Is there a way to get system uptime in iOS (using Swift)? What I need is to measure time without having to worry about the user changing the time. In Android there's a elapsedCurrentTimeMillis() that returns the number of milliseconds since boot, but now I need something like that for iOS. There's an accepted answer here Getting iOS system uptime, that doesn't pause when asleep but that's for Objective C and I need it for Swift and I don't know how to convert it.
As you ask for a pure-Swift solution, I converted the ObjC code from the answer you mentioned Getting iOS system uptime, that doesn't pause when asleep.
func uptime() -> time_t {
var boottime = timeval()
var mib: [Int32] = [CTL_KERN, KERN_BOOTTIME]
var size = strideof(timeval)
var now = time_t()
var uptime: time_t = -1
time(&now)
if (sysctl(&mib, 2, &boottime, &size, nil, 0) != -1 && boottime.tv_sec != 0) {
uptime = now - boottime.tv_sec
}
return uptime
}
// print(uptime())
To make it a bit prettier, we can use sysctlbyname instead of sysctl:
// var mib: [Int32] = [CTL_KERN, KERN_BOOTTIME]
sysctlbyname("kern.boottime", &boottime, &size, nil, 0)
This is a solution in Swift 4.
var boottime = timeval()
var size = MemoryLayout<timeval>.stride
sysctlbyname("kern.boottime", &boottime, &size, nil, 0)
Updated for Swift 5 and straight from ADF post here:
func bootTime() -> Date? {
var tv = timeval()
var tvSize = MemoryLayout<timeval>.size
let err = sysctlbyname("kern.boottime", &tv, &tvSize, nil, 0);
guard err == 0, tvSize == MemoryLayout<timeval>.size else {
return nil
}
return Date(timeIntervalSince1970: Double(tv.tv_sec) + Double(tv.tv_usec) / 1_000_000.0)
}
"Be aware that this time will change if the system clock changes, that is, the value is the boot time relative to the current system clock."
You can call ObjC code from Swift:
print(SystemUtil().uptime());
Write a ObjC class like the accepted answer you mentioned: Getting iOS system uptime, that doesn't pause when asleep.
SystemUtil.h for interface:
#import <Foundation/Foundation.h>
#interface SystemUtil : NSObject
- (time_t)uptime;
#end
SystemUtil.m for implementation:
#import "SystemUtil.h"
#include <sys/sysctl.h>
#implementation SystemUtil
- (time_t)uptime
{
struct timeval boottime;
int mib[2] = {CTL_KERN, KERN_BOOTTIME};
size_t size = sizeof(boottime);
time_t now;
time_t uptime = -1;
(void)time(&now);
if (sysctl(mib, 2, &boottime, &size, NULL, 0) != -1 && boottime.tv_sec != 0) {
uptime = now - boottime.tv_sec;
}
return uptime;
}
#end
And don't forget to include a <Project>-Bridge-Header.h with the following content so that you can use the ObjC class from Swift (<Project> is your project name):
#import "SystemUtil.h"
Related
I would like to programmatically determine if the iOS app is being run directly from XCode (either in the simulator or on a tethered device).
I've tried the -D DEBUG solution described here, but when I then disconnect from Xcode and re-run the app, it still thinks it's in debug mode.
I think what I'm looking for is a Swift version of this function
#include <assert.h>
#include <stdbool.h>
#include <sys/types.h>
#include <unistd.h>
#include <sys/sysctl.h>
static bool AmIBeingDebugged(void)
// Returns true if the current process is being debugged (either
// running under the debugger or has a debugger attached post facto).
{
int junk;
int mib[4];
struct kinfo_proc info;
size_t size;
// Initialize the flags so that, if sysctl fails for some bizarre
// reason, we get a predictable result.
info.kp_proc.p_flag = 0;
// Initialize mib, which tells sysctl the info we want, in this case
// we're looking for information about a specific process ID.
mib[0] = CTL_KERN;
mib[1] = KERN_PROC;
mib[2] = KERN_PROC_PID;
mib[3] = getpid();
// Call sysctl.
size = sizeof(info);
junk = sysctl(mib, sizeof(mib) / sizeof(*mib), &info, &size, NULL, 0);
assert(junk == 0);
// We're being debugged if the P_TRACED flag is set.
return ( (info.kp_proc.p_flag & P_TRACED) != 0 );
}
Clarification: Your C code (and the Swift version below) checks if
the program is run under debugger control, not if it's being run from
Xcode. One can debug a program outside of Xcode (by calling lldb or
gdb directly) and one can run a program from Xcode without debugging it
(if the “Debug Executable” checkbox in the scheme setting is off).
