Assign unique behaviour for two-finger swipe on scrollview - ios

I would like to assign a unique behaviour for two-finger swipe on WKWebView.
Referring to this site, I wrote codes as below. It worked, but scrolling on webview got extremely slow.
Is there any better way to do it by avoiding slow scrolling?
let doubleSwipeGestureRecognizer = UISwipeGestureRecognizer.init(target: self, action: "doubleSwiped2")
doubleSwipeGestureRecognizer.numberOfTouchesRequired = 2
doubleSwipeGestureRecognizer.direction = UISwipeGestureRecognizerDirection.Up
self.webView!.addGestureRecognizer(doubleSwipeGestureRecognizer)
for gesture in self.webView!.scrollView.gestureRecognizers!{
let gestureClass = gesture.classForCoder
let gestureName = NSStringFromClass(gestureClass)
print(gestureName)
if gestureName.containsString("Swipe"){
// do nothing
} else {
gesture.requireGestureRecognizerToFail(doubleSwipeGestureRecognizer)
}
}

Perhaps this codes suits for your demand.
First, you set self to delegate of recognizer.
doubleSwipeGestureRecognizer.delegate = self
Second, you writes a method of UIGestureRecognizerDelegate in self class.
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldBeRequiredToFailByGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
if otherGestureRecognizer is UIPanGestureRecognizer && otherGestureRecognizer.numberOfTouches() == 2 {
return true
}
return false
}
Third, you delete 'for' sentence.
for gesture in self.webView!.scrollView.gestureRecognizers! {
…
}

Related

Can you have multiple recognisers for the same gesture in Swift? [duplicate]

I have written my own function to scroll text fields up when the keyboard shows up. In order to dismiss the keyboard by tapping away from the text field, I've created a UITapGestureRecognizer that takes care of resigning first responder on the text field when tapping away.
Now I've also created an autocomplete for the textfield that creates a UITableView just below the text field and populates it with items as the user enters text.
However, when selecting one of the entries in the auto completed table, didSelectRowAtIndexPath does not get called. Instead, it seems that the tap gesture recognizer is getting called and just resigns first responder.
I'm guessing there's some way to tell the tap gesture recognizer to keep passing the tap message on down to the UITableView, but I can't figure out what it is. Any help would be very appreciated.
Ok, finally found it after some searching through gesture recognizer docs.
The solution was to implement UIGestureRecognizerDelegate and add the following:
#pragma mark UIGestureRecognizerDelegate methods
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
if ([touch.view isDescendantOfView:autocompleteTableView]) {
// Don't let selections of auto-complete entries fire the
// gesture recognizer
return NO;
}
return YES;
}
That took care of it. Hopefully this will help others as well.
The easiest way to solve this problem is to:
UITapGestureRecognizer *tapRec = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(tap:)];
[tapRec setCancelsTouchesInView:NO];
This lets the UIGestureRecognizer recognize the tap and also pass the touch to the next responder. An unintended consequence of this method is if you have a UITableViewCell on-screen that pushes another view controller. If the user taps the row to dismiss the keyboard, both the keyboard and the push will be recognized. I doubt this is what you intend, but this method is adequate for many situations.
Also, expanding on Robert's answer, if you have a pointer to the tableview in question, then you can directly compare its class instead of having to convert to a string and hope Apple doesn't change the nomenclature:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldReceiveTouch:(UITouch *)touch
{
if([touch.view class] == tableview.class){
return //YES/NO
}
return //YES/NO
}
Remember, you must also declare the UIGestureRecognizer to have a delegate with this code in it.
