Swift: Array Size with UITableView - ios

I'm trying to figure out how the array works with Swift. I understand that you use let to create an immutable array and var to create a mutable array. Yet, Swift's array is not quite the same as Objective's NSArray and NSMutableArray. I get that.
In the example that follows, I create a mutable array with one element. Actually, I want to start with no element. But if I do, I won't be able to add a new string to it. If I start with one element, then I won't be able to add a new string to it after the original element is removed. So what am I doing wrong?
Thank you
EDIT
class ViewController: UIViewController {
let textCellIdentifier = "TextCell"
var myArray:[String] = ["GGG"] // or var myArray:[String] = []
#IBAction func add1Tapped(sender:AnyObject) {
let index = tableView1.indexPathForSelectedRow;
let selectedRow = index()?.row
if selectedRow < 0 {
return
} else {
let txt = nameField1.text
myArray.append(txt)
tableView1.reloadData()
}
}
func tableView(tableView: UITableView,numberOfRowsInSection section:Int) -> Int {
return myArray.count
}
func tableView(tableView:UITableView,cellForRowAtIndexPath indexPath:NSIndexPath) -> UITableViewCell {
let cell:UITableViewCell=UITableViewCell(style: UITableViewCellStyle.Subtitle,reuseIdentifier:textCellIdentifier)
let row = indexPath.row
cell.textLabel!.text = myArray[row]
return cell
}
}

all your needs should work as expected:
// create an empty array of strings
var myArray: [String] = []
// add two elements
myArray.append("the first element")
myArray.append("the second element")
// remove both elements
myArray.removeAll()
// add another element
myArray.append("the third but now first element")
myArray.count
EDIT
try and change your add method like this:
#IBAction func add1Tapped(sender:AnyObject) {
if let _ = tableView1.indexPathForSelectedRow, txt = nameField1.text {
print("will append \(txt) to myArray")
myArray.append(txt)
tableView1.reloadData()
}
}

Related

How Can I Filtering Using NSMutableArray and UISearchController

I'm working on an iOS application using Swift and I'm using NSMutableArray, and when I try to add UISearchController to my UITableViewController It give me this error
1.1 click here, please
But when I try to do it with NSArray it works great.
If you wondering about Why am I using NSMutableArray?
Because I need it to pass the object of the NSMutableArray that is in the selected row from the UITableViewController to another UIViewController like this:
1.2 click here, please
What I have to do now, how can I adding search bar?
Thanks in advance.
You can hack it by converting the mutable array to a nsarray and then using that.
Where your doing the stuff in 1.1 just add before the the self.businessNamesArray line add this line
var regArray = self.businessNamesArray as NSArray as! [String]
then change the self.businessNamesArray line to regArray.filter{ rest of your code here
If you use regular Swift arrays, which I think is the right idea since you're using Swift, you can get it working if you change your array variable type and fix your array filtering syntax. First, change the array declaration to this:
var BusinessNamesArray:[String]?
The filter function your are using on your self.BusinessNamesArray returns a filtered array rather than filtering the array in place (which is what it seems like you want). If you want to replace the content of your self.BusinessNamesArray, you would need to do something like this:
func updateSearchResultsForSearchController(searchController: UISearchController) {
self.BusinessNamesArray = self.BusinessNamesArray.filter { (business:String) -> Bool in
return true
// You probably want to compare strings here like this instead:
// guard let searchText = searchController.searchBar.text else {
// return false
// }
// return business.hasPrefix(searchText)
}
// You probably also need to reload your table view at this point:
self.tableView.reloadData()
}
Keep in mind though that your BusinessNamesArray is now filtered and you can't un-filter it. Instead, you should probably keep a second array of your Strings called something like searchResults. Then you can use that for filtering and maintain your original list of business names in the original array. So you would add a class variable called var searchResults:[String]? and the search filtering code would change to.
func updateSearchResultsForSearchController(searchController: UISearchController) {
self.searchResults = self.BusinessNamesArray.filter { (business:String) -> Bool in
guard let searchText = searchController.searchBar.text else {
return false
}
return business.hasPrefix(searchText)
}
self.tableView.reloadData()
}
When you call reloadData on your table view at this point, you will probably want to check and see if your search controller is active in the table view delegate's numberOfSectionsInTableView as well other delegate functions and use the searchResults array if it is active and the BusinessNamesArray if its not--something like:
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
if (self.resultSearchController.active) {
return self.searchResults.count ?? 0
} else {
return self.BusinessNamesArray.count ?? 0
}
}
(The self.resultSearchController variable is a local instance of UISearchController. I'm not sure what you've named yours.)
You'll then use similar code to decide which items to grab for your prepareForSegue: code:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Guard your variables here so you can return early if they're
// not valid
guard let upcoming = segue.destinationViewController as? DetailsViewController,
myindexpath = self.tableView.indexPathForSelectedRow else {
return
}
var titleString = ""
if (self.resultSearchController.active) {
if let searchResults = self.searchResults {
titleString = searchResults[myindexpath.row]
}
} else {
if let businessNames = self.BusinessNamesArray {
titleString = businessNames[myindexpath.row]
}
}
upcoming.titleString = titleString
self.deselectRowAtIndexPath(myindexpath, animated: true)
}

