pop view off programmatically - ios

I am trying to pop a view off programmatically but am having trouble.
import UIKit
class CreatePostViewController: UIViewController {
var isAnimating: Bool = false
var dropDownViewIsDisplayed: Bool = false
override func viewDidLoad() {
super.viewDidLoad()
createDescriptionField()
createLabels()
createInputFields()
createBackButton()
}
//More code omitted
func createBackButton(){
let button = UIButton()
button.setTitle("back", forState: .Normal)
button.setTitleColor(UIColor.blueColor(), forState: .Normal)
button.frame = CGRectMake(200,200,100,50)
button.backgroundColor = UIColor.redColor()
button.addTarget(self, action: "goBack:", forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
func goBack(sender: UIButton){
navigationController?.popToRootViewControllerAnimated(true)
}
}
I add this class from a another class like this:
import UIKit
class HomeViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
needCashButton()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func needCashButton(){
let image = UIImage(named: "GlossyRoundedButton.png") as UIImage?
let button = UIButton()
button.setTitle("Do Job", forState: .Normal)
button.setTitleColor(UIColor.blueColor(), forState: .Normal)
button.setBackgroundImage(image, forState: .Normal)
button.frame = CGRectMake(225,200,100,50)
button.addTarget(self, action: "cashButtonPressed:", forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
func cashButtonPressed(sender: UIButton){
let findJob = CreatePostViewController()
self.presentViewController(findJob, animated: false, completion: nil)
}
}
I read many other posts that suggested I just pop the CreatePostViewController with the line: navigationController?.popToRootViewControllerAnimated(true) but that doesn't do anything when I click the button. Is there something I am overlooking here?

If your UIViewController is NOT in a UINavigationViewController (or it was presented modally), use this to dismiss it:
self.dismissViewControllerAnimated(true, completion: nil)
If you have it inside a UINavigationViewController, dismiss it using this:
self.navigationController.popViewControllerAnimated(true)

navigationController works only if you actually use Navigation controller :). So I would suggest to use something like this
let vc = UINavigationController(rootViewController: CreatePostViewController())
self.presentViewController(vc, animated: false, completion: nil)

Related

How can I add a navigation button to a sceneView?

I have an app that has multiple views and one of them is a SceneView as you can see below. The SceneView is not the initial view. Users can open the SceneView by triggering a segue from another ViewController but when I want to add a nav bar to the SceneView, an error has occured.
So how can I add a navigation bar or a button to a sceneView? If there is no way, how can I manage to dismiss segue from the SceneView?
I couldn't find a way to add a navigationBar on top of a sceneView but I figured out how to add a button to a sceneView. If we create a button programmatically and add that button to the sceneView, we can navigate via that button.
Here's what we can do;
import UIKit
import SceneKit
class ViewController: UIViewController {
var scnView: SCNView?
var exampleScn = SCNScene(named: "ExampleScn")
override func viewDidLoad() {
super.viewDidLoad()
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
self.scnView = SCNView(frame: self.view.frame)
self.scnView?.scene = exampleScn
self.view.addSubview(self.scnView!)
let button = UIButton(type: .system)
button.tintColor = UIColor.black
button.titleLabel?.font = UIFont(name: "Arial", size: 25)
button.setTitle("Back", for: .normal)
button.sizeToFit()
button.addTarget(self, action: #selector(didPressBack), for: .touchUpInside)
button.center.x = 50
button.frame.origin.y = 20
scnView.addSubview(button)
}
#objc func didPressBack (sender: UIButton!) {
dismiss(animated: true, completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
}
if we do this, the result will look like this:

UIButton addTarget Selector is not working

SquareBox.swift
class SquareBox {
func createBoxes() {
for _ in 0..<xy {
let button = UIButton()
button.backgroundColor = .white
button.setTitleColor(UIColor.black, for: .normal)
button.layer.borderWidth = 0.5
button.layer.borderColor = UIColor.black.cgColor
stack.addArrangedSubview(button)
button.addTarget(self, action: #selector(click(sender:)) , for: .touchUpInside)
}
}
#objc func click(sender : UIButton) {
print("Click")
}
}
ViewController.swift
class GameViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let boxRow = SquareBox()
boxRow.createBoxes()
}
}
Also I've tried #IBAction instead of #objc, it doesn't work, but if I use "click" function in ViewController.swift that I created this object, it's working but I need this function inside of this class.
Now that you have posted relevant information in your question, the problem is quite clear. You have a memory management issue.
In your GameViewController's viewDidLoad you create a local instance of SquareBox. This local instance goes out of scope at the end of viewDidLoad. Since there is no other reference to this instance, it gets deallocated at the end of viewDidLoad.
Since the instance of SquareBox has been deallocated, it is not around to act as the button's target. And your click method is never called.
The solution is to keep a reference in your view controller:
class GameViewController: UIViewController {
let boxRow = SquareBox()
override func viewDidLoad() {
super.viewDidLoad()
boxRow.createBoxes()
}
}
var btnfirst:UIButton!
override func viewDidLoad()
{
super.viewDidLoad()
btnfirst = UIButton(type: .system)
btnfirst.setTitle("Press", for: .normal)
btnfirst.setTitleColor(.red, for: .normal)
btnfirst.frame = CGRect(x: 100, y: 200, width: 100, height: 30)
btnfirst.addTarget(self, action: #selector(benpress( sender:)),for: .touchUpInside)
self.view.addSubview(btnfirst)
}
func benpress( sender :UIButton)
{
//Your Code Here
}
For those who did not find a solution, here is mine.
If you constructed your UIButton as
let button: UIButton = {
return UIButton()
}()
Just convert those into
lazy var button: UIButton = {
return UIButton()
}()
I think this is because of somewhat deallocation as mentioned above.
button.addTarget(self, action:#selector(self.click), for: .touchUpInside)
func click(sender : UIButton) {
// code here
}
I guess the issue is how you are setting up layout of your buttons.
Try this:
func createBoxes() {
stack.backgroundColor = UIColor.red
for _ in 0..<xy {
// Create the button
let button = UIButton()
button.backgroundColor = UIColor.red
// Add constraints
button.translatesAutoresizingMaskIntoConstraints = false
button.heightAnchor.constraint(equalToConstant: 44.0).isActive = true
button.widthAnchor.constraint(equalToConstant: 44.0).isActive = true
// Setup the button action
button.addTarget(self, action: #selector(SquareBox.click(sender:)), for: .touchUpInside)
// Add the button to the stack
stack.addArrangedSubview(button)
}
}
#objc func click(sender : UIButton) {
print("Click")
}
button.addTarget(self, action: #selector(self.buttonTapped), for: .touchUpInside)
func buttonTapped(sender : UIButton) {
// code here
}
Replace with this :
btn.addTarget(self, action: #selector(self.click(sender:)), for: .touchUpInside)
I think something else effect to your selector method try to find in your code because your code also working in my project.

Working with several view controllers in Swift

I am developing a very simple Swift application programmatically (without storyboards). I have a HomeViewController
import UIKit
class HomeViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func createButton(){
let button = UIButton()
button.setTitle("Start", forState: .Normal)
button.setTitleColor(UIColor.blueColor(), forState: .Normal)
button.frame = CGRectMake(100,200,50,50)
button.addTarget(self, action: "timerPressed:", forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
}
And I have the following
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
let home = HomeViewController()
home.createButton()
}
}
When I call home.createButton() i expect a button to display, but currently it does not. I know the method works because when I moved that createButton() method into the ViewController class it displays the button. Am I missing something with how to properly call the createButton method from within the HomeViewController. Is there a better convention to do what I am trying to do?
class func createButton(controller: UIViewcontroller){
let button = UIButton()
button.setTitle("Start", forState: .Normal)
button.setTitleColor(UIColor.blueColor(), forState: .Normal)
button.frame = CGRectMake(100,200,50,50)
button.addTarget(self, action: "timerPressed:", forControlEvents: .TouchUpInside)
controller.view.addSubview(button)
}
Now call this method to any ViewController
Like This :
HomeViewController.createButton(self).
You can write createButton code under loadview() method of your HomeViewController
class HomeViewController: UIViewController {
override func loadView() {
super.loadView()
let button = UIButton()
button.setTitle("Start", forState: .Normal)
button.setTitleColor(UIColor.blueColor(), forState: .Normal)
button.frame = CGRectMake(100,200,50,50)
button.addTarget(self, action: "timerPressed:", forControlEvents: .TouchUpInside)
self.view.addSubview(button)
}
}
so there is no need to call extra method of HomeViewController to add button as a subview of it.

Why does my code not add a tool bar and a done button to my keyboards?

