Dynamically defined Function-type vars - ios

I am trying to extend a UIKit class (which I can't edit normally) by creating a new function and a new Function-type variable, which is going to use ObjC Runtime to make it look&feel like a stored property.
extension UITextField {
private struct DynamicallyDefinedVars {
static var oneVar = "oneVar"
}
var oneVar: ((String?)->Bool)? {
get{
return objc_getAssociatedObject(self, &DynamicallyDefinedVars.oneVar) as? (String?)->Bool
}
set{
if let newValue: AnyObject = newValue {
objc_setAssociatedObject(self, &DynamicallyDefinedVars.oneVar, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
func callTheVarFunc() -> Bool {
if let oneVar = oneVar {
return oneVar("Foo")
}
return true
}
}
What I hope to achieve:
var foo: UITextField
foo.oneVar = { (bar: String?) -> Bool in
return true
}
if foo.callTheVarFunc {
doSomething
}
But I am getting the following error:
Cannot convert value of type '((String?) -> Bool)?' to specified type 'AnyObject?'
It would work fine if oneVar was typed something like String or an array of sorts, but I see the Function Types are not included in AnyObject, thus giving me issues when trying to objc_setAssociatedObject. Any thoughts on how I can get the desired behaviour (through extensions, without subclassing)? Each instance has to have a different oneVar value to be used with the callTheVarFunc function.

I've just seen this problem, in Swift closures cannot be casted to AnyObject so you can workaround this annoying thing creating a custom class:
extension UITextField {
class CustomClosure {
var closure: ((String?)->Bool)?
init(_ closure: ((String?)->Bool)?) {
self.closure = closure
}
}
private struct DynamicallyDefinedVars {
static var oneVar = "oneVar"
}
var oneVar: ((String?)->Bool)? {
get{
if let cl = objc_getAssociatedObject(self, &DynamicallyDefinedVars.oneVar) as? CustomClosure {
return cl.closure
}
return nil
}
set{
objc_setAssociatedObject(self, &DynamicallyDefinedVars.oneVar,CustomClosure(newValue), .OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
func callTheVarFunc() -> Bool {
if let oneVar = oneVar {
return oneVar("Foo")
}
return true
}
}

Related

Instantiating classes stored in metatype Dictionary

I've followed the solution at Make a Swift dictionary where the key is "Type"? to create dictionaries that can use a class type as keys.
What I want to do is: I have one dictionary that should store class types with their class type (aka metatype) as keys, too:
class MyScenario {
static var metatype:Metatype<MyScenario> {
return Metatype(self)
}
}
var scenarioClasses:[Metatype<MyScenario>: MyScenario.Type] = [:]
Then I have methods to register and execute scenarios:
public func registerScenario(scenarioID:MyScenario.Type) {
if (scenarioClasses[scenarioID.metatype] == nil) {
scenarioClasses[scenarioID.metatype] = scenarioID
}
}
public func executeScenario(scenarioID:MyScenario.Type) {
if let scenarioClass = scenarioClasses[scenarioID.metatype] {
let scenario = scenarioClass()
}
}
... Problem is in the last line:
Constructing an object of class type 'MyScenario' with a metatype
value must use a 'required' initializer.
It looks like the compiler is confused at that point since I cannot use 'required' at that assignment. Does anyone have an idea how I would have to instantiate the scenarioClass in executeScenario()?
This must do the job.
import Foundation
struct Metatype<T> : Hashable
{
static func ==(lhs: Metatype, rhs: Metatype) -> Bool
{
return lhs.base == rhs.base
}
let base: T.Type
init(_ base: T.Type)
{
self.base = base
}
var hashValue: Int
{
return ObjectIdentifier(base).hashValue
}
}
public class MyScenario
{
var p: String
public required init()
{
self.p = "any"
}
static var metatype:Metatype<MyScenario>
{
return Metatype(self)
}
}
var scenarioClasses:[Metatype<MyScenario>: MyScenario.Type] = [:]
public func registerScenario(scenarioID:MyScenario.Type)
{
if (scenarioClasses[scenarioID.metatype] == nil)
{
scenarioClasses[scenarioID.metatype] = scenarioID
}
}
public func executeScenario(scenarioID:MyScenario.Type)
{
if let scenarioClass = scenarioClasses[scenarioID.metatype]
{
let scenario = scenarioClass.init()
print("\(scenario.p)")
}
}
// Register a new scenario
registerScenario(scenarioID: MyScenario.self)
// Execute
executeScenario(scenarioID: MyScenario.self)
// Should print "any"

How to implement objc_setAssociatedObject with different block in Swift?

