Swift, CollectionView, fatal error: Index out of range - ios

I downloaded a collection of images and loaded them into a collectionView. I want to be able to add the individual item selected to an array I declared globally whenever I press on an individual cell so then I can loop through them to be deleted from core data later. This line prints fine in terms of the order of the item - print("You selected cell #(indexPath.item)!"), but the 2nd time I press another cell to add to the array, I get an fatal error: Index out of range error. I don't know what I'm getting this.
var selectedCell: [Int] = [] -> Declared globally
func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath) {
// handle tap events
let cell = collectionView.dequeueReusableCellWithReuseIdentifier(reuseIdentifier, forIndexPath: indexPath) as! MyCollectionViewCell
print("You selected cell #\(indexPath.item)!")
if self.selectedCell.contains(indexPath.item){
print("Item already added")
} else {
self.selectedCell.append(indexPath.item)
}
if selectedCell.count > 0 {
toolbarButton.title = "Remove Item"
}
// let selectCell:UICollectionViewCell = collectionView.cellForItemAtIndexPath(indexPath)!
// selectCell.contentView.backgroundColor = UIColor.whiteColor()
}

iOS 9.3, Xcode 7.3
I honestly think that "fatal error: Index out of range" does not apply to the simpler array of integer indexes that you declared, I think that it is associated to the index of the collection view itself.
Looks like you are conforming to the various protocols of UICollectionView, namely UICollectionViewDataSource, UICollectionViewDelegate, because you are at least receiving callbacks to the cell selected method.
First thing that jumps at me is...
Where is title property for toolbarButton declared, is it a custom subclass of UIButton, because title is not a set able property of standard UIButton class. This is how you'd typically set the title of a UIBUtton...
self.toolbarButton.setTitle("Remove Item", forState: .Normal)
Another thing is,
let cell = collectionView.dequeueReusableCellWithReuseIdentifier(reuseIdentifier, forIndexPath: indexPath) as! MyCollectionViewCell
The variable cell is never used in that function, it should give you a warning.
Also, check all of your uses of the array variable selectedCell, in the if statement where you check the count value you are not using self.selectedCell for example. Not sure what this would do, but I think this would cause your array to get re-synthesized, so count will be reset each time.
There are few other items that I don't understand, here is the code that I would use. Please check your code and syntax.
The following code works:
var selectedCell: [Int] = []
func collectionView(collectionView: UICollectionView, didSelectItemAtIndexPath indexPath: NSIndexPath)
{
// handle tap events
print("You selected cell #\(indexPath.item)!")
if (self.selectedCell.contains(indexPath.item))
{
print("Item already added")
}
else
{
self.selectedCell.append(indexPath.item)
}
print("selectedCell.count: \(self.selectedCell.count)")
if (self.selectedCell.count > 0)
{
self.toolbarButton.setTitle("Remove Item", forState: .Normal)
print("selectedCell: \(self.selectedCell)")
}
else
{
//nil
}
}
The output would look something like this:
Note: When you click the same cell twice it is not added (in this case 8), once you have at least 1 item in the array, then the button title changes.
If you still can not figure it out, then see this post, it explains how to implement a collection view very well: https://stackoverflow.com/a/31735229/4018041
Hope this helps! Cheers.