I followed a tutorial online to add a custom toolbar and a done button to a keyboard. Xcode does not give me any errors, but when I run my app, there is no toolbar or done button an my keyboard. What did I do wrong in my code? Thanks!
Here is my code-
import UIKit
class ViewController: UIViewController, UITextFieldDelegate {
#IBOutlet weak var textField: UITextField!
override func viewDidLoad()
{
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func textFieldShouldBeginEditing(textField: UITextField) -> Bool {
let keyboardDoneButtonShow = UIToolbar(frame: CGRectMake(200,200, self.view.frame.size.width,30))
keyboardDoneButtonShow.barStyle = UIBarStyle .BlackTranslucent
let button: UIButton = UIButton()
button.frame = CGRectMake(0, 0, 65, 20)
button.setTitle("Done", forState: UIControlState .Normal)
button.addTarget(self, action: Selector("textFieldShouldReturn:"), forControlEvents: UIControlEvents .TouchUpInside)
button.backgroundColor = UIColor .clearColor()
let doneButton: UIBarButtonItem = UIBarButtonItem()
doneButton.customView = button
let negativeSpace = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FixedSpace, target: nil, action: nil)
negativeSpace.width = -10.0
let flexSpace = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)
let toolbarButton = [flexSpace,doneButton,negativeSpace]
keyboardDoneButtonShow.setItems(toolbarButton, animated: false)
textField.inputAccessoryView = keyboardDoneButtonShow
return true
}
func textFieldShouldReturn(textField: UITextField) -> Bool {
self.view.endEditing(true)
return false
}
}
Here is my result-
I think you have not set your TextField's delegate to your View Controller. In viewDidLoad add the following:
self.textField.delegate = self

PushViewController from another UIViewController - Swift

I have a class like this,
import UIkit
class One {
let btn = UIButton()
override func viewDidLoad(){
super.viewDidLoad()
btn.frame = CGRectMake(10, 20, 30, 30)
btn.setTitle("Go", forState: UIControlState.Normal)
btn.addTarget(self, action: "goToClassTwo", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)
}
func goToClassTwo(){
if(AppGlobals().getIsFromDiffView()){
let difView = UINavigationController(rootViewController: DiffView())
difView.pushViewController(Two(), animated: true)
}else{
self.navigationController?.pushViewController(Two(), animated: true)
}
}
}
A setter/getter class like this,
class AppGlobals: NSObject {
var isFromDiffView = false
func setIsFromDiffView(val: Bool){
isFromDiffView = val
}
func getIsFromDiffView() -> Bool {
return isFromDiffView
}
}
And I have another class like this,
class DiffView {
let btn = UIButton()
override func viewDidLoad(){
super.viewDidLoad()
btn.frame = CGRectMake(10, 20, 30, 30)
btn.setTitle("Push", forState: UIControlState.Normal)
btn.addTarget(self, action: "btnAction", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)
}
func btnAction(){
AppGlobals().setIsFromDiffView(true)
One().goToClassTwo()
}
}
I am facing a problem here. When the 'Go' button in the class 'One' is tapped, then the 'Two' view controller is shown. But when I tap on the 'Push' button in the class 'DiffView' is tapped, the 'Two' view controller is not being shown.
I have checked setting breakpoints. The control does come to the goToClassTwo function in the class 'One' and the if path is being executed. But the 'Two' view controller is not shown. difView.pushViewController is called. But it is not pushing to the next view.
NOTE: I am not using storyboard
Any help would be appreciated!
This is the updated code.
Code for class 'One':
import UIKit
class One {
let btn = UIButton()
override func viewDidLoad(){
super.viewDidLoad()
btn.frame = CGRectMake(10, 20, 30, 30)
btn.setTitle("Go", forState: UIControlState.Normal)
btn.addTarget(self, action: "goToClassTwo", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)
}
func goToClassTwo(){
if(AppGlobals().getIsFromDiffView()){
//Using the navigation controller of DiffView
AppGlobals().getController().pushViewController(Two(), animated: true)
}else{
self.navigationController?.pushViewController(Two(), animated: true)
}
}
}
setter/getter class:
class AppGlobals: NSObject {
var isFromDiffView = false
var cntrlr: UINavigationController!
func setIsFromDiffView(val: Bool){
isFromDiffView = val
}
func getIsFromDiffView() -> Bool {
return isFromDiffView
}
//Setting and getting DiffView Navigation controller
func setController(cntrl: UINavigationController){
cntrlr = cntrl
}
func getController() -> UINavigationController {
return cntrlr
}
}
DiffView class:
class DiffView {
let btn = UIButton()
override func viewDidLoad(){
super.viewDidLoad()
btn.frame = CGRectMake(10, 20, 30, 30)
btn.setTitle("Push", forState: UIControlState.Normal)
btn.addTarget(self, action: "btnAction", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(btn)
}
func btnAction(){
AppGlobals().setIsFromDiffView(true)
//Setting the navigation controller
AppGlobals().setController(self.navigationController!)
One().goToClassTwo()
}
}
With this updated code, class 'Two' view controller is being displayed.
Thank you #zp_x for your help.

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