Perform Segue from Collection View Cell - ios

import UIKit
class ActionCollectionViewCell: UICollectionViewCell {
#IBOutlet weak var myLabel: UILabel!
#IBOutlet weak var actionGIF: UIImageView!
#IBAction func actionPressed(sender: AnyObject) {
print(myLabel.text)
Global.actionButtonIndex = myLabel.text!.toInt()! - 1
print(actionGIF.image)
ActionViewController.performSegueWithIdentifier("showActionPreview", sender: nil)
}
}
I am trying to perform a Segue after User Clicking on One of the Cell in my Collection View. Can't seem to do that using performSegueWithIdentifier. App Screenshot

Here's an elegant solution that only requires a few lines of code:
Create a custom UICollectionViewCell subclass
Using storyboards, define an IBAction for the "Touch Up Inside" event of your button
Define a closure
Call the closure from the IBAction
Swift 4+ code
class MyCustomCell: UICollectionViewCell {
static let reuseIdentifier = "MyCustomCell"
#IBAction func onAddToCartPressed(_ sender: Any) {
addButtonTapAction?()
}
var addButtonTapAction : (()->())?
}
Next, implement the logic you want to execute inside the closure in your
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
guard let cell = collectionView.dequeueReusableCell(withReuseIdentifier: MyCustomCell.reuseIdentifier, for: indexPath) as? MyCustomCell else {
fatalError("Unexpected Index Path")
}
// Configure the cell
// ...
cell.addButtonTapAction = {
// implement your logic here, e.g. call preformSegue()
self.performSegue(withIdentifier: "your segue", sender: self)
}
return cell
}
You can use this approach also with table view controllers.

Instance method performSegue is not available from a UICollectionViewCell:
Since an UICollectionViewCell is not an UIViewController, you can not use performSegue(withIdentifier:sender:) from it. You may prefer use delegates to notify your parent view controller and then, performSegue from there.
Take a look at the details of this answer. The question is slightly different but the solution lies in the same pattern.

Have you set the segue identifier by exactly named "showActionPreview". Moreover, ensure that your segue linked from your parent view controller to your destination view controller in storyboard. Hope this would be help.

Related

How do I pass button action from a nested collectionView cell?

I have a MainCollectionView used for scrolling between items, inside of one of these cells I have another collectionView with cells. In that collection view, I have a button for each cell. My question is how do I pass action from my button to my MainCollectionView when it is tapped? I did create protocol for that button in the cell but I don't know how to let MainCollectionView know when my button is tapped. I can call action from my cell class but I think it is better to run it in Model which is my MainCollectionView. Below is my button protocol.
protocol ThanhCaHotTracksCellDelegate: class {
func handleSeeAllPressed()}
weak var delegate: ThanhCaHotTracksCellDelegate?
#objc func handleSeeAllButton(){
delegate?.handleSeeAllPressed()
}
LIke NSAdi said, you're on the right track, but the delegate pattern is a bit much overhead for just a single task like notifying about a button press.
I prefer using closures, because they're lightweight and helps to keep related code together.
Using Closures
This is what I'm always doing in UITableView. So this will work in UICollectionView too.
class MyTableViewCell: UITableViewCell {
var myButtonTapAction: ((MyTableViewCell) -> Void)?
#IBAction func myButtonTapped(_ sender: Any) {
myButtonTapAction?(self)
}
}
So when I dequeue my cell and cast it to MyTableViewCell I can set a custom action like this:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "myCellReuseIdentifier", for: indexPath) as! MyTableViewCell
cell.myButtonTapAction = { cell in
// Put your button action here
// With cell you have a strong reference to your cell, in case you need it
}
}
Using direct reference
When you're dequeueing your UICollectionView cell you can obtain a reference to your button by casting the cell to your cell's custom subclass.
Then just do the following
cell.button.addTarget(self, action: #selector(didTapButton(_:)), forControlEvents: .TouchUpInside)
And outside have a function:
#objc func didTapButton(_ sender: UIButton) {
// Handle button tap
}
Downside of this is that you have no direct access to your cell. You could use button.superview? but it's not a good idea since your view hierarchy could change...
You're on the right track.
Make sure MainCollectionView (or the class that contains) it implements ThanhCaHotTracksCellDelegate protocol.
Then assign the delegate as self.
Something like...
class ViewController: ThanhCaHotTracksCellDelegate {
override func viewDidLoad() {
super.viewDidLoad()
subCollectionView.delegate = self
}
}