You could simply keep the C function and call it from Swift.
The recipes given in How do I call Objective-C code from Swift? apply to pure C code as well.
But it is actually not too complicated to translate that code to Swift:
func amIBeingDebugged() -> Bool {
// Buffer for "sysctl(...)" call's result.
var info = kinfo_proc()
// Counts buffer's size in bytes (like C/C++'s `sizeof`).
var size = MemoryLayout.stride(ofValue: info)
// Tells we want info about own process.
var mib : [Int32] = [CTL_KERN, KERN_PROC, KERN_PROC_PID, getpid()]
// Call the API (and assert success).
let junk = sysctl(&mib, UInt32(mib.count), &info, &size, nil, 0)
assert(junk == 0, "sysctl failed")
// Finally, checks if debugger's flag is present yet.
return (info.kp_proc.p_flag & P_TRACED) != 0
}
Update for Swift 5 (Xcode 10.7):
strideofValue and the related functions do not exist anymore,
they have been replaced by MemoryLayout.stride(ofValue:).
Remarks:
kinfo_proc() creates a fully initialized structure with all
fields set to zero, therefore setting info.kp_proc.p_flag = 0 is not necessary.
The C int type is Int32 is Swift.
sizeof(info) from the C code has to be strideOfValue(info)
in Swift to include the structure padding. With sizeofValue(info)
the above code always returned false in the Simulator for 64-bit devices. This was the most difficult part to figure out.
Swift 2 logic:
func amIBeingDebugged() -> Bool {
var info = kinfo_proc()
var mib : [Int32] = [CTL_KERN, KERN_PROC, KERN_PROC_PID, getpid()]
var size = strideofValue(info)
let junk = sysctl(&mib, UInt32(mib.count), &info, &size, nil, 0)
assert(junk == 0, "sysctl failed")
return (info.kp_proc.p_flag & P_TRACED) != 0
}
For those looking for a simpler solution - this works perfectly:
func isDebuggerAttached() -> Bool {
return getppid() != 1
}
I was trying to implement a function to stretch the sound speed, without changing it's pitch and time scale.
I try the method to set the frequency of channel to slow of fast the speed.
Then use FMOD_DSP_PITCHSHIFT to correct the pitch sounds as default.
I was using wav format sound file for test and build function.
I'm trying to intergrate product resource which sound file was encoded as MP3.
PITCHSHIFT DSP doesn't work at MP3 sound channel. console log looks fine with no exception & error.
Same project and setting everything works fine in iOS Simulator.
After some research and experiments, results indicates even m4a works fine at iOS.
I wonder is this some kind of bug? or I missed something at configuration.
sample code was based on FMOD Sample project Play stream.
`/*==============================================================================
Play Stream Example
Copyright (c), Firelight Technologies Pty, Ltd 2004-2015.
This example shows how to simply play a stream such as an MP3 or WAV. The stream
behaviour is achieved by specifying FMOD_CREATESTREAM in the call to
System::createSound. This makes FMOD decode the file in realtime as it plays,
instead of loading it all at once which uses far less memory in exchange for a
small runtime CPU hit.
==============================================================================*/
#include "fmod.hpp"
#include "common.h"
int FMOD_Main()
{
FMOD::System *system;
FMOD::Sound *sound, *sound_to_play;
FMOD::Channel *channel = 0;
FMOD_RESULT result;
FMOD::DSP * pitch_shift;
unsigned int version;
void *extradriverdata = 0;
int numsubsounds;
Common_Init(&extradriverdata);
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
Common_Fatal("FMOD lib version %08x doesn't match header version %08x", version, FMOD_VERSION);
}
result = system->init(32, FMOD_INIT_NORMAL, extradriverdata);
ERRCHECK(result);
result = system->createDSPByType(FMOD_DSP_TYPE_PITCHSHIFT, &pitch_shift);
ERRCHECK(result);
/*
This example uses an FSB file, which is a preferred pack format for fmod containing multiple sounds.
