Archive validation failed with errors; - ios

Archive validation failed with errors; Unable to validate your
application - Could not find a CFBundlePackageType within the
info.plist; or the package is missing an info.plist.
Hello,
I'm beginner developer. I just start iOS system.
I first make the code in Xcode, it's OK about Simulator.
When I'm archiving the app in Xcode, I find this error message like photo.
So, I have a googling, I see the this website... developer.apple.com/library/ios/documentation
But, I don't understand it... Could you tell me some tips?
my property status...

Related

Flutter/XCode - iOS App Store Connect Operation Error

I have made some basic changes to my app which I have distributed through the Archive method in Xcode multiple times before. However it is not working this evening as I am presented with the below error:
The app references non-public selectors in Payload/Runner.app/Runner: callWithArguments:, fontWeight, frameInfo, initWithFrame:configuration:, isMainFrame, navigationType, relativeSize, setNavigationDelegate:, setProcessPool:, spanArray, spanArray_Count, toDouble, toString, underline, userContentController With error code STATE_ERROR.VALIDATION_ERROR.50 for id b2db3eb2-a91b-454a-9d3d-57b815b047b1
I have ran flutter build iOS --release with no warnings or errors before trying to Archive in Xcode. I have also tried doing a flutter clean too. When I run Validate on the archive before trying to distribute the package it comes back with 0 errors. It's just when I try to Distribute the package, it comes back with the above error and I'm not sure why or even how to go about diagnosing it.
Can anyone please help point me in the right direction?

Xcode Archive Validation Error: "No suitable application records were found."

I am currently having issues validating and uploading my Xcode to itunesconnect. I have done it plenty of times before with other build numbers and now all of a sudden it will not work. I am using an opensource framework called SCLAlertView. Uploading my project with that framework in the past was fine but now it will not work. I have searched through just about every related thread from google and could not find a solution. The exact error is "Archive validation operation failed due to the issues listed below. iTunes Store operation failed. No suitable application records were found. Verify your bundle identifier 'org.cocoapods.SCLAlertView' is correct." I tried messing with the code signing identifier and provisional profile settings but nothing seems to be working. Also I would like to emphasize that the error is only given for the SCLAlertView framework, not my main application. I would appreciate any advice on how to fix this issue. Thanks in advance.

Xcode iOS app crash on launch: unable to create lldb_private::Process

I've been trying to get my OpenFL game to build for days, and finally got to the point where the build succeeds (had a lot of trouble linking everything correctly, using severla static libraries of different shapes and forms). It finally builds, and now I Get this:
How can I debug this? In the console it just says
error: failed to launch
'/Users/joon/Library/Developer/Xcode/DerivedData/TryHarder-cynkhfxgstydmgawfivgqqiluryl/Build/Products/Debug-iphoneos/TryHarder.app/TryHarder'
-- unable to create lldb_private::Process
I have rebooted computer, mobilde device, cleaned, rebuilt, uninstalled, which is what many sources recommend in the case of an on-launch crash with no info. Nothing does the trick however. Some sources recommend to set debugger to GDB, which is no longer possible in XCode 6 it seems.
I'm not sure how to debug this any further.
I began to get this when I changed Mach-O type to "Bundle" in Targets > build settings > Linking. I won't claim to know much about this, but perhaps it will help..
Set the Mach-O type to Executable and it will work absolutely fine. you can find it in Targets > build settings > Linking

Xcode 6 Submission Error

When I try to submit my application in Xcode 6, I get the following error:
ERROR ITMS-90121: “This bundle is invalid. The executable name, as reported by CFBundleExecutable in the info.plist file may not contain these characters: \ [ ] { } parenthesis . + *”
I went and changed the default executable name, ${EXECUTABLE_NAME}, to the apps name. When I did this, I got the following error when I tried to run the app on my phone or a simulator:
“The file “app name” couldn’t be opened because you don’t have permission to view it.”
And the app will not run on my phone and I can’t submit it. I looked for help on how to help this and all I could find is to change the executable name to ${EXECUTABLE_NAME} for Xcode 6 and it will work.
However, when I do this, I get my original error… It is as if I am stuck in a never ending error circle I can’t get out of. Other things I have tried:
(1) Deleting the derived data in the organizer (2) Restarting Xcode (3) Restarting my computer and phone (4) Keeping the default executable name without the symbols
My app is finished I’m just running into this one error in the submission that I can’t seem to find a way around. Any help is appreciated, thanks!

Unable to authenticate the package: 721772200.itmsp

I am writing because I have a serious problem - I have bought the Commander Cool game on the cartoonsmart site. However, a serious problem occured. The application cannot be accepted by the iTune Connect validation. I tried to publish it from two different developer accounts and the error still occurs. The error suggests some problems with the certificate but I am sure it is 100% right because I have published more than 20 apps in the App Store as for now. I ask you for help because you are my last hope. The only thing I changed was to add armv6 in Valid Architectures because without it the app could not load.
Error is displayed via iTunes Connect:
"The following issues were found during validation:
Apple's web service operation was not successful
Unable to authenticate the package: 721772200.itmsp
ERROR ITMS-9000: "The bundle 'com. . ' at bundle path 'Payload/CommanderCool.app is not signed using an Apple submission certificate." at SoftwareAssets/SoftwareAsset (MSItmspSoftwareAssetPackage)?
Maybe you have additional errors like a missing 120x120 icon, if that is the case you should follow this
'Missing recommended icon file - The bundle does not contain an app icon for iPhone / iPod Touch of exactly '120x120' pixels, in .png format'
Fix other problems and then you could be able to submit your app, I was having the same problem.
Check the icon file name in Plist file. This may be occur due to wrong icon file name.
Move your icons and splashs to asset catlogs.
I was also facing this problem in xcode 5, actually i was trying to build code which was written in previous version of xcode (4.3 i guess).
I had the same error. In my case, the iPhone 5 was conected.
Steps:
Disconnect the phone.
Select IOS Device (in simulators).
Then archive.

Resources