Related

change the objects of just one collectionview cell

What I'm trying to do is when I tap the button in a cell, that button in that cell becomes invisible. The problem is when I tap the button, it becomes invisible, but when I scroll the collection view the hidden button goes from one to the other. For example, I tap the second one it hides but when I scroll I see that the 7th becomes hidden. Every time I scroll the hidden button change.
This is the code I wrote:
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell : CollectionViewCellKharid3 = collectionView.dequeueReusableCell(withReuseIdentifier: "customcell3", for: indexPath) as! CollectionViewCellKharid3
cell.lblEsmeMahsul.text = mainCats[indexPath.row]
cell.imgMahsul.af_setImage(withURL: URL(string : (mainadress + "/Opitures/" + mainPicNumbers[indexPath.row]))!, placeholderImage: UIImage(named: "loadings" ))
cell.btnKharid.addTarget(self, action: #selector(btnColectionviewCellTapped), for : UIControlEvents.touchUpInside)
cell.btnKharid.tag = indexPath.row
cell.btnMosbat.addTarget(self, action: #selector(btnMosbatTapped), for : UIControlEvents.touchUpInside)
cell.btnMosbat.tag = indexPath.row
cell.configureCell()
return cell
}
#objc func btnColectionviewCellTapped(_ sender:UIButton){
// let indexPath : IndexPath = self.collectionview1.ind
print(sender.tag)
sender.isHidden = true
}
#objc func btnMosbatTapped(_ sender:UIButton){
let index = IndexPath(item: sender.tag , section: 0)
let cell = self.collectionviewForushVije.cellForItem(at: index) as? CollectionViewCellKharid3
cell?.lblTedad.text = "22"
print(sender.tag)
}
Cells get reused. You need to keep track of which cells have been tapped so you can set the proper button state in your cellForItemAt method.
Declare a property in your class:
var beenTapped: Set<Int> = []
Then in btnColectionviewCellTapped add:
beenTapped.insert(sender.tag)
And in cellForItemAt you need:
cell.btnKharid.isHidden = beenTapped.contains(indexPath.item)
You should also replace the use of indexPath.row with indexPath.item. row is for table views. item is for collection views.
It's a very common mis-use of UICollectionView(or UITableView). When deal with them, you should alway keep one thing in mind, re-use. The collection/tableview cell will be highly reuse by os when on need. The problem cause in your code is, you assume the one time set of one property in a cell will be persistence, which is wrong. The cell come from dequeue method, can always be a new cell or an existing cell, therefore, any configuration should be apply to a cell should be config again. Think in that way, all view in a cell is "dirty" when it get it from collection view, you should set the property you want before return it back(or have a mechanism to set it later). Therefore, in your case, just set the isHidden property every time you prepare the cell in cellForRow delegate.

