How to stop reloading server images in collection view while scrolling? - ios

I am using a collection view with images. Lets say, it have 30 images.
Whenever I scroll the view, the image reloads. It is because, whenever I scroll, this function is called.
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
Now my issue is: I fetch few images from facebook and few from an array. So whenever I scroll, the images from fb alone reloads. How can I stop reloading those images.
Here's my code for displaying image(from fb and local):
let task = NSURLSession.sharedSession().dataTaskWithURL(searchURL) { (responseData, responseUrl, error) -> Void in
if let data = responseData{
dispatch_async(dispatch_get_main_queue(), { () -> Void in
cell.image!.image = UIImage(data: data)
if(cell.image!.image == nil){
let strid : String = friendInfo.Friendfb_id;
let facebookProfileUrl = NSURL(string: "https://graph.facebook.com/\(strid)/picture?type=large")
cell.image!.url = facebookProfileUrl;
}else{
cell.image!.url = searchURL;
}
})
}
}
task.resume()
I have also set prepareForReuse in the cell:
override func prepareForReuse() {
self.imageView.image = nil
}

You must implement a cache of some sort to cache the images, so when the same cell is displayed for the second time the image should be loaded from cache not from the server. There are multiple solutions for implementing a cache like this, my personal favorite is using AlamofireImage to load the images. It does the loading and caching for you.

Related

Asynchronous loading of image in UICollectionViewCell causes labels to disappear

I’m working on a photo gallery app that consists essentially of a navigation controller on to which is loaded instances of a collection view. Each of the collection view cells contains a UIImageView, and a label for the name of the image. The cells load the images in asynchronously.
This all works fine the first time each of the collection views are loaded, but if you step back to a previous collection view and forward again the labels disappear.
I think it must have something to do with loading the images asynchronously, as if I remove the image load the labels are fine, have the correct text and don’t disappear.
I’m not sure where I’m going wrong with the image loading...
The various components are:
Images are loaded using this extension method:
extension UIImageView {
public func imageFromServerURL(url: URL) {
if ImageData.realPhotoCache.keys.contains(url.absoluteString){
self.image = ImageData.realPhotoCache[url.absoluteString];
}else{
URLSession.shared.dataTask(with: url, completionHandler: { (data, response, error) -> Void in
if error != nil {
print(error)
return
}
DispatchQueue.main.async(execute: { () -> Void in
let image = UIImage(data: data!)
ImageData.realPhotoCache[url.absoluteString] = image;
self.image = image
})
}).resume()
}
}}
And the cells for the collection view are contucted like this:
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
var cell: UICollectionViewCell;
cell = collectionView.dequeueReusableCell(withReuseIdentifier: photoCellReuseIdentifier, for: indexPath);
let imageProvider = self.imageProviderForIndexPath(indexPath: indexPath);
(cell as! tsPhotoCollectionViewCell).photoView.imageFromServerURL(url: imageProvider.GetThumbImageUrl());
(cell as! tsPhotoCollectionViewCell).titleLabel.text = imageProvider.GetImageTitle()!;
return cell
}
with the collection view being reset when it is returned to like so:
func reset(){
photoProviders = [ImageDataProvider]();
self.collectionView?.reloadSections(IndexSet(integer: 0))
startLoad()
}
override func viewWillAppear(_ animated: Bool) {
if(hasNavigatedAway){
hasNavigatedAway = false;
self.reset();
}
}
The first load of a collection will generally be fine (cells in green, labels in red):
https://imgur.com/g3p03yF
but on naving away and coming back to a collection view, the labels are gone:
https://imgur.com/If2FQZS
The labels also seem to come and go with scrolling sometimes. I've tried everything I can think of, but haven't had any luck..
Judging by your screenshots, it seems like UILabels are getting their heights compressed to 0 by expanded UIImageViews. Try increasing UILabel's vertical content compression resistance priority, say, to 1000, so that it becomes non-compressible (and, in turn, makes auto layout engine compress either UIImageView or spacings - depends on your constraints).