Reordering Elements inside Array of UIImage

I have an array of NSURL array, and I am able to use functions removeAtIndex and insert. I know the fromIndexPath and toIndexPath and this method helps me to accomplish the same for [[NSURL]] using this Delegate method (check var data below):
func moveDataItem(fromIndexPath : NSIndexPath, toIndexPath: NSIndexPath) {
let name = self.data[fromIndexPath.section][fromIndexPath.item]
self.data[fromIndexPath.section].removeAtIndex(fromIndexPath.item)
self.data[toIndexPath.section].insert(name, atIndex: toIndexPath.item)
// do same for UIImage array
}
However, I have an array of UIImage with 3 empty elements with running.
var newImages = [UIImage?]()
viewDidLoad() {
newImages.append(nil)
newImages.append(nil)
newImages.append(nil)
}
My question is how can I use the newImages array inside moveDataItem(), as well as the data and be able to run that lines for rearranging the order for UIImage array.
I tried these but unfortunately I couldn't make them work..
self.newImages[fromIndexPath.section].removeAtIndex(fromIndexPath.item)
// and
self.newImages[fromIndexPath.row].removeAtIndex(fromIndexPath.item)
For clarification, the data array looks like this
lazy var data : [[NSURL]] = {
var array = [[NSURL]]()
let images = self.imageURLsArray
if array.count == 0 {
var index = 0
var section = 0
for image in images {
if array.count <= section {
array.append([NSURL]())
}
array[section].append(image)
index += 1
}
}
return array
}()
This should work for rearranging any 2d array:
func move<T>(fromIndexPath : NSIndexPath, toIndexPath: NSIndexPath, items:[[T]]) -> [[T]] {
var newData = items
if newData.count > 1 {
let thing = newData[fromIndexPath.section][fromIndexPath.item]
newData[fromIndexPath.section].removeAtIndex(fromIndexPath.item)
newData[toIndexPath.section].insert(thing, atIndex: toIndexPath.item)
}
return newData
}
example usage:
var things = [["hi", "there"], ["guys", "gals"]]
// "[["hi", "there"], ["guys", "gals"]]\n"
print(things)
things = move(NSIndexPath(forRow: 0, inSection: 0), toIndexPath: NSIndexPath(forRow:1, inSection: 0), items: things)
// "[["there", "hi"], ["guys", "gals"]]\n"
print(things)
And this will work with a normal array:
func move<T>(fromIndex : Int, toIndex: Int, items:[T]) -> [T] {
var newData = items
if newData.count > 1 {
let thing = newData[fromIndex]
newData.removeAtIndex(fromIndex)
newData.insert(thing, atIndex: toIndex)
}
return newData
}