Just as title described. I finally find a common solution, and show for everyone. And hope someone can has a better solution.
Just do as below:
class BlockWrapper<T> {
let block: T?
init (_ b: T?) { self.block = b }
}
public typealias YourBlock = (param: [String:String]) -> Bool
public typealias YourBlock2 = () -> Bool
extension UIButton {
#nonobjc static var iActionBlockKey = Int8(0);
public var actionBlock: YourBlock? {
set {
objc_setAssociatedObject(self, &UIButton.iActionBlockKey, BlockWrapper<YourBlock>(newValue), .OBJC_ASSOCIATION_RETAIN)
}
get {
let wrapper = objc_getAssociatedObject(self, &UIButton.iActionBlockKey) as? BlockWrapper<YourBlock>
return wrapper?.block
}
}
#nonobjc static var iActionBlockKey2 = Int8(0);
public var actionBlock2: YourBlock2? {
set {
objc_setAssociatedObject(self, &UIButton.iActionBlockKey2, BlockWrapper<YourBlock2>(newValue), .OBJC_ASSOCIATION_RETAIN)
}
get {
let wrapper = objc_getAssociatedObject(self, &UIButton.iActionBlockKey2) as? BlockWrapper<YourBlock2>
return wrapper?.block
}
}
}

Find/Remove Closure in Array

I'm developing first app using Swift.
in one of my Class I need to store closure in an Array. Like an event manager :
typealias eventCallback = (eventName:String, data:[MasterModel]?) -> Void;
class MHttpLoader: NSObject
{
var eventRegister : [String: [eventCallback]];
class var instance : MHttpLoader
{
struct Static {
static let instance : MHttpLoader = MHttpLoader(baseURL:NSURL(string:"http://192.168.0.11:3000"));
}
return Static.instance;
}
class func registerEvent(eventName:String, callback:eventCallback)
{
if var tab = MHttpLoader.instance.eventRegister[eventName]
{
tab.append(callback);
}
else
{
MHttpLoader.instance.eventRegister[eventName] = [callback];
}
}
func fireEvent(eventName: String, data:[MasterModel]?)
{
if let tab = self.eventRegister[eventName]
{
for callback in tab
{
callback(eventName:eventName, data:data);
}
}
}
}
All this code work pretty well, the problem is when i want to remove a closure from my array.
For exemple :
class func removeEvent(eventName:String, callback:eventCallback)
{
if var tab :Array = MHttpLoader.instance.eventRegister[eventName]
{
if let index = find(tab, callback) as? Int
{
tab.removeAtIndex(index);
}
}
}
I have the error which says that my closure is not conform to protocol "Equatable"
I also tried :
class func removeEvent(eventName:String, callback:eventCallback)
{
if var tab :Array = MHttpLoader.instance.eventRegister[eventName]
{
tab = tab.filter({ (currentElement) -> Bool in
return currentElement != callback;
});
}
}
But I have the error : Cannot invoke '!=' with an argument list of type '((eventCallback), eventCallback)'
Here is my question how can i find the index of closure in array or simply compare closure?
Thank you

How to have stored properties in Swift, the same way I had on Objective-C?

I am switching an application from Objective-C to Swift, which I have a couple of categories with stored properties, for example:
#interface UIView (MyCategory)
- (void)alignToView:(UIView *)view
alignment:(UIViewRelativeAlignment)alignment;
- (UIView *)clone;
#property (strong) PFObject *xo;
#property (nonatomic) BOOL isAnimating;
#end
As Swift extensions don't accept stored properties like these, I don't know how to maintain the same structure as the Objc code. Stored properties are really important for my app and I believe Apple must have created some solution for doing it in Swift.