This could just as easily be exchanged with a wav/mp3/ogg file for example, but in this case you wouldnt need to call getSubSound.
Because getNumSubSounds is called here the example would work with both types of sound file (packed vs single).
*/
result = system->createSound(Common_MediaPath("aaa.m4a"), FMOD_LOOP_NORMAL | FMOD_2D, 0, &sound);
ERRCHECK(result);
result = sound->getNumSubSounds(&numsubsounds);
ERRCHECK(result);
if (numsubsounds)
{
sound->getSubSound(0, &sound_to_play);
ERRCHECK(result);
}
else
{
sound_to_play = sound;
}
/*
Play the sound.
*/
result = system->playSound(sound_to_play, 0, false, &channel);
ERRCHECK(result);
result = channel->addDSP(0, pitch_shift);
ERRCHECK(result);
float pitch = 1.f;
result = pitch_shift->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, pitch);
ERRCHECK(result);
pitch_shift->setActive(true);
ERRCHECK(result);
float defaultFrequency;
result = channel->getFrequency(&defaultFrequency);
ERRCHECK(result);
/*
Main loop.
*/
do
{
Common_Update();
if (Common_BtnPress(BTN_ACTION1))
{
bool paused;
result = channel->getPaused(&paused);
ERRCHECK(result);
result = channel->setPaused(!paused);
ERRCHECK(result);
}
if (Common_BtnPress(BTN_DOWN)) {
char valuestr;
int valuestrlen;
pitch_shift->getParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, &pitch, &valuestr, valuestrlen);
pitch+=0.1f;
pitch = pitch>2.0f?2.0f:pitch;
pitch_shift->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, pitch);
channel->setFrequency(defaultFrequency/pitch);
}
if (Common_BtnPress(BTN_UP)) {
char valuestr;
int valuestrlen;
pitch_shift->getParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, &pitch, &valuestr, valuestrlen);
pitch-=0.1f;
pitch = pitch<0.5f?0.5f:pitch;
pitch_shift->setParameterFloat(FMOD_DSP_PITCHSHIFT_PITCH, pitch);
channel->setFrequency(defaultFrequency/pitch);
}
result = system->update();
ERRCHECK(result);
{
unsigned int ms = 0;
unsigned int lenms = 0;
bool playing = false;
bool paused = false;
if (channel)
{
result = channel->isPlaying(&playing);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
{
ERRCHECK(result);
}
result = channel->getPaused(&paused);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
{
ERRCHECK(result);
}
result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
{
ERRCHECK(result);
}
result = sound_to_play->getLength(&lenms, FMOD_TIMEUNIT_MS);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE))
{
ERRCHECK(result);
}
}
Common_Draw("==================================================");
Common_Draw("Play Stream Example.");
Common_Draw("Copyright (c) Firelight Technologies 2004-2015.");
Common_Draw("==================================================");
Common_Draw("");
Common_Draw("Press %s to toggle pause", Common_BtnStr(BTN_ACTION1));
Common_Draw("Press %s to quit", Common_BtnStr(BTN_QUIT));
Common_Draw("");
Common_Draw("Time %02d:%02d:%02d/%02d:%02d:%02d : %s", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped");
Common_Draw("Pitch %02f",pitch);
}
Common_Sleep(50);
} while (!Common_BtnPress(BTN_QUIT));
/*
Shut down
*/
result = sound->release(); /* Release the parent, not the sound that was retrieved with getSubSound. */
ERRCHECK(result);
result = system->close();
ERRCHECK(result);
result = system->release();
ERRCHECK(result);
Common_Close();
return 0;
}
`
After some more experiments , i can approach the destination through switch sound file format to m4a on iOS Device.
MP3 still not working .
I'm working on a simple Swift bluetooth heart rate monitor iOS App. I found this great tutorial which has objective C code. I've converted it to Swift and I'm getting data from my heart rate monitor. My problem is that I can't seem to correctly access and convert the byte data in Swift.
