For an End Screens report, how can I determine which target is represented by the end_screen_element_id on each record?
For example: on my channel, let's say I have "Video 1" set up with two video end screen elements "Video 2" and Video 3". I want to know how many clicks at the end of "Video 1" went to "Video 2" and how many went to "Video 3".
The data returned for this report gives me a video_id field indicating which video was watched and an end_screen_element_clicks field indicating how many times a viewer clicked through to the end screen video...
...HOWEVER, the only identifier for which video the viewer clicked through to is an end_screen_element_id field, which looks like a GUID and apparently somehow refers to the full end screen element definition, and therefore presumably what video is represented by that definition.
I'm unable to find any reports or other API calls for getting detail information on that end_screen_element_id field, particularly which video it represents.
How can I use that field or otherwise figure out what end screen video the viewer clicked through to?
More Information
The data returned looks like this:
Data returned in the End Screens report
Here's a screenshot that may help explain what I'm trying to do with the data: YouTube Analytics screen shot
The following C# code demonstrates how the report is requested:
UserCredential credential = GoogleWebAuthorizationBroker.AuthorizeAsync(new ClientSecrets
{
ClientId = CLIENT_ID,
ClientSecret = CLIENT_SECRET
},
new[] { YouTubeReportingService.Scope.YtAnalyticsReadonly },
"user",
CancellationToken.None,
new FileDataStore("Drive.Auth.Store")).Result;
YouTubeReportingService reportingService = new YouTubeReportingService(new BaseClientService.Initializer
{
HttpClientInitializer = credential,
ApplicationName = APPLICATION_NAME
});
// Submit a report job to obtain the latest End Screen statistics.
Job channelEndScreenJob = new Job();
channelEndScreenJob.ReportTypeId = "channel_end_screens_a1";
channelEndScreenJob.Name = JOB_NAME;
Job createdJob =
reportingService.Jobs.Create(channelEndScreenJob).Execute();
A separate service retrieves the report like this:
UserCredential credential = GoogleWebAuthorizationBroker.AuthorizeAsync(new ClientSecrets
{
ClientId = CLIENT_ID,
ClientSecret = CLIENT_SECRET
},
new[] { YouTubeReportingService.Scope.YtAnalyticsReadonly },
"user",
CancellationToken.None,
new FileDataStore("Drive.Auth.Store")).Result;
YouTubeReportingService reportingService = new YouTubeReportingService(new BaseClientService.Initializer
{
HttpClientInitializer = credential,
ApplicationName = APPLICATION_NAME
});
// Retrieve data from jobs that were previously submitted.
ListJobsResponse jobList = reportingService.Jobs.List().Execute();
if (jobList.Jobs != null)
{
foreach (Job job in jobList.Jobs)
{
ListReportsResponse reportList = reportingService.Jobs.Reports.List(job.Id).Execute();
if (reportList.Reports != null)
{
foreach (Report report in reportList.Reports)
{
MediaResource.DownloadRequest getRequest = reportingService.Media.Download("");
// Download the report data.
using (MemoryStream stream = new MemoryStream())
{
getRequest.MediaDownloader.Download(report.DownloadUrl, stream);
stream.Flush();
stream.Position = 0;
using (StreamReader reader = new StreamReader(stream))
{
// Parse report...
DataTable parsedReport = ReportToDataTable(reader.ReadToEnd());
// ...and get data on videos watched and videos clicked to.
foreach (DataRow row in parsedReport.Rows)
{
string videoWatched = row["video_id"].ToString();
string videoClickedToFromEndScreen = **WHAT???**
}
}
}
}
}
}
}
I am trying to get my friend name and ids with Graph API v2.0, but data returns empty:
{
"data": [
]
}
When I was using v1.0, everything was OK with the following request:
FBRequest* friendsRequest = [FBRequest requestForMyFriends];
[friendsRequest startWithCompletionHandler: ^(FBRequestConnection *connection,
NSDictionary* result,
NSError *error) {
NSArray* friends = [result objectForKey:#"data"];
NSLog(#"Found: %i friends", friends.count);
for (NSDictionary<FBGraphUser>* friend in friends) {
NSLog(#"I have a friend named %# with id %#", friend.name, friend.id);
}
}];
But now I cannot get friends!