As said by jou, what I was looking for was actually using associated objects, so I did (in another context):
import Foundation
import QuartzCore
import ObjectiveC
extension CALayer {
var shapeLayer: CAShapeLayer? {
get {
return objc_getAssociatedObject(self, "shapeLayer") as? CAShapeLayer
}
set(newValue) {
objc_setAssociatedObject(self, "shapeLayer", newValue, UInt(OBJC_ASSOCIATION_RETAIN))
}
}
var initialPath: CGPathRef! {
get {
return objc_getAssociatedObject(self, "initialPath") as CGPathRef
}
set {
objc_setAssociatedObject(self, "initialPath", newValue, UInt(OBJC_ASSOCIATION_RETAIN))
}
}
}
But I get an EXC_BAD_ACCESS when doing:
class UIBubble : UIView {
required init(coder aDecoder: NSCoder) {
...
self.layer.shapeLayer = CAShapeLayer()
...
}
}
Any ideas?
As in Objective-C, you can't add stored property to existing classes. If you're extending an Objective-C class (UIView is definitely one), you can still use Associated Objects to emulate stored properties:
for Swift 1
import ObjectiveC
private var xoAssociationKey: UInt8 = 0
extension UIView {
var xo: PFObject! {
get {
return objc_getAssociatedObject(self, &xoAssociationKey) as? PFObject
}
set(newValue) {
objc_setAssociatedObject(self, &xoAssociationKey, newValue, objc_AssociationPolicy(OBJC_ASSOCIATION_RETAIN))
}
}
}
The association key is a pointer that should be the unique for each association. For that, we create a private global variable and use it's memory address as the key with the & operator. See the Using Swift with Cocoa and Objective-C
on more details how pointers are handled in Swift.
UPDATED for Swift 2 and 3
import ObjectiveC
private var xoAssociationKey: UInt8 = 0
extension UIView {
var xo: PFObject! {
get {
return objc_getAssociatedObject(self, &xoAssociationKey) as? PFObject
}
set(newValue) {
objc_setAssociatedObject(self, &xoAssociationKey, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN)
}
}
}
UPDATED for Swift 4
In Swift 4, it's much more simple. The Holder struct will contain the private value that our computed property will expose to the world, giving the illusion of a stored property behaviour instead.
Source
extension UIViewController {
struct Holder {
static var _myComputedProperty:Bool = false
}
var myComputedProperty:Bool {
get {
return Holder._myComputedProperty
}
set(newValue) {
Holder._myComputedProperty = newValue
}
}
}
Associated objects API is a bit cumbersome to use. You can remove most of the boilerplate with a helper class.
public final class ObjectAssociation<T: AnyObject> {
private let policy: objc_AssociationPolicy
/// - Parameter policy: An association policy that will be used when linking objects.
public init(policy: objc_AssociationPolicy = .OBJC_ASSOCIATION_RETAIN_NONATOMIC) {
self.policy = policy
}
/// Accesses associated object.
/// - Parameter index: An object whose associated object is to be accessed.