Set cancelsTouchesInView of your recognizer to false. Otherwise, it "consumes" the touch for itself, and does not pass it on to the table view. That's why the selection event never happens.
for example in swift
let tapOnScreen: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "CheckTheTime")
tapOnScreen.cancelsTouchesInView = false
view.addGestureRecognizer(tapOnScreen)
And for Swift (based on answer from #Jason):
class MyAwesomeClass: UIViewController, UIGestureRecognizerDelegate
private var tap: UITapGestureRecognizer!
override func viewDidLoad() {
super.viewDidLoad()
self.tap = UITapGestureRecognizer(target: self, action: "viewTapped:")
self.tap.delegate = self
self.view.addGestureRecognizer(self.tap)
}
// UIGestureRecognizerDelegate method
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if touch.view?.isDescendantOfView(self.tableView) == true {
return false
}
return true
}
I may have a better solution to add a tap gesture over a table view but allowing cell selection at the same time:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if gestureRecognizer is UITapGestureRecognizer {
let location = touch.locationInView(tableView)
return (tableView.indexPathForRowAtPoint(location) == nil)
}
return true
}
I just look for a cell at the point of the screen where the user is tapping. If no index path is found then I let the gesture receive the touch otherwise I cancel it. For me it works great.
I think there is no need to write blocks of codes just simply set
cancelsTouchesInView to false for your gesture object ,
by default it's true and you just have to set it false .
If you are using UITapGesture object in your code and also using UIScrollView(tableview , collectionview)then set this property false
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.dismissKeyboard))
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
A similar solution is to implement gestureRecognizer:shouldReceiveTouch: using the view's class to determine what action to take. This approach has the advantage of not masking taps in the region directly surrounding the table (these area's views still descend from the UITableView instances, but they do not represent cells).
This also has a bonus that it works with multiple tables on a single view (without adding extra code).
Caveat: there is an assumption that Apple won't change the classname.
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
return ![NSStringFromClass([touch.view class]) isEqualToString:#"UITableViewCellContentView"];
}
For Swift 4.2 the solution was to implement UIGestureRecognizerDelegate and add the following:
extension ViewController : UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view!.isDescendant(of: tblView) {
return false
}
return true
}
}
when you click on table view this delegate method returns false and didSelectRowAtIndexPath method of table view working properly.
I had a different situation where I wanted the touch gesture function to be called only when the user tapped outside of the table view. If the user tapped inside the table view, then the touch gesture function shouldn't be called. Additionally, If the touch gesture function is called, it should still pass the touch event to the view that was tapped on rather than consuming it.
The resulting code is a combination of Abdulrahman Masoud's answer, and Nikolaj Nielsen's answer.
extension MyViewController: UIGestureRecognizerDelegate {
func addGestureRecognizer() {
let tapOnScreen = UITapGestureRecognizer(target: self,
action: #selector(functionToCallWhenUserTapsOutsideOfTableView))
// stop the gesture recognizer from "consuming" the touch event,
// so that the touch event can reach other buttons on view.
tapOnScreen.cancelsTouchesInView = false
tapOnScreen.delegate = self
self.view.addGestureRecognizer(tapOnScreen)
}
// if your tap event is on the menu, don't run the touch event.
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view?.isDescendant(of: self.tableView) == true {
return false
}
return true
}
#objc func functionToCallWhenUserTapsOutsideOfTableView() {
print("user tapped outside table view")
}
}
And in the MyViewController class, the class which has the UITableView, in the onViewDidLoad(), I made sure to call addGestureRecognizer():
class MyViewController: UIViewController {
...
override func viewDidLoad() {
super.viewDidLoad()
...
self.addGestureRecognizer()
...
}
...
}
Just set cancels touches in view to false for any gesture underneath the (table/collection)View:
- Interfacebuilder
- Code
<#gestureRecognizer#>.cancelsTouchesInView = false
Swift 5, May 2020.
I have a textField and a tableView that becomes visible when I enter text.
Initial state
So I want 2 different events when I tap tableViewCell or something else.