How can I sort and show in correct section of a UITableview in swift using CoreData results

Attached at very bottom of this question is my inventory controller file. My problem is I'm getting duplicate results in all the sections. I narrowed down the reason to
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
My code in that function does not account for how many rows there are in each section. As such I'm just printing out the same duplicate results every section.
The actual question is listed after the images below...
Refer to images below:
I also have the ability to change the index from my settings menu so it can index by numbers, like 0-9. Refer to image below:
That said, I currently load the data from Core Data. Attached is reference image of the entities I use and there relationships.
The Question:
My question is, how can I get the results from coreData to be sorted into the A,B,C type sections or 1,2,3 sections so that navigating the table will be simple.
My hunch is the line that says let inventoryRecords = try moc.executeFetchRequest(inventoryFetchRequest) as? [Inventory] needs a sort descriptor to sort based on how I like, but how I then take the data and put into the correct array structure to split into the sections I need...I have no idea.
globals.swift
import Foundation
import CoreData
//Array of Inventory & Store Core Data Managed Objects
var g_inventoryItems = [Inventory]()
var g_storeList = [Store]()
var g_appSettings = [AppSettings]()
var g_demoMode = false
InventoryController.swift
import UIKit
import CoreData
class InventoryController: UIViewController, UISearchBarDelegate, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var searchBar: UISearchBar!
#IBOutlet weak var inventoryTable: UITableView!
var numberIndex = ["0","1","2","3","4","5","6","7","8","9"]
var letterIndex = ["A","B","C","D","E","F","G","H","I","J","K","L","M","N","O","P","Q","R","S","T","U","V","W","X","Y","Z"]
var moc = (UIApplication.sharedApplication().delegate as! AppDelegate).managedObjectContext //convinience variable to access managed object context
// Start DEMO Related Code
func createInventoryDummyData(number: Int) -> Inventory{
let tempInventory = NSEntityDescription.insertNewObjectForEntityForName("Inventory", inManagedObjectContext: moc) as! Inventory
tempInventory.name = "Test Item # \(number)"
tempInventory.barcode = "00000000\(number)"
tempInventory.currentCount = 0
tempInventory.id = number
tempInventory.imageLargePath = "http://website.tech//uploads/inventory/7d3fe5bfad38a3545e80c73c1453e380.png"
tempInventory.imageSmallPath = "http://website.tech//uploads/inventory/7d3fe5bfad38a3545e80c73c1453e380.png"
tempInventory.addCount = 0
tempInventory.negativeCount = 0
tempInventory.newCount = 0
tempInventory.store_id = 1 //belongs to same store for now
//Select a random store to belong to 0 through 2 since array starts at 0
let aRandomInt = Int.random(0...2)
tempInventory.setValue(g_storeList[aRandomInt], forKey: "store") //assigns inventory to one of the stores we created.
return tempInventory
}
func createStoreDummyData(number:Int) -> Store{
let tempStore = NSEntityDescription.insertNewObjectForEntityForName("Store", inManagedObjectContext: moc) as! Store
tempStore.address = "100\(number) lane, Miami, FL"
tempStore.email = "store\(number)#centraltire.com"
tempStore.id = number
tempStore.lat = 1.00000007
tempStore.lng = 1.00000008
tempStore.name = "Store #\(number)"
tempStore.phone = "123000000\(number)"
return tempStore
}
// End DEMO Related Code
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
print("InventoryController -> ViewDidLoad -> ... starting inits")
//First check to see if we have entities already. There MUST be entities, even if its DEMO data.
let inventoryFetchRequest = NSFetchRequest(entityName: "Inventory")
let storeFetchRequest = NSFetchRequest(entityName: "Store")
do {
let storeRecords = try moc.executeFetchRequest(storeFetchRequest) as? [Store]
if(storeRecords!.count<=0){
g_demoMode = true
print("No store entities found. Demo mode = True. Creating default store entities...")
var store : Store //define variable as Store type
for index in 1...3 {
store = createStoreDummyData(index)
g_storeList.append(store)
}
}
let inventoryRecords = try moc.executeFetchRequest(inventoryFetchRequest) as? [Inventory]
if(inventoryRecords!.count<=0){
g_demoMode = true
print("No entities found for inventory. Demo mode = True. Creating default entities...")
var entity : Inventory //define variable as Inventory type