how to notify the controller when something in a uicollectionviewcell is pressed

I have an extension of UICollectionViewCell class. When something is pressed in this cell, I am trying to notify the Controller. I am not quite sure if the protocol delegate pattern is the way to go about it. I am not sure how to use it in this case. I have the following class outside my extension of UICollectionViewCell class.
protocol bundleThreadsDelegate: class {
func bundleThreadsDidSelect(_ viewController: UIViewController)
}
And I have the following property:
public weak var delegate: bundleThreadsDelegate? in my extension.
I am not quite sure where to go on from Here. Please help.
You said "when something is pressed in this cell", not when the cell itself is pressed, so I assume you may want multiple actionable items in your cell. If that's what you really mean then in your UICollectionViewCell, you could simply add a UIButton (no need for delegates as mentioned here because everything can happen within the same view controller—use delegates when communicating between different objects):
class MyCollectionViewCell: UICollectionViewCell {
let someButton = UIButton()
...
}
When you create the UICollectionView, to make it easiest, set the view controller it's in as the data source:
let myCollection = UICollectionView(frame: .zero, collectionViewLayout: MyCollectionViewFlowLayout())
myCollection.dataSource = self
...
Then in your data source, which would be in something like MyViewController, give the button a target:
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let path = indexPath.item
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "myCell", for: indexPath) as! MyCollectionViewCell
cell.someButton.addTarget(self, action: #selector(someButtonAction(_:)), for: .touchUpInside)
return cell
}
And make sure that the action method is also in MyViewController along with the data source.
#objc func someButtonAction(_ sender: UIButton) {
print("My collection view cell was tapped")
}
Now you can have multiple buttons within one collection view cell that do different things. You can also pass in arguments from the cell to the button action for further customization.
However, if you want action when the entire cell is pressed, use the delegate method already mentioned (or make the entire cell a UIButton which is not as elegant but that's open to interpretation).
Use this CollectionView Delegate method to notify the ViewController when your cell is selected by a user.
func collectionView(_ collectionView: UICollectionView,
didSelectItemAt indexPath: IndexPath)
Chris is correct, assuming you're only interested in the whole cell being selected. If you have a button or something within your cell and it's that press event you're interested in then yeah, you could use a delegate.
As an aside, protocols usually start with an uppercase letter, i.e. BundleThreadsDelegate rather than bundleThreadsDelegate, but that's up to you. Your general approach could be something like this (note this is pseudo code):
protocol YourProtocol {
func didPressYourButton()
}
class YourCell {
#IBOutlet weak var yourButton: UIButton!
public weak var yourButtonDelegate: YourProtocol?
func awakeFromNib() {
super.awakeFromNib()
yourButton.addTarget(self, action: #selector(didPressYourButton), for: .touchUpInside)
}
func didPressYourButton() {
yourButtonDelegate?.didPressYourButton()
}
}
And then in your view controller's cellForRowAt function:
let cell = ...
cell.yourButtonDelegate = self
Then conform to the protocol and implement the method in your view controller:
extension YourViewController: YourProtocol {
func didPressYourButton() {
doAllTheThings()
}
}

Subclass UIButton to save Data?

I was wondering if there is any problem with extending UIButton in order to have a ref of my Data?
For instance I have a table view and whenever user clicks on a cell I need to provide the user with the data for that specific cell.
Data is kept inside an array and array index was saved in UIButton tag but as my array gets updated, wrong indexes will be provided. So what i was trying to do was to extend a uibutton and then have a variable which holds my model.
This idea works fine but as Im not really experienced in swift I wanted to know what are the drawbacks and problems of doing such a thing.
You don't need to save the index as Button's tag. Subclassing the UIButton as Sneak pointed out in comment is clearly a very bad idea. On top of that saving your model in a UIComponent is disasters design.
You can do it multiple ways. One that I find neat :
Step 1:
Create a Class for your Custom Cell. Lets say MyCollectionViewCell. Because your Cell has a button inside it, you should create IBAction of button inside the Cell.
class MyCollectionViewCell: UICollectionViewCell {
#IBAction func myButtonTapped(_ sender: Any) {
}
}
Step 2:
Lets declare a protocol that we will use to communicate with tableView/CollectionView's dataSource.
protocol MyCollectionViewCellProtocol : NSObjectProtocol {
func buttonTapped(for cell : MyCollectionViewCell)
}
Step 3:
Lets create a property in our MyCollectionViewCell
weak var delegate : MyCollectionViewCellProtocol? = nil
After step 3 your MyCollectionViewCell class should look like
protocol MyCollectionViewCellProtocol : NSObjectProtocol {
func buttonTapped(for cell : MyCollectionViewCell)
}
class MyCollectionViewCell: UICollectionViewCell {
weak var delegate : MyCollectionViewCellProtocol? = nil
#IBAction func myButtonTapped(_ sender: Any) {
self.delegate?.buttonTapped(for: self)
}
}
Step 4:
In your tableView's CellForRowAtIndexPath or CollectionView's sizeForItemAtIndexPath confirm pass ViewController as delegate to cell.
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell : MyCollectionViewCell = //deque your cell
(cell as! MyCollectionViewCell).delegate = self
}
Step 5:
Now make your ViewController confirm to protocol
class YourViewController: UIViewController,MyCollectionViewCellProtocol {
Step 6:
Finally implement method in your VC
func buttonTapped(for cell: MyCollectionViewCell) {
let indexPath = self.collectionView?.indexPath(for: cell)
//access array now
}
P.S:
Sorry though I know you are using TableView, in a hurry I have written code for CollectionView but the delegates are pretty same :) I hope you will be able to understand the logic

Perform a segue selection from a uicollectionview that is embedded in a tableview cell?