Keyboard and tableView are being shown
First we add tapGestureRecognizer.
tap = UITapGestureRecognizer(target: self, action: #selector(viewTapped))
tap.delegate = self
view.addGestureRecognizer(tap)
#objc func viewTapped() {
view.endEditing(true)
}
Then we add the following check into UIGestureRecognizerDelegate:
extension StadtViewController: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view?.isDescendant(of: self.tableView) == true {
return false
} else {
view.endEditing(true)
return true
}
}
}
If I want to hide keyboard first, the tableView remains visible and responsive to my taps.
enter image description here
Simple solution is using UIControl instances in UITableViewCell to get touches. You can add any views with userInteractionEnables == NO to UIControl to get taps.
For CollectionView in Swift 5:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if gestureRecognizer is UITapGestureRecognizer {
let location = touch.location(in: mCollectionView)
return (mCollectionView.indexPathForItem(at: location) == nil)
}
return true
}
While it's late and many people find that the above suggestions work fine, I could not get Jason's or TMilligan's methods to work.
I have a Static tableView with multiple cells containing textFields that receive Number inputs using only the Number Keyboard. This was ideal for me:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
if(![touch.view isKindOfClass:[UITableViewCell class]]){
[self.firstTF resignFirstResponder];
[self.secondTF resignFirstResponder];
[self.thirdTF resignFirstResponder];
[self.fourthTF resignFirstResponder];
NSLog(#"Touches Work ");
return NO;
}
return YES;
}
Ensure that you have implemented this <UIGestureRecognizerDelegate> in your .h file.
This line ![touch.view isKindOfClass:[UITableViewCell class]] checks whether a tableViewCell was tapped and dismisses any active keyboard.
Solution for Swift, works in 2021. For this solution you don't have to have the reference(s) to the Table View(s).
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
//return !(touch.view is UITableViewCell) <-- doesn't work, the type of the touched class is not UITableViewCell anymore
var v = touch.view
while v != nil {
if v is UITableView { return false }
v = v?.superview
}
return true
}
Usage:
let gestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(YOUR_METHOD))
gestureRecognizer.delegate = self
YOUR_VIEW.addGestureRecognizer(gestureRecognizer)
Here is my solution, which ties the recognizer's shouldReceiveTouch directly to whether the keyboard is showing.
In your tap gesture recognizer delegate:
#pragma mark - UIGestureRecognizerDelegate
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
if ([PFXKeyboardStateListener sharedInstance].visible) {
return YES;
}
return NO;
}
And the PFXKeyboardStateListener.h:
#interface PFXKeyboardStateListener : NSObject
{
BOOL _isVisible;
}
+ (PFXKeyboardStateListener *)sharedInstance;
#property (nonatomic, readonly, getter=isVisible) BOOL visible;
#end
And the PFXKeyboardStateListener.m:
static PFXKeyboardStateListener *sharedInstance;
#implementation PFXKeyboardStateListener
+ (PFXKeyboardStateListener *)sharedInstance
{
return sharedInstance;
}
+ (void)load
{
#autoreleasepool {
sharedInstance = [[self alloc] init];
}
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
- (BOOL)isVisible
{
return _isVisible;
}
- (void)didShow
{
_isVisible = YES;
}
- (void)didHide
{
_isVisible = NO;
}
- (id)init
{
if ((self = [super init])) {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center addObserver:self selector:#selector(didShow) name:UIKeyboardDidShowNotification object:nil];
[center addObserver:self selector:#selector(didHide) name:UIKeyboardWillHideNotification object:nil];
}
return self;
}
#end
You may want to update the singleton pattern of the keyboard listener, I haven't gotten to it yet. Hope this works for everyone else as well as it works for me. ^^
Implement this method for delegate of UIGestureRecognizer:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldReceiveTouch:(UITouch *)touch
{
UIView *superview = touch.view;
do {
superview = superview.superview;
if ([superview isKindOfClass:[UITableViewCell class]])
return NO;
} while (superview && ![superview isKindOfClass:[UITableView class]]);
return superview != nil;
}
My case was different including a uisearchbar and uitableview on self.view. I wanted to dismiss uisearchbar keyboard by touching on the view.
