I have a TableView with customCells, when user press Start button on some cell the loading starts. There are many such cells, so I need to implement this downloading in parallel (asynchronously).
For image downloading and updating the cell in Table view I use next code:
#define myAsyncQueue dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)
I include this method into the async queue, that I supposed should enable parallel downloading of images.
- (void)didClickStartAtIndex:(NSInteger)cellIndex withData:
(CustomTableViewCell*)data
{
dispatch_async(myAsyncQueue, ^{
self.customCell = data;
self.selectedCell = cellIndex;
ObjectForTableCell* tmp =[self.dataDictionary objectForKey:self.names[cellIndex]];
NSURLRequest *urlRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:tmp.imeageURL]
cachePolicy:NSURLRequestReloadIgnoringLocalCacheData
timeoutInterval:60.0];
self.connectionManager = [[NSURLConnection alloc] initWithRequest:urlRequest delegate:self];
});
}
-(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
self.urlResponse = response;
NSHTTPURLResponse *httpResponse = (NSHTTPURLResponse *) response;
NSDictionary *dict = httpResponse.allHeaderFields;
NSString *lengthString = [dict valueForKey:#"Content-Length"];
NSNumberFormatter *formatter = [[NSNumberFormatter alloc] init];
NSNumber *length = [formatter numberFromString:lengthString];
self.totalBytes = length.unsignedIntegerValue;
self.imageData = [[NSMutableData alloc] initWithCapacity:self.totalBytes];
}
-(void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data
{
[self.imageData appendData:data];
self.customCell.progressView.progress = ((100.0/self.urlResponse.expectedContentLength)*self.imageData.length)/100;
float per = ((100.0/self.urlResponse.expectedContentLength)*self.imageData.length);
self.customCell.realProgressStatus.text = [NSString stringWithFormat:#"%0.f%%", per];
}
I tried to set this block to queue - main queue - cause its the place where image is already downloaded,
-(void)connectionDidFinishLoading:(NSURLConnection *)connection
{
dispatch_async(dispatch_get_main_queue(), ^{
self.customCell.realProgressStatus.text = #"Downloaded";
UIImage *img = [UIImage imageWithData:self.imageData];
self.customCell.image.image = img;
self.customCell.tag = self.selectedCell;
});
[self.savedImages setObject:img forKey:self.customCell.nameOfImage.text];
NSNumber *myNum = [NSNumber numberWithInteger:self.selectedCell];
[self.tagsOfCells addObject:myNum];
}
Without all queues(when I comment it)all works properly - but just 1 downloading at a ones.
But when I tried to implement code with queues as a result it doesn't download anything. I understand that I did smh wrong but I can't define it.
Thanks a lot for any help in advance.
If your looking out for starting it form basics I guess you should start with NSURLSession as NSURLConnection most of implementation had been deprecated and won't be available after iOS 9. For complete reference URL Session Programming Guide and tutorial
Coming back to your question you should do something similar to this took it from tutorial
// 1
NSURLSessionDownloadTask *getImageTask =
[session downloadTaskWithURL:[NSURL URLWithString:imageUrl]
completionHandler:^(NSURL *location,
NSURLResponse *response,
NSError *error) {
// 2
UIImage *downloadedImage =
[UIImage imageWithData:
[NSData dataWithContentsOfURL:location]];
//3
dispatch_async(dispatch_get_main_queue(), ^{
// do stuff with image
_imageWithBlock.image = downloadedImage;
});
}];
// 4
[getImageTask resume];
But my personal recommendation is go for AFNetworking which is best for iOS networking and widely used/tested in iOS app world.
For image download using AFNetworking
[_imageView setImageWithURLRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:#"http://i.imgur.com/fVhhR.png"]]
placeholderImage:nil
success:^(NSURLRequest *request , NSHTTPURLResponse *response , UIImage *image ){
NSLog(#"Loaded successfully: %d", [response statusCode]);
}
failure:^(NSURLRequest *request, NSHTTPURLResponse *response, NSError *error){
NSLog(#"failed loading: %#", error);
}
];
EDIT : Async downloading using concurrency
// get main dispact queue
dispatch_queue_t queue = dispatch_get_main_queue();
// adding downloading task in queue using block
dispatch_async(queue, ^{
NSData* imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:imageURL]];
UIImage* image = [[UIImage alloc] initWithData:imageData];
// after download compeletes geting main queue again as there can a possible crash if we assign directly
dispatch_async(dispatch_get_main_queue(), ^{
_imageWithBlock.image = image;
});
});
Use this sample code from Apple to solve your problem of lazy loading.