public subscript(index: AnyObject) -> T? {
get { return objc_getAssociatedObject(index, Unmanaged.passUnretained(self).toOpaque()) as! T? }
set { objc_setAssociatedObject(index, Unmanaged.passUnretained(self).toOpaque(), newValue, policy) }
}
}
Provided that you can "add" a property to objective-c class in a more readable manner:
extension SomeType {
private static let association = ObjectAssociation<NSObject>()
var simulatedProperty: NSObject? {
get { return SomeType.association[self] }
set { SomeType.association[self] = newValue }
}
}
As for the solution:
extension CALayer {
private static let initialPathAssociation = ObjectAssociation<CGPath>()
private static let shapeLayerAssociation = ObjectAssociation<CAShapeLayer>()
var initialPath: CGPath! {
get { return CALayer.initialPathAssociation[self] }
set { CALayer.initialPathAssociation[self] = newValue }
}
var shapeLayer: CAShapeLayer? {
get { return CALayer.shapeLayerAssociation[self] }
set { CALayer.shapeLayerAssociation[self] = newValue }
}
}
So I think I found a method that works cleaner than the ones above because it doesn't require any global variables. I got it from here:
http://nshipster.com/swift-objc-runtime/
The gist is that you use a struct like so:
extension UIViewController {
private struct AssociatedKeys {
static var DescriptiveName = "nsh_DescriptiveName"
}
var descriptiveName: String? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.DescriptiveName) as? String
}
set {
if let newValue = newValue {
objc_setAssociatedObject(
self,
&AssociatedKeys.DescriptiveName,
newValue as NSString?,
UInt(OBJC_ASSOCIATION_RETAIN_NONATOMIC)
)
}
}
}
}
UPDATE for Swift 2
private struct AssociatedKeys {
static var displayed = "displayed"
}
//this lets us check to see if the item is supposed to be displayed or not
var displayed : Bool {
get {
guard let number = objc_getAssociatedObject(self, &AssociatedKeys.displayed) as? NSNumber else {
return true
}
return number.boolValue
}
set(value) {
objc_setAssociatedObject(self,&AssociatedKeys.displayed,NSNumber(bool: value),objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
The solution pointed out by jou doesn't support value types,
this works fine with them as well
Wrappers
import ObjectiveC
final class Lifted<T> {
let value: T
init(_ x: T) {
value = x
}
}
private func lift<T>(x: T) -> Lifted<T> {
return Lifted(x)
}
func setAssociatedObject<T>(object: AnyObject, value: T, associativeKey: UnsafePointer<Void>, policy: objc_AssociationPolicy) {
if let v: AnyObject = value as? AnyObject {
objc_setAssociatedObject(object, associativeKey, v, policy)
}
else {
objc_setAssociatedObject(object, associativeKey, lift(value), policy)
}
}
func getAssociatedObject<T>(object: AnyObject, associativeKey: UnsafePointer<Void>) -> T? {
if let v = objc_getAssociatedObject(object, associativeKey) as? T {
return v
}
else if let v = objc_getAssociatedObject(object, associativeKey) as? Lifted<T> {
return v.value
}
else {
return nil
}
}
A possible
Class extension (Example of usage):
extension UIView {
private struct AssociatedKey {
static var viewExtension = "viewExtension"
}
var referenceTransform: CGAffineTransform? {
get {
return getAssociatedObject(self, associativeKey: &AssociatedKey.viewExtension)
}
set {
if let value = newValue {
setAssociatedObject(self, value: value, associativeKey: &AssociatedKey.viewExtension, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
}
This is really such a great solution, I wanted to add another usage example that included structs and values that are not optionals. Also, the AssociatedKey values can be simplified.
struct Crate {
var name: String
}
class Box {
var name: String
init(name: String) {
self.name = name
}
}
extension UIViewController {
private struct AssociatedKey {
static var displayed: UInt8 = 0
static var box: UInt8 = 0
static var crate: UInt8 = 0
}
var displayed: Bool? {
get {
return getAssociatedObject(self, associativeKey: &AssociatedKey.displayed)
}
set {
if let value = newValue {
setAssociatedObject(self, value: value, associativeKey: &AssociatedKey.displayed, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
var box: Box {
get {
if let result:Box = getAssociatedObject(self, associativeKey: &AssociatedKey.box) {
return result
} else {
let result = Box(name: "")
self.box = result
return result
}
}
set {
setAssociatedObject(self, value: newValue, associativeKey: &AssociatedKey.box, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
var crate: Crate {
get {
if let result:Crate = getAssociatedObject(self, associativeKey: &AssociatedKey.crate) {
return result
} else {
let result = Crate(name: "")
self.crate = result
return result
}
}
set {
setAssociatedObject(self, value: newValue, associativeKey: &AssociatedKey.crate, policy: objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
You can't define categories (Swift extensions) with new storage; any additional properties must be computed rather than stored. The syntax works for Objective C because #property in a category essentially means "I'll provide the getter and setter". In Swift, you'll need to define these yourself to get a computed property; something like:
extension String {
public var Foo : String {
get
{
return "Foo"
}
set
{
// What do you want to do here?
}
}
}
Should work fine. Remember, you can't store new values in the setter, only work with the existing available class state.