var tapGestureRecognizer:UITapGestureRecognizer?
override func viewWillAppear(animated: Bool) {
tapGestureRecognizer = UITapGestureRecognizer(target: self, action:Selector("handleTap:"))
}
On UISearchBar Delegate Methods:
func searchBarShouldBeginEditing(searchBar: UISearchBar) -> Bool {
view.addGestureRecognizer(tapGestureRecognizer!)
return true
}
func searchBarShouldEndEditing(searchBar: UISearchBar) -> Bool {
view.removeGestureRecognizer(tapGestureRecognizer!)
return true
}
When user touches on self.view:
func handleTap(recognizer: UITapGestureRecognizer) {
sampleSearchBar.endEditing(true)
sampleSearchBar.resignFirstResponder()
}
In swift you can use this inside
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if CheckTheTime() == true {
// do something
}else{
}
}
func CheckTheTime() -> Bool{
return true
}
This is my solution based on above answers...
It's worked for me...
//Create tap gesture for menu transparent view
UITapGestureRecognizer *rightTableTransparentViewTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(rightTableTransparentViewTapMethod:)];
[rightTableTransparentViewTap setCancelsTouchesInView:NO];
[_rightTableTransparentView addGestureRecognizer:rightTableTransparentViewTap];
- (void)rightTableTransparentViewTapMethod:(UITapGestureRecognizer *)recognizer {
//Write your code here
}
ISSUE:
In my case, the issue was that I originally placed a button in each collectionView cell and set the constraints to fill the cell, so that when the cell was clicked it would click the button, however the buttons function was empty so nothing was appearing to be happening.
FIX:
I fixed this by removing the button from the collection view cell.

UITapGestureRecognizer not working on top points on UIView

I'm using a UIView with a UITapGestureRecognizer.
On the other hand I have a tap recognizer on ViewController's container view,
Now when i tap on my inner view, it calls handler,
BUT when I tap on for example 40 upper points of it, it doesn't work and container's tap recognizer fires!!!, actually i'm sure it's inside the UIView, i'm sure as I changed it's background to a different color, and on the other hand, there isn't any other views on this view, too!
It's really annoying, i've tested everything, hiding all views, disabling other recognizers and so on! And it's not my first time using this U I TAP RECOGNIZER :///
view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(viewController.dismissKeyboard(_:))))
viewWrite.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(viewController.viewPressed(_:))))
EDIT::
I found that even when i touch here on my UITextView, the main container's tap event loads!! but other points of view, no! ::
You can try implementing UIGestureRecognizerDelegate
eg.
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if (gestureRecognizer == recoginiser1 && wrongview1) return false
if (gestureRecognizer == recoginiser2 && wrongview2) return false
else return true;
}
wrongview means something like this.
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if (gestureRecognizer == recognizer1){
let point = touch.locationInView(self.view)
if CGRectContainsPoint(textView.frame, point) == true {
return false
}
}
return true
}

UILongPressGestureRecognizer only firing on Touch Up (swift)

I have a collection view/scrollview where I'm adding my UILongPressGestureRecognizer. It works, but state .Began only gets fired together with state. Ended. That doesn't work for me as I want to also track the state .Changed to get the gesture.locationInView.
The problem I found is that it's conflicting with the Scroll gesture of the collection view .
If I set scrollEnabled to false, everything works as expected.