Related
I am trying to learn web service on iOS.
I'm starting of from getting an image from a JSON api link.
I've used the code below but the image is not displaying and I'm getting warning that says
Incompatible pointer types assigning to 'UIImage * _Nullable' from 'NSSting * _Nullable'
My code
NSURL *urlAdPop = [NSURL URLWithString:#"JSON LINK HERE"];
NSURLRequest *request = [NSURLRequest requestWithURL:urlAdPop];
[NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response,
NSData *data, NSError *connectionError)
{
if (data.length > 0 && connectionError == nil)
{
NSDictionary *AdPopUp = [NSJSONSerialization JSONObjectWithData:data
options:0
error:NULL];
popUpBanner.image = [[AdPopUp objectForKey:#"ad_image"] stringValue];
popUpAdURL = [AdPopUp objectForKey:#"ad_link"];
}
}];
popUpBanner.image = [UIImage imageWithData:[NSData dataWithContentsOfURL:popUpAdURL]];
popUpBanner.hidden = NO;
popUpBanner.layer.cornerRadius = 9;
popUpBanner.clipsToBounds = YES;
popUpBanner.userInteractionEnabled = YES;
[self.view addSubview:popUpBanner];
You need to write your code inside block after you get response from webservice.
NSURL *urlAdPop = [NSURL URLWithString:#"JSON LINK HERE"];
NSURLRequest *request = [NSURLRequest requestWithURL:urlAdPop];
[NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response,
NSData *data, NSError *connectionError)
{
if (data.length > 0 && connectionError == nil)
{
NSDictionary *AdPopUp = [NSJSONSerialization JSONObjectWithData:data
options:0
error:NULL];
popUpBanner.image = [[AdPopUp objectForKey:#"ad_image"] stringValue];
popUpAdURL = [AdPopUp objectForKey:#"ad_link"];
UIImage *image = [UIImage imageWithData:[NSData dataWithContentsOfURL:popUpAdURL]];
dispatch_async(dispatch_get_main_queue(), ^{ // get main thread to update image
popUpBanner.image= image
popUpBanner.hidden = NO;
popUpBanner.layer.cornerRadius = 9;
popUpBanner.clipsToBounds = YES;
popUpBanner.userInteractionEnabled = YES;
[self.view addSubview:popUpBanner];
});
}
}];
popUpBanner.layer.cornerRadius = 9;
popUpBanner.clipsToBounds = YES;
popUpBanner.userInteractionEnabled = YES;
popUpBanner.hidden = YES;
[self.view addSubview:popUpBanner];
NSString* strURL=#"JSON LINK HERE";
NSString* webStringURL = [strURL stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
NSURL *urlAdPop = [NSURL URLWithString:webStringURL];
NSURLRequest *request = [NSURLRequest requestWithURL:urlAdPop];
[NSURLConnection sendAsynchronousRequest:request
queue:[NSOperationQueue mainQueue]
completionHandler:^(NSURLResponse *response,
NSData *data, NSError *connectionError)
{
if (data.length > 0 && connectionError == nil)
{
NSDictionary *AdPopUp = [NSJSONSerialization JSONObjectWithData:data
options:0
error:NULL];
popUpAdURL = [AdPopUp objectForKey:#"ad_link"];
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSData *imgData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[NSString stringWithFormat:#"%#",[AdPopUp objectForKey:#"ad_image"]]]];
if (imgData)
{
UIImage *image = [UIImage imageWithData:imgData];
if (image)
{
dispatch_async(dispatch_get_main_queue(), ^{
popUpBanner.image = image;
popUpBanner.hidden = NO;
});
}
else
{
dispatch_async(dispatch_get_main_queue(), ^{
});
}
}
else
{
dispatch_async(dispatch_get_main_queue(), ^{
});
}
});
}
}];
Perfect way to display image!
Hope It will help you :)
If you need to deal with images comes from web response then you can use SDWebImage library from GitHub.
In its read me page they have also provided the way how you can achieve it.
#import <SDWebImage/UIImageView+WebCache.h>
[self.YourImageView sd_setImageWithURL:[NSURL URLWithString:#"http://yourimagePath/.../"]
placeholderImage:[UIImage imageNamed:#"placeholder.png"]];
Thats it !