Swift - AlamofireImage download multiple URLs and display in CollectionView

I would like to download multiple URLs from string in array, and display images in collectionView. I succeed to display four images (4 visible cells on my screen) and when I scroll, that begins the download of the 2 other images.
I want that these 6 images are downloaded in the same time (and I don't have to scroll for beginning the other download). After this, I want to display the total time spent to download and display images in my collectionView.
What I am doing wrong ?
Here is my code :
import UIKit
import AlamofireImage
import Alamofire
class ViewController: UIViewController,UICollectionViewDelegate,UICollectionViewDataSource {
var players = [
["image_Name":"https://images.unsplash.com/photo-1420768255295-e871cbf6eb81?ixlib=rb-0.3.5&q=80&fm=jpg&crop=entropy&cs=tinysrgb&s=4b94ef340bd7f6cac580fbc76af326af"],
["image_Name":"https://images.unsplash.com/photo-1465411801898-f1a78de00afc?ixlib=rb-0.3.5&q=80&fm=jpg&crop=entropy&cs=tinysrgb&s=149d27223217c0fa63c7dd8f1e8d23f6"],
["image_Name":"https://images.unsplash.com/photo-1466853817435-05b43fe45b39?ixlib=rb-0.3.5&q=80&fm=jpg&crop=entropy&cs=tinysrgb&s=a3b629b7e0c4f710ce119f219ae5b874"],
["image_Name":"https://images.unsplash.com/photo-1467404899198-ccadbcd96b91?ixlib=rb-0.3.5&q=80&fm=jpg&crop=entropy&cs=tinysrgb&s=66eef8db7a0aa4119c6c8d7ba211f79f"],
["image_Name":"https://images.unsplash.com/photo-1470322346096-ecab3914cab7?ixlib=rb-0.3.5&q=80&fm=jpg&crop=entropy&cs=tinysrgb&s=83863ba23662871baf6434c6000e00bd"],
["image_Name":"https://images.unsplash.com/photo-1473624566182-509e437512f4?ixlib=rb-0.3.5&q=80&fm=jpg&crop=entropy&cs=tinysrgb&s=54c3ec6d1fee824d62e6fa76676ddf17"]
]
var methodStart = Date()
#IBOutlet weak var mycall: UICollectionView!
var selectedIndex=[Int]()
override func viewDidLoad() {
super.viewDidLoad()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
func numberOfSections(in collectionView: UICollectionView) -> Int {
return 1
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return self.players.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell:playerCell = collectionView.dequeueReusableCell(withReuseIdentifier: "playerCell", for: indexPath) as! playerCell
let url = URL(string:self.players[indexPath.row]["image_Name"]!)
if indexPath.row == 0 {
methodStart = Date()
}
Alamofire.request(url!).responseImage { response in
// debugPrint(response)
// print(response.request)
// print(response.response)
// debugPrint(response.result)
if let image = response.result.value {
cell.playerImage.image = image
}
}
if indexPath.row == self.players.count - 1 {
let methodFinish = NSDate()
let executionTime = methodFinish.timeIntervalSince(methodStart as Date)
print("Execution time: \(executionTime)")
}
return cell
}
}
Problem in your code -
you said you want those 6 images to be downloaded at the same time and when user scrolls the 5th and 6th image should display immediately. but this is not happening because the cellForItemAtIndexPath function for the 5th and 6th cell called when you scroll. this is the default behavior and you cannot invoke this before user scrolled.
Quick fix solution -
Download all the images outside cellForItemAtIndexPath function, like in either viewDidLoad or viewDidAppear by looping the array of players and then reload the collection view after completion of download of the last one.
Permanent and best solution -
Implement lazy loading and caching of images using either Heneke or SDWebImage to display image in cells. And use prefetch option in those libraries to fetch images before they were shown in cells. To use prefetch option you need to loop through the array and pass the urls to the fetching and storing functions of the library and just load image in cell according to the syntax of that library and it will manage the displaying of image when it downloaded and you don't have to worried about that.
When you are dealing with network calls, you should update UI in main queue. One more valid point i want to add here is Alamofire has a special library for image download/resize. Please have a look at AlamofireImage Library
Alamofire.request(url!).responseImage { response in
if let image = response.result.value {
DispatchQueue.main.async {
cell.playerImage.image = image
cell.playerImage.setNeedsLayout()
}
}
}