In my viewDidLoad I have
let longPressedGestureRecognizer = UILongPressGestureRecognizer(target: self, action: #selector(PhotosViewController.Scrubber(_:)))
self.scrubberCollectionView.addGestureRecognizer(longPressedGestureRecognizer)
longPressedGestureRecognizer.minimumPressDuration = 0.6
longPressedGestureRecognizer.delegate = self
self.scrubberCollectionView.addGestureRecognizer(longPressedGesture)
I also tried adding these to try to make one gesture fail when the pan gesture is enabled… (and I tried the shouldRecognizeSimultaneouslyWithGestureRecognizer as well.
longPressedGestureRecognizer.requireGestureRecognizerToFail(scrubberCollectionView.panGestureRecognizer)
func overridePan(gestureRecognizer: UILongPressGestureRecognizer, shouldRequireFailureOfGestureRecognizer otherGestureRecognizer: UIPanGestureRecognizer ) -> Bool {
return (gestureRecognizer == longPressedGesture && otherGestureRecognizer == self.scrubberCollectionView.panGestureRecognizer )
}
…to no avail.
For the main function I have
func Scrubber(gesture: UILongPressGestureRecognizer) {
if (gesture.state == .Began ) {
print("Began")
}
else if (gesture.state == .Changed) {
print("Changed")
}
else if (gesture.state == .Ended){
print("Ended")
}
}
When I long press I get no events on touch down, then on touch up I get these results:
Began
Ended
The actual long press is working, if I tap then the Scrubber function is not called, it's just firing both Began and Ended on the Ended state.
And added these things to viewDidLoad to try to delay the touch of the scrollview and even cancel it altogether…
self.scrubberCollectionView.delaysContentTouches = true
let longPress = UILongPressGestureRecognizer()
func gestureRecognizer(gestureRecognizer: UILongPressGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if(touch.view == scrubberCollectionView && gestureRecognizer == longPress){
return true
}else{
return false
}
}
…and nothing.
I figured it out.
I was adding the shouldRequireFailureOfGestureRecognizer inside viewDidLoad. It needs to be outside it.
In order to place it outside and make it work, you need to create your gesture variables (in my case "longPressedGesture") as optionals also outside viewDidLoad, like:
var longPressedGesture : UILongPressGestureRecognizer?
then inside viewDidLoad you create the gestures
longPressedGesture = UILongPressGestureRecognizer(target: self, action: #selector(PhotosViewController.Scrubber(_:)))
longPressedGesture.delegate = self
self.scrubberCollectionView.addGestureRecognizer(longPressedGesture)

disabling swiping on uipageviewcontroller for certain area of screen

I have a uipageviewcontroller and the pages have an area on the screen where there is a uitableview. I want the user to only be able to swipe through pages outside of that uitableview.
I can't seem to find where these gesture recognizers are hiding. I am setting them up as delegates like this:
self.view.gestureRecognizers = self.pageViewController?.gestureRecognizers
for gesture in self.view.gestureRecognizers!{
// get the good one, i discover there are 2
if(gesture is UIPanGestureRecognizer)
{
println("ispan")
// replace delegate by yours (Do not forget to implement the gesture protocol)
(gesture as! UIPanGestureRecognizer).delegate = self
}
}
I am seeing ispan in the logs so it seems to find some uipangesturerecognizer but when I override the function like this:
func gestureRecognizerShouldBegin(gestureRecognizer: UIGestureRecognizer) -> Bool {
println("gesture should begin")
var point = gestureRecognizer.locationInView(self.view)
return true
}
it doesn't print out "gesture should begin" at all... I have the class set as a UIGestureRecognizerDelegate what am I doing wrong? I'm guessing I have the wrong gesture recognizers set as delegates how can I set the correct ones as delegates?
Could something like this work?
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if(touch.view == <your tableView>){
return false
}else{
return true
}
}
You might need to also test which gestureRecognizer it is (the one from the pageView or the one from the tableView).

UITapGestureRecognizer breaks UITableView didSelectRowAtIndexPath

I have written my own function to scroll text fields up when the keyboard shows up. In order to dismiss the keyboard by tapping away from the text field, I've created a UITapGestureRecognizer that takes care of resigning first responder on the text field when tapping away.
Now I've also created an autocomplete for the textfield that creates a UITableView just below the text field and populates it with items as the user enters text.
However, when selecting one of the entries in the auto completed table, didSelectRowAtIndexPath does not get called. Instead, it seems that the tap gesture recognizer is getting called and just resigns first responder.