Firstly,check if that url available in browser. If yes,check if your app accept HTTP(not HTTPS). You can set app accept like this:
You are adding popUpBanner in view after getting image from server. so you have to initialize it before in viewdidload and need to set it's frame.
Then set image to popUpBanner from completion handler of web service on main thread. And make sure that you have to set image not image name string!
Below line is wrong, it is trying to set string to imageview which is not possible.
popUpBanner.image = [[AdPopUp objectForKey:#"ad_image"] stringValue];
get image from image url provided by service side and use image name that you get in response.
And make sure that you are getting image object using breakpoint.
Hope this will help :)
###require suppurate api to load image.
want to attach the link and image name together as to reach. thus two strings are needed to store each the api and the image name.###
s=[[mutarray objectAtIndex:index]valueForKey:#"image"];
NSString *f=[NSString stringWithFormat:#"http://iroidtech.com/wecare/uploads/news_events/%#",s];
NSURL *g=[[NSURL alloc]initWithString:f];
data=[NSMutableData dataWithContentsOfURL:g];
self.imgvw.image=[UIImage imageWithData:data];
_descrilbl.text=[[mutarray objectAtIndex:index]valueForKey:#"image"];
I have some code that gets an image from a web page and displays it in an ImageView. But the image loads very slowly for some reason I don't really understand! Through my logging I can see that all the data for the image (base64 string) arrives pretty instantly, yet it takes about 12 - 15 seconds for the image to appear in the ImageView.
I find this very strange because I used an NSStream to get the data for the image in a different method and the image loaded as soon as all the data arrived. But with this URLSession method its taking longer for the image to load. This doesn't really make sense! This method shouldn't affect how the ImageView loads that data.
Has anybody any ideas why this might be happening?
heres the code:
- (void)postMethod:(NSDictionary *)numDict
{
NSURL *url = [NSURL URLWithString:#"http://theWebAddress.com/aPage.php"]; // add url to page
NSURLSessionConfiguration *config = [NSURLSessionConfiguration defaultSessionConfiguration];
NSURLSession *session = [NSURLSession sessionWithConfiguration:config];
NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:url];
request.HTTPMethod = #"POST";
NSError *error = nil;
NSData *data = [NSJSONSerialization dataWithJSONObject:numDict options:kNilOptions error:&error];
NSLog(#"%#", numDict);
if (!error)
{
NSURLSessionUploadTask *uploadTask = [session uploadTaskWithRequest:request fromData:data completionHandler:^(NSData *data, NSURLResponse *response, NSError *error) {
NSDictionary *diction = [NSJSONSerialization JSONObjectWithData:data options:NSJSONReadingMutableContainers error:nil];
for (id key in diction)
{
if ([key isEqualToString:#"text"])
{
NSLog(#"data is text");
self.messageLabel.text = diction[#"text"];
break;
}
else if ([key isEqualToString:#"image"])
{
NSLog(#"data is an image");
// gets the base64 string pretty instantly but takes 12 - 15 seconds to pop up in the imageView
NSData *ImgData = [[NSData alloc] init];
ImgData = [[NSData alloc] initWithBase64EncodedString:diction[#"image"] options:1];
self.ImageView.image = [UIImage imageWithData:ImgData];
break;
}
}
}];
[uploadTask resume];
}
}
many thanks!
Your completion handler might be operating on a background thread. UI updates should always work on the main thread. Put a break point at
self.ImageView.image = [UIImage imageWithData:ImgData];
and see if it is on the main thread. If not, dispatch it to the main thread before you set the ImageView.image:
dispatch_async(dispatch_get_main_queue(), ^{
self.ImageView.image = [UIImage imageWithData:ImgData];
});
You can try to use SDWebImage https://github.com/rs/SDWebImage and all you need is to set the image in imageView like this:
[cell.imageView setImageWithURL:[NSURL URLWithString:#"http://www.domain.com/path/to/image.jpg"]
placeholderImage:[UIImage imageNamed:#"placeholder.png"]];
You are firstly downloading image and then showing image.You can download image by using lazy loading.
For this you can use EgoImageView not uiimageview.
self.ImageView.imageURL=[NSURL URLWithString:
here self.ImageView is of egoimageview type.
you can get this class from github.
https://github.com/enormego/EGOImageLoading
I am using DBChooser in my application to import images from dropbox, I am getting image url like & to dasplay the image in UIImageView i have following code
UIImageView *imageView=[[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 500, 500)];
imageView.image = [UIImage imageWithData:[NSData dataWithContentsOfURL:[NSURL URLWithString:#"https://www.dropbox.com/s/7qey2let40eb9je/PRELIMINARY_FORM_2.jpg"]]];
[self.view addSubview:imageView];
but the image is not showing in application. please help me how to display the dropbox image in UIImageView, is it issue of https OR what .