Showing and hiding a view only on a specific cell of a table view

I have a table view with custom cells. They are quite tall, so only one cell is completely visible on the screen and maybe, depending on the position of that cell, the top 25% of the second one. These cells represent dummy items, which have names. Inside of each cell there is a button. When tapped for the first time, it shows a small UIView inside the cell and adds the item to an array, and being tapped for the second time, hides it and removes the item. The part of adding and removing items works fine, however, there is a problem related to showing and hiding views because of the fact that cells are reused in a UITableView
When I add the view, for example, on the first cell, on the third or fourth cell (after the cell is reused) I can still see that view.
To prevent this I've tried to loop the array of items and check their names against each cell's name label's text. I know that this method is not very efficient (what if there are thousands of them?), but I've tried it anyway.
Here is the simple code for it (checkedItems is the array of items, for which the view should be visible):
if let cell = cell as? ItemTableViewCell {
if cell.itemNameLabel.text != nil {
for item in checkedItems {
if cell.itemNameLabel.text == item.name {
cell.checkedView.isHidden = false
} else {
cell.checkedView.isHidden = true
}
}
}
This code works fine at a first glance, but after digging a bit deeper some issues show up. When I tap on the first cell to show the view, and then I tap on the second one to show the view on it, too, it works fine. However, when I tap, for example, on the first one and the third one, the view on the first cell disappears, but the item is still in the array. I suspect, that the reason is still the fact of cells being reused because, again, cells are quite big in their height so the first cell is not visible when the third one is. I've tried to use the code above inside tableView(_:,cellForRow:) and tableView(_:,willDisplay:,forRowAt:) methods but the result is the same.
So, here is the problem: I need to find an EFFICIENT way to check cells and show the view ONLY inside of those which items are in the checkedItems array.
EDITED
Here is how the cell looks with and without the view (the purple circle is the button, and the view is the orange one)
And here is the code for the button:
protocol ItemTableViewCellDelegate: class {
func cellCheckButtonDidTapped(cell: ExampleTableViewCell)
}
Inside the cell:
#IBAction func checkButtonTapped(_ sender: UIButton) {
delegate?.cellCheckButtonDidTapped(cell: self)
}
Inside the view controller (NOTE: the code here just shows and hides the view. The purpose of the code is to show how the button interacts with the table view):
extension ItemCellsTableViewController: ItemTableViewCellDelegate {
func cellCheckButtonDidTapped(cell: ItemTableViewCell) {
UIView.transition(with: cell.checkedView, duration: 0.1, options: .transitionCrossDissolve, animations: {
cell.checkedView.isHidden = !cell.checkedView.isHidden
}, completion: nil)
}
EDITED 2
Here is the full code of tableView(_ cellForRowAt:) method (I've deleted the looping part from the question to make it clear what was the method initially doing). The item property on the cell just sets the name of the item (itemNameLabel's text).
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if let cell = tableView.dequeueReusableCell(withIdentifier:
ItemTableViewCell.identifier, for: indexPath) as? ItemTableViewCell{
cell.item = items[indexPath.row]
cell.delegate = self
cell.selectionStyle = .none
return cell
}
return UITableViewCell()
}
I've tried the solution, suggested here, but this doesn't work for me.
If you have faced with such a problem and know how to solve it, I would appreciate your help and suggestions very much.
Try this.
Define Globally : var arrIndexPaths = NSMutableArray()
func numberOfSections(in tableView: UITableView) -> Int {
return 1
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return 30
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell:TableViewCell = self.tblVW.dequeueReusableCell(withIdentifier: "TableViewCell", for: indexPath) as! TableViewCell
cell.textLabel?.text = String.init(format: "Row %d", indexPath.row)
cell.btn.tag = indexPath.row
cell.btn.addTarget(self, action: #selector(btnTapped), for: .touchUpInside)
if arrIndexPaths.contains(indexPath) {
cell.backgroundColor = UIColor.red.withAlphaComponent(0.2)
}
else {
cell.backgroundColor = UIColor.white
}
return cell;
}
#IBAction func btnTapped(_ sender: UIButton) {
let selectedIndexPath = NSIndexPath.init(row: sender.tag, section: 0)
// IF YOU WANT TO SHOW SINGLE SELECTED VIEW AT A TIME THAN TRY THIS
arrIndexPaths.removeAllObjects()
arrIndexPaths.add(selectedIndexPath)
self.tblVW.reloadData()
}
I would keep the state of your individual cells as part of the modeldata that lies behind every cell.
I assume that you have an array of model objects that you use when populating you tableview in tableView(_:,cellForRow:). That model is populated from some backend service that gives you some JSON, which you then map to model objects once the view is loaded the first time.
If you add a property to your model objects indicating whether the cell has been pressed or not, you can use that when you populate your cell.
You should probably create a "wrapper object" containing your original JSON data and then a variable containing the state, lets call it isHidden. You can either use a Bool value or you can use an enum if you're up for it. Here is an example using just a Bool
struct MyWrappedModel {
var yourJSONDataHere: YourModelType
var isHidden = true
init(yourJSONModel: YourModelType) {
self.yourJSONDataHere = yourJSONModel
}
}
In any case, when your cell is tapped (in didSelectRow) you would:
find the right MyWrappedModel object in your array of wrapped modeldata objects based on the indexpath
toggle the isHidden value on that
reload your affected row in the table view with reloadRows(at:with:)
In tableView(_:,cellForRow:) you can now check if isHidden and do some rendering based on that:
...//fetch the modelObject for the current IndexPath
cell.checkedView.isHidden = modelObject.isHidden
Futhermore, know that the method prepareForReuse exists on a UITableViewCell. This method is called when ever a cell is just about to be recycled. That means that you can use that as a last resort to "initialize" your table view cells before they are rendered. So in your case you could hide the checkedView as a default.
If you do this, you no longer have to use an array to keep track of which cells have been tapped. The modeldata it self knows what state it holds and is completely independent of cell positions and recycling.
Hope this helps.