for index in 1...20 {
entity = createInventoryDummyData(index)
g_inventoryItems.append(entity)
}
print("finished creating entities")
}
}catch{
fatalError("bad things happened \(error)")
}
print("InventoryController -> viewDidload -> ... finished inits!")
}
override func viewWillAppear(animated: Bool) {
print("view appearing")
//When the view appears its important that the table is updated.
//Look at the selected Store & Use the LIST of Inventory Under it.
inventoryTable.reloadData()//this is important to update correctly for changes that might have been made
}
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
print("inventoryItemControllerPrepareForSegueCalled")
if segue.identifier == "inventoryInfoSegue" {
let vc = segue.destinationViewController as! InventoryItemController
if let cell = sender as? InventoryTableViewCell{
vc.inventoryItem = cell.inventoryItem! //sets the inventory item accordingly, passing its reference along.
}else{
print("sender was something else")
}
}
}
func tableView(tableView: UITableView, sectionForSectionIndexTitle title: String, atIndex index: Int) -> Int {
//This scrolls to correct section based on title of what was pressed.
return letterIndex.indexOf(title)!
}
func sectionIndexTitlesForTableView(tableView: UITableView) -> [String]? {
//Use correct index on the side based on settings desired.
if(g_appSettings[0].indextype=="letter"){
return letterIndex
}else{
return numberIndex
}
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
//TODO: Need to figure out how many rows for ...column A,B,C or 1,2,3 based on indexType using~
//To do this we need to organize the inventory results into a section'ed array.
if(g_appSettings[0].selectedStore != nil){
return (g_appSettings[0].selectedStore?.inventories!.count)! //number of rows is equal to the selected stores inventories count
}else{
return g_inventoryItems.count
}
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("InventoryTableCell", forIndexPath: indexPath) as! InventoryTableViewCell
if(g_appSettings[0].selectedStore != nil){
//Get the current Inventory Item & Set to the cell for reference.
cell.inventoryItem = g_appSettings[0].selectedStore?.inventories?.allObjects[indexPath.row] as! Inventory
}else{
//This only happens for DEMO mode or first time.
cell.inventoryItem = g_inventoryItems[indexPath.row]//create reference to particular inventoryItem this represents.
}
cell.drawCell() //uses passed inventoryItem to draw it's self accordingly.
return cell
}
func tableView(tableView: UITableView, titleForHeaderInSection section: Int) -> String? {
if(g_appSettings[0].indextype == "letter"){
return letterIndex[section]
}else{
return numberIndex[section]
}
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
if(g_appSettings[0].selectedStore != nil){
if(g_appSettings[0].indextype=="letter"){
return letterIndex.count
}else{
return numberIndex.count
}
}else{
return 1//only one section for DEMO mode.
}
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
//dispatch_async(dispatch_get_main_queue()) {
//[unowned self] in
print("didSelectRowAtIndexPath")//does not recognize first time pressed item for some reason?
let selectedCell = self.tableView(tableView, cellForRowAtIndexPath: indexPath) as? InventoryTableViewCell
self.performSegueWithIdentifier("inventoryInfoSegue", sender: selectedCell)
//}
}
#IBAction func BarcodeScanBarItemAction(sender: UIBarButtonItem) {
print("test of baritem")
}
#IBAction func SetStoreBarItemAction(sender: UIBarButtonItem) {
print("change store interface")
}
func searchBar(searchBar: UISearchBar, textDidChange searchText: String) {
print("text is changing")
}
func searchBarCancelButtonClicked(searchBar: UISearchBar) {
print("ended by cancel")
searchBar.text = ""
searchBar.resignFirstResponder()
}
func searchBarSearchButtonClicked(searchBar: UISearchBar) {
print("ended by search")
searchBar.resignFirstResponder()
}
func searchBarTextDidEndEditing(searchBar: UISearchBar) {
print("ended by end editing")
searchBar.resignFirstResponder()
}
#IBAction func unwindBackToInventory(segue: UIStoryboardSegue) {
print("unwind attempt")
let barcode = (segue.sourceViewController as? ScannerViewController)?.barcode
searchBar.text = barcode!
print("barcode="+barcode!)
inventoryTable.reloadData()//reload the data to be safe.
}
}
//Extention to INT to create random number in range.
extension Int
{
static func random(range: Range<Int> ) -> Int
{
var offset = 0
if range.startIndex < 0 // allow negative ranges
{