Here's the Objective C code:
// Instance method to get the heart rate BPM information
- (void) getHeartBPMData:(CBCharacteristic *)characteristic error:(NSError *)error
{
// Get the Heart Rate Monitor BPM
NSData *data = [characteristic value]; // 1
const uint8_t *reportData = [data bytes];
uint16_t bpm = 0;
if ((reportData[0] & 0x01) == 0) { // 2
// Retrieve the BPM value for the Heart Rate Monitor
bpm = reportData[1];
}
else {
bpm = CFSwapInt16LittleToHost(*(uint16_t *)(&reportData[1])); // 3
}
// Display the heart rate value to the UI if no error occurred
if( (characteristic.value) || !error ) { // 4
self.heartRate = bpm;
self.heartRateBPM.text = [NSString stringWithFormat:#"%i bpm", bpm];
self.heartRateBPM.font = [UIFont fontWithName:#"Futura-CondensedMedium" size:28];
[self doHeartBeat];
self.pulseTimer = [NSTimer scheduledTimerWithTimeInterval:(60. / self.heartRate) target:self selector:#selector(doHeartBeat) userInfo:nil repeats:NO];
}
return;
}
Here's the Swift Code:
func peripheral(peripheral: CBPeripheral!,
didUpdateValueForCharacteristic characteristic: CBCharacteristic!,
error: NSError!) -> String
{
// Get the Heart Rate Monitor BPM
var data = characteristic.value
var reportData = data.bytes
var bpm : UInt16
var rawByte : UInt8
var outputString = ""
rawByte = UInt8(reportData[0])
bpm = 0
if ((rawByte & 0x01) == 0) { // 2
// Retrieve the BPM value for the Heart Rate Monitor
bpm = UInt16( reportData[4] )
}
else {
bpm = CFSwapInt16LittleToHost(UInt16(reportData[1]))
}
outputString = String(bpm)
return outputString
}
const uint8_t *reportData = [data bytes];
translates to
let reportData = UnsafePointer<UInt8>(data.bytes)
Then reportData has the type UnsafePointer<UInt8> and you can access it as in (Objective-)C:
if (reportData[0] & 0x01) == 0 { ... }
Next,
bpm = reportData[1];
is almost identical in Swift. You have to convert explicitly from UInt8 to
UInt16 because – unlike (Objective-)C – Swift does not implicitly convert between types:
bpm = UInt16(reportData[1])
Putting it together:
func getHeartBPMData(characteristic: CBCharacteristic!) {
let data = characteristic.value
let reportData = UnsafePointer<UInt8>(data.bytes)
var bpm : UInt16
if (reportData[0] & 0x01) == 0 {
bpm = UInt16(reportData[1])
} else {
bpm = UnsafePointer<UInt16>(reportData + 1)[0]
bpm = CFSwapInt16LittleToHost(bpm)
}
// ...
}
Note that most of your variables can be declared as constants with let, instead
of var. Instead of
bpm = CFSwapInt16LittleToHost(bpm)
you can alternatively use the littleEndian: constructor which is available
for all integer types:
bpm = UInt16(littleEndian: bpm)
Update for Swift 3/4:
func getHeartBPMData(characteristic: CBCharacteristic) {
guard let reportData = characteristic.value else {
return
}
let bpm : UInt16
if (reportData[0] & 0x01) == 0 {
bpm = UInt16(reportData[1])
} else {
bpm = UInt16(littleEndian: reportData.subdata(in: 1..<3).withUnsafeBytes { $0.pointee } )
}
// ...
}
How do I get an iOS device's MAC code programmatically in my app?
Now iOS 7 devices – are always returning a MAC address of 02:00:00:00:00:00.
