I have an app that uses the UITabBarController and I have a model which I use to pass information between the various Tabs
class BaseTBController: UITabBarController {
var title: String = ""
var valueData = Double()
override func viewDidLoad() {
super.viewDidLoad()
}
Normally within any of the Tabs in the TabBars, I can just do:
let tabbar = tabBarController as! BaseTBController
let valueData = Int(tabbar.valueData) == 0 ? Int(UserDefaults.standard.double(forKey: UDKeys.valueData)) : Int(tabbar.valueData)
Now, the situation I'm in is like this, I would like to use the data from the Tabbar model data in a helper function (as struct)
Doing this, it doesn't work. Wondering if there is a way to do this and my googling/SO searching skills are just not up to par. TX
struct DataFieldOptions{
static func showValueAs() -> String {
let tabbar = tabBarController as! BaseTBController
let valueData = Int(tabbar.valueData) == 0 ? Int(UserDefaults.standard.double(forKey: UDKeys.valueData)) : Int(tabbar.valueData)
return String(valueData)
}
This seems a bit of an odd approach. If you are adding a "helper" I would expect you'd have a data-manager class rather than using a var in the tab bar controller.
However, tabBarController is an Optional property of a view controller. If you want to access it from outside the view controller you need to give it a reference.
As a side note, you're showing -> String but you're returning an Int ... I'm going to guess you're really planning on formatting the value as a string in some way, so here's how to do it returning a string:
struct DataFieldOptions{
static func showValueAs(vcRef vc: UIViewController) -> String {
// safely make sure we have access to a tabBarController
// AND that it is actually a BaseTBController
if let tbc = vc.tabBarController as? BaseTBController {
let v = Int(tbc.valueData) == 0 ? Int(UserDefaults.standard.double(forKey: UDKeys.valueData)) : Int(tbc.valueData)
return "\(v)"
}
return ""
}
}
Then, from a view controller, you would call it like this:
let str = DataFieldOptions.showValueAs(vcRef: self)
I have an array of viewControllers, various sub classes not all the same VC. I want to filter the array containing them all to identify that which matches my chosen filter.
Issue being that as its a variety of different types of VC being processed as just 'ViewControllers 'i cant filter by a clear property.
Is there an approach where I can define a property that will be on all the viewControllers and then filter by it?
a thought was i could sublass VC and then subclass the subclass for each controller, that way i can cast them all to that type and check that parameter
Here is the code: However i want to swap 'title' for a custom property
contentViewControllers = contentControllers()
if self.pushedTitle != nil && self.pushedID != nil, self.pushedPage != nil {
if let i = contentViewControllers.index(where: { $0.title == self.pushedPage }) {
return selectContentViewController(contentViewControllers[i])
}
edit: update on VC init
let text = TextViewController(textView: TextView.init(frame: UIScreen.main.bounds), pageID: page.pageid, pageTitle: page.title)
let navigationController = UINavigationController(rootViewController: text)
contentList.append(navigationController)
I think the best way to do this is to add a protocol like:
protocol PropertyProtocol {
var customProperty: String { get }
}
Then make your view controllers conform to the PropertyProtocol
class ViewController: UIViewController, PropertyProtocol {
var customProperty: String {
return "My property for view Controller"
}
...
}
Then you just do:
let i = contentViewControllers.index(where: { (viewController) -> Bool in
if let viewController = viewController as? PropertyProtocol {
return viewController.customProperty == pushedPage
}
return false
})
Of course, name your protocol to be more descriptive than in my case.
Since you already have a TextViewController subclass you can do:
let i = contentViewControllers.index(where: { (viewController) -> Bool in
var vc = viewController
if let navVC = viewController as? UINavigationController {
vc = navVC.viewControllers.first!