Reloading table causes flickering

I have a search bar and a table view under it. When I search for something a network call is made and 10 items are added to an array to populate the table. When I scroll to the bottom of the table, another network call is made for another 10 items, so now there is 20 items in the array... this could go on because it's an infinite scroll similar to Facebook's news feed.
Every time I make a network call, I also call self.tableView.reloadData() on the main thread. Since each cell has an image, you can see flickering - the cell images flash white.
I tried implementing this solution but I don't know where to put it in my code or how to. My code is Swift and that is Objective-C.
Any thoughts?
Update To Question 1
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier(R.reuseIdentifier.searchCell.identifier, forIndexPath: indexPath) as! CustomTableViewCell
let book = booksArrayFromNetworkCall[indexPath.row]
// Set dynamic text
cell.titleLabel.font = UIFont.preferredFontForTextStyle(UIFontTextStyleHeadline)
cell.authorsLabel.font = UIFont.preferredFontForTextStyle(UIFontTextStyleFootnote)
// Update title
cell.titleLabel.text = book.title
// Update authors
cell.authorsLabel.text = book.authors
/*
- Getting the CoverImage is done asynchronously to stop choppiness of tableview.
- I also added the Title and Author inside of this call, even though it is not
necessary because there was a problem if it was outside: the first time a user
presses Search, the call for the CoverImage was too slow and only the Title
and Author were displaying.
*/
Book.convertURLToImagesAsynchronouslyAndUpdateCells(book, cell: cell, task: task)
return cell
}
cellForRowAtIndexPath uses this method inside it:
class func convertURLToImagesAsynchronouslyAndUpdateCells(bookObject: Book, cell: CustomTableViewCell, var task: NSURLSessionDataTask?) {
guard let coverImageURLString = bookObject.coverImageURLString, url = NSURL(string: coverImageURLString) else {
return
}
// Asynchronous work being done here.
task = NSURLSession.sharedSession().dataTaskWithURL(url, completionHandler: { (data, response, error) -> Void in
dispatch_async(dispatch_get_main_queue(), {
// Update cover image with data
guard let data = data else {
return
}
// Create an image object from our data
let coverImage = UIImage(data: data)
cell.coverImageView.image = coverImage
})
})
task?.resume()
}
When I scroll to the bottom of the table, I detect if I reach the bottom with willDisplayCell. If it is the bottom, then I make the same network call again.
override func tableView(tableView: UITableView, willDisplayCell cell: UITableViewCell, forRowAtIndexPath indexPath: NSIndexPath) {
if indexPath.row+1 == booksArrayFromNetworkCall.count {
// Make network calls when we scroll to the bottom of the table.
refreshItems(currentIndexCount)
}
}
This is the network call code. It is called for the first time when I press Enter on the search bar, then it is called everytime I reach the bottom of the cell as you can see in willDisplayCell.
func refreshItems(index: Int) {
// Make to network call to Google Books
GoogleBooksClient.getBooksFromGoogleBooks(self.searchBar.text!, startIndex: index) { (books, error) -> Void in
guard let books = books else {
return
}
self.footerView.hidden = false
self.currentIndexCount += 10
self.booksArrayFromNetworkCall += books
dispatch_async(dispatch_get_main_queue()) {
self.tableView.reloadData()
}
}
}
If only the image flash white, and the text next to it doesn't, maybe when you call reloadData() the image is downloaded again from the source, which causes the flash. In this case you may need to save the images in cache.
I would recommend to use SDWebImage to cache images and download asynchronously. It is very simple and I use it in most of my projects. To confirm that this is the case, just add a static image from your assets to the cell instead of calling convertURLToImagesAsynchronouslyAndUpdateCells, and you will see that it will not flash again.
I dont' program in Swift but I see it is as simple as cell.imageView.sd_setImageWithURL(myImageURL). And it's done!
Here's an example of infinite scroll using insertRowsAtIndexPaths(_:withRowAnimation:)
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var tableView: UITableView!
var dataSource = [String]()
var currentStartIndex = 0
// We use this to only fire one fetch request (not multiple) when we scroll to the bottom.
var isLoading = false
override func viewDidLoad() {
super.viewDidLoad()
// Load the first batch of items.
loadNextItems()
}
// Loads the next 20 items using the current start index to know from where to start the next fetch.
func loadNextItems() {
MyFakeDataSource().fetchItems(currentStartIndex, callback: { fetchedItems in
self.dataSource += fetchedItems // Append the fetched items to the existing items.
self.tableView.beginUpdates()
var indexPathsToInsert = [NSIndexPath]()
for i in self.currentStartIndex..<self.currentStartIndex + 20 {
indexPathsToInsert.append(NSIndexPath(forRow: i, inSection: 0))
}
self.tableView.insertRowsAtIndexPaths(indexPathsToInsert, withRowAnimation: .Bottom)
self.tableView.endUpdates()
self.isLoading = false
// The currentStartIndex must point to next index.
self.currentStartIndex = self.dataSource.count
})
}
// #MARK: - Table View Data Source Methods
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dataSource.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = UITableViewCell()
cell.textLabel!.text = dataSource[indexPath.row]
return cell
}
// #MARK: - Table View Delegate Methods
func scrollViewDidScroll(scrollView: UIScrollView) {
if isLoading == false && scrollView.contentOffset.y + scrollView.bounds.size.height > scrollView.contentSize.height {
isLoading = true
loadNextItems()
}
}
}
MyFakeDataSource is irrelevant, it's could be your GoogleBooksClient.getBooksFromGoogleBooks, or whatever data source you're using.
Try to change table alpha value before and after calling [tableView reloadData] method..Like
dispatch_async(dispatch_get_main_queue()) {
self.aTable.alpha = 0.4f;
self.tableView.reloadData()
[self.aTable.alpha = 1.0f;
}
I have used same approach in UIWebView reloading..its worked for me.