My $0.02. This code is written in Swift 2.0
extension CALayer {
private struct AssociatedKeys {
static var shapeLayer:CAShapeLayer?
}
var shapeLayer: CAShapeLayer? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.shapeLayer) as? CAShapeLayer
}
set {
if let newValue = newValue {
objc_setAssociatedObject(self, &AssociatedKeys.shapeLayer, newValue as CAShapeLayer?, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
}
}
}
}
I have tried many solutions, and found this is the only way to actually extend a class with extra variable parameters.
Why relying on objc runtime? I don't get the point. By using something like the following you will achieve almost the identical behaviour of a stored property, by using only a pure Swift approach:
extension UIViewController {
private static var _myComputedProperty = [String:Bool]()
var myComputedProperty:Bool {
get {
let tmpAddress = String(format: "%p", unsafeBitCast(self, to: Int.self))
return UIViewController._myComputedProperty[tmpAddress] ?? false
}
set(newValue) {
let tmpAddress = String(format: "%p", unsafeBitCast(self, to: Int.self))
UIViewController._myComputedProperty[tmpAddress] = newValue
}
}
}
I prefer doing code in pure Swift and not rely on Objective-C heritage. Because of this I wrote pure Swift solution with two advantages and two disadvantages.
Advantages:
Pure Swift code
Works on classes and completions or more specifically on Any object
Disadvantages:
Code should call method willDeinit() to release objects linked to specific class instance to avoid memory leaks
You cannot make extension directly to UIView for this exact example because var frame is extension to UIView, not part of class.
EDIT:
import UIKit
var extensionPropertyStorage: [NSObject: [String: Any]] = [:]
var didSetFrame_ = "didSetFrame"
extension UILabel {
override public var frame: CGRect {
get {
return didSetFrame ?? CGRectNull
}
set {
didSetFrame = newValue
}
}
var didSetFrame: CGRect? {
get {
return extensionPropertyStorage[self]?[didSetFrame_] as? CGRect
}
set {
var selfDictionary = extensionPropertyStorage[self] ?? [String: Any]()
selfDictionary[didSetFrame_] = newValue
extensionPropertyStorage[self] = selfDictionary
}
}
func willDeinit() {
extensionPropertyStorage[self] = nil
}
}
With Obj-c Categories you can only add methods, not instance variables.
In you example you have used #property as a shortcut to adding getter and setter method declarations. You still need to implement those methods.
Similarly in Swift you can add use extensions to add instance methods, computed properties etc. but not stored properties.
Notice: after further analyzing, the code below works fine, but does not release the view object, so if I can find a way around it I'll edit the answer. meanwhile, read the comments.
How about storing static map to class that is extending like this :
extension UIView {
struct Holder {
static var _padding:[UIView:UIEdgeInsets] = [:]
}
var padding : UIEdgeInsets {
get{ return UIView.Holder._padding[self] ?? .zero}
set { UIView.Holder._padding[self] = newValue }
}
}
I also get an EXC_BAD_ACCESS problem.The value in objc_getAssociatedObject() and objc_setAssociatedObject() should be an Object. And the objc_AssociationPolicy should match the Object.
I tried using objc_setAssociatedObject as mentioned in a few of the answers here, but after failing with it a few times I stepped back and realized there is no reason I need that. Borrowing from a few of the ideas here, I came up with this code which simply stores an array of whatever my extra data is (MyClass in this example) indexed by the object I want to associate it with:
class MyClass {
var a = 1
init(a: Int)
{
self.a = a
}
}
extension UIView
{
static var extraData = [UIView: MyClass]()
var myClassData: MyClass? {
get {
return UIView.extraData[self]
}
set(value) {
UIView.extraData[self] = value
}
}
}
// Test Code: (Ran in a Swift Playground)
var view1 = UIView()
var view2 = UIView()
view1.myClassData = MyClass(a: 1)
view2.myClassData = MyClass(a: 2)
print(view1.myClassData?.a)
print(view2.myClassData?.a)
Here is simplified and more expressive solution. It works for both value and reference types. The approach of lifting is taken from #HepaKKes answer.