}
if let textViewController = vc as? TextViewController {
return textViewController.pageID == pushedPage
}
return false
})
Last option and the one maybe you should choose is add a new variable next to contentList - var viewControllerIndexes = [String : Int]() and then when you do:
contentList.append(navigationController)
viewControllerIndexList[page.pageid] = contentList.count - 1
Then when you need a index for a page ID you dont need to search but just do let index = viewControllerIndexList["myPageID"]
I want to implement an imessage app, however being new to the messages framework and iMessage apps being such a new thing there aren't many resources. So I am following the WWDC video and using Apples providing sample app for a guide.
I have three views, the MessageViewController which handles pretty much all the functionality and then a CreateViewController and a DetailsViewController.
I am simply trying to create an MSMessage from the CreateViewController and display in the DetailsViewController.. then add to the data.
However I get a crash when trying to create the data.
#IBAction func createAction(_ sender: AnyObject) {
//present full screen for create list
self.delegate?.createViewControllerDidSelectAdd(self as! CreateViewControllerDelegate)
}
The data type I am trying to pass is the dictionary from a struct:
struct data {
var title: String!
var date: Date!
var dictionary = ["title" : String(), "Array1" : [String](), "Array2" : [String]() ] as [String : Any]
}
So here's how things are set up;
MessagesViewController
class MessagesViewController: MSMessagesAppViewController, {
// MARK: Responsible for create list button
func composeMessage(for data: dataItem) {
let messageCaption = NSLocalizedString("Let's make", comment: "")
let dictionary = data.dictionary
func queryItems(dictionary: [String:String]) -> [URLQueryItem] {
return dictionary.map {
URLQueryItem(name: $0, value: $1)
}
}
var components = URLComponents()
components.queryItems = queryItems(dictionary: dictionary as! [String : String])
let layout = MSMessageTemplateLayout()
layout.image = UIImage(named: "messages-layout-1.png")!
layout.caption = messageCaption
let message = MSMessage()
message.url = components.url!
message.layout = layout
message.accessibilityLabel = messageCaption
guard let conversation = activeConversation else { fatalError("Expected Convo") }
conversation.insert(message) { error in
if let error = error {
print(error)
}
}
}
}
extension MessagesViewController: CreateViewControllerDelegate {
func createViewControllerDidSelectAdd(_ controller: CreateViewControllerDelegate) {
//CreatesNewDataItem
composeMessage(for: dataItem())
}
}
CreateViewController
/**
A delegate protocol for the `CreateViewController` class.
*/
protocol CreateViewControllerDelegate : class {
func createViewControllerDidSelectAdd(_ controller: CreateViewControllerDelegate)
}
class CreateViewController: UIViewController {
static let storyboardIdentifier = "CreateViewController"
weak var delegate: CreateViewControllerDelegate?
#IBAction func create(_ sender: AnyObject) {
//present full screen for create list
self.delegate?.createViewControllerDidSelectAdd(self as! CreateListViewControllerDelegate)
}
}
Would someone show where I am going wrong and how I can send a MSMessage? If I am able to send the message I should then be able to receive and resend.
One issue I see, without being able to debug this myself:
you are setting your components.queryItems to your dictionary var cast as [String:String], but the dictionary returned from data.dictionary is not a [String:String], but a [String:Any]
In particular, dictionary["Array1"] is an array of Strings, not a single string. Same for dictionary["Array2"]. URLQueryItem expects to be given two strings in its init(), but you're trying to put a string and an array of strings in (though I'm not sure that you're actually getting to that line in your queryItems(dictionary:) method.
Of course, your dataItem.dictionary is returning a dictionary with 4 empty values. I'm not sure that's what you want.
I'm presently taking an iOS development course. As part of an assignment, I'm tasked with creating a UISearchController in a note tracking project using Core Data in Swift.
Every example I've found is in Objective-C or is filtering a static array. Apple's "sample" code, updated in December 2014 doesn't compile in Xcode 6.3.
To add a UISearchController, I've got 3 primary tasks to do:
1) Create a view controller to present search results. I'm using a TableViewController.