offset = abs(range.startIndex)
}
let mini = UInt32(range.startIndex + offset)
let maxi = UInt32(range.endIndex + offset)
return Int(mini + arc4random_uniform(maxi - mini)) - offset
}
}
Update:: **
So I was looking around and found this article (I implemented it).
https://www.andrewcbancroft.com/2015/03/05/displaying-data-with-nsfetchedresultscontroller-and-swift/
I'm really close now to figuring it out. Only problem is I can get it to auto create the sections, but only on another field, like for example store.name, I can't get it to section it into A,B,C sections or 1,2,3.
This is my code for the fetchedResultsController using the methods described in that article.
//Create fetchedResultsController to handle Inventory Core Data Operations
lazy var fetchedResultsController: NSFetchedResultsController = {
let inventoryFetchRequest = NSFetchRequest(entityName: "Inventory")
let primarySortDescriptor = NSSortDescriptor(key: "name", ascending: true)
let secondarySortDescriptor = NSSortDescriptor(key: "barcode", ascending: true)
inventoryFetchRequest.sortDescriptors = [primarySortDescriptor, secondarySortDescriptor]
let frc = NSFetchedResultsController(
fetchRequest: inventoryFetchRequest,
managedObjectContext: self.moc,
sectionNameKeyPath: "store.name",
cacheName: nil)
frc.delegate = self
return frc
}()
Question is what to put for sectionNameKeyPath: now that will make it section it on A B C and I got this !
Found a stackoverflow post very similar to my issue, but need swift answer.
A-Z Index from NSFetchedResultsController with individual section headers within each letter?
Here is another similar article but all objective-c answers.
NSFetchedResultsController with sections created by first letter of a string
Update::
Found another article I think with my exact issue (How to have a A-Z index with a NSFetchedResultsController)
Ok I figured it out, phew was this confusing and took a lot of research.
Okay, so first thing you have to do is create a transient property on the data model. In my case I called it lettersection. To do this in the entity just create a new attribute and call it lettersection and in graph mode if you select it (double click it), you will see option in inspector for 'transient'. This means it won't be saved to the database and is used more for internal reasons.
You then need to manually set up the variable in the extension area of the model definition. Here is how it looks for me.
import Foundation
import CoreData
extension Inventory {
#NSManaged var addCount: NSNumber?
#NSManaged var barcode: String?
#NSManaged var currentCount: NSNumber?
#NSManaged var id: NSNumber?
#NSManaged var imageLargePath: String?
#NSManaged var imageSmallPath: String?
#NSManaged var name: String?
#NSManaged var negativeCount: NSNumber?
#NSManaged var newCount: NSNumber?
#NSManaged var store_id: NSNumber?
#NSManaged var store: Store?
var lettersection: String? {
let characters = name!.characters.map { String($0) }
return characters[0].uppercaseString
}
}
Once you do this, you simply call this new 'lettersection' with the fetchedResultsController like so...
let frc = NSFetchedResultsController(
fetchRequest: inventoryFetchRequest,
managedObjectContext: self.moc,
sectionNameKeyPath: "lettersection",
cacheName: nil)
and everything will work! It sorts by the name of my inventory items, but groups them by the first letters, for a nice A,B,C type list!
"My question is, how can I get the results from coreData to be sorted into the A,B,C type sections or 1,2,3 sections so that navigating the table will be simple."
Using "Store" as your entity and property "name" to be what you want to sort the records by.
override func viewDidLoad() { super.viewDidLoad()
let fetchRequest = NSFetchRequest()
let entity = NSEntityDescription.entityForName("Store", inManagedObjectContext: managedObjectContext)
fetchRequest.entity = entity
let sortDescriptor = NSSortDescriptor(key: "name", ascending: true)
fetchRequest.sortDescriptors = [sortDescriptor]
do {
let foundObjects = try managedObjectContext.executeFetchRequest(fetchRequest)
locations = foundObjects as! [Location]
} catch {
fatalCoreDataError(error) }
}
You are going to use this function to set the number of sections:
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return letterindex.count // if that is how you want to construct sections
}
I learned this from the Ray Wenderlich e-book "iOS Apprentice". From Lesson 3 - MyLocations. Highly recommend this and their e-book book on CoreData.