Association code:
import ObjectiveC
final class Lifted<T> {
let value: T
init(_ x: T) {
value = x
}
}
private func lift<T>(_ x: T) -> Lifted<T> {
return Lifted(x)
}
func associated<T>(to base: AnyObject,
key: UnsafePointer<UInt8>,
policy: objc_AssociationPolicy = .OBJC_ASSOCIATION_RETAIN,
initialiser: () -> T) -> T {
if let v = objc_getAssociatedObject(base, key) as? T {
return v
}
if let v = objc_getAssociatedObject(base, key) as? Lifted<T> {
return v.value
}
let lifted = Lifted(initialiser())
objc_setAssociatedObject(base, key, lifted, policy)
return lifted.value
}
func associate<T>(to base: AnyObject, key: UnsafePointer<UInt8>, value: T, policy: objc_AssociationPolicy = .OBJC_ASSOCIATION_RETAIN) {
if let v: AnyObject = value as AnyObject? {
objc_setAssociatedObject(base, key, v, policy)
}
else {
objc_setAssociatedObject(base, key, lift(value), policy)
}
}
Example of usage:
1) Create extension and associate properties to it. Let's use both value and reference type properties.
extension UIButton {
struct Keys {
static fileprivate var color: UInt8 = 0
static fileprivate var index: UInt8 = 0
}
var color: UIColor {
get {
return associated(to: self, key: &Keys.color) { .green }
}
set {
associate(to: self, key: &Keys.color, value: newValue)
}
}
var index: Int {
get {
return associated(to: self, key: &Keys.index) { -1 }
}
set {
associate(to: self, key: &Keys.index, value: newValue)
}
}
}
2) Now you can use just as regular properties:
let button = UIButton()
print(button.color) // UIExtendedSRGBColorSpace 0 1 0 1 == green
button.color = .black
print(button.color) // UIExtendedGrayColorSpace 0 1 == black
print(button.index) // -1
button.index = 3
print(button.index) // 3
More details:
Lifting is needed for wrapping value types.
Default associated object behavior is retain. If you want to learn more about associated objects, I'd recommend checking this article.
if you are looking to set a custom string attribute to a UIView, this is how I did it on Swift 4
Create a UIView extension
extension UIView {
func setStringValue(value: String, key: String) {
layer.setValue(value, forKey: key)
}
func stringValueFor(key: String) -> String? {
return layer.value(forKey: key) as? String
}
}
To use this extension
let key = "COLOR"
let redView = UIView()
// To set
redView.setStringAttribute(value: "Red", key: key)
// To read
print(redView.stringValueFor(key: key)) // Optional("Red")
In PURE SWIFT with WEAK reference handling
import Foundation
import UIKit
extension CustomView {
// can make private
static let storedProperties = WeakDictionary<UIView, Properties>()
struct Properties {
var url: String = ""
var status = false
var desc: String { "url: \(url), status: \(status)" }
}
var properties: Properties {
get {
return CustomView.storedProperties.get(forKey: self) ?? Properties()
}
set {
CustomView.storedProperties.set(forKey: self, object: newValue)
}
}
}
var view: CustomView? = CustomView()
print("1 print", view?.properties.desc ?? "nil")
view?.properties.url = "abc"
view?.properties.status = true
print("2 print", view?.properties.desc ?? "nil")
view = nil
WeakDictionary.swift
import Foundation
private class WeakHolder<T: AnyObject>: Hashable {
weak var object: T?