2) Create a UISearchController, and pass it my search results view controller.
What's "stumping" me is now to get a hold of the objects in the managedObjectsContext. Prior to attempting to add a UISearchController, my app works fine. I can add, edit, and delete items. I'm using the "canned" Core Data code in Xcode 6.3 with the stack in AppDelegate.
class MasterViewController: UITableViewController, NSFetchedResultsControllerDelegate
var searchController: UISearchController? = nil
func addSearchBar() {
var resultsController = SearchResultsTableViewController()
resultsController.notes = // stumped what to call the notes. Trying to call an array from the Notes class below
resultsController.delegate = self
searchController = UISearchController(searchResultsController: resultsController)
searchController!.searchResultsUpdater = resultsController
searchController!.searchBar.frame = CGRect(
x: searchController!.searchBar.frame.origin.x,
y: searchController!.searchBar.frame.origin.y, width: searchController!.searchBar.frame.size.width, height: 44.0)
tableView.tableHeaderView = searchController!.searchBar
self.definesPresentationContext = true
}
3) The UISearchController will notify its searchResultsUpdater (a class that conforms to UISearchResultsUpdating) when the search text changes. I'm using my search results view controller implement this protocol so I can update the filtered results.
Below is my Note: NSManagedObject class:
import Foundation
import CoreData
class Note: NSManagedObject {
#NSManaged var dateCreated: NSDate
#NSManaged var dateEdited: NSDate
#NSManaged var noteTitle: String
#NSManaged var noteBody: String
// TODO: adding this to make it easier to handle names
class func notes() -> NSArray {
let whereMyNotesAreStored = // Need syntax for where my MyManagedObjectContext is located
let dataArray = NSArray(contentsOfFile: whereMyNotesAreStored!)
var notesArray = NSMutableArray()
for dictionary in dataArray {
var note = Note()
note.noteTitle = dictionary["noteTitle"] as! String
note.noteBody = dictionary["noteBody"] as! String
note.dateCreated = dictionary["dateCreated"] as! String
note.dateEdited = dictionary["dateEdited"] as! String
notesArray.addObject(note)
}
return NSArray(array: notesArray as! [AnyObject])
}
}
There are two approaches to setting the context:
Calling back to the App Delegate:, like this
let appDelegate : AppDelegate = UIApplication.sharedApplication().delegate as AppDelegate
let context = appDelegate.managedObjectContext!
or passing the context forward from the App Delegate to the Master View Controller, which then passes it on to any subsequent view controllers, etc. Each view controller will need a property defined for the context; when a new VC is instantiated, the context is set before the VC is presented/pushed, eg:
class CustomViewController : UIViewController {
var managedObjectContext : NSManagedObjectContext
...
and, when loading a new view controller,
let newVC = CustomViewController()
newVC.managedObjectContext = self.managedObjectContext
...
To access the objects, use either a NSFetchRequest or NSFetchedResultsController to create an array of results, which you can then pass to the resultsController. eg. for a fetch request:
let fetch = NSFetchRequest(entityName: "Notes")
var error : NSError? = nil
let fetchedResults = managedObjectContext?.executeFetchRequest(fetch, error: &error)
(Your notes() function is on the wrong track - you would not use NSArray(contentsOfFile:) to access CoreData objects. Also, you must use the designated initialiser for NSManagedObject subclasses: so not var note = Notes() but var note = Notes(entity: NSEntityDescription, insertIntoManagedObjectContext: NSManagedObjectContext?)
How to achieve reflection in Swift Language?
How can I instantiate a class
[[NSClassFromString(#"Foo") alloc] init];
You must put #objc(SwiftClassName) above your swift class.