See this reference: https://cantonbecker.com/etcetera/2014/how-to-directly-link-or-embed-dropbox-images/
Short answer: append raw=1 as querystring value to your image url
Let's try:
+ (void) downloadImage : (NSURL*) url withCallBack:(DownloadCallbackBlock)callback
{
NSURLRequest *urlRequest = [NSURLRequest requestWithURL:url];
NSOperationQueue *queue = [[NSOperationQueue alloc] init];
[NSURLConnection sendAsynchronousRequest:urlRequest queue:queue completionHandler:^(NSURLResponse *response, NSData *data, NSError *error)
{
NSHTTPURLResponse *httpresponse = (NSHTTPURLResponse *)response;
if (httpresponse.statusCode == 200)
{
callback(error,data);
}
else
{
//error
}
}];
}
And I use it:
[DownloadManager downloadImage:url withCallBack:^(NSError *error, NSData *data){
if (data)
{
UIImage *image = [[UIImage alloc]initWithData:data];
[_arrImages addObject:image];
dispatch_async(dispatch_get_main_queue(), ^{
[self processAddImage];
});
}
I have been trying to download image/txt but i need to do it until that url exists & download that image/txt file,so i keep calling same method again & when i set debug point i see this .
If url is right than i do not see any queue in debug navigator because it is not calling method again. i referred AFNetworking library to the same but i guess it`s working in same way as i am doing in NSURLSession,right?
Case:- I check for url if exists or not, so if it`s exists than load both urls(time.txt & image.png), otherwise call WebService(XmlParser) & keep check for urls for following files.
time.txt+image.png
or
tryagain.txt
show whichever exists.
Also checked this AFNetworking Question but it didnt helped because i do not want to add number of operations. i want to load file whichever exists.
Because Operations will be completed whether it is success or fail in AFNetworking/NSURLSession.
-(void)downloading
{
NSString *imageUrl = [NSString stringWithFormat:#"%#",txtNumber.text];
NSURLSessionConfiguration *sessionConfig =[NSURLSessionConfiguration defaultSessionConfiguration];
NSURLSession *session =[NSURLSession sessionWithConfiguration:sessionConfig
delegate:self
delegateQueue:nil];
NSURLSessionDownloadTask *getImageTask = [session downloadTaskWithURL:[NSURL URLWithString:imageUrl]
completionHandler:^(NSURL *location,
NSURLResponse *response,
NSError *error)
{
UIImage *downloadedImage =[UIImage imageWithData:[NSData dataWithContentsOfURL:location]];
dispatch_async(dispatch_get_main_queue(), ^{
// do stuff with image
if (downloadedImage)
{
carImgView.image = downloadedImage;
result = TRUE;
}
else
{
result = FALSE;
[self tryagain];
}
});
}];
[getImageTask resume];
}
-(void)tryagain
{
NSString *strImg = [[NSString stringWithFormat:#"%#",gblPolicyNo] stringByAppendingString:FilePolStatus];
NSString *apiImage = [NSString stringWithFormat:#"http://moviepoint.info/%#/%#",FolderPolStatus,strImg];
NSURL *aImgUrl = [NSURL URLWithString:apiImage];
// 2
NSURLSessionConfiguration *sessionConfig =
[NSURLSessionConfiguration defaultSessionConfiguration];
// 3
tryAgainSession =[NSURLSession sessionWithConfiguration:sessionConfig
delegate:self
delegateQueue:nil];
// 1
getTryAgainTask = [tryAgainSession downloadTaskWithURL:aImgUrl
completionHandler:^(NSURL *location,
NSURLResponse *response,
NSError *error)
{
// 2
UIImage *downloadedImage =[UIImage imageWithData:[NSData dataWithContentsOfURL:location]];
//3
dispatch_async(dispatch_get_main_queue(), ^{
// do stuff with image
if (downloadedImage)
{
[policyImgWebView loadData:[NSData dataWithContentsOfURL:location] MIMEType:nil textEncodingName:nil baseURL:nil];
NSLog(#"YES");
}
else
{
NSLog(#"NO");
[self performInBackground];
}
});
}];
// 4
[getTryAgainTask resume];
}
Please Correct me if i am doing wrong & Help me to solve this problem.