let hash: Int
init(object: T) {
self.object = object
hash = ObjectIdentifier(object).hashValue
}
func hash(into hasher: inout Hasher) {
hasher.combine(hash)
}
static func ==(lhs: WeakHolder, rhs: WeakHolder) -> Bool {
return lhs.hash == rhs.hash
}
}
class WeakDictionary<T1: AnyObject, T2> {
private var dictionary = [WeakHolder<T1>: T2]()
func set(forKey: T1, object: T2?) {
dictionary[WeakHolder(object: forKey)] = object
}
func get(forKey: T1) -> T2? {
let obj = dictionary[WeakHolder(object: forKey)]
return obj
}
func forEach(_ handler: ((key: T1, value: T2)) -> Void) {
dictionary.forEach {
if let object = $0.key.object, let value = dictionary[$0.key] {
handler((object, value))
}
}
}
func clean() {
var removeList = [WeakHolder<T1>]()
dictionary.forEach {
if $0.key.object == nil {
removeList.append($0.key)
}
}
removeList.forEach {
dictionary[$0] = nil
}
}
}
Another example with using Objective-C associated objects and computed properties for Swift 3 and Swift 4
import CoreLocation
extension CLLocation {
private struct AssociatedKeys {
static var originAddress = "originAddress"
static var destinationAddress = "destinationAddress"
}
var originAddress: String? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.originAddress) as? String
}
set {
if let newValue = newValue {
objc_setAssociatedObject(
self,
&AssociatedKeys.originAddress,
newValue as NSString?,
.OBJC_ASSOCIATION_RETAIN_NONATOMIC
)
}
}
}
var destinationAddress: String? {
get {
return objc_getAssociatedObject(self, &AssociatedKeys.destinationAddress) as? String
}
set {
if let newValue = newValue {
objc_setAssociatedObject(
self,
&AssociatedKeys.destinationAddress,
newValue as NSString?,
.OBJC_ASSOCIATION_RETAIN_NONATOMIC
)
}
}
}
}
First, Associated Objects should be the best right solution for the extended stored properties, because it comes from the Objective-C runtime, this is a great powerful feature that we should use before there are other native features of Swift language.
You should always aware that the associated objects will be released after there are no other objects to retain them, including swift objects, so don't use custom containers to retain the target values which won't be released automatically.
Second, for those additional associated key structure definitions, the core functions just need a UnsafeRawPointer for that, actually there is another best choice for that, #function is a static string which generated when compiling the source code, it also has its own address to use.
So, here is it:
var status: Bool? {
get { objc_getAssociatedObject(self, #function) as? Bool }
set { objc_setAssociatedObject(self, #function, newValue, .OBJC_ASSOCIATION_RETAIN_NONATOMIC)}
}
Build for swift 5.
Last, keep in mind the object type with the association policy.
I tried to store properties by using objc_getAssociatedObject, objc_setAssociatedObject, without any luck. My goal was create extension for UITextField, to validate text input characters length.
Following code works fine for me. Hope this will help someone.
private var _min: Int?
private var _max: Int?
extension UITextField {
#IBInspectable var minLength: Int {
get {
return _min ?? 0
}
set {
_min = newValue
}
}
#IBInspectable var maxLength: Int {
get {
return _max ?? 1000
}
set {
_max = newValue
}
}
func validation() -> (valid: Bool, error: String) {
var valid: Bool = true
var error: String = ""
guard let text = self.text else { return (true, "") }
if text.characters.count < minLength {
valid = false
error = "Textfield should contain at least \(minLength) characters"
}
if text.characters.count > maxLength {
valid = false
error = "Textfield should not contain more then \(maxLength) characters"
}
if (text.characters.count < minLength) && (text.characters.count > maxLength) {
valid = false
error = "Textfield should contain at least \(minLength) characters\n"
error = "Textfield should not contain more then \(maxLength) characters"
}
return (valid, error)
}
}
Why not just do something like this, i see other solutions are way out of the small need.
private var optionalID: String {
UUID().uuidString
}
Here is an alternative that works also
public final class Storage : AnyObject {
var object:Any?
public init(_ object:Any) {
self.object = object
}
}
extension Date {
private static let associationMap = NSMapTable<NSString, AnyObject>()
private struct Keys {
static var Locale:NSString = "locale"
}
public var locale:Locale? {
get {
if let storage = Date.associationMap.object(forKey: Keys.Locale) {
return (storage as! Storage).object as? Locale
}
return nil
}
set {
if newValue != nil {
Date.associationMap.setObject(Storage(newValue), forKey: Keys.Locale)
}
}
}
}
var date = Date()
date.locale = Locale(identifier: "pt_BR")
print( date.locale )
I found this solution more practical
UPDATED for Swift 3
extension UIColor {
static let graySpace = UIColor.init(red: 50/255, green: 50/255, blue: 50/255, alpha: 1.0)
static let redBlood = UIColor.init(red: 102/255, green: 0/255, blue: 0/255, alpha: 1.0)
static let redOrange = UIColor.init(red: 204/255, green: 17/255, blue: 0/255, alpha: 1.0)
func alpha(value : CGFloat) -> UIColor {
var r = CGFloat(0), g = CGFloat(0), b = CGFloat(0), a = CGFloat(0)
self.getRed(&r, green: &g, blue: &b, alpha: &a)
return UIColor(red: r, green: g, blue: b, alpha: value)
}
}
...then in your code
class gameController: UIViewController {
#IBOutlet var game: gameClass!