Retrieving a specific value from an array to the custom cell - Swift

I'm playing around with custom cells.
With the great help from the stackoverflow community i've been able to put some code together. I'm able to fetch array values from a text string into a custom cell uilabel and uibutton, but the issue is - the fetched result is always the last object in the array.
Here is the code
func setUpQuestion()
{
// setting variables
var Question: String?
var option1: String?
// using a text string with custom separators
let text = ">>Here is the grocery question\n>>and another one\n--Apples\n-
-Oranges\n[pickApples]pickOranges\n[pickApples2]"
// splitting this string into four different arrays depending on the separator
let lines = split(text) { $0 == "\n" }
for line in lines {
if line.hasPrefix(">>") {
Question = line.substringFromIndex(advance(line.startIndex, 2))
} else if line.hasPrefix("[") {
if let index = line.rangeOfString("]")?.startIndex {
option1 = line.substringWithRange(Range<String.Index>(
start: advance(line.startIndex, 1), end: index))
}
}
}
// creating variables for appending the values - here I'm using a custom class called QuestionMark created in a separate .swift file
var question1 = QuestionMark(Question: Question!, option:option1!)
var question2 = QuestionMark(Question: Question!, option:option1!)
// appending the values into uilabel and uibutton in the custom cell
arrayOfQuestions.append(question1)
arrayOfQuestions.append(question2)
}
// regular tableView protocol functions
func tableView(tableView: UITableView, numberOfRowsInSection
section: Int) ->Int
{
return arrayOfQuestions.count
}
func updateCount(){
if let list = mainTableView.indexPathsForSelectedRows() as? [NSIndexPath] {
rowsCount.text = String(list.count)
}
}
func tableView(tableView: UITableView, cellForRowAtIndexPath
indexPath: NSIndexPath) -> UITableViewCell
{
let cell: CustomCellForTableViewTableViewCell = tableView.dequeueReusableCellWithIdentifier("Cell") as! CustomCellForTableViewTableViewCell
// the SetCell function i'm using here was created in a separate .swift file
let quest = arrayOfQuestions[indexPath.row]
cell.setCell(quest.Questme!, optionone: quest.optionize!)
cell.optionOne.backgroundColor = UIColor.redColor()
return cell
}
Here are the additional codes i'm using for the class and setCell function
class QuestionMark
{
var Questme: String?
var optionize: String?
init(Question: String, option: String)
{
self.Questme = Question
self.optionize = option
}
// separate swift file
func setCell(Question: String, optionone: String)
{
self.mainText.text = Question
self.optionOne.setTitle(optionone, forState:UIControlState.Normal)
}
As a result in both cells i'm getting the last object from the text string and it looks like this
And another one - PickApples2
And another one - PickApples2
How do i start appending cells from the first array value and then move forward to second,third,fourth ?
Any ideas are greatly appreciated.
Thank you.
First of all, the syntax of the text to parse is pretty complicated ;-) …
Second of all, the problem to get always the last object is that you create the array of questions after the repeat loop. At that moment the variables question and option contain always the last found string.
Here a solution:
After getting a question a new object QuestionMark is created and appended to the array (without the optionize property)
After getting an option the appropriate QuestionMark object is fetched from the array by an index counter, the property optionize is set and the counter is increased.
Two notes:
Variable names should always start with a lowercase letter. Even the syntax highlighter of StackOverflow follows that naming convention.
In my solution all variables are non-optionals.
class QuestionMark
{
var questme: String
var optionize: String
init(question: String, option: String = "")
{
self.questme = question
self.optionize = option
}
...
var arrayOfQuestions = [QuestionMark]()
func setupQuestion() {
let text = ">>Here is the grocery question\n>>and another one\n--Apples\n--Oranges\n[pickApples]pickOranges\n[pickApples2]"
// splitting this string into four different arrays depending on the separator
var counter = 0
var question = ""
var option = ""
let lines = split(text) { $0 == "\n" }
for line in lines {
if line.hasPrefix(">>") {
question = line.substringFromIndex(advance(line.startIndex, 2))
let questionMark = QuestionMark(question: question)
arrayOfQuestions.append(questionMark)
} else if line.hasPrefix("[") {
if let index = line.rangeOfString("]")?.startIndex {
option = line.substringWithRange(Range<String.Index>(
start: advance(line.startIndex, 1), end: index))
let questionMark = arrayOfQuestions[counter]
questionMark.optionize = option
counter++
}
}
}
}