In v2.0 of the Graph API, calling /me/friends returns the person's friends who also use the app.
In addition, in v2.0, you must request the user_friends permission from each user. user_friends is no longer included by default in every login. Each user must grant the user_friends permission in order to appear in the response to /me/friends. See the Facebook upgrade guide for more detailed information, or review the summary below.
If you want to access a list of non-app-using friends, there are two options:
If you want to let your people tag their friends in stories that they publish to Facebook using your App, you can use the /me/taggable_friends API. Use of this endpoint requires review by Facebook and should only be used for the case where you're rendering a list of friends in order to let the user tag them in a post.
If your App is a Game AND your Game supports Facebook Canvas, you can use the /me/invitable_friends endpoint in order to render a custom invite dialog, then pass the tokens returned by this API to the standard Requests Dialog.
In other cases, apps are no longer able to retrieve the full list of a user's friends (only those friends who have specifically authorized your app using the user_friends permission). This has been confirmed by Facebook as 'by design'.
For apps wanting allow people to invite friends to use an app, you can still use the Send Dialog on Web or the new Message Dialog on iOS and Android.
UPDATE: Facebook have published an FAQ on these changes here: https://developers.facebook.com/docs/apps/faq which explain all the options available to developers in order to invite friends etc.
Although Simon Cross's answer is accepted and correct, I thought I would beef it up a bit with an example (Android) of what needs to be done. I'll keep it as general as I can and focus on just the question. Personally I wound up storing things in a database so the loading was smooth, but that requires a CursorAdapter and ContentProvider which is a bit out of scope here.
I came here myself and then thought, now what?!
The Issue
Just like user3594351, I was noticing the friend data was blank. I found this out by using the FriendPickerFragment. What worked three months ago, no longer works. Even Facebook's examples broke. So my issue was 'How Do I create FriendPickerFragment by hand?
What Did Not Work
Option #1 from Simon Cross was not strong enough to invite friends to the app. Simon Cross also recommended the Requests Dialog, but that would only allow five requests at a time. The requests dialog also showed the same friends during any given Facebook logged in session. Not useful.
What Worked (Summary)
Option #2 with some hard work. You must make sure you fulfill Facebook's new rules: 1.) You're a game 2.) You have a Canvas app (Web Presence) 3.) Your app is registered with Facebook. It is all done on the Facebook developer website under Settings.
To emulate the friend picker by hand inside my app I did the following:
Create a tab activity that shows two fragments. Each fragment shows a list. One fragment for available friend (/me/friends) and another for invitable friends (/me/invitable_friends). Use the same fragment code to render both tabs.
Create an AsyncTask that will get the friend data from Facebook. Once that data is loaded, toss it to the adapter which will render the values to the screen.
Details
The AsynchTask
private class DownloadFacebookFriendsTask extends AsyncTask<FacebookFriend.Type, Boolean, Boolean> {
private final String TAG = DownloadFacebookFriendsTask.class.getSimpleName();
GraphObject graphObject;
ArrayList<FacebookFriend> myList = new ArrayList<FacebookFriend>();
#Override
protected Boolean doInBackground(FacebookFriend.Type... pickType) {
//
// Determine Type
//
String facebookRequest;
if (pickType[0] == FacebookFriend.Type.AVAILABLE) {
facebookRequest = "/me/friends";
} else {
facebookRequest = "/me/invitable_friends";
}
//
// Launch Facebook request and WAIT.