Like:
#objc(SubClass)
class SubClass: SuperClass {...}
This is the way I init derived UIViewController by class name
var className = "YourAppName.TestViewController"
let aClass = NSClassFromString(className) as! UIViewController.Type
let viewController = aClass()
More information is here
In iOS 9
var className = "YourAppName.TestViewController"
let aClass = NSClassFromString(className) as! UIViewController.Type
let viewController = aClass.init()
Less hacky solution here: https://stackoverflow.com/a/32265287/308315
Note that Swift classes are namespaced now so instead of "MyViewController" it'd be "AppName.MyViewController"
Deprecated since XCode6-beta 6/7
Solution developed using XCode6-beta 3
Thanks to the answer of Edwin Vermeer I was able to build something to instantiate Swift classes into an Obj-C class by doing this:
// swift file
// extend the NSObject class
extension NSObject {
// create a static method to get a swift class for a string name
class func swiftClassFromString(className: String) -> AnyClass! {
// get the project name
if var appName: String? = NSBundle.mainBundle().objectForInfoDictionaryKey("CFBundleName") as String? {
// generate the full name of your class (take a look into your "YourProject-swift.h" file)
let classStringName = "_TtC\(appName!.utf16count)\(appName)\(countElements(className))\(className)"
// return the class!
return NSClassFromString(classStringName)
}
return nil;
}
}
// obj-c file
#import "YourProject-Swift.h"
- (void)aMethod {
Class class = NSClassFromString(key);
if (!class)
class = [NSObject swiftClassFromString:(key)];
// do something with the class
}
EDIT
You can also do it in pure obj-c:
- (Class)swiftClassFromString:(NSString *)className {
NSString *appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:#"CFBundleName"];
NSString *classStringName = [NSString stringWithFormat:#"_TtC%d%#%d%#", appName.length, appName, className.length, className];
return NSClassFromString(classStringName);
}
I hope this will help somebody !
UPDATE: Starting with beta 6 NSStringFromClass will return your bundle name plus class name separated by a dot. So it will be something like MyApp.MyClass
Swift classes will have a constructed internal name that is build up of the following parts:
It will start with _TtC,
followed by a number that is the length of your application name,
followed by your application name,
folowed by a number that is the length of your class name,
followed by your class name.
So your class name will be something like _TtC5MyApp7MyClass
You can get this name as a string by executing:
var classString = NSStringFromClass(self.dynamicType)
Update In Swift 3 this has changed to:
var classString = NSStringFromClass(type(of: self))
Using that string, you can create an instance of your Swift class by executing:
var anyobjectype : AnyObject.Type = NSClassFromString(classString)
var nsobjectype : NSObject.Type = anyobjectype as NSObject.Type
var rec: AnyObject = nsobjectype()
It's almost the same
func NSClassFromString(_ aClassName: String!) -> AnyClass!
Check this doc:
https://developer.apple.com/library/prerelease/ios/documentation/Cocoa/Reference/Foundation/Miscellaneous/Foundation_Functions/#//apple_ref/c/func/NSClassFromString
I was able to instantiate an object dynamically
var clazz: NSObject.Type = TestObject.self
var instance : NSObject = clazz()
if let testObject = instance as? TestObject {
println("yes!")
}
I haven't found a way to create AnyClass from a String (without using Obj-C). I think they don't want you to do that because it basically breaks the type system.
For swift2, I created a very simple extension to do this more quickly
https://github.com/damienromito/NSObject-FromClassName
extension NSObject {
class func fromClassName(className : String) -> NSObject {
let className = NSBundle.mainBundle().infoDictionary!["CFBundleName"] as! String + "." + className
let aClass = NSClassFromString(className) as! UIViewController.Type
return aClass.init()
}
}
In my case, i do this to load the ViewController I want:
override func viewDidLoad() {
super.viewDidLoad()
let controllers = ["SettingsViewController", "ProfileViewController", "PlayerViewController"]
self.presentController(controllers.firstObject as! String)
}
func presentController(controllerName : String){
let nav = UINavigationController(rootViewController: NSObject.fromClassName(controllerName) as! UIViewController )
nav.navigationBar.translucent = false
self.navigationController?.presentViewController(nav, animated: true, completion: nil)
}
This will get you the name of the class that you want to instantiate. Then you can use Edwins answer to instantiate a new object of your class.