filterTableViewController.reloadRows reloading rows only on first call

I have a table with 3 rows each with check button.What I am doing is when I select all the three buttons I want to click my cancel button which is on view not table on same controller to reload all 3 rows the call goes to custom cell class where uncheck is set to true and rows are reloaded.For the first attempt it works fine I can see correct index to be reloaded.On the second time again when I select all 3 check buttons and click cancel again I can see correct index to be reloaded but the call is not going to custom cell class again the check box still remains checked.Any idea why?
I am always getting correct index in my array.
Cancel button code-:
#IBAction func cancelDataItemSelected(_ sender: UIButton) {
for index in selectedButtonIndex{
let indexPath = IndexPath(item: index, section: 0)
print(selectedButtonIndex)
filterTableViewController.reloadRows(at: [indexPath], with: UITableViewRowAnimation.none)
}
selectedButtonIndex .removeAll()
print(selectedButtonIndex)
}
Table code-:
extension filterControllerViewController:UITableViewDataSource,UITableViewDelegate
{
// NUMBER OF ROWS IN SECTION
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int{
return ControllerData.count
}
// CELL FOR ROW IN INDEX PATH
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell{
let Cell = tableView.dequeueReusableCell(withIdentifier: "filterCell", for: indexPath) as! ControllerCellTableViewCell
Cell.filterTableMenu.text = ControllerData[indexPath.item]
Cell.radioButtonTapAction = {
(cell,checked) in
if let radioButtonTappedIndex = tableView.indexPath(for: cell)?.row{
if checked == true {
self.selectedButtonIndex.append(radioButtonTappedIndex)
}
else{
while self.selectedButtonIndex.contains(radioButtonTappedIndex) {
if let itemToRemoveIndex = self.selectedButtonIndex.index(of: radioButtonTappedIndex) {
self.selectedButtonIndex.remove(at: itemToRemoveIndex)
}
}
}
}
}
return filterCell
}
Custom Class-:
var radioButtonTapAction : ((UITableViewCell,Bool)->Void)?
//MARK-:awakeFromNib()
override func awakeFromNib() {
super.awakeFromNib()
filterTableSelectionStyle()
self.isChecked = false
}
// CHECKED RADIO BUTTON IMAGE
let checkedImage = (UIImage(named: "CheckButton")?.withRenderingMode(UIImageRenderingMode.alwaysOriginal))! as UIImage
// UNCHECKED RADIO BUTTON IMAGE
let uncheckedImage = (UIImage(named: "CheckButton__Deselect")?.withRenderingMode(UIImageRenderingMode.alwaysOriginal))! as UIImage
// Bool STORED property
var isChecked: Bool = false {
didSet{
// IF TRUE SET TO CHECKED IMAGE ELSE UNCHECKED IMAGE
if isChecked == true {
TableRadioButton.setImage(checkedImage, for: UIControlState.normal)
} else {
TableRadioButton.setImage(uncheckedImage, for: UIControlState.normal)
}
}
}
// FILTER CONTROLLER RADIO BUTTON ACTION
#IBAction func RadioButtonTapped(_ sender: Any) {
isChecked = !isChecked
radioButtonTapAction?(self,isChecked)
}
Fundamental misunderstanding of how "reusable" table cells work.
Let's say your table view is tall enough that only 8 cells are ever visible. It seems obvious that 8 cells will need to be created, and they will be reused when you scroll.
What may not be obvious is that the cells also are reused when they are reloaded. In other words, every time .reloadData is called - even if you are only reloading one cell that is currently visible - that cell is reused. It is not re-created.
So, the key takeaway point is: Any initialization tasks happen only when the cell is first created. After that, the cells are reused, and if you want "state" conditions - such as a checked or unchecked button - it is up to you to "reset" the cell to its original state.
As written, your cellForRowAt function only sets the .filterTableMenu.text ... it ignores the .isChecked state.
You can mostly fix things just by setting the cell's .isChecked value, but you're also tracking the on/off states in a much more complicated manner than need be. Instead of using an Array to append / remove row indexes, use an Array of Booleans, and just use array[row] to get / set the values.
Then your cellForRowAt function will look about like this:
// CELL FOR ROW IN INDEX PATH
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let filterCell = tableView.dequeueReusableCell(withIdentifier: "filterCell", for: indexPath) as! ControllerCellTableViewCell
// set the label in filterCell
filterCell.filterTableMenu.text = ControllerData[indexPath.item]
// set current state of checkbox, using Bool value from out "Tracking Array"
filterCell.isChecked = self.selectedButtonIndex[indexPath.row]
// set a "Callback Closure" in filterCell
filterCell.radioButtonTapAction = {
(checked) in
// set the slot in our "Tracking Array" to the new state of the checkbox button in filterCell
self.selectedButtonIndex[indexPath.row] = checked
}
return filterCell
}
You can see a working example here: https://github.com/DonMag/CheckBoxCells
Remember that the cells are reused and that reloadRows just tells the rows to redraw. When a checkbox in a cell is checked by the user, the new checked state should be saved in the underlying data source, and the state marked in the cell in cellForRowAtIndexPath. Otherwise the cell checkbox shows the state for the last time it was set by the user for all indices and not the state for the underlying data source.