//
new Request(
Session.getActiveSession(),
facebookRequest,
null,
HttpMethod.GET,
new Request.Callback() {
public void onCompleted(Response response) {
FacebookRequestError error = response.getError();
if (error != null && response != null) {
Log.e(TAG, error.toString());
} else {
graphObject = response.getGraphObject();
}
}
}
).executeAndWait();
//
// Process Facebook response
//
//
if (graphObject == null) {
return false;
}
int numberOfRecords = 0;
JSONArray dataArray = (JSONArray) graphObject.getProperty("data");
if (dataArray.length() > 0) {
// Ensure the user has at least one friend ...
for (int i = 0; i < dataArray.length(); i++) {
JSONObject jsonObject = dataArray.optJSONObject(i);
FacebookFriend facebookFriend = new FacebookFriend(jsonObject, pickType[0]);
if (facebookFriend.isValid()) {
numberOfRecords++;
myList.add(facebookFriend);
}
}
}
// Make sure there are records to process
if (numberOfRecords > 0){
return true;
} else {
return false;
}
}
#Override
protected void onProgressUpdate(Boolean... booleans) {
// No need to update this, wait until the whole thread finishes.
}
#Override
protected void onPostExecute(Boolean result) {
if (result) {
/*
User the array "myList" to create the adapter which will control showing items in the list.
*/
} else {
Log.i(TAG, "Facebook Thread unable to Get/Parse friend data. Type = " + pickType);
}
}
}
The FacebookFriend class I created
public class FacebookFriend {
String facebookId;
String name;
String pictureUrl;
boolean invitable;
boolean available;
boolean isValid;
public enum Type {AVAILABLE, INVITABLE};
public FacebookFriend(JSONObject jsonObject, Type type) {
//
//Parse the Facebook Data from the JSON object.
//
try {
if (type == Type.INVITABLE) {
//parse /me/invitable_friend
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
// Handle the picture data.
JSONObject pictureJsonObject = jsonObject.getJSONObject("picture").getJSONObject("data");
boolean isSilhouette = pictureJsonObject.getBoolean("is_silhouette");
if (!isSilhouette) {
this.pictureUrl = pictureJsonObject.getString("url");
} else {
this.pictureUrl = "";
}
this.invitable = true;
} else {
// Parse /me/friends
this.facebookId = jsonObject.getString("id");
this.name = jsonObject.getString("name");
this.available = true;
this.pictureUrl = "";
}
isValid = true;
} catch (JSONException e) {
Log.w("#", "Warnings - unable to process Facebook JSON: " + e.getLocalizedMessage());
}
}
}
Facebook has revised their policies now. You can’t get the whole friendlist anyway if your app does not have a Canvas implementation and if your app is not a game. Of course there’s also taggable_friends, but that one is for tagging only.
You will be able to pull the list of friends who have authorised the app only.
The apps that are using Graph API 1.0 will be working till April 30th, 2015 and after that it will be deprecated.
See the following to get more details on this:
User Friends
Facebook Application Development FAQ
In Swift 4.2 and Xcode 10.1:
If you want to get the friends list from Facebook, you need to submit your app for review in Facebook. See some of the Login Permissions:
Login Permissions
Here are the two steps:
1) First your app status is must be in Live
2) Get required permissions form Facebook.
1) Enable our app status live:
Go to the apps page and select your app
https://developers.facebook.com/apps/
Select status in the top right in Dashboard.
Submit privacy policy URL
Select category
Now our app is in Live status.
One step is completed.
2) Submit our app for review:
First send required requests.
Example: user_friends, user_videos, user_posts, etc.
Second, go to the Current Request page
Example: user_events
Submit all details
Like this submit for all requests (user_friends , user_events, user_videos, user_posts, etc.).
Finally submit your app for review.
If your review is accepted from Facebook's side, you are now eligible to read contacts, etc.