So better use [UIDevice identifierForVendor]
so better to call this method to get app specific unique key
Category will more suitable
#import "UIDevice+Identifier.h"
- (NSString *) identifierForVendor1
{
if ([[UIDevice currentDevice] respondsToSelector:#selector(identifierForVendor)]) {
return [[[UIDevice currentDevice] identifierForVendor] UUIDString];
}
return #"";
}
Now call above method to get unique address
NSString *like_UDID=[NSString stringWithFormat:#"%#",
[[UIDevice currentDevice] identifierForVendor1]];
NSLog(#"%#",like_UDID);
You can get the MAC Adress using the following function:
+(NSString *)getMacAddress
{
int mgmtInfoBase[6];
char *msgBuffer = NULL;
NSString *errorFlag = NULL;
size_t length;
// Setup the management Information Base (mib)
mgmtInfoBase[0] = CTL_NET; // Request network subsystem
mgmtInfoBase[1] = AF_ROUTE; // Routing table info
mgmtInfoBase[2] = 0;
mgmtInfoBase[3] = AF_LINK; // Request link layer information
mgmtInfoBase[4] = NET_RT_IFLIST; // Request all configured interfaces
// With all configured interfaces requested, get handle index
if ((mgmtInfoBase[5] = if_nametoindex("en0")) == 0)
errorFlag = #"if_nametoindex failure";
// Get the size of the data available (store in len)
else if (sysctl(mgmtInfoBase, 6, NULL, &length, NULL, 0) < 0)
errorFlag = #"sysctl mgmtInfoBase failure";
// Alloc memory based on above call
else if ((msgBuffer = malloc(length)) == NULL)
errorFlag = #"buffer allocation failure";
// Get system information, store in buffer
else if (sysctl(mgmtInfoBase, 6, msgBuffer, &length, NULL, 0) < 0)
{
free(msgBuffer);
errorFlag = #"sysctl msgBuffer failure";
}
else
{
// Map msgbuffer to interface message structure
struct if_msghdr *interfaceMsgStruct = (struct if_msghdr *) msgBuffer;
// Map to link-level socket structure
struct sockaddr_dl *socketStruct = (struct sockaddr_dl *) (interfaceMsgStruct + 1);
// Copy link layer address data in socket structure to an array
unsigned char macAddress[6];
memcpy(&macAddress, socketStruct->sdl_data + socketStruct->sdl_nlen, 6);
// Read from char array into a string object, into traditional Mac address format
NSString *macAddressString = [NSString stringWithFormat:#"%02X:%02X:%02X:%02X:%02X:%02X",
macAddress[0], macAddress[1], macAddress[2], macAddress[3], macAddress[4], macAddress[5]];
if(IsDEBUG) NSLog(#"Mac Address: %#", macAddressString);
// Release the buffer memory
free(msgBuffer);
return macAddressString;
}
// Error...
if(IsDEBUG) NSLog(#"Error: %#", errorFlag);
return errorFlag;
}
But as he said #Randomclik, mac address is unavailable from ios 7 and up.
form apple:
In iOS 7 and later, if you ask for the MAC address of an iOS device, the system returns the value 02:00:00:00:00:00. If you need to identify the device, use the identifierForVendor property of UIDevice instead. (Apps that need an identifier for their own advertising purposes should consider using the advertisingIdentifier property of ASIdentifierManager instead.)
link:
https://developer.apple.com/library/prerelease/ios/releasenotes/General/WhatsNewIniOS/Articles/iOS7.html#//apple_ref/doc/uid/TP40013162-SW1
Conversation about MAC Address:
How can I programmatically get the MAC address of an iphone
It seems that in iOS 7 and later get MAC addres will not work. Look at What's new on iOS document from Apple. (Deprecated APIs section.)
everybody is good advised to use the offical ios 7 way and use [UIDevice identifierForVendor]
http://developer.apple.com/library/ios/#documentation/uikit/reference/UIDevice_Class/Reference/UIDevice.html
And also think about the migration from some older assumptions.
You can get it by combining the following two answers i guess.
First, find ip of the device by using the following:
https://stackoverflow.com/a/30754194/1089206
Second, find the MAC of that address, by using the following:
https://stackoverflow.com/a/31246085/1089206
I'll be trying it out now and will let you know how it goes.
Actually it seems possible to get macaddr even on iOS >= 7 the information comes from this blog and the solution is based on ipV6.
I have tested on iPhone12 running under 15.5 and it works fine.
Here is the interesting code:
func GetMACAddress(){
let address = getAddress()
macAddressLabel = GetMACAddressFromIPv6(ip: address ?? "")
print(macAddressLabel)
}
func GetMACAddressFromIPv6(ip: String) -> String{
let IPStruct = IPv6Address(ip)
if(IPStruct == nil){
return ""
}
let extractedMAC = [
(IPStruct?.rawValue[8])! ^ 0b00000010,
IPStruct?.rawValue[9],
IPStruct?.rawValue[10],
IPStruct?.rawValue[13],
IPStruct?.rawValue[14],
IPStruct?.rawValue[15]
]
let str = String(format: "%02x:%02x:%02x:%02x:%02x:%02x", extractedMAC[0] ?? 00,
extractedMAC[1] ?? 00,
extractedMAC[2] ?? 00,
extractedMAC[3] ?? 00,
extractedMAC[4] ?? 00,
extractedMAC[5] ?? 00)
return str
}
// this function was taken from
// https://stackoverflow.com/a/30754194/3508517
//and is slightly modified:
func getAddress() -> String? {
var address: String?