I'm guessing there's some way to tell the tap gesture recognizer to keep passing the tap message on down to the UITableView, but I can't figure out what it is. Any help would be very appreciated.
Ok, finally found it after some searching through gesture recognizer docs.
The solution was to implement UIGestureRecognizerDelegate and add the following:
#pragma mark UIGestureRecognizerDelegate methods
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
if ([touch.view isDescendantOfView:autocompleteTableView]) {
// Don't let selections of auto-complete entries fire the
// gesture recognizer
return NO;
}
return YES;
}
That took care of it. Hopefully this will help others as well.
The easiest way to solve this problem is to:
UITapGestureRecognizer *tapRec = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(tap:)];
[tapRec setCancelsTouchesInView:NO];
This lets the UIGestureRecognizer recognize the tap and also pass the touch to the next responder. An unintended consequence of this method is if you have a UITableViewCell on-screen that pushes another view controller. If the user taps the row to dismiss the keyboard, both the keyboard and the push will be recognized. I doubt this is what you intend, but this method is adequate for many situations.
Also, expanding on Robert's answer, if you have a pointer to the tableview in question, then you can directly compare its class instead of having to convert to a string and hope Apple doesn't change the nomenclature:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldReceiveTouch:(UITouch *)touch
{
if([touch.view class] == tableview.class){
return //YES/NO
}
return //YES/NO
}
Remember, you must also declare the UIGestureRecognizer to have a delegate with this code in it.
Set cancelsTouchesInView of your recognizer to false. Otherwise, it "consumes" the touch for itself, and does not pass it on to the table view. That's why the selection event never happens.
for example in swift
let tapOnScreen: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: "CheckTheTime")
tapOnScreen.cancelsTouchesInView = false
view.addGestureRecognizer(tapOnScreen)
And for Swift (based on answer from #Jason):
class MyAwesomeClass: UIViewController, UIGestureRecognizerDelegate
private var tap: UITapGestureRecognizer!
override func viewDidLoad() {
super.viewDidLoad()
self.tap = UITapGestureRecognizer(target: self, action: "viewTapped:")
self.tap.delegate = self
self.view.addGestureRecognizer(self.tap)
}
// UIGestureRecognizerDelegate method
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if touch.view?.isDescendantOfView(self.tableView) == true {
return false
}
return true
}
I may have a better solution to add a tap gesture over a table view but allowing cell selection at the same time:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if gestureRecognizer is UITapGestureRecognizer {
let location = touch.locationInView(tableView)
return (tableView.indexPathForRowAtPoint(location) == nil)
}
return true
}
I just look for a cell at the point of the screen where the user is tapping. If no index path is found then I let the gesture receive the touch otherwise I cancel it. For me it works great.
I think there is no need to write blocks of codes just simply set
cancelsTouchesInView to false for your gesture object ,
by default it's true and you just have to set it false .
If you are using UITapGesture object in your code and also using UIScrollView(tableview , collectionview)then set this property false
let tap: UITapGestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.dismissKeyboard))
tap.cancelsTouchesInView = false
view.addGestureRecognizer(tap)
A similar solution is to implement gestureRecognizer:shouldReceiveTouch: using the view's class to determine what action to take. This approach has the advantage of not masking taps in the region directly surrounding the table (these area's views still descend from the UITableView instances, but they do not represent cells).
This also has a bonus that it works with multiple tables on a single view (without adding extra code).
Caveat: there is an assumption that Apple won't change the classname.
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
return ![NSStringFromClass([touch.view class]) isEqualToString:#"UITableViewCellContentView"];
}
For Swift 4.2 the solution was to implement UIGestureRecognizerDelegate and add the following:
extension ViewController : UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view!.isDescendant(of: tblView) {
return false
}
return true
}
}
when you click on table view this delegate method returns false and didSelectRowAtIndexPath method of table view working properly.