Using a button in a cell to increment a value for that particular cell

How can I increment a value for a specific cell?
I saw this and this post. The prior I couldn't get to work (and is "brittle"?), and the former caused a segmentation fault with the functions incrementHandler() and decrementHandler().
class cell : UITableViewCell {
#IBOutlet weak var counter: UILabel
#IBAction func add (sender: AnyButton) {
counter.text = String(Int(counter.text) + 1)
// find it's corresponding stat value (from other class) and update it
stats[indexPath].counter = Int(counter.text)
}
}
class tableView: UITableViewController {
var stats = [Stat]()
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(cellID, forIndexPath: indexPath) as! ExpandedControllerCell
let stat = stats[indexPath.row]
cell.titleLabel.text = stat.name
cell.bigCounterLabel.text = String(stat.counter)
cell.smallCounterLabel.text = String(stat.counter)
return cell
}
}
In your cellForRowAtIndexPath, set a tag on the button. Then, in your IBAction method, use the tag to figure out which cell's button was tapped. Increment a value in an array, and then tell the cell at that indexPath to reload itself. (In cellForRowAtINdexPath, install the counter value into the cell.)
You can also write your button action so it uses the button's frame.origin to ask the table view which cell the button belongs to. That's better and less fragile.
See my answer in this thread for an explanation of how to do that.

Swift MGSwipeTableCell Swipe to Delete Cell

I am using xCode 7 beta and Swift to implement a tableview with MGSwipeTableCells. I am doing this because I need to have a swipe button on both the left and right of each cell. Both of these buttons needs to remove the cell from the tableview.
I tried doing this by using the convenience callback method when adding the buttons to the cells:
// Layout table view cell
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell
{
let cell = tableView.dequeueReusableCellWithIdentifier("newsFeedCell", forIndexPath: indexPath) as! NewsFeedCell
cell.layoutIfNeeded()
// Add a remove button to the cell
let removeButton = MGSwipeButton(title: "Remove", backgroundColor: color.removeButtonColor, callback: {
(sender: MGSwipeTableCell!) -> Bool in
// FIXME: UPDATE model
self.numberOfEvents--
self.tableView.deleteSections(NSIndexSet(index: indexPath.section), withRowAnimation: UITableViewRowAnimation.Fade)
return true
})
cell.leftButtons = [removeButton]
However, once I delete the first cell, all the indices are thrown off and the callback now deletes an incorrect cell. That is, if I delete cell_0, cell_1 now becomes the first 0th in the table. However, the callback for the buttons associated with cell_1 delete the cell with index 1 even though it is actually now the 0th cell in the table.
I tried to implement the MGSwipeTableCell delegate methods, but to no avail. None of these methods were ever called in the execution of my code. How should I fix this problem? Will implementing the delegate solve this issue? If, so would it be possible to provide an example? If not, can you please suggest an alternate way to have tableview cells with swipe buttons on both sides that can delete said cells?
You can also do something like this to get the correct indexPath:
let removeButton = MGSwipeButton(title: "Remove", backgroundColor: color.removeButtonColor, callback: {
(sender: MGSwipeTableCell!) -> Bool in
let indexPath = self.tableView.indexPathForCell(sender)
self.tableView.deleteSections(NSIndexSet(index: indexPath.section), withRowAnimation: UITableViewRowAnimation.Fade)
return true
})
Using the delegate methods will allow for cleaner button creation and table cell removal, because the buttons will only be created for the cell when it is swiped (saves memory) and you can capture a weak reference to the 'sender' (an MGTableViewCell, or custom type) in the handler, from which you can then get the index path. Follow their example on Github:
MGSwipeTableCell/demo/MailAppDemo/MailAppDemo/MailViewController.m
Then in your cellForRowAtIndexPath, be sure to set the cell's delegate to 'self.' It looks like you're missing this, and it should fix your problem with delegate methods.
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let reuseIdentifier = "cell"
let cell = self.table.dequeueReusableCellWithIdentifier(reuseIdentifier) as! MGSwipeTableCell!
cell.delegate = self
// Configure the cell
return cell
}
Happy coding!

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