As Simon mentioned, this is not possible in the new Facebook API. Pure technically speaking you can do it via browser automation.
this is against Facebook policy, so depending on the country where you live, this may not be legal
you'll have to use your credentials / ask user for credentials and possibly store them (storing passwords even symmetrically encrypted is not a good idea)
when Facebook changes their API, you'll have to update the browser automation code as well (if you can't force updates of your application, you should put browser automation piece out as a webservice)
this is bypassing the OAuth concept
on the other hand, my feeling is that I'm owning my data including the list of my friends and Facebook shouldn't restrict me from accessing those via the API
Sample implementation using WatiN:
class FacebookUser
{
public string Name { get; set; }
public long Id { get; set; }
}
public IList<FacebookUser> GetFacebookFriends(string email, string password, int? maxTimeoutInMilliseconds)
{
var users = new List<FacebookUser>();
Settings.Instance.MakeNewIeInstanceVisible = false;
using (var browser = new IE("https://www.facebook.com"))
{
try
{
browser.TextField(Find.ByName("email")).Value = email;
browser.TextField(Find.ByName("pass")).Value = password;
browser.Form(Find.ById("login_form")).Submit();
browser.WaitForComplete();
}
catch (ElementNotFoundException)
{
// We're already logged in
}
browser.GoTo("https://www.facebook.com/friends");
var watch = new Stopwatch();
watch.Start();
Link previousLastLink = null;
while (maxTimeoutInMilliseconds.HasValue && watch.Elapsed.TotalMilliseconds < maxTimeoutInMilliseconds.Value)
{
var lastLink = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).LastOrDefault();
if (lastLink == null || previousLastLink == lastLink)
{
break;
}
var ieElement = lastLink.NativeElement as IEElement;
if (ieElement != null)
{
var htmlElement = ieElement.AsHtmlElement;
htmlElement.scrollIntoView();
browser.WaitForComplete();
}
previousLastLink = lastLink;
}
var links = browser.Links.Where(l => l.GetAttributeValue("data-hovercard") != null
&& l.GetAttributeValue("data-hovercard").Contains("user.php")
&& l.Text != null
).ToList();
var idRegex = new Regex("id=(?<id>([0-9]+))");
foreach (var link in links)
{
string hovercard = link.GetAttributeValue("data-hovercard");
var match = idRegex.Match(hovercard);
long id = 0;
if (match.Success)
{
id = long.Parse(match.Groups["id"].Value);
}
users.Add(new FacebookUser
{
Name = link.Text,
Id = id
});
}
}
return users;
}
Prototype with implementation of this approach (using C#/WatiN) see https://github.com/svejdo1/ShadowApi. It is also allowing dynamic update of Facebook connector that is retrieving a list of your contacts.
Try /me/taggable_friends?limit=5000 using your JavaScript code
Or
try the Graph API:
https://graph.facebook.com/v2.3/user_id_here/taggable_friends?access_token=
If you are still struggling with this issue on a development mode.
Follow the same process as mentioned below:
create a test app of your main app,
create test users, automatically install app for test users and assign them 'user_friend' permission.
Add your test users as a friend with each other.
I followed the same process after going through alot of research and finally it worked.
In the Facebook SDK Graph API v2.0 or above, you must request the user_friends permission from each user in the time of Facebook login since user_friends is no longer included by default in every login; we have to add that.
Each user must grant the user_friends permission in order to appear in the response to /me/friends.
let fbLoginManager : FBSDKLoginManager = FBSDKLoginManager()
fbLoginManager.loginBehavior = FBSDKLoginBehavior.web
fbLoginManager.logIn(withReadPermissions: ["email","user_friends","public_profile"], from: self) { (result, error) in
if (error == nil) {
let fbloginresult : FBSDKLoginManagerLoginResult = result!
if fbloginresult.grantedPermissions != nil {
if (fbloginresult.grantedPermissions.contains("email")) {
// Do the stuff
}
else {
}
}
else {
}
}
}
So at the time of Facebook login, it prompts with a screen which contain all the permissions:
If the user presses the Continue button, the permissions will be set. When you access the friends list using Graph API, your friends who logged into the application as above will be listed
if ((FBSDKAccessToken.current()) != nil) {
FBSDKGraphRequest(graphPath: "/me/friends", parameters: ["fields" : "id,name"]).start(completionHandler: { (connection, result, error) -> Void in
if (error == nil) {
print(result!)