As of beta 6 _stdlib_getTypeName gets the mangled type name of a variable. Paste this into an empty playground:
import Foundation
class PureSwiftClass {
}
var myvar0 = NSString() // Objective-C class
var myvar1 = PureSwiftClass()
var myvar2 = 42
var myvar3 = "Hans"
println( "TypeName0 = \(_stdlib_getTypeName(myvar0))")
println( "TypeName1 = \(_stdlib_getTypeName(myvar1))")
println( "TypeName2 = \(_stdlib_getTypeName(myvar2))")
println( "TypeName3 = \(_stdlib_getTypeName(myvar3))")
The output is:
TypeName0 = NSString
TypeName1 = _TtC13__lldb_expr_014PureSwiftClass
TypeName2 = _TtSi
TypeName3 = _TtSS
Ewan Swick's blog entry helps to decipher these strings: http://www.eswick.com/2014/06/inside-swift/
e.g. _TtSi stands for Swift's internal Int type.
In Swift 2.0 (tested in the Xcode 7.01) _20150930
let vcName = "HomeTableViewController"
let ns = NSBundle.mainBundle().infoDictionary!["CFBundleExecutable"] as! String
// Convert string to class
let anyobjecType: AnyObject.Type = NSClassFromString(ns + "." + vcName)!
if anyobjecType is UIViewController.Type {
// vc is instance
let vc = (anyobjecType as! UIViewController.Type).init()
print(vc)
}
xcode 7 beta 5:
class MyClass {
required init() { print("Hi!") }
}
if let classObject = NSClassFromString("YOURAPPNAME.MyClass") as? MyClass.Type {
let object = classObject.init()
}
string from class
let classString = NSStringFromClass(TestViewController.self)
or
let classString = NSStringFromClass(TestViewController.classForCoder())
init a UIViewController class from string:
let vcClass = NSClassFromString(classString) as! UIViewController.Type
let viewController = vcClass.init()
I am using this category for Swift 3:
//
// String+AnyClass.swift
// Adminer
//
// Created by Ondrej Rafaj on 14/07/2017.
// Copyright © 2017 manGoweb UK Ltd. All rights reserved.
//
import Foundation
extension String {
func convertToClass<T>() -> T.Type? {
return StringClassConverter<T>.convert(string: self)
}
}
class StringClassConverter<T> {
static func convert(string className: String) -> T.Type? {
guard let nameSpace = Bundle.main.infoDictionary?["CFBundleExecutable"] as? String else {
return nil
}
guard let aClass: T.Type = NSClassFromString("\(nameSpace).\(className)") as? T.Type else {
return nil
}
return aClass
}
}
The use would be:
func getViewController(fromString: String) -> UIViewController? {
guard let viewController: UIViewController.Type = "MyViewController".converToClass() else {
return nil
}
return viewController.init()
}
I think I'm right in saying that you can't, at least not with the current beta (2). Hopefully this is something that will change in future versions.
You can use NSClassFromString to get a variable of type AnyClass but there appears to be no way in Swift to instantiate it. You can use a bridge to Objective C and do it there or -- if it works in your case -- fall back to using a switch statement.
Apparently, it is not possible (anymore) to instantiate an object in Swift when the name of the class is only known at runtime. An Objective-C wrapper is possible for subclasses of NSObject.
At least you can instantiate an object of the same class as another object given at runtime without an Objective-C wrapper (using xCode Version 6.2 - 6C107a):
class Test : NSObject {}
var test1 = Test()
var test2 = test1.dynamicType.alloc()
In Swift 2.0 (tested in the beta2 of Xcode 7) it works like this:
protocol Init {
init()
}
var type = NSClassFromString(className) as? Init.Type
let obj = type!.init()
For sure the type coming from NSClassFromString have to implement this init protocol.