How can I remove an object from an array using its original index path?

I have a UICollectionView in which the user can select data from cells to add to an array. I am attempting to highlight the selected cells when tapped, and un-highlight them when tapped again. In the same bit of code that highlights and un-highlights, I would like to add/remove the data from the array. I have no problem adding the data to the array, but I can't figure out how to remove it when un-highlighted.
Code here:
var removeFromList = [AnyObject]()
func collectionView(collectionView: UICollectionView, shouldSelectItemAtIndexPath indexPath: NSIndexPath) -> Bool {
var cell = self.collectionView2.cellForItemAtIndexPath(indexPath)
if cell!.tag == 0 {
cell!.layer.borderWidth = 2.0
cell!.layer.borderColor = UIColor.blueColor().CGColor
removeFromList.append(objectIds[indexPath.row])
cell!.tag = 1
} else {
cell!.layer.borderWidth = 0.0
cell!.tag = 0
removeFromList.//WHAT CAN I PUT HERE?
}
return true
}
Use removeAtIndex(index: Int) method to remove an item
var removeFromList = [NSString]()
if let index = find(removeFromList, objectIds[indexPath.row] as! NSString) {
removeFromList.removeAtIndex(index)
}
Use Dictionary for this:
var removeFromList = [NSIndexPath:AnyObject]()
if cell!.tag == 0 {
cell!.layer.borderWidth = 2.0
cell!.layer.borderColor = UIColor.blueColor().CGColor
removeFromList[indexPath] = objectIds[indexPath.row]
cell!.tag = 1
} else {
cell!.layer.borderWidth = 0.0
cell!.tag = 0
removeFromList.removeValueForKey(indexPath)
}
Because the array is being used as a list, you need to find the index before you can remove the element. Use Swift's find method:
removeFromList.removeAtIndex(find(removeFromList, objectIds[indexPath.row])!)
The problem with this method is that find does not work with AnyObject. Looping through the array and comparing each term won't work either, because AnyObject is not comparable. You need to change removeFromList and objectIds to a more specific class.
To make this code "prettier" and prevent your app from crashing when it tries to remove something not in the array, you should use an extension of the array class. Unfortunately, you'll have to make a new function for each data type.
func removeObjMyClass(inout arr: [MyClass], obj: MyClass) {
if let index = find(arr, obj) {
arr.removeAtIndex(index)
}
}
removeObjMyClass(&removeFromList, objectIds[indexPath.row])

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