}
})
}
The output will contain the users who granted the user_friends permission at the time of login to your application through Facebook.
{
data = (
{
id = xxxxxxxxxx;
name = "xxxxxxxx";
}
);
paging = {
cursors = {
after = xxxxxx;
before = xxxxxxx;
};
};
summary = {
"total_count" = 8;
};
}
Does anyone know how to block certain IP addresses from our Google adwords account using the Google API?
In this article you can see how to do it manually, but I cannot find a way to do it programmatically.
I know it's late. But I needed it as well.
I found the IpBlock type on Google AdWords here.
Here is some sample code i found, and improved slightly
require_once this code, then make this call for each campaign u want to ban the IP for
YourNameSpace\BlockedIP::add($campaignId, $ip);
voila
<?php
/*
...
*/
namespace YourNameSpace;
use Google\AdsApi\AdWords\AdWordsServices;
use Google\AdsApi\AdWords\AdWordsSession;
use Google\AdsApi\AdWords\AdWordsSessionBuilder;
use Google\AdsApi\Common\OAuth2TokenBuilder;
use Google\AdsApi\AdWords\v201802\cm\CampaignCriterionService;
use Google\AdsApi\AdWords\v201802\cm\IpBlock;
use Google\AdsApi\AdWords\v201802\cm\NegativeCampaignCriterion;
use Google\AdsApi\AdWords\v201802\cm\CampaignCriterionOperation;
use Google\AdsApi\AdWords\v201802\cm\Operator;
class BlockedIP {
public static function runExample(AdWordsServices $adWordsServices,
AdWordsSession $session,
$campaignId,
$ip) {
$campaignCriterionService =
$adWordsServices->get($session, CampaignCriterionService::class);
$campaignCriteria = [];
// Add a negative campaign criterion.
$ipBlock = new IpBlock();
$ipBlock->setIpAddress($ip);
$negativeCriterion = new NegativeCampaignCriterion();
$negativeCriterion->setCampaignId($campaignId);
$negativeCriterion->setCriterion($ipBlock);
$operation = new CampaignCriterionOperation();
$operation->setOperator(Operator::ADD);
$operation->setOperand($negativeCriterion);
$operations[] = $operation;
$result = $campaignCriterionService->mutate($operations);
// Print out some information about added campaign criteria.
foreach ($result->getValue() as $campaignCriterion) {
printf(
"Campaign targeting criterion with ID %d and type '%s' was added.\n",
$campaignCriterion->getCriterion()->getId(),
$campaignCriterion->getCriterion()->getType());
}
}
public static function add($campaignId, $ip) {
// Generate a refreshable OAuth2 credential for authentication.
$oAuth2Credential = (new OAuth2TokenBuilder())
->fromFile()
->build();
// Construct an API session configured from a properties file and the OAuth2
// credentials above.
$session = (new AdWordsSessionBuilder())
->fromFile()
->withOAuth2Credential($oAuth2Credential)
->build();
self::runExample(new AdWordsServices(), $session, $campaignId, $ip);
}
}
I'm using the google adwords api, I can retrieve all campaigns, group ads, ads,
but I have no idea on how to retrieve keywords related to an "group ads".
In the google adwords interface, when we select a group ads, we have two tabs, one for ads related to that group ads, and the second for keywords.
but programatily, right now I can only retrieve ads.
I'm using PHP, if some one knew how to do that in php or others programming languages or even a soap call.
To get the details of all the keywords of an adgroup you need the following to get the details of all the keywords.
require_once dirname(dirname(__FILE__)) . '/init.php';
// Enter parameters required by the code example.