Solved by taking One Global NSURLSession
Hi i am using following code to load the image using NSURLConnection SendAsynchronousRequest call for Tableview but it crashes for IOS 4.3 but same code works for IOS 5.
So can anyone please tell me what changes i have to do support for IOS 4.3
i have gone through below links but nothing worked for me.
NSURLConnection sendAsynchronousRequest:queue:completionHandler not working in iOS 4.3
Have a class called
imagefetcher.h
- (void)fetchImageForURL:(NSURL *)url atIndexPath:(NSIndexPath *)indexPath inTableView:(UITableView *)table;
imagefetcher.m
- (void)fetchImageForURL:(NSURL *)url atIndexPath:(NSIndexPath *)indexPath inTableView:(UITableView *)table {
// NOTE: url is just relative
// There is an issue on iOS 5 that causes the memory capacity to be set to 0 whenever a UIWebView is
// used for the first time. This will correct that issue.
NSLog(#"in fetchImageForURL %#",url);
if([[NSURLCache sharedURLCache] memoryCapacity] != URLMemoryCachSize)
{
[[NSURLCache sharedURLCache] setMemoryCapacity:URLMemoryCachSize];
}
NSURLRequest *request = [NSURLRequest requestWithURL:url
cachePolicy:NSURLRequestUseProtocolCachePolicy
timeoutInterval:30.0f];
NSCachedURLResponse *cachedResponse = [[NSURLCache sharedURLCache] cachedResponseForRequest:request];
if (cachedResponse)
{
NSData *data = [cachedResponse data];
NSLog(#"from cache");
[self postImageCallbackWithTableView:table atIndexPath:indexPath forURL:url withImageData:data];
}
else
{
returningResponse:&response error:&error];
// NSLog(#"loading synchronously");
[NSURLConnection sendAsynchronousRequest:request
queue:fetcherQueue
completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
[self postImageCallbackWithTableView:table atIndexPath:indexPath forURL:url withImageData:data];
}];
// [self postImageCallbackWithTableView:table atIndexPath:indexPath forURL:url withImageData:data];
}
}
in tableview controller i am calling follwing method but it crsahes for IOS 4.3 but same works for IOS 5
tableviewcontroller.m
-viewdidload()
{
[NSURLConnection sendAsynchronousRequest:request queue:fetcherQueue completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
//[self postImageCallbackWithTableView:table atIndexPath:indexPath forURL:url withImageData:data];
UIImage *image = [UIImage imageWithData:data];
[self.images setObject:image forKey:index];
[table1 beginUpdates];
[table1 reloadRowsAtIndexPaths:#[index] withRowAnimation:UITableViewRowAnimationNone];
[table1 endUpdates];
}];
}
If you look at the documentation for sendAsynchronousRequest, it requires iOS 5. If you need to support iOS 4.3, you'll have to use connectionWithRequest:delegate: or initWithRequest:delegate: and then implement the NSURLConnectionDataDelegate methods (which, while a little more work, offers other advantages such as being able to monitor the progress or cancel the request if you need).
Or, as the answer provided at that other question suggests, write your own method that provides the sendAsynchronousRequest functionality but that actually calls sendSynchronousRequest.
Or, just replace your call with sendAsynchronousRequest:
[NSURLConnection sendAsynchronousRequest:request queue:fetcherQueue completionHandler:^(NSURLResponse *response, NSData *data, NSError *error) {
// do something with `data`, `error`, and `response`
}];
With a call to sendSynchronousRequest that you'll perform on some NSOperationQueue queue. So, first, define a property for your operation queue:
#property (nonatomic, retain) NSOperationQueue *networkQueue;
And then initialize it, for example in viewDidLoad:
self.networkQueue = [[NSOperationQueue alloc] init];
self.networkQueue.name = #"com.domain.app.networkqueue";
self.networkQueue.maxConcurrentOperationCount = 4;
And then you can use that network operation queue to call sendSynchronousRequest:
[self.networkQueue addOperationWithBlock:^{
NSURLResponse *response = nil;
NSError *error = nil;
NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:&response error:&error];
// assuming you want to interact with your UI and or synchronize changes to your model, dispatch this final processing back to the main queue
[[NSOperationQueue mainQueue] addOperationWithBlock:^{
// do something with `data`, `error`, and `response`
}];
}];
Bottom line, just replace your calls to sendAsynchronousRequest with methods, such as sendSynchronousRequest, that were available in iOS 4.3.