// Get list of all interfaces on the local machine:
var ifaddr: UnsafeMutablePointer<ifaddrs>?
guard getifaddrs(&ifaddr) == 0 else { return nil }
guard let firstAddr = ifaddr else { return nil }
// For each interface ...
for ifptr in sequence(first: firstAddr, next: { $0.pointee.ifa_next }) {
let interface = ifptr.pointee
// Check IPv6 interface:
let addrFamily = interface.ifa_addr.pointee.sa_family
if addrFamily == UInt8(AF_INET6) {
// Check interface name:
let name = String(cString: interface.ifa_name)
if name.contains("ipsec") {
// Convert interface address to a human readable string:
var hostname = [CChar](repeating: 0, count: Int(NI_MAXHOST))
getnameinfo(interface.ifa_addr, socklen_t(interface.ifa_addr.pointee.sa_len),
&hostname, socklen_t(hostname.count),
nil, socklen_t(0), NI_NUMERICHOST)
address = String(cString: hostname)
let ipv6addr = IPv6Address(address ?? "::")
if(ipv6addr?.isLinkLocal ?? false){
return address
}
}
}
}
freeifaddrs(ifaddr)
return address
}
I have been unable to find much information on CoreMIDI for iOS. Is it even possible to play a MIDI sound by sending a message to the device itself. Does the iPhone or iPad have a MIDI device installed or do you have to have a device connected to interface with?
This is a couple of years too late, but it may help someone else out there like it helped me. This website was instrumental in helping me read MIDI data from an external MIDI keyboard. The connections are the trickiest parts, but this tutorial will walk you through it.
Here's the class that I created.
MIDIController.h
#import <Foundation/Foundation.h>
#interface MIDIController : NSObject
#property NSMutableArray *notes;
#end
MIDIController.m
#import "MIDIController.h"
#include <CoreFoundation/CoreFoundation.h>
#import <CoreMIDI/CoreMIDI.h>
#define SYSEX_LENGTH 1024
#define KEY_ON 1
#define KEY_OFF 0
#implementation MIDIController
- (id)init {
if (self = [super init]) {
_notes = [[NSMutableArray alloc] init];
[self setupMidi];
}
return self;
}
- (void) setupMidi {
MIDIClientRef midiClient;
checkError(MIDIClientCreate(CFSTR("MIDI client"), NULL, NULL, &midiClient), "MIDI client creation error");
MIDIPortRef inputPort;
checkError(MIDIInputPortCreate(midiClient, CFSTR("Input"), midiInputCallback, (__bridge_retained void *)self, &inputPort), "MIDI input port error");
checkError(connectMIDIInputSource(inputPort), "connect MIDI Input Source error");
}
OSStatus connectMIDIInputSource(MIDIPortRef inputPort) {
unsigned long sourceCount = MIDIGetNumberOfSources();
for (int i = 0; i < sourceCount; ++i) {
MIDIEndpointRef endPoint = MIDIGetSource(i);
CFStringRef endpointName = NULL;
checkError(MIDIObjectGetStringProperty(endPoint, kMIDIPropertyName, &endpointName), "String property not found");
checkError(MIDIPortConnectSource(inputPort, endPoint, NULL), "MIDI not connected");
}
return noErr;
}
void midiInputCallback(const MIDIPacketList *list, void *procRef, void *srcRef) {
MIDIController *midiController = (__bridge MIDIController*)procRef;
UInt16 nBytes;
const MIDIPacket *packet = &list->packet[0]; //gets first packet in list
for(unsigned int i = 0; i < list->numPackets; i++) {
nBytes = packet->length; //number of bytes in a packet
handleMIDIStatus(packet, midiController);
packet = MIDIPacketNext(packet);
}
}
void handleMIDIStatus(const MIDIPacket *packet, MIDIController *midiController) {
int status = packet->data[0];
//unsigned char messageChannel = status & 0xF; //16 possible MIDI channels
switch (status & 0xF0) {
case 0x80:
updateKeyboardButtonAfterKeyPressed(midiController, packet->data[1], KEY_OFF);
break;
case 0x90:
//data[2] represents the velocity of a note
if (packet->data[2] != 0) {
updateKeyboardButtonAfterKeyPressed(midiController, packet->data[1], KEY_ON);
}//note off also occurs if velocity is 0
else {
updateKeyboardButtonAfterKeyPressed(midiController, packet->data[1], KEY_OFF);
}
break;
default:
//NSLog(#"Some other message");
break;
}
}