I had a different situation where I wanted the touch gesture function to be called only when the user tapped outside of the table view. If the user tapped inside the table view, then the touch gesture function shouldn't be called. Additionally, If the touch gesture function is called, it should still pass the touch event to the view that was tapped on rather than consuming it.
The resulting code is a combination of Abdulrahman Masoud's answer, and Nikolaj Nielsen's answer.
extension MyViewController: UIGestureRecognizerDelegate {
func addGestureRecognizer() {
let tapOnScreen = UITapGestureRecognizer(target: self,
action: #selector(functionToCallWhenUserTapsOutsideOfTableView))
// stop the gesture recognizer from "consuming" the touch event,
// so that the touch event can reach other buttons on view.
tapOnScreen.cancelsTouchesInView = false
tapOnScreen.delegate = self
self.view.addGestureRecognizer(tapOnScreen)
}
// if your tap event is on the menu, don't run the touch event.
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view?.isDescendant(of: self.tableView) == true {
return false
}
return true
}
#objc func functionToCallWhenUserTapsOutsideOfTableView() {
print("user tapped outside table view")
}
}
And in the MyViewController class, the class which has the UITableView, in the onViewDidLoad(), I made sure to call addGestureRecognizer():
class MyViewController: UIViewController {
...
override func viewDidLoad() {
super.viewDidLoad()
...
self.addGestureRecognizer()
...
}
...
}
Just set cancels touches in view to false for any gesture underneath the (table/collection)View:
- Interfacebuilder
- Code
<#gestureRecognizer#>.cancelsTouchesInView = false
Swift 5, May 2020.
I have a textField and a tableView that becomes visible when I enter text.
Initial state
So I want 2 different events when I tap tableViewCell or something else.
Keyboard and tableView are being shown
First we add tapGestureRecognizer.
tap = UITapGestureRecognizer(target: self, action: #selector(viewTapped))
tap.delegate = self
view.addGestureRecognizer(tap)
#objc func viewTapped() {
view.endEditing(true)
}
Then we add the following check into UIGestureRecognizerDelegate:
extension StadtViewController: UIGestureRecognizerDelegate {
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
if touch.view?.isDescendant(of: self.tableView) == true {
return false
} else {
view.endEditing(true)
return true
}
}
}
If I want to hide keyboard first, the tableView remains visible and responsive to my taps.
enter image description here
Simple solution is using UIControl instances in UITableViewCell to get touches. You can add any views with userInteractionEnables == NO to UIControl to get taps.
For CollectionView in Swift 5:
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldReceiveTouch touch: UITouch) -> Bool {
if gestureRecognizer is UITapGestureRecognizer {
let location = touch.location(in: mCollectionView)
return (mCollectionView.indexPathForItem(at: location) == nil)
}
return true
}
While it's late and many people find that the above suggestions work fine, I could not get Jason's or TMilligan's methods to work.
I have a Static tableView with multiple cells containing textFields that receive Number inputs using only the Number Keyboard. This was ideal for me:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
if(![touch.view isKindOfClass:[UITableViewCell class]]){
[self.firstTF resignFirstResponder];
[self.secondTF resignFirstResponder];
[self.thirdTF resignFirstResponder];
[self.fourthTF resignFirstResponder];
NSLog(#"Touches Work ");
return NO;
}
return YES;
}
Ensure that you have implemented this <UIGestureRecognizerDelegate> in your .h file.
This line ![touch.view isKindOfClass:[UITableViewCell class]] checks whether a tableViewCell was tapped and dismisses any active keyboard.
Solution for Swift, works in 2021. For this solution you don't have to have the reference(s) to the Table View(s).