I expect it is clear, className is a String containing the Obj-C runtime name of the class which is by default NOT just "Foo", but this discussion is IMHO not the major topic of your question.
You need this protocol because be default all Swift classes don't implement an init method.
Looks like the correct incantation would be...
func newForName<T:NSObject>(p:String) -> T? {
var result:T? = nil
if let k:AnyClass = NSClassFromString(p) {
result = (k as! T).dynamicType.init()
}
return result
}
...where "p" stands for "packaged" – a distinct issue.
But the critical cast from AnyClass to T currently causes a compiler crash, so in the meantime one must bust initialization of k into a separate closure, which compiles fine.
I use different targets, and in this case the swift class is not found. You should replace CFBundleName with CFBundleExecutable. I also fixed the warnings:
- (Class)swiftClassFromString:(NSString *)className {
NSString *appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:#"CFBundleExecutable"];
NSString *classStringName = [NSString stringWithFormat:#"_TtC%lu%#%lu%#", (unsigned long)appName.length, appName, (unsigned long)className.length, className];
return NSClassFromString(classStringName);
}
Isn't the solution as simple as this?
// Given the app/framework/module named 'MyApp'
let className = String(reflecting: MyClass.self)
// className = "MyApp.MyClass"
Also in Swift 2.0 (possibly before?) You can access the type directly with the dynamicType property
i.e.
class User {
required init() { // class must have an explicit required init()
}
var name: String = ""
}
let aUser = User()
aUser.name = "Tom"
print(aUser)
let bUser = aUser.dynamicType.init()
print(bUser)
Output
aUser: User = {
name = "Tom"
}
bUser: User = {
name = ""
}
Works for my use case
Try this.
let className: String = String(ControllerName.classForCoder())
print(className)
I have implemented like this,
if let ImplementationClass: NSObject.Type = NSClassFromString(className) as? NSObject.Type{
ImplementationClass.init()
}
Swift 5, easy to use, thanks to #Ondrej Rafaj's
Source code:
extension String {
fileprivate
func convertToClass<T>() -> T.Type? {
return StringClassConverter<T>.convert(string: self)
}
var controller: UIViewController?{
guard let viewController: UIViewController.Type = convertToClass() else {
return nil
}
return viewController.init()
}
}
class StringClassConverter<T> {
fileprivate
static func convert(string className: String) -> T.Type? {
guard let nameSpace = Bundle.main.infoDictionary?["CFBundleExecutable"] as? String, let aClass = NSClassFromString("\(nameSpace).\(className)") as? T.Type else {
return nil
}
return aClass
}
}
Call like this:
guard let ctrl = "ViewCtrl".controller else {
return
}
// ctrl do sth
A page jump example shown here, the hope can help you!
let vc:UIViewController = (NSClassFromString("SwiftAutoCellHeight."+type) as! UIViewController.Type).init()
self.navigationController?.pushViewController(vc, animated: true)
// Click the Table response
tableView.deselectRow(at: indexPath, animated: true)
let sectionModel = models[(indexPath as NSIndexPath).section]
var className = sectionModel.rowsTargetControlerNames[(indexPath as NSIndexPath).row]
className = "GTMRefreshDemo.\(className)"
if let cls = NSClassFromString(className) as? UIViewController.Type {
let dvc = cls.init()
self.navigationController?.pushViewController(dvc, animated: true)
}
Swift3+
extension String {
var `class`: AnyClass? {
guard
let dict = Bundle.main.infoDictionary,
var appName = dict["CFBundleName"] as? String
else { return nil }
appName.replacingOccurrences(of: " ", with: "_")
let className = appName + "." + self
return NSClassFromString(className)
}
}
Here is a good example:
class EPRocks {
#require init() { }
}
class EPAwesome : EPRocks {
func awesome() -> String { return "Yes"; }
}
var epawesome = EPAwesome.self();
print(epawesome.awesome);