Stop method's execution - Swift - ios

When my watchKit app goes to background it fires the delegate method applicationWillResignActive. Method documentation says it can be used to pause ongoing tasks.
I have an ongoing method that i want to be stopped or broken by the use of the external method. How do i do that?
Example
func method1(){
// performing some actions
}
func breakMethod1(){
// running this method can stop (break) the execution of method1
}

This is, of course, assuming that your app has been architected so that breakMethod1() will definitely cancel the action occurring in method1().
You should set up an observer for an NSNotification at the beginning of method1() like so:
let notificationCenter = NSNotificationCenter.defaultCenter()
notificationCenter.addObserver(self, selector: "breakMethod1", name: UIApplicationWillResignActiveNotification, object: nil)
And for the sake of cleanup, you should also remove this observer after it's been triggered like so:
notificationCenter.removeObserver(self, name: UIApplicationWillResignActiveNotification, object: nil)

Related

Need help identifying app state during phone call in iOS 14?

I have an app that does a certain task.
While performing this task, the app also listens for when the user receives a phone call.
If the user receives a phone call, this task needs to be interrupted.
On iOS 13 we listen to willResignActiveNotification for when the incoming call and to didBecomeActiveNotification for when the call ends (this for when the user has the app open before the phone call).
On iOS 14 this also works if the call setting is set to Full Screen.
But when this setting is changed to Banner these notifications are never triggered.
I can't identify the app state for when the setting is set to Banner. My guess is that it is still in the active state.
The problem is that although the notifications are not called, the UI is interrupted as if the app was placed in the background when the user has the Banner setting on.
Note
I also conform to CXCallObserverDelegate and implement callObserver(_ callObserver: CXCallObserver, callChanged call: CXCall) method to know when the user receives a call and when the call ends.
So a solution is to just resume the task when the call ends and this method is triggered.
But I want to understand the app lifecycle in this case which is not making sense to me.
Code Sample
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
NotificationCenter.default.addObserver(self, selector: #selector(appDidEnterBackground(_:)), name: UIApplication.didEnterBackgroundNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(appWillEnterForeground(_:)), name: UIApplication.willEnterForegroundNotification, object: nil)
timer.resume()
updateUI()
}
override func viewWillDisappear(_ animated: Bool) {
timer.invalidate()
pauseUI()
NotificationCenter.default.removeObserver(self, name: UIApplication.didEnterBackgroundNotification, object: nil)
NotificationCenter.default.removeObserver(self, name: UIApplication.willEnterForegroundNotification, object: nil)
super.viewWillDisappear(animated)
}
#objc private func appDidEnterBackground(_ notification: Notification) {
timer.invalidate()
pauseUI()
}
#objc private func appWillEnterForeground(_ notification: Notification) {
timer.resume()
updateUI()
}
Since iOS 10 our app uses callObserver:callChanged: from CXCallObserverDelegate to detect incoming or answered phone calls like:
#import CallKit;
#property (nonatomic) CXCallObserver *callObserver;
#pragma mark - Application lifecycle
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Register Call Observer to detect incoming calls:
_callObserver = [[CXCallObserver alloc] init];
[_callObserver setDelegate:self
queue:nil];
}
#pragma mark - CXCallObserverDelegate
- (void)callObserver:(CXCallObserver *)callObserver callChanged:(CXCall *)call {
// Based on state:
if (call.hasEnded) {
NSLog(#"CXCallObserver: Call has ended");
}
else if (call.hasConnected) {
NSLog(#"CXCallObserver: Call has connected");
}
else if (!call.isOutgoing && !call.hasConnected && !call.hasEnded) {
NSLog(#"CXCallObserver: Call is incoming");
}
else {
NSLog(#"CXCallObserver: None of the conditions");
}
}
Since the default behaviour on iOS 14 is to show a banner for incoming calls, we indeed saw that CXCallObserverDelegate was not called anymore.
When we changed the Phone setting in the iOS app to Full Screen it did work again. Obviously, just like in iOS 13 and before.
However, when we flipped the setting back to Banner, our app did call CXCallObserverDelegate event on an incoming banner call.
Based on the numerous issues with Local Network permission in iOS 14, it's only an estimated guess that here a similar root cause applies, where settings are only handed over to the native functionality once actively set by the user, and not on a default system setting.
I hope that explicitly changing the setting will solve your issue, or that we were accidentally lucky.
Note: the observations are done on iPhone SE 2nd gen with iOS 14.6.