void updateKeyboardButtonAfterKeyPressed(MIDIController *midiController, int key, bool keyStatus) {
NSMutableArray *notes = [midiController notes];
//key is being pressed
if(keyStatus) {
[notes addObject:[NSNumber numberWithInt:key]];
}
else {//key has been released
for (int i = 0; i < [notes count]; i++) {
if ([[notes objectAtIndex:i] integerValue] == key) {
[notes removeObjectAtIndex:i];
}
}
}
}
void checkError(OSStatus error, const char* task) {
if(error == noErr) return;
char errorString[20];
*(UInt32 *)(errorString + 1) = CFSwapInt32BigToHost(error);
if(isprint(errorString[1]) && isprint(errorString[2]) && isprint(errorString[3]) && isprint(errorString[4])) {
errorString[0] = errorString[5] = '\'';
errorString[6] = '\0';
}
else
sprintf(errorString, "%d", (int)error);
fprintf(stderr, "Error: %s (%s)\n", task, errorString);
exit(1);
}
#end
Additional Notes
midiInputCallback Function
midiInputCallback is the function that is called when a MIDI event occurs via a MIDI device (keyboard)
NOTE: This is where you can start handling MIDI information
handleMIDIStatus function
handleMIDIStatus takes the MIDI packet (which contains the information about what was played and an instance of MIDIController
NOTE: You need the reference to MIDIController so that you can populate properties for the class...in my case I store all played notes, by MIDI number, in an array for use later on
when the status is 0x90, which means a note has been triggered, if it has a velocity of 0, it is considered not played...I needed to add this if statement because it wasn't functioning properly
NOTE: I only handle key on and key off events, so you would augment the switch statement to handle more MIDI events
updateKeyboardButtonAfterKeyPressed Method
This is a method that I used to store notes that are played and I remove notes from this array once the key has been released
I hope this helps.
You should give a look at pete goodliffe's blog and he generously provides an example project.
It helped me a lot to start programming CoreMIDI.
Now about your questions, on iOS, mostly CoreMIDI network sessions are used.
The participants to a same "Network Session" send messages to each others.
For example, you configure a network session on your Mac (using Audio MIDI Setup tool) and you can connect your iOS devices to it.
This way, you can sent messages from iOS to your OSX host and vice versa.
CoreMIDI network sessions relies on the RTP protocol to transport MIDI messages and Bonjour to discover hosts.
Next to that, CoreMIDI can also handle MIDI interface connected to the system, but iOS devices don't have physical MIDI interface by default.
You have to buy external hardware if you want connect directly your iPhone to a synthesizer.
However, the iPad can be connected to an USB class compliant Midi interface via the camera kit.
Another thing, on a standalone iOS device, you can send use the local CoreMIDI session to send or receive messages from/to another CoreMIDI compatible application.
import UIKit
import CoreMIDI
class ViewController : UIViewController {
// MARK: - Properties -
var inputPort : MIDIPortRef = 0
var source : MIDIDeviceRef = 0
var client = MIDIClientRef()
var connRefCon : UnsafeMutableRawPointer?
var endpoint : MIDIEndpointRef?
// MARK: - Lifecycle -
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
print("viewDidLoad")
// endpoint
self.endpoint = MIDIGetSource(MIDIGetNumberOfSources()-1)
// USB Device References
let sources = getUSBDeviceReferences()
if sources.count > 0 {
self.source = sources.first!
}
print("source: \(source)")
// create client
DispatchQueue.global().async {
self.createClient()
}
}
// MARK: - USB Device References -
/// Filters all `MIDIDeviceRef`'s for USB-Devices
private func getUSBDeviceReferences() -> [MIDIDeviceRef] {
var devices = [MIDIDeviceRef]()
for index in 0 ..< MIDIGetNumberOfDevices() {
print("index: \(index)")
let device = MIDIGetDevice(index)
var list : Unmanaged<CFPropertyList>?