override func viewDidLoad() {
self.view.backgroundColor = UIColor.graySpace
}
}

Custom sequence for Swift Dictionary

I have a container class that has an underlying dictionary. I have implemented subscripts for this class to access member of the underlying dictionary. Now, I am trying to create a sequence on this class so that I could iterate over all the elements of the underlying dictionary by using 'for-in' loop on the class instance itself. I have been looking to find some examples for Sequences for Swift Dictionary but could not find anything that explains the stuff well. I have seen some custom sequence examples for Swift Array but none for the Swift Dictionary. I would really appreciate if anyone could explain how I can achieve that. Following is the code for the class (no sequence code yet as I am not sure where to begin)
import Foundation
class STCQuestionList : GeneratorType, SequenceType {
private var questionDict: [String : STCQuestion] = [ : ];
subscript(key : String?) -> STCQuestion? {
get {
if (key != nil) {
return self.questionDict[key!];
}
return nil;
}
set(newValue) {
if (key != nil) {
self.questionDict[key!] = newValue;
}
}
}
func generate() -> GeneratorType {
}
func next() -> (String, STCQuestion)? {
if (self.questionDict.isEmpty) {
return .None
}
}
}
If I'm understanding correctly, how about just forwarding on the generate?
func generate() -> DictionaryGenerator<String, STCQuestion> {
return questionDict.generate()
}
(You don't need to implement GeneratorType, just SequenceType should do. It's generate() itself that returns a GeneratorType, and that's what has to implement next(), which the existing generate() implementation in Dictionary already does for you.)
Full worked example based on your code:
// Playground - noun: a place where people can play
import Foundation
class STCQuestion {
let foo: String
init(_ foo: String) {
self.foo = foo
}
}
class STCQuestionList : SequenceType {
private var questionDict: [String : STCQuestion] = [ : ];
subscript(key : String?) -> STCQuestion? {
get {
if key != nil {
return self.questionDict[key!];
}
return nil;
}
set(newValue) {
if key != nil {
self.questionDict[key!] = newValue;
}
}
}
func generate() -> DictionaryGenerator<String, STCQuestion> {
return questionDict.generate()
}
}
var list = STCQuestionList()
list["test"] = STCQuestion("blah")
list["another"] = STCQuestion("wibble")
list["third"] = STCQuestion("doodah")
for (key, value) in list {
println("Key: \(key) Foo: \(value.foo)")
}
// Output:
// Key: test Foo: blah
// Key: another Foo: wibble
// Key: third Foo: doodah
(Note: I re-thought this -- original answer via the edited page...)
Swift has a generic GeneratorOf type that you can use to create a generator. You just provide a closure that returns the next value in the initializer:
class STCQuestionList : SequenceType {
private var questionDict: [String : STCQuestion] = [ : ];
subscript(key : String?) -> STCQuestion? {
get {
if (key != nil) {
return self.questionDict[key!];
}
return nil;
}
set(newValue) {
if (key != nil) {
self.questionDict[key!] = newValue;
}
}
}
/// Creates a generator for each (key, value)
func generate() -> GeneratorOf<(String, STCQuestion)> {
var index = 0
return GeneratorOf<(String, STCQuestion)> {
if index < self.questionDict.keys.array.count {
let key = self.questionDict.keys.array[index++]
return (key, self.questionDict[key]!)
} else {
return nil
}
}
}
}
If you don't care about the order, can't you just call the same methods of dictionary or make your class a subclass of a dictionary? For example:
func generate() -> GeneratorType {
return self.questionDict.generate()
}
func next() -> (String, STCQuestion)? {
return self.questionDict.next()
}

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