modalViewController");
self.currentModalViewController = controller;
}
}
#pragma mark - Private Methods
- (void) timeStampForBackground
{
// NSLog(#"%s", __PRETTY_FUNCTION__);
[[NSUserDefaults standardUserDefaults] setObject:[NSDate date] forKey:VHLMLastCloseDate];
[self setDisplaySplashForBackgroundResume];
}
- (int) timeSinceLastClose
{
return [[NSDate date] timeIntervalSinceDate:[[NSUserDefaults standardUserDefaults] objectForKey:VHLMLastCloseDate]];
}
#pragma mark Splash Screen management
- (void) setDisplaySplashForBackgroundResume
{
// NSLog(#"%s", __PRETTY_FUNCTION__);
if (self.shouldBlockUIWithSplashOnResume) {
// dismiss all keyboards and input views
UIView *topView = [[[[UIApplication sharedApplication] keyWindow] subviews] lastObject];
[topView endEditing:YES];
// Don't show a splash screen if the application is in UIApplicationStateInactive (lock/power button press)
UIApplication *application = [UIApplication sharedApplication];
if (application.applicationState == UIApplicationStateBackground) {
UIImageView *splash = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"Default"]];
splash.frame = application.keyWindow.bounds;
[application.keyWindow addSubview:splash];
}
}
}
- (void) removeSplashScreen
{
// NSLog(#"%s", __PRETTY_FUNCTION__);
if (self.shouldBlockUIWithSplashOnResume) { // we should have a splash image up if true
// so remove it
UIWindow *thewindow = [[UIApplication sharedApplication] keyWindow];
if ([[thewindow subviews] count] > 1) {
[NSThread sleepForTimeInterval:1.0];
[[[thewindow subviews] lastObject] removeFromSuperview];
}
}
}
#pragma mark - Class Management
//prevent additional instances
+ (id)allocWithZone:(NSZone *)zone
{
return [self loginManager];
}
+ (VHLoginManager *)loginManager
{
if (!loginManager) {
//Create The singleton
loginManager = [[super allocWithZone:NULL] init];
}
return loginManager;
}
- (id) init
{
// If we already have an instance of loginManager
if (loginManager) {
//Return The Old One
return loginManager;
}
self = [super init];
if (self) {
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(timeStampForBackground)
name:UIApplicationDidEnterBackgroundNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(removeSplashScreen)
name:UIApplicationDidBecomeActiveNotification
object:nil];
self.shouldBlockUIWithSplashOnResume = YES;
self.secondsRequiredToPassBeforeLockDown = 300;
if (![[NSUserDefaults standardUserDefaults] integerForKey:VHLMPassCodeDelay]) {
[self setScreenLockRequirment:VHLMScreenLockAlways];
}
}
return self;
}
#end
I had the same problem a short time ago, my solution for this problem is to have a reference to any modal view which is currently presented in your app delegate. So, you can know if your tab bar controller is already presenting a modal controller and if it's the case, you can present your login view over your current modal view.
What I did was to have a switch in my appDelegate. when the app started, if the user had not logged in, I created the login view and make it the window's rootViewController. When the user successfully logged in, I used an animation block to set that view's alpha to 0, then created a UITabBarController, populated it, made it the window's rootViewController (with an alpha of 0, then animated it's alpha to 1). Worked really well. Not sure how to do this with storyboards though.
EDIT: now getting familiar with storyboards. So what you would do is not use the Main.storyboard per se (remove it from info.plist), then add a LoginViewController as a view, and have your UITabbarController there too - but nothing is the initial view controller. You obviously have to name each view so you can create it in code, but asking the Storyboard to create such and such a view controller
So in App Delegate, if logged in, instantiate the tab bar controller and add it as the root view controller. If the user has not logged in, create the LoginView and add it as rootview controller. If the user does login, have some method on the LoginViewController so it can ask the delegate to switch to the tab bar controller.

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