Adding observers

I've added observers like the below
NotificationCenter.default.addObserver(self, selector:#selector(handleCourseCompleted(_:)), name: NSNotification.Name ("com.course.completed"), object: nil)
Is this how to remove them
deinit {
NotificationCenter.default.removeObserver(self)
}
If your app doesn't run on iOS 8 or earlier, there is no need to remove the observer at all. The notification center has an ARC-weak reference to it, and nothing bad will happen after self goes out of existence.

Setting the queue is calling the observer?

I am making a music player, and for some reason when I add the notification center observer and set the queue and play the song it gets called twice. I commented out the play method and it's only called once. I'm not sure how to fix this or whether this is the issue.
didLoad
NotificationCenter.default.addObserver(self, selector: #selector(change), name: .MPMusicPlayerControllerNowPlayingItemDidChange, object: nil)
musicPlayer.beginGeneratingPlaybackNotifications()
change function
#objc func change() {
print(musicPlayer.nowPlayingItem?.title) //called twice
}
function to queue and play
musicPlayer.setQueue(with: queueArr)
musicPlayer.play()

swift AVPlayerItemDidPlayToEndTimeNotification not work

I create a class named DecryptAudioPlayer,it inherit NSObject,this class refrenced a AVPlayer,and observe the notice AVPlayerItemDidPlayToEndTimeNotification when init.like below:
override init() {
super.init()
NSNotificationCenter.defaultCenter().addObserver(self, selector: #selector(self.playToEnd(_:)), name: AVPlayerItemDidPlayToEndTimeNotification, object: nil)
}
and i have the method:
func playToEnd(notification:NSNotification) {
Log.printLog("notification:\(notification)")
}
but sometimes the player's ower can't recived the AVPlayerItemDidPlayToEndTimeNotification,i am very confused.it seems the AVPlayerItem may don't post AVPlayerItemDidPlayToEndTimeNotification when its end time ,who can tell me why?
I can get the stalled notification to solve the problem. So the question could be put down for a while.

In Swift, how to ivalidate NSTimer in AppDelegate when application going background?

I need to translate my iOS application from obj-c to swift. I have a NStimer in ViewController that loads metadata from shoutcast every 30 seconds, but when application resign active it stops, when enter foreground it runs again.
Edit: OK. Problem solved! I added two observers in viewDidLoad with name UIApplicationWillResignActiveNotification and UIApplicationWillEnterForegroundNotification, like below:
override func viewDidLoad() {
NSLog("System Version is \(UIDevice.currentDevice().systemVersion)");
super.viewDidLoad()
self.runTimer()
NSNotificationCenter.defaultCenter().addObserver(self, selector: "invalidateTimer", name: UIApplicationWillResignActiveNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector: "runTimer", name: UIApplicationWillEnterForegroundNotification, object: nil)
}
and I made two functions. First one for run timer:
func runTimer(){
loadMetadata()
myTimer.invalidate()
NSLog("timer run");
myTimer = NSTimer.scheduledTimerWithTimeInterval(30.0, target: self, selector: "loadMetadata", userInfo: nil, repeats: true)
let mainLoop = NSRunLoop.mainRunLoop()
mainLoop.addTimer(myTimer, forMode: NSDefaultRunLoopMode)
}
and second to stop it:
func invalidateTimer(){
myTimer.invalidate()
NSLog("timer invalidated %u", myTimer);
}
I hope this can help someone. :)
I suggest you use the appropriate system for your task: https://developer.apple.com/library/ios/documentation/iphone/conceptual/iPhoneOSProgrammingGuide/BackgroundExecution/BackgroundExecution.html#//apple_ref/doc/uid/TP40007072-CH4-SW56
Apps that need to check for new content periodically can ask the
system to wake them up so that they can initiate a fetch operation for
that content. To support this mode, enable the Background fetch option
from the Background modes section of the Capabilities tab in your
Xcode project. (You can also enable this support by including the
UIBackgroundModes key with the fetch value in your app’s Info.plist
file.)...
When a good opportunity arises, the system wakes or launches your app
into the background and calls the app delegate’s
application:performFetchWithCompletionHandler: method. Use that method
to check for new content and initiate a download operation if content
is available.

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