$adGroupId = 'Enter your adgroup id';
/**
* Runs the example.
* #param AdWordsUser $user the user to run the example with
* #param string $adGroupId the id of the parent ad group
*/
function GetKeywordsExample(AdWordsUser $user, $adGroupId) {
// Get the service, which loads the required classes.
$adGroupCriterionService =
$user->GetService('AdGroupCriterionService', ADWORDS_VERSION);
// Create selector.
$selector = new Selector();
$selector->fields = array('KeywordText', 'KeywordMatchType', 'Id');
$selector->ordering[] = new OrderBy('KeywordText', 'ASCENDING');
// Create predicates.
$selector->predicates[] = new Predicate('AdGroupId', 'IN', array($adGroupId));
$selector->predicates[] =
new Predicate('CriteriaType', 'IN', array('KEYWORD'));
// Create paging controls.
$selector->paging = new Paging(0, AdWordsConstants::RECOMMENDED_PAGE_SIZE);
do {
// Make the get request.
$page = $adGroupCriterionService->get($selector);
// Display results.
if (isset($page->entries)) {
foreach ($page->entries as $adGroupCriterion) {
printf("Keyword with text '%s', match type '%s', and ID '%s' was "
. "found.\n", $adGroupCriterion->criterion->text,
$adGroupCriterion->criterion->matchType,
$adGroupCriterion->criterion->id);
}
} else {
print "No keywords were found.\n";
}
// Advance the paging index.
$selector->paging->startIndex += AdWordsConstants::RECOMMENDED_PAGE_SIZE;
} while ($page->totalNumEntries > $selector->paging->startIndex);
}
// Don't run the example if the file is being included.
if (__FILE__ != realpath($_SERVER['PHP_SELF'])) {
return;
}
try {
// Get AdWordsUser from credentials in "../auth.ini"
// relative to the AdWordsUser.php file's directory.
$user = new AdWordsUser();
// Log every SOAP XML request and response.
$user->LogAll();
// Run the example.
GetKeywordsExample($user, $adGroupId);
} catch (Exception $e) {
printf("An error has occurred: %s\n", $e->getMessage());
}
In the Adwords API Keywords are dubbed as AdGroup Criteria. You can add or retrieve the keywords for a certain AdGroup by using the AdGroupCriterionService.
If you're using the PHP client library of the Adwords API check out GetAllAdGroupCriteria.php in the example files. (don't forget to enter the AdGroupId you want to get the keywords for first)
We have the following code in a webpart:
using (SPSite site = new SPSite("http://localhost/"))
{
using (SPWeb web = site.OpenWeb())
{
SPList list = web.SiteUserInfoList;
if (!list.Fields.ContainsField("Office"))
{
list.Fields.Add("Office", SPFieldType.Text, false);
list.Update();
}
}
}
in the 4th line where we add a item to the list we get this error: "Updates are currently disallowed on GET requests. To allow updates on a GET, set the 'AllowUnsafeUpdates' property on SPWeb".
Then we added this line before adding the item to the list:
web.AllowUnsafeUpdates = true;
Now we are getting this error:
"You are currently signed in as: [domain]\username".
Sign in as a different user.
The account that we are using have administrative access too.
Any idea how we can get the following code executing:
web.AllowUnsafeUpdates = true;
list.Fields.Add("Office", SPFieldType.Text, false);
list.Update();
Got it working the following way:
SPSecurity.RunWithElevatedPrivileges(delegate()
{
using (SPSite site = new SPSite(web.Site.ID))
{
using (SPWeb web = site.OpenWeb())
{
SPList list = web.SiteUserInfoList;
if (!list.Fields.ContainsField("Office"))
{
list.Fields.Add("Office", SPFieldType.Text, false);
list.Update();
}
}
}
});
Needed to run the codes with Full Control rights :)
But we shouldn't be writings all the cods this way.