MIDIObjectGetProperties(device, &list, true)
if let list = list {
let dict = list.takeRetainedValue() as! NSDictionary
print("dict: \(dict)")
if dict["USBLocationID"] != nil {
print("USB MIDI DEVICE")
devices.append(device)
}
}
}
return devices
}
// MARK: - Client -
func createClient() {
print("createClient")
let clientName = "Client" as CFString
let err = MIDIClientCreateWithBlock(clientName, &client) { (notificationPtr: UnsafePointer<MIDINotification>) in
let notification = notificationPtr.pointee
print("notification.messageID: \(notification.messageID)")
switch notification.messageID {
case .msgSetupChanged: // Can ignore, really
break
case .msgObjectAdded:
let rawPtr = UnsafeRawPointer(notificationPtr)
let message = rawPtr.assumingMemoryBound(to: MIDIObjectAddRemoveNotification.self).pointee
print("MIDI \(message.childType) added: \(message.child)")
case .msgObjectRemoved:
let rawPtr = UnsafeRawPointer(notificationPtr)
let message = rawPtr.assumingMemoryBound(to: MIDIObjectAddRemoveNotification.self).pointee
print("MIDI \(message.childType) removed: \(message.child)")
case .msgPropertyChanged:
let rawPtr = UnsafeRawPointer(notificationPtr)
let message = rawPtr.assumingMemoryBound(to: MIDIObjectPropertyChangeNotification.self).pointee
print("MIDI \(message.object) property \(message.propertyName.takeUnretainedValue()) changed.")
case .msgThruConnectionsChanged:
fallthrough
case .msgSerialPortOwnerChanged:
print("MIDI Thru connection was created or destroyed")
case .msgIOError:
let rawPtr = UnsafeRawPointer(notificationPtr)
let message = rawPtr.assumingMemoryBound(to: MIDIIOErrorNotification.self).pointee
print("MIDI I/O error \(message.errorCode) occurred")
default:
break
}
}
// createInputPort from client
self.createInputPort(midiClient: self.client)
if err != noErr {
print("Error creating MIDI client: \(err)")
}
// run on background for connect / disconnect
let rl = RunLoop.current
while true {
rl.run(mode: .default, before: .distantFuture)
}
}
// MARK: - Input Port -
func createInputPort(midiClient: MIDIClientRef) {
print("createInputPort: midiClient: \(midiClient)")
MIDIInputPortCreateWithProtocol(
midiClient,
"Input Port" as CFString,
MIDIProtocolID._1_0,
&self.inputPort) { [weak self] eventList, srcConnRefCon in
//
let midiEventList: MIDIEventList = eventList.pointee
//print("srcConnRefCon: \(srcConnRefCon)")
//print("midiEventList.protocol: \(midiEventList.protocol)")
var packet = midiEventList.packet
//print("packet: \(packet)")
(0 ..< midiEventList.numPackets).forEach { _ in
//print("\(packet)")
let words = Mirror(reflecting: packet.words).children
words.forEach { word in
let uint32 = word.value as! UInt32
guard uint32 > 0 else { return }
let midiPacket = MidiPacket(
command: UInt8((uint32 & 0xFF000000) >> 24),
channel: UInt8((uint32 & 0x00FF0000) >> 16),
note: UInt8((uint32 & 0x0000FF00) >> 8),
velocity: UInt8(uint32 & 0x000000FF))
print("----------")
print("MIDIPACKET")
print("----------")
midiPacket.printValues()
}
}
}
MIDIPortConnectSource(self.inputPort, self.endpoint ?? MIDIGetSource(MIDIGetNumberOfSources()-1), &self.connRefCon)
}
}
class MidiPacket : NSObject {
var command : UInt8 = 0
var channel : UInt8 = 0
var note : UInt8 = 0
var velocity : UInt8 = 0
init(command: UInt8, channel: UInt8, note: UInt8, velocity: UInt8) {
super.init()
self.command = command
self.channel = channel
self.note = note
self.velocity = velocity
}
func printValues(){
print("command: \(self.command)")
print("channel: \(self.channel)")
print("note: \(self.note)")
print("velocity: \(self.velocity)")
}
}