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldReceive touch: UITouch) -> Bool {
//return !(touch.view is UITableViewCell) <-- doesn't work, the type of the touched class is not UITableViewCell anymore
var v = touch.view
while v != nil {
if v is UITableView { return false }
v = v?.superview
}
return true
}
Usage:
let gestureRecognizer = UITapGestureRecognizer(target: self, action: #selector(YOUR_METHOD))
gestureRecognizer.delegate = self
YOUR_VIEW.addGestureRecognizer(gestureRecognizer)
Here is my solution, which ties the recognizer's shouldReceiveTouch directly to whether the keyboard is showing.
In your tap gesture recognizer delegate:
#pragma mark - UIGestureRecognizerDelegate
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
if ([PFXKeyboardStateListener sharedInstance].visible) {
return YES;
}
return NO;
}
And the PFXKeyboardStateListener.h:
#interface PFXKeyboardStateListener : NSObject
{
BOOL _isVisible;
}
+ (PFXKeyboardStateListener *)sharedInstance;
#property (nonatomic, readonly, getter=isVisible) BOOL visible;
#end
And the PFXKeyboardStateListener.m:
static PFXKeyboardStateListener *sharedInstance;
#implementation PFXKeyboardStateListener
+ (PFXKeyboardStateListener *)sharedInstance
{
return sharedInstance;
}
+ (void)load
{
#autoreleasepool {
sharedInstance = [[self alloc] init];
}
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
- (BOOL)isVisible
{
return _isVisible;
}
- (void)didShow
{
_isVisible = YES;
}
- (void)didHide
{
_isVisible = NO;
}
- (id)init
{
if ((self = [super init])) {
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center addObserver:self selector:#selector(didShow) name:UIKeyboardDidShowNotification object:nil];
[center addObserver:self selector:#selector(didHide) name:UIKeyboardWillHideNotification object:nil];
}
return self;
}
#end
You may want to update the singleton pattern of the keyboard listener, I haven't gotten to it yet. Hope this works for everyone else as well as it works for me. ^^
Implement this method for delegate of UIGestureRecognizer:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer
shouldReceiveTouch:(UITouch *)touch
{
UIView *superview = touch.view;
do {
superview = superview.superview;
if ([superview isKindOfClass:[UITableViewCell class]])
return NO;
} while (superview && ![superview isKindOfClass:[UITableView class]]);
return superview != nil;
}
My case was different including a uisearchbar and uitableview on self.view. I wanted to dismiss uisearchbar keyboard by touching on the view.
var tapGestureRecognizer:UITapGestureRecognizer?
override func viewWillAppear(animated: Bool) {
tapGestureRecognizer = UITapGestureRecognizer(target: self, action:Selector("handleTap:"))
}
On UISearchBar Delegate Methods:
func searchBarShouldBeginEditing(searchBar: UISearchBar) -> Bool {
view.addGestureRecognizer(tapGestureRecognizer!)
return true
}
func searchBarShouldEndEditing(searchBar: UISearchBar) -> Bool {
view.removeGestureRecognizer(tapGestureRecognizer!)
return true
}
When user touches on self.view:
func handleTap(recognizer: UITapGestureRecognizer) {
sampleSearchBar.endEditing(true)
sampleSearchBar.resignFirstResponder()
}
In swift you can use this inside
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
if CheckTheTime() == true {
// do something
}else{
}
}
func CheckTheTime() -> Bool{
return true
}
This is my solution based on above answers...
It's worked for me...
//Create tap gesture for menu transparent view
UITapGestureRecognizer *rightTableTransparentViewTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(rightTableTransparentViewTapMethod:)];
[rightTableTransparentViewTap setCancelsTouchesInView:NO];
[_rightTableTransparentView addGestureRecognizer:rightTableTransparentViewTap];
- (void)rightTableTransparentViewTapMethod:(UITapGestureRecognizer *)recognizer {
//Write your code here
}
ISSUE:
In my case, the issue was that I originally placed a button in each collectionView cell and set the constraints to fill the cell, so that when the cell was clicked it would click the button, however the buttons function was empty so nothing was appearing to be happening.
FIX:
I fixed this by removing the button from the collection view cell.

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