Currently we have a uicollectionview that is embedded in a tableview cell. When the collection view cell is selected it's suppose to initiate a push segue to another view controller. The problem is there is no option to perform the segue on the cell. Is there a way around it? Here is the cell:
class CastCell : UITableViewCell {
var castPhotosArray: [CastData] = []
let extraImageReuseIdentifier = "castCollectCell"
let detailToPeopleSegueIdentifier = "detailToPeopleSegue"
var castID: NSNumber?
#IBOutlet weak var castCollectiontView: UICollectionView!
override func awakeFromNib() {
castCollectiontView.delegate = self
castCollectiontView.dataSource = self
}
}
extension CastCell: UICollectionViewDataSource {
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return castPhotosArray.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = castCollectiontView.dequeueReusableCell(withReuseIdentifier: extraImageReuseIdentifier, for: indexPath) as! CastCollectionViewCell
cell.actorName.text = castPhotosArray[indexPath.row].name
return cell
}
}
extension CastCell: UICollectionViewDelegate {
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
self.castID = castPhotosArray[indexPath.row].id
performSegue(withIdentifier: detailToPeopleSegueIdentifier, sender: self) //Use of unresolved identifier 'performSegue' error
}
}
extension CastCell {
func prepare(for segue: UIStoryboardSegue, sender: Any?) {
let peopleVC = segue.destination as! PeopleDetailViewController
peopleVC.id = self.castID
}
}
The problem is there is no option to perform the segue on the cell
There is no such thing as a "segue on a cell". A segue is from one view controller to another. performSegue is a UIViewController method. So you cannot say performSegue from within your CastCell class, because that means self.performSegue, and self is a UITableViewCell — which has no performSegue method.
The solution, therefore, is to get yourself a reference to the view controller that controls this scene, and call performSegue on that.
In a situation like yours, the way I like to get this reference is by walking up the responder chain. Thus:
var r : UIResponder! = self
repeat { r = r.next } while !(r is UIViewController)
(r as! UIViewController).performSegue(
withIdentifier: detailToPeopleSegueIdentifier, sender: self)
1: A clean method is to create a delegate protocol inside your UITableViewCell class and set the UIViewController as the responder.
2: Once UICollectionViewCell gets tapped, handle the taps inside the UITableViewCell and forward the tap to your UIViewController responder through delegatation.
3: Inside your UIViewController, you can act on the tap and perform/push/present whatever you want from there.
You want your UIViewController to know what is happening, and not call push/presents from "invisible" subclasses that should not handle those methods.
This way, you can also use the delegate protocol for future and other methods that you need to forward to your UIViewController if needed, clean and easy.

Get the IndexPath from inside a UITableViewCell subclass in Swift

I have a custom UITableViewCell subclass and its associated xib. I have a UILabel and a UIButton in this cell and I have wired the touch up inside action of the button to the subclass.
What I need is when that button in the cell is tapped, to get the indexpath of the cell which has that button. And maybe send it back to the view controller via a delegate or something.
Since I'm inside a UITableViewCell subclass, I can't use a solution like this because I don't have a reference to the tableview from inside the cell subclass. Upon further investigation I found another solution and I implemented it in Swift like this.
import UIKit
class ContactCell: UITableViewCell {
#IBOutlet weak var nameLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
selectionStyle = .None
}
#IBAction func callButtonPressed(sender: UIButton) {
let indexPath = (self.superview as UITableView).indexPathForCell(self)
println("indexPath?.row")
}
}
But when I tap on the button, it crashes with an error message saying Swift dynamic cast failed.
Any idea what's wrong with my code?
Or I'm open to any other suggestions which would allow me to achieve the desired result in any other way.
Thank you.
Sounds like you need a delegate:
Delegates in swift?
Then just pass the cell itself as a parameter to the delegate, and then you can easily do tableView.indexPathForCell(cellFromDelegateMethod)
Hey you can use "Tag" of the button also.Inside the cellForRowAt method of table delegate u can tag the button with Indexpath.row . here is the example what i m tried to say.
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
// get ur cell nib .As it has a button
cell.startOrConntinuBtn.addTarget(self, action: #selector(sumbitOrContinue), for: .touchUpInside)
cell.startOrConntinuBtn.tag = indexPath.row }
and in the touch method "sumbitOrContinue" -
func sumbitOrContinue(sender: UIButton!) {
let tag = sender.tag
// do what you want to do like this example
let detail = self.detailList[tag]
let vc = self.storyboard?.instantiateViewController(withIdentifier: "mockExamInt") as! MockWindowVc
vc.detailId = detail.id
self.navigationController?.pushViewController(vc, animated: true)}
UIButton.Type really does not have member superview, but sender have
var cell: UITableViewCell = sender.superview.superview as UITableViewCell

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