iOS Memory Warnings

I'm trying to populate a collection view with images downloaded from a Parse database, but I'm receiving memory warnings followed by occasional crashes. Does anyone know how other apps manage to present so many images without crashing? Can someone show me how to optimize what I already have? Here's all the relevant code: https://gist.github.com/sungjp/99ae82dca625f0d73730
var imageCache : NSCache = NSCache()
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
self.imageCache.removeAllObjects()
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
//In storyboard, my collection view cell has the identifier "PostCell"
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("PostCell", forIndexPath: indexPath) as! CollectionViewCell
//I have an array called "posts" that's filled with PFObjects that have UIImage data
let postings: PFObject = posts[indexPath.row]
//setting my cell's string property called "objectId" to the PFObject's ID for the purpose of caching shown below
cell.objectId = postings.objectId! as String
let theImage: AnyObject = postings["imageFile"] as! PFFile
if let image = self.imageCache.objectForKey(postings.objectId!) as? UIImage {
cell.imageView.image = image
println("had this photo in cache")
} else {
theImage.getDataInBackgroundWithBlock { (imageData: NSData?, error: NSError?) -> Void in
if error != nil {
println("error caching or downloading image")
return
}
let cellImage = UIImage(data:imageData!, scale: 1.0)
self.imageCache.setObject(cellImage!, forKey: postings.objectId!)
cell.imageView.image = cellImage
println("just added another photo to cache")
}
}
return cell
}
class CollectionViewCell: UICollectionViewCell {
var objectId: String!
}
As #Adrian B said: read about Instruments.
You might consider scaling down the images before you save them, or save an additional smaller copy for display in the table view. It depends how good images you need - presumably for the table view not as large as full scale pictures with MB of data. Actually, the images will also look better if they are properly scaled. This by itself should take care of the delays.
You have your onw cache strategy, but if you want to improve performance, try SDWebImage (see: https://github.com/rs/SDWebImage). This library caches images and downloads them asynchronously.

collectionView can't reloadItemsAtIndexPaths at current scene

First, I create a collection view controller with a storyboard, and subclass a cell (called RouteCardCell).
The cell lazy loads an image from Web. To accomplish this, I create a thread to load the image. After the image loads, I call the method reloadItemsAtIndexPaths: to display the image.
Loading the image works correctly, but there's a problem displaying the image. My cells display the new image only after scrolling them off-screen and back on.
Why don't my images display properly after reloading the item?
Here's the relevant code:
override func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier(reuseIdentifier, forIndexPath: indexPath) as RouteCardCell
let road = currentRoads[indexPath.item]
cell.setText(road.title)
var imageData = self.imageCache.objectForKey(NSString(format: "%d", indexPath.item)) as? NSData
if let imageData_ = imageData{
cell.setImage(UIImage(data: imageData_))
}
else{
cell.setImage(nil)
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), { () -> Void in
var Data = self.getImageFromModel(road, index:indexPath.item)
if let Data_ = Data{
self.imageCache.setObject(Data_, forKey: NSString(format: "%d", indexPath.item))
NSLog("Download Image for %d", indexPath.item)
}
else{
println("nil Image")
}
})
self.reloadCollectionViewDataAtIndexPath(indexPath)
}
return cell
}
func reloadCollectionViewDataAtIndexPath(indexPath:NSIndexPath){
var indexArray = NSArray(object: indexPath)
self.collectionView!.reloadItemsAtIndexPaths(indexArray)
}
func getImageFromModel(road:Road, index:Int)->NSData?{
var images = self.PickTheData!.pickRoadImage(road.roadId)
var image: Road_Image? = images.firstObject as? Road_Image
if let img = image{
return img.image
}
else{
return nil
}
}
You're calling reloadCollectionViewDataAtIndexPath(indexPath) before the image is done downloading. Instead of calling it outside of your dispatch_async block, add another block to go back on the main queue once it's done.
For example:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), { () -> Void in
// download the image…
// got the image, now update the UI
dispatch_async(dispatch_get_main_queue()) {
self.reloadCollectionViewDataAtIndexPath(indexPath)
}
})
This is a pretty tough problem in iOS development. There are other cases you haven't handled, like what happens if the user is scrolling really quickly and you end up with a bunch of downloads that the user doesn't even need to see. You may want to try using a library like SDWebImage instead, which has many improvements over your current implementation.

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